Mercurial > traipse_dev
annotate orpg/dieroller/srex.py @ 2:d5e81dac98ff grumpy-goblin
Made some changes to the way the player list colors. Also fixed an annoyence with images
and the Message box that no longer shows.
author | sirebral |
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date | Tue, 14 Jul 2009 20:52:56 -0500 |
parents | 4385a7d0efd1 |
children | 449a8900f9ac |
rev | line source |
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0
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1 ## a vs die roller as used by WOD games |
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2 #!/usr/bin/env python |
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3 # Copyright (C) 2000-2001 The OpenRPG Project |
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4 # |
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5 # openrpg-dev@lists.sourceforge.net |
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6 # |
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7 # This program is free software; you can redistribute it and/or modify |
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8 # it under the terms of the GNU General Public License as published by |
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9 # the Free Software Foundation; either version 2 of the License, or |
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10 # (at your option) any later version. |
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11 # |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU General Public License for more details. |
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16 # |
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17 # You should have received a copy of the GNU General Public License |
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18 # along with this program; if not, write to the Free Software |
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19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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20 # -- |
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21 # |
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22 # File: srex.py |
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23 # Original Author: Michael Edwards (AKA akoman) |
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24 # Maintainer: |
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25 # Original Version: 1.0 |
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26 # |
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27 # Description: A modified form of the World of Darkness die roller to |
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28 # conform to ShadowRun rules-sets. Thanks to the ORPG team |
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29 # for the original die rollers. |
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30 # Thanks to tdb30_ for letting me think out loud with him. |
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31 # I take my hint from the HERO dieroller: It creates for wildly variant options |
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32 # Further, .vs and .open do not work together in any logical way. One method of |
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33 # chaining them results in a [Bad Dice Format] and the other results in a standard |
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34 # output from calling .open() |
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35 |
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36 # vs is a classic 'comparison' method function, with one difference. It uses a |
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37 # c&p'ed .open(int) from die.py but makes sure that once the target has been exceeded |
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38 # then it stops rerolling. The overhead from additional boolean checking is probably |
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39 # greater than the gains from not over-rolling. The behaviour is in-line with |
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40 # Shadowrun Third Edition which recommends not rolling once you've exceeded the target |
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41 # open is an override of .open(int) in die.py. The reason is pretty simple. In die.py open |
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42 # refers to 'open-ended rolling' whereas in Shadowrun it refers to an 'Open Test' where |
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43 # the objective is to find the highest die total out of rolled dice. This is then generally |
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44 # used as the target in a 'Success Test' (for which .vs functions) |
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45 |
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46 # Modified by: Darloth |
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47 # Mod Version: 1.1 |
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48 # Modified Desc: |
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49 # I've altered the vs call to make it report successes against every target number (tn) |
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50 # in a specified (default 3) range, with the original as median. |
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51 # This reduces rerolling if the TN was calculated incorrectly, and is also very useful |
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52 # when people are rolling against multiple TNs, which is the case with most area-effect spells. |
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53 # To aid in picking the specified TN out from the others, it will be in bold. |
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54 # vswide is a version which can be used with no arguments, or can be used to get a very wide range, by |
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55 # directly specifying the upper bound (Which is limited to 30) |
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56 |
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57 from die import * |
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58 |
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59 __version__ = "1.1" |
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60 |
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61 class srex(std): |
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62 def __init__(self,source=[]): |
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63 std.__init__(self,source) |
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64 |
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65 def vs(self,actualtarget=4,tnrange=3): #reports all tns around specified, max distance of range |
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66 return srVs(self,actualtarget,(actualtarget-tnrange),(actualtarget+tnrange)) |
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67 |
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68 def vswide(self,actualtarget=4,maxtarget=12): #wide simply means it reports TNs from 2 to a specified max. |
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69 return srVs(self,actualtarget,2,maxtarget) |
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70 |
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71 def open(self): #unchanged from standard shadowrun open. |
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72 return srOpen(self) |
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73 |
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74 class srVs(std): |
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75 def __init__(self,source=[],actualtarget=4,mintn=2,maxtn=12): |
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76 std.__init__(self, source) |
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77 if actualtarget > 30: |
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78 actualtarget = 30 |
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79 if mintn > 30: |
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80 mintn = 30 |
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81 if maxtn > 30: |
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82 maxtn = 30 |
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83 # In Shadowrun, not target number may be below 2. Any |
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84 # thing lower is scaled up. |
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85 if actualtarget < 2: |
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86 self.target = 2 |
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87 else: |
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88 self.target = actualtarget |
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89 #if the target number is higher than max (Mainly for wide rolls) then increase max to tn |
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90 if actualtarget > maxtn: |
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91 maxtn = actualtarget |
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92 #store minimum for later use as well, also in result printing section. |
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93 if mintn < 2: |
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94 self.mintn = 2 |
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95 else: |
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96 self.mintn = mintn |
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97 self.maxtn = maxtn #store for later use in printing results. (Yeah, these comments are now disordered) |
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98 |
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99 # Shadowrun was built to use the d6 but in the interests of experimentation I have |
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100 # made the dieroller generic enough to use any die type |
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101 self.openended(self[0].sides) |
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102 |
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103 def openended(self,num): |
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104 if num <= 1: |
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105 self |
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106 done = 1 |
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107 |
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108 #reroll dice if they hit the highest number, until they are greater than the max TN (recursive) |
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109 for i in range(len(self.data)): |
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110 if (self.data[i].lastroll() >= num) and (self.data[i] < self.maxtn): |
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111 self.data[i].extraroll() |
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112 done = 0 |
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113 if done: |
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114 return self |
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115 else: |
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116 return self.openended(num) |
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117 |
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118 #count successes, by looping through each die, and checking it against the currently set TN |
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119 def __sum__(self): |
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120 s = 0 |
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121 for r in self.data: |
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122 if r >= self.target: |
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123 s += 1 |
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124 return s |
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125 |
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126 #a modified sum, but this one takes a target argument, and is there because otherwise it is difficult to loop through |
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127 #tns counting successes against each one without changing target, which is rather dangerous as the original TN could |
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128 #easily be lost. |
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129 def xsum(self,curtarget): |
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130 s = 0 |
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131 for r in self.data: |
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132 if r >= curtarget: |
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133 s += 1 |
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134 return s |
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135 |
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136 |
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137 def __str__(self): |
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138 if len(self.data) > 0: |
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139 myStr = "[" + str(self.data[0]) |
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140 for a in self.data[1:]: |
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141 myStr += "," |
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142 myStr += str(a) |
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143 myStr += "] Results: " |
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144 #cycle through from mintn to maxtn, summing successes for each separate TN |
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145 for targ in range(self.mintn,self.maxtn+1): |
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146 if targ == self.target: |
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147 myStr += "<b>" |
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148 myStr += "(" + str(self.xsum(targ)) + " vs " + str(targ) + ") " |
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149 if targ == self.target: |
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150 myStr += "</b>" |
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151 else: |
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152 myStr = "[] = (0)" |
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153 |
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154 return myStr |
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155 |
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156 class srOpen(std): |
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157 def __init__(self,source=[]): |
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158 std.__init__(self,source) |
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159 self.openended(self[0].sides) |
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160 |
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161 def openended(self,num): |
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162 if num <= 1: |
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163 self |
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164 done = 1 |
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165 for i in range(len(self.data)): |
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166 if self.data[i].lastroll() == num: |
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167 self.data[i].extraroll() |
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168 done = 0 |
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169 if done: |
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170 return self |
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171 else: |
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172 return self.openended(num) |
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173 |
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174 def __sum__(self): |
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175 s = 0 |
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176 for r in self.data: |
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177 if r > s: |
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178 s = r |
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179 return s |
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180 |
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181 def __str__(self): |
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182 if len(self.data) > 0: |
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183 myStr = "[" + str(self.data[0]) |
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184 for a in self.data[1:]: |
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185 myStr += "," |
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186 myStr += str(a) |
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187 self.takeHighest(1) |
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188 myStr += "] for a result of (" + str(self.__sum__().__int__()) + ")" |
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189 else: |
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190 myStr = "[] = (0)" |
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191 |
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192 return myStr |