annotate orpg/gametree/nodehandlers/map_miniature_nodehandler.py @ 61:f3d8101211c4 ornery-dev

Traipse Dev 'OpenRPG' {090813-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: This update completes the front end of the Updater tab. Material is now ready to start adding to the Controls tab, however GUI planning needs to take place first. Player List and Game Server Menu Columns now have a minimum width and the software will refresh to that width on an update, if the column is too small.
author sirebral
date Thu, 13 Aug 2009 04:25:10 -0500
parents 4385a7d0efd1
children c54768cffbd4
rev   line source
0
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: map_miniature_nodehandler.py
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21 # Author: Andrew Bennett
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22 # Maintainer:
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23 # Version:
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24 # $Id: map_miniature_nodehandler.py,v 1.17 2007/12/07 20:39:48 digitalxero Exp $
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25 #
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26 # Description: nodehandler for miniature images
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27 #
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28
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29 #from nodehandlers.core import *
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30 from core import *
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31 from orpg.gametree import *
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32 from orpg.mapper.miniatures_msg import mini_msg
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33 from orpg.mapper.images import ImageHandler
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34 import urllib
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35
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36
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37 class map_miniature_handler(node_handler):
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38
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39 """ A node handler for miniatures
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40 <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' >
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41 <miniature id='' label='Elf-1' posx='' posy='' path='' ... />
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42 </nodehandler >
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43 """
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44
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45
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46 def __init__(self,xml_dom,tree_node):
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47 node_handler.__init__(self,xml_dom,tree_node)
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48 self.mapper = open_rpg.get_component("map")
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49 self.session = open_rpg.get_component("session")
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50 self.miniature_dom = self.master_dom.getElementsByTagName("miniature")
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51 if self.miniature_dom:
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52 self.miniature_dom = self.miniature_dom[0] # convert to scalar
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53
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54 def get_scaled_bitmap(self,x,y):
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55 my_mini_msg = mini_msg()
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56 my_mini_msg.init_from_dom(self.miniature_dom)
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57 bmp = None
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58 path = my_mini_msg.get_prop("path")
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59
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60 if path:
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61 path = urllib.unquote(path)
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62 if ImageHandler.Cache.has_key(path):
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63 bmp = ImageHandler.Cache[path]
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64 else:
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65 #bmp = ImageHandler.directLoad(path, 'miniature', id)
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66 bmp = ImageHandler.directLoad(path)# Old Code TaS.
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67
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68 if bmp:
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69 img = wx.ImageFromMime(ImageHandler.Cache[path][1], ImageHandler.Cache[path][2])
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70 #img = wx.ImageFromBitmap(bmp)
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71 scaled_img = img.Scale(x,y)
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72 scaled_bmp = scaled_img.ConvertToBitmap()
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73 scratch = scaled_img.ConvertToBitmap()
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74 memDC = wx.MemoryDC()
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75 memDC.BeginDrawing()
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76 memDC.SelectObject(scaled_bmp)
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77 memDC.SetBrush(wx.WHITE_BRUSH)
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78 memDC.SetPen(wx.WHITE_PEN)
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79 memDC.DrawRectangle(0,0,x,y)
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80 memDC.SetPen(wx.NullPen)
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81 memDC.SetBrush(wx.NullBrush)
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82 memDC.DrawBitmap(scratch,0,0,1)
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83 memDC.SelectObject(wx.NullBitmap)
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84 memDC.EndDrawing()
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85 del memDC
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86 return scaled_bmp
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87
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88 def map_aware(self):
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89 return 1
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90
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91 def get_miniature_XML(self):
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92 my_mini_msg = mini_msg()
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93 my_mini_msg.init_from_dom(self.miniature_dom)
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94 my_mini_msg.init_prop("id",self.session.get_next_id())
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95 label = self.master_dom.getAttribute("name")
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96 my_mini_msg.init_prop("label",label)
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97 new_xml = my_mini_msg.get_all_xml()
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98 return new_xml
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99
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100 def get_to_map_XML(self):
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101 new_xml = self.get_miniature_XML()
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102 new_xml = str("<map action='update'><miniatures>" + new_xml + "</miniatures></map>")
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103 return new_xml
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104
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105 def on_send_to_map(self,evt):
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106 if isinstance(evt, wx.MouseEvent) and evt.LeftUp():# as opposed to a menu event
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107 dc = wx.ClientDC(self.mapper.canvas)
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108 self.mapper.canvas.PrepareDC(dc)
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109 grid = self.mapper.canvas.layers['grid']
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110 dc.SetUserScale(grid.mapscale, grid.mapscale)
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111 pos = evt.GetLogicalPosition(dc)
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112 try:
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113 align = int(self.miniature_dom.getAttribute("align"))
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114 width = int(self.miniature_dom.getAttribute("width"))
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115 height = int(self.miniature_dom.getAttribute("height"))
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116 pos = grid.get_snapped_to_pos(pos, align, width, height)
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117 except:
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118 pass
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119 self.miniature_dom.setAttribute("posx", str(pos.x))
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120 self.miniature_dom.setAttribute("posy", str(pos.y))
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121 new_xml = self.get_to_map_XML()
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122 if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER):
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123 open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use the miniature Layer")
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124 return
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125
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126 if new_xml:
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127 self.mapper.new_data(new_xml)
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128 self.session.send(new_xml)
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129 else:
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130 print "problem converting old mini xml to new mini xml"
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131
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132 def about(self):
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133 return "Miniature node by Andrew Bennett"
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134
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135 def tohtml(self):
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136 html_str = "<table><tr><td>"
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137 html_str += "<center><img src='" + self.miniature_dom.getAttribute("path") + "'>"
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138 html_str += "</center></td></tr>\n"
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139 html_str += "<tr><td><center>" + self.master_dom.getAttribute("name") + "</center></td></tr></table>"
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140 return html_str