annotate orpg/map/_object.py @ 164:d263c8ff4d7c beta

Traipse Beta 'OpenRPG' {091202-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller. Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed.
author sirebral
date Wed, 02 Dec 2009 21:21:34 -0600
parents 4385a7d0efd1
children
rev   line source
0
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1 from math import sqrt
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2
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3 import wx
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4
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5 import orpg.dirpath
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6 from orpg.orpgCore import *
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7 from orpg.tools.rgbhex import RGBHex
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8
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9 wxEVT_ENTER_OBJECT = wx.NewEventType()
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10 wxEVT_LEAVE_OBJECT = wx.NewEventType()
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11 wxEVT_SELECT_OBJECT = wx.NewEventType()
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12 wxEVT_DESELECT_OBJECT = wx.NewEventType()
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13 EVT_ENTER_OBJECT = wx.PyEventBinder(wxEVT_ENTER_OBJECT)
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14 EVT_LEAVE_OBJECT = wx.PyEventBinder(wxEVT_LEAVE_OBJECT)
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15 EVT_SELECT_OBJECT = wx.PyEventBinder(wxEVT_SELECT_OBJECT)
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16 EVT_DESELECT_OBJECT = wx.PyEventBinder(wxEVT_DESELECT_OBJECT)
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17
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18 class ObjectEvent(wx.PyCommandEvent):
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19 def __init__(self, eventType, object):
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20 wx.PyCommandEvent.__init__(self, eventType)
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21
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22 self._object = object
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23
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24 self._eventType = eventType
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25 self.notify = wx.NotifyEvent(eventType, -1)
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26
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27 def GetNotifyEvent(self):
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28 return self.notify
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29
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30 def GetObject(self):
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31 return self._object
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32
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33 def GetId(self):
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34 return self._object.GetId()
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35
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36 class MapObject:
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37 def __init__(self, **kwargs):
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38 self.id = -1
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39 self.start = wx.Point(0,0)
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40 self.color = "#000000"
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41 self.hcolor = "#ffffff"
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42 self.lineWidth = 1
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43 self.zOrder = 'front'
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44 self.selected = False
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45 self.inObject = False
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46 self.highlighed = False
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47 self.isshown = True
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48 self.canvas = None
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49 self.RGBHex = RGBHex()
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50 self.trans = 1
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51
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52 for atter, value in kwargs.iteritems():
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53 setattr(self, atter, value)
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54
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55 try:
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56 if self.id == wx.ID_ANY:
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57 self.id = wx.NewId()
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58 except:
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59 self.id = wx.NewId()
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60
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61 #Public Methods
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62 def HitTest(self, pos):
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63 if self.InObject(pos) and not self.inObject and not self.selected:
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64 self.inObject = True
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65 evt = ObjectEvent(wxEVT_ENTER_OBJECT, self)
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66 self.canvas.GetEventHandler().ProcessEvent(evt)
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67 elif not self.InObject(pos) and self.inObject and not self.selected:
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68 self.inObject = False
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69 evt = ObjectEvent(wxEVT_LEAVE_OBJECT, self)
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70 self.canvas.GetEventHandler().ProcessEvent(evt)
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71
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72 def GetId(self):
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73 return self.id
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74
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75 def IsShown(self):
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76 return self.isshown
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77
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78 def Show(self, event=None, show=True):
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79 self.isshown = show
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80 self.Update(send=True, action="update")
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81
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82 def Hide(self, event=None):
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83 self.isshown = False
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84 self.Update(send=True, action="update")
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85
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86 def IsSelected(self):
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87 return self.selected
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88
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89 def Select(self, select=True):
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90 self.selected = select
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91
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92 if select:
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93 evt = ObjectEvent(wxEVT_SELECT_OBJECT, self)
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94 else:
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95 evt = ObjectEvent(wxEVT_DESELECT_OBJECT, self)
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96
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97 self.canvas.GetEventHandler().ProcessEvent(evt)
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98
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99 def Deselect(self):
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100 self.selected = False
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101 evt = ObjectEvent(wxEVT_DESELECT_OBJECT, self)
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102 self.canvas.GetEventHandler().ProcessEvent(evt)
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103
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104 def Update(self, send=False, action="update"):
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105 self.canvas.UpdateMap()
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106 if send:
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107 self.canvas.session.send(self._toxml(action))
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108
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109 def GetName(self):
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110 return 'ID: ' + str(self.id) + ' Color: ' + self.color
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111
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112 def InObject(self, pos):
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113 pass
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114
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115 def Draw(self, dc):
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116 if self.selected:
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117 self.DrawSelected(dc)
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118
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119 def DrawSelected(self, dc):
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120 pass
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121
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122 def Highlight(self):
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123 self.highlighed = True
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124 self.Update()
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125
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126 def UnHighlight(self):
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127 self.highlighed = False
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128 self.Update()
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129
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130 def OnLeftDown(self, pos):
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131 if self.inObject and self.selected:
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132 self.start = pos
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133 self.Deselect()
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134
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135 elif self.inObject and not self.selected:
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136 self.Select()
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137
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138 else:
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139 self.start = pos
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140
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141 self.Update()
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142
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143 def OnMotion(self, pos):
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144 cdc = wx.ClientDC(self.canvas)
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145 self.canvas.PrepareDC(cdc)
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146 dc = wx.GraphicsContext.Create(cdc)
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147
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148 if self.selected:
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149 self.start = pos
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150 self.Draw(dc)
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151
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152 def OnLeftUp(self, pos):
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153 pass
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154
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155 def OnRightDown(self, pos):
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156 pass
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157
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158 def OnLeftDClick(self, pos):
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159 pass
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160
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161 def ShowProperties(self, event):
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162 pass
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163
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164 def _toxml(self, action="update"):
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165 return ''