annotate plugins/xxgsc.py @ 130:d54e1328dbb1 alpha

Traipse Alpha 'OpenRPG' {091003-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! Dead Node Children, not that's a O O -v-v- Happy Halloween!
author sirebral
date Tue, 03 Nov 2009 21:06:03 -0600
parents 4385a7d0efd1
children 24d59375aac9 b633f4c64aae
rev   line source
0
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1 import os
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2 from orpg.orpg_wx import *
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3 import random
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4 import orpg.pluginhandler
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5
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6
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7 ID_ROLL = wx.NewId()
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8
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9 class Plugin(orpg.pluginhandler.PluginHandler):
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10 # Initialization subroutine.
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11 #
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12 # !self : instance of self
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13 # !chat : instance of the chat window to write to
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14 def __init__(self, plugindb, parent):
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15 orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)
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16
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17 self.name = 'Game Status Controller'
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18 self.author = 'Woody, updated by mDuo13'
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19 self.help = 'This plugin lets you quickly and easily manage a status that includes \n'
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20 self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n'
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21 self.help += 'window, and from there just change the values as necessary and the changes\n'
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22 self.help += 'will be reflected in your status. To revert to your regular status, close\n'
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23 self.help += 'the GSC window.'
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24
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25 self.frame = None
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26
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27 def plugin_enabled(self):
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28 self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command')
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29 self.frame = RollerFrame(None, -1, "Game Status Ctrl (GSC)", self)
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30 self.frame.Hide()
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31
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32 item = wx.MenuItem(self.menu, wx.ID_ANY, "GSC Window", "GSC Window", wx.ITEM_CHECK)
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33 self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, item)
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34 self.menu.AppendItem(item)
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35
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36 def plugin_disabled(self):
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37 self.plugin_removecmd('/gsc')
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38 try:
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39 self.frame.TimeToQuit(1)
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40 except:
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41 pass
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42
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43 def on_gsc(self, cmdargs):
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44 item = self.menu.FindItemById(self.menu.FindItem("GSC Window"))
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45 item.Check(True)
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46 self.frame.Show()
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47 self.frame.Raise()
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48
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49 #Events
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50 def _toggleWindow(self, evt):
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51 id = evt.GetId()
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52 item = self.menu.FindItemById(id)
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53 if self.frame.IsShown():
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54 self.frame.Hide()
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55 item.Check(False)
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56 else:
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57 self.frame.Show()
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58 item.Check(True)
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59
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60
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61 class RollerFrame(wx.Frame):
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62 def __init__(self, parent, ID, title, plugin):
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63 wx.Frame.__init__(self, parent, ID, title,
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64 wx.DefaultPosition, wx.Size(200, 70))
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65
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66 self.settings = plugin.settings
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67 self.session = plugin.session
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68 self.plugin = plugin
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69
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70 self.panel = wx.Panel(self,-1)
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71 menu = wx.Menu()
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72 menu.AppendSeparator()
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73 menu.Append(wx.ID_EXIT, "&Close", "Close this window")
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74 menuBar = wx.MenuBar()
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75 menuBar.Append(menu, "&File");
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76 self.SetMenuBar(menuBar)
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77
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78 self.old_idle = self.settings.get_setting('IdleStatusAlias')
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79
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80 wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5))
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81 self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10)
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82 self.ac.SetValue(10)
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83
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84 wx.StaticText(self.panel, -1, "/", wx.Point(136, 5))
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85 self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(144, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10)
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86 self.max_hp.SetValue(10)
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87
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88 wx.StaticText(self.panel, -1, "HP:", wx.Point(65, 5))
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89 self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(83, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10)
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90 self.hp.SetValue(10)
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91
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92 self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL)
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93 self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL)
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94 self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT)
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95 self.Bind(wx.EVT_CLOSE, self._close)
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96 self.SetStatus(None)
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97
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98 def SetStatus(self, evt):
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99 new_status = "AC: " + str(self.ac.GetValue()) + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue())
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100 self.settings.set_setting('IdleStatusAlias',new_status)
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101 self.session.set_text_status(new_status)
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102
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103 def TimeToQuit(self, event):
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104 self.settings.set_setting('IdleStatusAlias',self.old_idle)
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105 self.session.set_text_status(self.old_idle)
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106 self.frame = None
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107 self.Destroy()
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108
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109 def _close(self, evt):
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110 self.Hide()
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111 item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window"))
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112 item.Check(False)