annotate orpg/tools/validate.py @ 157:e564a01d1324 alpha

Traipse Alpha 'OpenRPG' {091125-03} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Wed, 25 Nov 2009 14:23:46 -0600
parents c54768cffbd4
children dcae32e219f1
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1 # file: config_files.py
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2 #
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3 # Author: Todd Faris (Snowdog)
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4 # Date: 5/10/2005
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5 #
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6 # Misc. config file service methods
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7 #
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8
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9 from orpg.dirpath import dir_struct
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10 import os
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11 from orpg.orpgCore import component
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13 class Validate:
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14 def __init__(self, userpath=None):
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15 if userpath is None:
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16 userpath = dir_struct["user"]
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17 self.__loadUserPath = userpath
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18
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19 def config_file(self, user_file, template_file):
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20 #STEP 1: verify the template exists
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21 if (not os.path.exists(dir_struct["template"] + template_file)):
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22 return 0
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23
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24 #STEP 2: verify the user file exists. If it doesn't then create it from template
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25 if (not os.path.exists(self.__loadUserPath + user_file)):
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26 default = open(dir_struct["template"] + template_file,"r")
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27 file = default.read()
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28 newfile = open(self.__loadUserPath + user_file,"w")
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29 newfile.write(file)
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30 default.close()
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31 newfile.close()
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32 return 2 #returning 2 (True) so calling method will know if file was created
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33
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34 #STEP 3: user file exists (is openable) return 1 indicating no-create operation required
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35 else: return 1
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36
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37 def ini_entry(self, entry_name, ini_file):
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38 pass
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39
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40 validate = Validate()
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41 component.add('validate', Validate())