annotate orpg/dieroller/sr4.py @ 2:d5e81dac98ff grumpy-goblin

Made some changes to the way the player list colors. Also fixed an annoyence with images and the Message box that no longer shows.
author sirebral
date Tue, 14 Jul 2009 20:52:56 -0500
parents 4385a7d0efd1
children 449a8900f9ac
rev   line source
0
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1 ## a vs die roller as used by WOD games
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2 #!/usr/bin/env python
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3 # Copyright (C) 2000-2001 The OpenRPG Project
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4 #
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5 # openrpg-dev@lists.sourceforge.net
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6 #
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7 # This program is free software; you can redistribute it and/or modify
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8 # it under the terms of the GNU General Public License as published by
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9 # the Free Software Foundation; either version 2 of the License, or
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10 # (at your option) any later version.
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11 #
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12 # This program is distributed in the hope that it will be useful,
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 # GNU General Public License for more details.
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16 #
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17 # You should have received a copy of the GNU General Public License
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18 # along with this program; if not, write to the Free Software
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19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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20 # --
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21 #
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22 # File: sr4.py
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23 # Author: Veggiesama, ripped straight from Michael Edwards (AKA akoman)
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24 # Maintainer:
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25 # Version: 1.1
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26 #
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27 # 1.1: Now with glitch and critical glitch detection!
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28 # 1.1: Cleaned up some of the output to make it simpler.
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29 #
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30 # Description: Modified from the original Shadowrun dieroller by akoman,
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31 # but altered to follow the new Shadowrun 4th Ed dice system.
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32 #
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33 # SR4 VS
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34 # Typing [Xd6.vs(Y)] will roll X dice, checking each die
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35 # roll against the MIN_TARGET_NUMBER (default: 5). If it
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36 # meets or beats it, it counts as a hit. If the total hits
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37 # meet or beat the Y value (threshold), there's a success.
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38 #
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39 # SR4 EDGE VS
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40 # Identical to the above function, except it looks like
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41 # [Xd6.edge(Y)] and follows the "Rule of Six". That rule
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42 # states any roll of 6 is counted as a hit and rerolled
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43 # with a potential to score more hits. The "Edge" bonus
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44 # dice must be included into X.
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45 #
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46 # SR4 INIT
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47 # Typing [Xd6.init(Y)] will roll X dice, checking each
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48 # die for a hit. All hits are added to Y (the init attrib
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49 # of the player), to give an Init Score for the combat.
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50 #
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51 # SR4 EDGE INIT
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52 # Typing [Xd6.initedge(Y)] or [Xd6.edgeinit(Y)] will do
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53 # as above, except adding the possibility of Edge dice.
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54 #
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55 # Note about non-traditional uses:
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56 # - D6's are not required. This script will work with any
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57 # die possible, and the "Rule of Six" will only trigger
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58 # on the highest die roll possible. Not throughly tested.
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59 # - If you want to alter the minimum target number (ex.
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60 # score a hit on a 4, 5, or 6), scroll down and change
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61 # the global value MIN_TARGET_NUMBER to your liking.
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62
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63 from die import *
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64
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65 __version__ = "1.1"
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66
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67 MIN_TARGET_NUMBER = 5
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68 GLITCH_NUMBER = 1
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69
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70 class sr4(std):
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71 def __init__(self,source=[]):
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72 std.__init__(self,source)
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73 self.threshold = None
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74 self.init_attrib = None
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75
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76 def vs(self,threshold=0):
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77 return sr4vs(self, threshold)
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78
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79 def edge(self,threshold=0):
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80 return sr4vs(self, threshold, 1)
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81
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82 def init(self,init_attrib=0):
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83 return sr4init(self, init_attrib)
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84
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85 def initedge(self,init_attrib=0):
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86 return sr4init(self, init_attrib, 1)
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87 def edgeinit(self,init_attrib=0):
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88 return sr4init(self, init_attrib, 1)
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89
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90 def countEdge(self,num):
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91 if num <= 1:
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92 self
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93 done = 1
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94 for i in range(len(self.data)):
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95 if (self.data[i].lastroll() >= num):
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96 # counts every rerolled 6 as a hit
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97 self.hits += 1
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98 self.data[i].extraroll()
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99 self.total += 1
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100 done = 0
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101 elif (self.data[i].lastroll() <= GLITCH_NUMBER):
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102 self.ones += 1
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103 self.total += 1
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104 if done:
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105 return self
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106 else:
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107 return self.countEdge(num)
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108
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109 def countHits(self,num):
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110 for i in range(len(self.data)):
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111 if (self.data[i].lastroll() >= MIN_TARGET_NUMBER):
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112 # (Rule of Six taken into account in countEdge(), not here)
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113 self.hits += 1
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114 elif (self.data[i].lastroll() <= GLITCH_NUMBER):
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115 self.ones += 1
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116 self.total += 1
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117
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118 def __str__(self):
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119 if len(self.data) > 0:
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120 self.hits = 0
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121 self.ones = 0
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122 self.total = 0
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123 for i in range(len(self.data)):
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124 if (self.data[i].lastroll() >= MIN_TARGET_NUMBER):
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125 self.hits += 1
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126 elif (self.data[i].lastroll() <= GLITCH_NUMBER):
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127 self.ones += 1
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128 self.total += 1
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129 firstpass = 0
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130 myStr = "["
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131 for a in self.data[0:]:
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132 if firstpass != 0:
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133 myStr += ","
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134 firstpass = 1
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135 if a >= MIN_TARGET_NUMBER:
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136 myStr += "<B>" + str(a) + "</B>"
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137 elif a <= GLITCH_NUMBER:
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138 myStr += "<i>" + str(a) + "</i>"
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139 else:
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140 myStr += str(a)
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141 myStr += "] " + CheckIfGlitch(self.ones, self.hits, self.total)
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142 myStr += "Hits: (" + str(self.hits) + ")"
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143 else:
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144 myStr = "[] = (0)"
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145 return myStr
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146
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147 class sr4init(sr4):
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148 def __init__(self,source=[],init_attrib=1,edge=0):
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149 std.__init__(self,source)
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150 if init_attrib < 2:
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151 self.init_attrib = 2
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152 else:
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153 self.init_attrib = init_attrib
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154 self.dicesides = self[0].sides
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155 self.hits = 0
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156 self.ones = 0
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157 self.total = 0
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158 if edge:
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159 self.countEdge(self.dicesides)
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160 self.countHits(self.dicesides)
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161
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162 def __str__(self):
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163 if len(self.data) > 0:
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164 firstpass = 0
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165 myStr = "["
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166 for a in self.data[0:]:
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167 if firstpass != 0:
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168 myStr += ","
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169 firstpass = 1
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170 if a >= MIN_TARGET_NUMBER:
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171 myStr += "<B>" + str(a) + "</B>"
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172 elif a <= GLITCH_NUMBER:
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173 myStr += "<i>" + str(a) + "</i>"
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174 else:
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175 myStr += str(a)
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176 myStr += "] " + CheckIfGlitch(self.ones, self.hits, self.total)
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177 init_score = str(self.init_attrib + self.hits)
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178 myStr += "InitScore: " + str(self.init_attrib) + "+"
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179 myStr += str(self.hits) + " = (" + init_score + ")"
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180 else:
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181 myStr = "[] = (0)"
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182 return myStr
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183
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184 class sr4vs(sr4):
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185 def __init__(self,source=[], threshold=1, edge=0):
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186 std.__init__(self, source)
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187 if threshold < 0:
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188 self.threshold = 0
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189 else:
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190 self.threshold = threshold
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191 self.dicesides = self[0].sides
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192 self.hits = 0
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193 self.ones = 0
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194 self.total = 0
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195 if edge:
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196 self.countEdge(self.dicesides)
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197 self.countHits(self.dicesides)
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198
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199 def __str__(self):
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200 if len(self.data) > 0:
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201 firstpass = 0
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202 myStr = "["
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203 for a in self.data[0:]:
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204 if firstpass != 0:
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205 myStr += ","
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206 firstpass = 1
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207 if a >= MIN_TARGET_NUMBER:
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208 myStr += "<B>" + str(a) + "</B>"
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209 elif a <= GLITCH_NUMBER:
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210 myStr += "<i>" + str(a) + "</i>"
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211 else:
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212 myStr += str(a)
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213 #myStr += "] Threshold=" + str(self.threshold)
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214 myStr += "] vs " + str(self.threshold) + " "
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215 myStr += CheckIfGlitch(self.ones, self.hits, self.total)
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216 if self.hits >= self.threshold:
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217 myStr += "*SUCCESS* "
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218 else:
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219 myStr += "*FAILURE* "
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220 myStr += "Hits: (" + str(self.hits) + ")"
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221 else:
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222 myStr = "[] = (0)"
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223 return myStr
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224
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225 def CheckIfGlitch(ones, hits, total_dice):
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226 if (ones * 2) >= total_dice:
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227 if hits >= 1:
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228 return "*GLITCH* "
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229 else:
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230 return "*CRITICAL GLITCH* "
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231 else:
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232 return ""