annotate orpg/dieroller/shadowrun.py @ 2:d5e81dac98ff grumpy-goblin

Made some changes to the way the player list colors. Also fixed an annoyence with images and the Message box that no longer shows.
author sirebral
date Tue, 14 Jul 2009 20:52:56 -0500
parents 4385a7d0efd1
children 449a8900f9ac
rev   line source
0
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1 ## a vs die roller as used by WOD games
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2 #!/usr/bin/env python
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3 # Copyright (C) 2000-2001 The OpenRPG Project
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4 #
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5 # openrpg-dev@lists.sourceforge.net
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6 #
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7 # This program is free software; you can redistribute it and/or modify
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8 # it under the terms of the GNU General Public License as published by
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9 # the Free Software Foundation; either version 2 of the License, or
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10 # (at your option) any later version.
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11 #
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12 # This program is distributed in the hope that it will be useful,
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 # GNU General Public License for more details.
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16 #
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17 # You should have received a copy of the GNU General Public License
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18 # along with this program; if not, write to the Free Software
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19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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20 # --
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21 #
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22 # File: shadowrun.py
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23 # Author: Michael Edwards (AKA akoman)
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24 # Maintainer:
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25 # Version: 1.0
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26 #
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27 # Description: A modified form of the World of Darkness die roller to
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28 # conform to ShadowRun rules-sets. Thanks to the ORPG team
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29 # for the original die rollers.
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30 # Thanks to tdb30_ for letting me think out loud with him.
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31 # I take my hint from the HERO dieroller: It creates for wildly variant options
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32 # Further, .vs and .open do not work together in any logical way. One method of
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33 # chaining them results in a [Bad Dice Format] and the other results in a standard
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34 # output from calling .open()
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35
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36 # vs is a classic 'comparison' method function, with one difference. It uses a
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37 # c&p'ed .open(int) from die.py but makes sure that once the target has been exceeded
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38 # then it stops rerolling. The overhead from additional boolean checking is probably
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39 # greater than the gains from not over-rolling. The behaviour is in-line with
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40 # Shadowrun Third Edition which recommends not rolling once you've exceeded the target
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41 # open is an override of .open(int) in die.py. The reason is pretty simple. In die.py open
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42 # refers to 'open-ended rolling' whereas in Shadowrun it refers to an 'Open Test' where
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43 # the objective is to find the highest die total out of rolled dice. This is then generally
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44 # used as the target in a 'Success Test' (for which .vs functions)
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45 from die import *
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46
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47 __version__ = "1.0"
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48
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49 class shadowrun(std):
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50 def __init__(self,source=[],target=2):
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51 std.__init__(self,source)
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52
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53 def vs(self,target):
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54 return srVs(self, target)
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55
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56 def open(self):
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57 return srOpen(self)
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58
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59 class srVs(std):
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60 def __init__(self,source=[], target=2):
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61 std.__init__(self, source)
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62 # In Shadowrun, not target number may be below 2. All defaults are set to two and any
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63 # thing lower is scaled up.
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64 if target < 2:
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65 self.target = 2
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66 else:
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67 self.target = target
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68 # Shadowrun was built to use the d6 but in the interests of experimentation I have
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69 # made the dieroller generic enough to use any die type
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70 self.openended(self[0].sides)
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71
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72 def openended(self,num):
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73 if num <= 1:
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74 self
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75 done = 1
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76 for i in range(len(self.data)):
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77 if (self.data[i].lastroll() >= num) and (self.data[i] < self.target):
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78 self.data[i].extraroll()
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79 done = 0
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80 if done:
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81 return self
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82 else:
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83 return self.openended(num)
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84
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85 def __sum__(self):
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86 s = 0
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87 for r in self.data:
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88 if r >= self.target:
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89 s += 1
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90 return s
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91
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92 def __str__(self):
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93 if len(self.data) > 0:
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94 myStr = "[" + str(self.data[0])
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95 for a in self.data[1:]:
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96 myStr += ","
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97 myStr += str(a)
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98 myStr += "] vs " + str(self.target) + " for a result of (" + str(self.sum()) + ")"
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99 else:
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100 myStr = "[] = (0)"
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101
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102 return myStr
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103
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104 class srOpen(std):
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105 def __init__(self,source=[]):
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106 std.__init__(self,source)
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107 self.openended(self[0].sides)
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108
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109 def openended(self,num):
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110 if num <= 1:
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111 self
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112 done = 1
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113 for i in range(len(self.data)):
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114 if self.data[i].lastroll() == num:
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115 self.data[i].extraroll()
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116 done = 0
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117 if done:
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118 return self
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119 else:
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120 return self.openended(num)
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121
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122 def __sum__(self):
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123 s = 0
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124 for r in self.data:
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125 if r > s:
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126 s = r
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127 return s
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128
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129 def __str__(self):
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130 if len(self.data) > 0:
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131 myStr = "[" + str(self.data[0])
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132 for a in self.data[1:]:
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133 myStr += ","
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134 myStr += str(a)
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135 self.takeHighest(1)
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136 myStr += "] for a result of (" + str(self.__sum__().__int__()) + ")"
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137 else:
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138 myStr = "[] = (0)"
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sirebral
parents:
diff changeset
139
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
140 return myStr