annotate orpg/dieroller/srex.py @ 2:d5e81dac98ff grumpy-goblin

Made some changes to the way the player list colors. Also fixed an annoyence with images and the Message box that no longer shows.
author sirebral
date Tue, 14 Jul 2009 20:52:56 -0500
parents 4385a7d0efd1
children 449a8900f9ac
rev   line source
0
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1 ## a vs die roller as used by WOD games
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2 #!/usr/bin/env python
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3 # Copyright (C) 2000-2001 The OpenRPG Project
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4 #
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5 # openrpg-dev@lists.sourceforge.net
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6 #
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7 # This program is free software; you can redistribute it and/or modify
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8 # it under the terms of the GNU General Public License as published by
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9 # the Free Software Foundation; either version 2 of the License, or
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10 # (at your option) any later version.
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11 #
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12 # This program is distributed in the hope that it will be useful,
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 # GNU General Public License for more details.
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16 #
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17 # You should have received a copy of the GNU General Public License
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18 # along with this program; if not, write to the Free Software
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19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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20 # --
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21 #
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22 # File: srex.py
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23 # Original Author: Michael Edwards (AKA akoman)
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24 # Maintainer:
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25 # Original Version: 1.0
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26 #
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27 # Description: A modified form of the World of Darkness die roller to
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28 # conform to ShadowRun rules-sets. Thanks to the ORPG team
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29 # for the original die rollers.
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30 # Thanks to tdb30_ for letting me think out loud with him.
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31 # I take my hint from the HERO dieroller: It creates for wildly variant options
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32 # Further, .vs and .open do not work together in any logical way. One method of
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33 # chaining them results in a [Bad Dice Format] and the other results in a standard
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34 # output from calling .open()
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35
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36 # vs is a classic 'comparison' method function, with one difference. It uses a
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37 # c&p'ed .open(int) from die.py but makes sure that once the target has been exceeded
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38 # then it stops rerolling. The overhead from additional boolean checking is probably
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39 # greater than the gains from not over-rolling. The behaviour is in-line with
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40 # Shadowrun Third Edition which recommends not rolling once you've exceeded the target
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41 # open is an override of .open(int) in die.py. The reason is pretty simple. In die.py open
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42 # refers to 'open-ended rolling' whereas in Shadowrun it refers to an 'Open Test' where
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43 # the objective is to find the highest die total out of rolled dice. This is then generally
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44 # used as the target in a 'Success Test' (for which .vs functions)
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45
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46 # Modified by: Darloth
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47 # Mod Version: 1.1
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48 # Modified Desc:
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49 # I've altered the vs call to make it report successes against every target number (tn)
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50 # in a specified (default 3) range, with the original as median.
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51 # This reduces rerolling if the TN was calculated incorrectly, and is also very useful
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52 # when people are rolling against multiple TNs, which is the case with most area-effect spells.
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53 # To aid in picking the specified TN out from the others, it will be in bold.
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54 # vswide is a version which can be used with no arguments, or can be used to get a very wide range, by
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55 # directly specifying the upper bound (Which is limited to 30)
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56
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57 from die import *
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58
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59 __version__ = "1.1"
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60
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61 class srex(std):
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62 def __init__(self,source=[]):
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63 std.__init__(self,source)
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64
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65 def vs(self,actualtarget=4,tnrange=3): #reports all tns around specified, max distance of range
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66 return srVs(self,actualtarget,(actualtarget-tnrange),(actualtarget+tnrange))
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67
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68 def vswide(self,actualtarget=4,maxtarget=12): #wide simply means it reports TNs from 2 to a specified max.
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69 return srVs(self,actualtarget,2,maxtarget)
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70
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71 def open(self): #unchanged from standard shadowrun open.
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72 return srOpen(self)
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73
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74 class srVs(std):
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75 def __init__(self,source=[],actualtarget=4,mintn=2,maxtn=12):
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76 std.__init__(self, source)
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77 if actualtarget > 30:
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78 actualtarget = 30
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79 if mintn > 30:
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80 mintn = 30
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81 if maxtn > 30:
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82 maxtn = 30
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83 # In Shadowrun, not target number may be below 2. Any
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84 # thing lower is scaled up.
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85 if actualtarget < 2:
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86 self.target = 2
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87 else:
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88 self.target = actualtarget
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89 #if the target number is higher than max (Mainly for wide rolls) then increase max to tn
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90 if actualtarget > maxtn:
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91 maxtn = actualtarget
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92 #store minimum for later use as well, also in result printing section.
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93 if mintn < 2:
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94 self.mintn = 2
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95 else:
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96 self.mintn = mintn
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97 self.maxtn = maxtn #store for later use in printing results. (Yeah, these comments are now disordered)
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98
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99 # Shadowrun was built to use the d6 but in the interests of experimentation I have
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100 # made the dieroller generic enough to use any die type
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101 self.openended(self[0].sides)
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102
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103 def openended(self,num):
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104 if num <= 1:
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105 self
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106 done = 1
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107
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108 #reroll dice if they hit the highest number, until they are greater than the max TN (recursive)
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109 for i in range(len(self.data)):
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110 if (self.data[i].lastroll() >= num) and (self.data[i] < self.maxtn):
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111 self.data[i].extraroll()
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112 done = 0
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113 if done:
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114 return self
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115 else:
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116 return self.openended(num)
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117
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118 #count successes, by looping through each die, and checking it against the currently set TN
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119 def __sum__(self):
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120 s = 0
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121 for r in self.data:
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122 if r >= self.target:
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123 s += 1
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124 return s
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125
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126 #a modified sum, but this one takes a target argument, and is there because otherwise it is difficult to loop through
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127 #tns counting successes against each one without changing target, which is rather dangerous as the original TN could
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128 #easily be lost.
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129 def xsum(self,curtarget):
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130 s = 0
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131 for r in self.data:
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132 if r >= curtarget:
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133 s += 1
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134 return s
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135
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136
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137 def __str__(self):
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138 if len(self.data) > 0:
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139 myStr = "[" + str(self.data[0])
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140 for a in self.data[1:]:
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141 myStr += ","
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142 myStr += str(a)
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143 myStr += "] Results: "
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144 #cycle through from mintn to maxtn, summing successes for each separate TN
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145 for targ in range(self.mintn,self.maxtn+1):
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146 if targ == self.target:
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147 myStr += "<b>"
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148 myStr += "(" + str(self.xsum(targ)) + "&nbsp;vs&nbsp;" + str(targ) + ") "
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149 if targ == self.target:
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150 myStr += "</b>"
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151 else:
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152 myStr = "[] = (0)"
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153
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154 return myStr
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155
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156 class srOpen(std):
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157 def __init__(self,source=[]):
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158 std.__init__(self,source)
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159 self.openended(self[0].sides)
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160
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161 def openended(self,num):
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162 if num <= 1:
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163 self
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164 done = 1
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165 for i in range(len(self.data)):
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166 if self.data[i].lastroll() == num:
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167 self.data[i].extraroll()
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168 done = 0
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169 if done:
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170 return self
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171 else:
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172 return self.openended(num)
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173
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174 def __sum__(self):
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175 s = 0
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176 for r in self.data:
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177 if r > s:
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178 s = r
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179 return s
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180
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181 def __str__(self):
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182 if len(self.data) > 0:
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183 myStr = "[" + str(self.data[0])
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184 for a in self.data[1:]:
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185 myStr += ","
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186 myStr += str(a)
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187 self.takeHighest(1)
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188 myStr += "] for a result of (" + str(self.__sum__().__int__()) + ")"
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189 else:
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190 myStr = "[] = (0)"
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191
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192 return myStr