Mercurial > traipse_dev
annotate orpg/mapper/miniatures.py @ 90:d1aff41c031b alpha
Traipse Alpha 'OpenRPG' {090919-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
00:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
01:
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
02:
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
03:
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
19-00:
Better backwards compatibility in orpgCore.
Using majority of 'Grumpy' network folder to correct server lag.
author | sirebral |
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date | Sat, 19 Sep 2009 06:45:21 -0500 |
parents | 763a04270cf6 |
children | 217fb049bd00 dcf4fbe09b70 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/miniatures.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: miniatures.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $ |
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25 # |
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26 # Description: This file contains some of the basic definitions for the chat |
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27 # utilities in the orpg project. |
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28 # |
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29 __version__ = "$Id: miniatures.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $" |
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30 |
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31 from base import * |
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32 import thread |
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33 import time |
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34 import urllib |
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35 import os.path |
88 | 36 import mimetypes |
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37 |
88 | 38 import xml.dom.minidom as minidom |
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39 from orpg.tools.orpg_settings import settings |
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40 |
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41 MIN_STICKY_BACK = -0XFFFFFF |
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42 MIN_STICKY_FRONT = 0xFFFFFF |
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43 |
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44 ##---------------------------------------- |
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45 ## miniature object |
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46 ##---------------------------------------- |
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47 |
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48 FACE_NONE = 0 |
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49 FACE_NORTH = 1 |
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50 FACE_NORTHEAST = 2 |
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51 FACE_EAST = 3 |
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52 FACE_SOUTHEAST = 4 |
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53 FACE_SOUTH = 5 |
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54 FACE_SOUTHWEST = 6 |
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55 FACE_WEST = 7 |
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56 FACE_NORTHWEST = 8 |
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57 SNAPTO_ALIGN_CENTER = 0 |
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58 SNAPTO_ALIGN_TL = 1 |
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59 |
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60 def cmp_zorder(first,second): |
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61 f = first.zorder |
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62 s = second.zorder |
20 | 63 if f == None: f = 0 |
64 if s == None: s = 0 | |
65 if f == s: value = 0 | |
66 elif f < s: value = -1 | |
67 else: value = 1 | |
0
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68 return value |
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69 |
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70 class BmpMiniature: |
71
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71 def __init__(self, id,path, bmp, pos=cmpPoint(0,0), |
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72 heading=FACE_NONE, face=FACE_NONE, label="", |
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73 locked=False, hide=False, snap_to_align=SNAPTO_ALIGN_CENTER, |
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74 zorder=0, width=0, height=0, log=None, local=False, localPath='', localTime=-1): |
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75 self.heading = heading |
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76 self.face = face |
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77 self.label = label |
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78 self.path = path |
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79 self.bmp = bmp |
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80 self.pos = pos |
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81 self.selected = False |
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82 self.locked = locked |
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83 self.snap_to_align = snap_to_align |
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84 self.hide = hide |
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85 self.id = id |
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86 self.zorder = zorder |
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87 self.left = 0 |
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88 self.local = local |
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89 self.localPath = localPath |
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90 self.localTime = localTime |
20 | 91 if not width: self.width = 0 |
92 else: self.width = width | |
93 if not height: self.height = 0 | |
94 else: self.height = height | |
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95 self.right = bmp.GetWidth() |
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96 self.top = 0 |
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97 self.bottom = bmp.GetHeight() |
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98 self.isUpdated = False |
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99 self.gray = False |
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100 |
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101 def __del__(self): |
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102 del self.bmp |
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103 self.bmp = None |
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104 |
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105 def set_bmp(self, bmp): |
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106 self.bmp = bmp |
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107 |
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108 def set_min_props(self, heading=FACE_NONE, face=FACE_NONE, label="", locked=False, hide=False, width=0, height=0): |
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109 self.heading = heading |
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110 self.face = face |
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111 self.label = label |
20 | 112 if locked: self.locked = True |
113 else: self.locked = False | |
114 if hide: self.hide = True | |
115 else: self.hide = False | |
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116 self.width = int(width) |
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117 self.height = int(height) |
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118 self.isUpdated = True |
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119 |
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120 def hit_test(self, pt): |
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121 rect = self.get_rect() |
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122 result = None |
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123 result = rect.InsideXY(pt.x, pt.y) |
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124 return result |
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125 |
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126 def get_rect(self): |
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127 ret = wx.Rect(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) |
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128 return ret |
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129 |
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130 def draw(self, dc, mini_layer, op=wx.COPY): |
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131 if isinstance(self.bmp, tuple): |
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132 self.bmp = wx.ImageFromMime(self.bmp[1], self.bmp[2]).ConvertToBitmap() |
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133 if self.bmp != None and self.bmp.Ok(): |
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134 # check if hidden and GM: we outline the mini in grey (little bit smaller than the actual size) |
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135 # and write the label in the center of the mini |
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136 if self.hide and mini_layer.canvas.frame.session.my_role() == mini_layer.canvas.frame.session.ROLE_GM: |
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137 # set the width and height of the image |
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138 if self.width and self.height: |
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139 tmp_image = self.bmp.ConvertToImage() |
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140 tmp_image.Rescale(int(self.width), int(self.height)) |
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141 tmp_image.ConvertAlphaToMask() |
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142 self.bmp = tmp_image.ConvertToBitmap() |
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143 mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), |
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144 tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) |
0
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145 self.bmp.SetMask(mask) |
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146 del tmp_image |
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147 del mask |
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148 self.left = 0 |
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149 self.right = self.bmp.GetWidth() |
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150 self.top = 0 |
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151 self.bottom = self.bmp.GetHeight() |
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152 # grey outline |
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153 graypen = wx.Pen("gray", 1, wx.DOT) |
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154 dc.SetPen(graypen) |
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155 dc.SetBrush(wx.TRANSPARENT_BRUSH) |
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156 #if width or height < 20 then offset = 1 |
20 | 157 if self.bmp.GetWidth() <= 20: xoffset = 1 |
158 else: xoffset = 5 | |
159 if self.bmp.GetHeight() <= 20: yoffset = 1 | |
160 else: yoffset = 5 | |
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161 dc.DrawRectangle(self.pos.x + xoffset, |
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162 self.pos.y + yoffset, self.bmp.GetWidth() - (xoffset * 2), |
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163 self.bmp.GetHeight() - (yoffset * 2)) |
0
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164 dc.SetBrush(wx.NullBrush) |
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165 dc.SetPen(wx.NullPen) |
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166 ## draw label in the center of the mini |
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167 label = mini_layer.get_mini_label(self) |
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168 if len(label): |
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169 dc.SetTextForeground(wx.RED) |
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170 (textWidth,textHeight) = dc.GetTextExtent(label) |
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171 x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 |
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172 y = self.pos.y + (self.bmp.GetHeight() / 2) |
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173 dc.SetPen(wx.GREY_PEN) |
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174 dc.SetBrush(wx.LIGHT_GREY_BRUSH) |
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175 dc.DrawRectangle(x, y, textWidth+2, textHeight+2) |
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176 if (textWidth+2 > self.right): |
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177 self.right += int((textWidth+2-self.right)/2)+1 |
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178 self.left -= int((textWidth+2-self.right)/2)+1 |
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179 self.bottom = y+textHeight+2-self.pos.y |
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180 dc.SetPen(wx.NullPen) |
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181 dc.SetBrush(wx.NullBrush) |
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182 dc.DrawText(label, x+1, y+1) |
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183 |
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184 #selected outline |
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185 if self.selected: |
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186 dc.SetPen(wx.RED_PEN) |
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187 dc.SetBrush(wx.TRANSPARENT_BRUSH) |
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188 dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) |
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189 dc.SetBrush(wx.NullBrush) |
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190 dc.SetPen(wx.NullPen) |
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191 return True |
71
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192 elif self.hide: return True |
0
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193 |
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194 else: |
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195 # set the width and height of the image |
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196 bmp = self.bmp |
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197 if self.width and self.height: |
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198 tmp_image = self.bmp.ConvertToImage() |
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199 tmp_image.Rescale(int(self.width), int(self.height)) |
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200 tmp_image.ConvertAlphaToMask() |
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201 self.bmp = tmp_image.ConvertToBitmap() |
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202 mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), |
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203 tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) |
0
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204 self.bmp.SetMask(mask) |
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205 if self.gray: |
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206 tmp_image = tmp_image.ConvertToGreyscale() |
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207 bmp = tmp_image.ConvertToBitmap() |
20 | 208 else: bmp = self.bmp |
0
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209 dc.DrawBitmap(bmp, self.pos.x, self.pos.y, True) |
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210 self.left = 0 |
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211 self.right = self.bmp.GetWidth() |
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212 self.top = 0 |
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213 self.bottom = self.bmp.GetHeight() |
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214 |
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215 # Draw the facing marker if needed |
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216 if self.face != 0: |
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217 x_mid = self.pos.x + (self.bmp.GetWidth()/2) |
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218 x_right = self.pos.x + self.bmp.GetWidth() |
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219 y_mid = self.pos.y + (self.bmp.GetHeight()/2) |
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220 y_bottom = self.pos.y + self.bmp.GetHeight() |
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221 dc.SetPen(wx.WHITE_PEN) |
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222 dc.SetBrush(wx.RED_BRUSH) |
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223 triangle = [] |
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224 |
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225 # Figure out which direction to draw the marker!! |
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226 if self.face == FACE_WEST: |
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227 triangle.append(cmpPoint(self.pos.x,self.pos.y)) |
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228 triangle.append(cmpPoint(self.pos.x - 5, y_mid)) |
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229 triangle.append(cmpPoint(self.pos.x, y_bottom)) |
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230 elif self.face == FACE_EAST: |
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231 triangle.append(cmpPoint(x_right, self.pos.y)) |
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232 triangle.append(cmpPoint(x_right + 5, y_mid)) |
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233 triangle.append(cmpPoint(x_right, y_bottom)) |
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234 elif self.face == FACE_SOUTH: |
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235 triangle.append(cmpPoint(self.pos.x, y_bottom)) |
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236 triangle.append(cmpPoint(x_mid, y_bottom + 5)) |
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237 triangle.append(cmpPoint(x_right, y_bottom)) |
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238 elif self.face == FACE_NORTH: |
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239 triangle.append(cmpPoint(self.pos.x, self.pos.y)) |
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240 triangle.append(cmpPoint(x_mid, self.pos.y - 5)) |
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241 triangle.append(cmpPoint(x_right, self.pos.y)) |
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242 elif self.face == FACE_NORTHEAST: |
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243 triangle.append(cmpPoint(x_mid, self.pos.y)) |
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244 triangle.append(cmpPoint(x_right + 5, self.pos.y - 5)) |
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245 triangle.append(cmpPoint(x_right, y_mid)) |
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246 triangle.append(cmpPoint(x_right, self.pos.y)) |
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247 elif self.face == FACE_SOUTHEAST: |
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248 triangle.append(cmpPoint(x_right, y_mid)) |
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249 triangle.append(cmpPoint(x_right + 5, y_bottom + 5)) |
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250 triangle.append(cmpPoint(x_mid, y_bottom)) |
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251 triangle.append(cmpPoint(x_right, y_bottom)) |
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252 elif self.face == FACE_SOUTHWEST: |
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253 triangle.append(cmpPoint(x_mid, y_bottom)) |
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254 triangle.append(cmpPoint(self.pos.x - 5, y_bottom + 5)) |
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255 triangle.append(cmpPoint(self.pos.x, y_mid)) |
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256 triangle.append(cmpPoint(self.pos.x, y_bottom)) |
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257 elif self.face == FACE_NORTHWEST: |
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258 triangle.append(cmpPoint(self.pos.x, y_mid)) |
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259 triangle.append(cmpPoint(self.pos.x - 5, self.pos.y - 5)) |
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260 triangle.append(cmpPoint(x_mid, self.pos.y)) |
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261 triangle.append(cmpPoint(self.pos.x, self.pos.y)) |
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262 dc.DrawPolygon(triangle) |
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263 dc.SetBrush(wx.NullBrush) |
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264 dc.SetPen(wx.NullPen) |
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265 |
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266 # Draw the heading if needed |
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267 if self.heading: |
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268 x_adjust = 0 |
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269 y_adjust = 4 |
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270 x_half = self.bmp.GetWidth()/2 |
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271 y_half = self.bmp.GetHeight()/2 |
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272 x_quarter = self.bmp.GetWidth()/4 |
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273 y_quarter = self.bmp.GetHeight()/4 |
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274 x_3quarter = x_quarter*3 |
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275 y_3quarter = y_quarter*3 |
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276 x_full = self.bmp.GetWidth() |
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277 y_full = self.bmp.GetHeight() |
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278 x_center = self.pos.x + x_half |
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279 y_center = self.pos.y + y_half |
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280 # Remember, the pen/brush must be a different color than the |
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281 # facing marker!!!! We'll use black/cyan for starters. |
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282 # Also notice that we will draw the heading on top of the |
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283 # larger facing marker. |
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284 dc.SetPen(wx.BLACK_PEN) |
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285 dc.SetBrush(wx.CYAN_BRUSH) |
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286 triangle = [] |
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287 |
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288 # Figure out which direction to draw the marker!! |
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289 if self.heading == FACE_NORTH: |
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290 triangle.append(cmpPoint(x_center - x_quarter, y_center - y_half )) |
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291 triangle.append(cmpPoint(x_center, y_center - y_3quarter )) |
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292 triangle.append(cmpPoint(x_center + x_quarter, y_center - y_half )) |
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293 elif self.heading == FACE_SOUTH: |
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294 triangle.append(cmpPoint(x_center - x_quarter, y_center + y_half )) |
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295 triangle.append(cmpPoint(x_center, y_center + y_3quarter )) |
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296 triangle.append(cmpPoint(x_center + x_quarter, y_center + y_half )) |
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297 elif self.heading == FACE_NORTHEAST: |
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298 triangle.append(cmpPoint(x_center + x_quarter, y_center - y_half )) |
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299 triangle.append(cmpPoint(x_center + x_3quarter, y_center - y_3quarter )) |
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300 triangle.append(cmpPoint(x_center + x_half, y_center - y_quarter )) |
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301 elif self.heading == FACE_EAST: |
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302 triangle.append(cmpPoint(x_center + x_half, y_center - y_quarter )) |
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303 triangle.append(cmpPoint(x_center + x_3quarter, y_center )) |
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304 triangle.append(cmpPoint(x_center + x_half, y_center + y_quarter )) |
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305 elif self.heading == FACE_SOUTHEAST: |
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306 triangle.append(cmpPoint(x_center + x_half, y_center + y_quarter )) |
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307 triangle.append(cmpPoint(x_center + x_3quarter, y_center + y_3quarter )) |
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308 triangle.append(cmpPoint(x_center + x_quarter, y_center + y_half )) |
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309 elif self.heading == FACE_SOUTHWEST: |
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310 triangle.append(cmpPoint(x_center - x_quarter, y_center + y_half )) |
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311 triangle.append(cmpPoint(x_center - x_3quarter, y_center + y_3quarter )) |
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312 triangle.append(cmpPoint(x_center - x_half, y_center + y_quarter )) |
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313 elif self.heading == FACE_WEST: |
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314 triangle.append(cmpPoint(x_center - x_half, y_center + y_quarter )) |
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315 triangle.append(cmpPoint(x_center - x_3quarter, y_center )) |
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316 triangle.append(cmpPoint(x_center - x_half, y_center - y_quarter )) |
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317 elif self.heading == FACE_NORTHWEST: |
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318 triangle.append(cmpPoint(x_center - x_half, y_center - y_quarter )) |
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319 triangle.append(cmpPoint(x_center - x_3quarter, y_center - y_3quarter )) |
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320 triangle.append(cmpPoint(x_center - x_quarter, y_center - y_half )) |
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321 dc.DrawPolygon(triangle) |
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322 dc.SetBrush(wx.NullBrush) |
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323 dc.SetPen(wx.NullPen) |
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324 #selected outline |
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325 if self.selected: |
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326 dc.SetPen(wx.RED_PEN) |
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327 dc.SetBrush(wx.TRANSPARENT_BRUSH) |
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328 dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) |
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329 dc.SetBrush(wx.NullBrush) |
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330 dc.SetPen(wx.NullPen) |
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331 # draw label |
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332 label = mini_layer.get_mini_label(self) |
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333 if len(label): |
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334 dc.SetTextForeground(wx.RED) |
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335 (textWidth,textHeight) = dc.GetTextExtent(label) |
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336 x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 |
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337 y = self.pos.y + self.bmp.GetHeight() + 6 |
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338 dc.SetPen(wx.WHITE_PEN) |
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339 dc.SetBrush(wx.WHITE_BRUSH) |
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340 dc.DrawRectangle(x,y,textWidth+2,textHeight+2) |
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341 if (textWidth+2 > self.right): |
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342 self.right += int((textWidth+2-self.right)/2)+1 |
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343 self.left -= int((textWidth+2-self.right)/2)+1 |
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344 self.bottom = y+textHeight+2-self.pos.y |
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345 dc.SetPen(wx.NullPen) |
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346 dc.SetBrush(wx.NullBrush) |
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347 dc.DrawText(label,x+1,y+1) |
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348 self.top-=5 |
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349 self.bottom+=5 |
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350 self.left-=5 |
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351 self.right+=5 |
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352 return True |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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353 else: return False |
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354 |
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355 def toxml(self, action="update"): |
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356 if action == "del": |
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357 xml_str = "<miniature action='del' id='" + self.id + "'/>" |
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358 return xml_str |
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359 xml_str = "<miniature" |
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360 xml_str += " action='" + action + "'" |
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361 xml_str += " label='" + self.label + "'" |
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362 xml_str+= " id='" + self.id + "'" |
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363 if self.pos != None: |
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364 xml_str += " posx='" + str(self.pos.x) + "'" |
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365 xml_str += " posy='" + str(self.pos.y) + "'" |
20 | 366 if self.heading != None: xml_str += " heading='" + str(self.heading) + "'" |
367 if self.face != None: xml_str += " face='" + str(self.face) + "'" | |
368 if self.path != None: xml_str += " path='" + urllib.quote(self.path).replace('%3A', ':') + "'" | |
369 if self.locked: xml_str += " locked='1'" | |
370 else: xml_str += " locked='0'" | |
371 if self.hide: xml_str += " hide='1'" | |
372 else: xml_str += " hide='0'" | |
373 if self.snap_to_align != None: xml_str += " align='" + str(self.snap_to_align) + "'" | |
374 if self.id != None: xml_str += " zorder='" + str(self.zorder) + "'" | |
375 if self.width != None: xml_str += " width='" + str(self.width) + "'" | |
376 if self.height != None: xml_str += " height='" + str(self.height) + "'" | |
0
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377 if self.local: |
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378 xml_str += ' local="' + str(self.local) + '"' |
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379 xml_str += ' localPath="' + str(urllib.quote(self.localPath).replace('%3A', ':')) + '"' |
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380 xml_str += ' localTime="' + str(self.localTime) + '"' |
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381 xml_str += " />" |
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382 if (action == "update" and self.isUpdated) or action == "new": |
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383 self.isUpdated = False |
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384 return xml_str |
20 | 385 else: return '' |
0
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386 |
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387 def takedom(self, xml_dom): |
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388 self.id = xml_dom.getAttribute("id") |
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389 if xml_dom.hasAttribute("posx"): |
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390 self.pos.x = int(xml_dom.getAttribute("posx")) |
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391 if xml_dom.hasAttribute("posy"): |
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392 self.pos.y = int(xml_dom.getAttribute("posy")) |
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393 if xml_dom.hasAttribute("heading"): |
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394 self.heading = int(xml_dom.getAttribute("heading")) |
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395 if xml_dom.hasAttribute("face"): |
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396 self.face = int(xml_dom.getAttribute("face")) |
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397 if xml_dom.hasAttribute("path"): |
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398 self.path = urllib.unquote(xml_dom.getAttribute("path")) |
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399 self.set_bmp(ImageHandler.load(self.path, 'miniature', self.id)) |
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400 if xml_dom.hasAttribute("locked"): |
20 | 401 if xml_dom.getAttribute("locked") == '1' or xml_dom.getAttribute("locked") == 'True': self.locked = True |
402 else: self.locked = False | |
0
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403 if xml_dom.hasAttribute("hide"): |
20 | 404 if xml_dom.getAttribute("hide") == '1' or xml_dom.getAttribute("hide") == 'True': self.hide = True |
405 else: self.hide = False | |
0
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406 if xml_dom.hasAttribute("label"): |
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407 self.label = xml_dom.getAttribute("label") |
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408 if xml_dom.hasAttribute("zorder"): |
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409 self.zorder = int(xml_dom.getAttribute("zorder")) |
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410 if xml_dom.hasAttribute("align"): |
20 | 411 if xml_dom.getAttribute("align") == '1' or xml_dom.getAttribute("align") == 'True': self.snap_to_align = 1 |
412 else: self.snap_to_align = 0 | |
0
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413 if xml_dom.hasAttribute("width"): |
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414 self.width = int(xml_dom.getAttribute("width")) |
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415 if xml_dom.hasAttribute("height"): |
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416 self.height = int(xml_dom.getAttribute("height")) |
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417 |
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418 ##----------------------------- |
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419 ## miniature layer |
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420 ##----------------------------- |
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421 class miniature_layer(layer_base): |
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422 def __init__(self, canvas): |
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423 self.canvas = canvas |
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424 layer_base.__init__(self) |
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425 self.id = -1 #added. |
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426 self.miniatures = [] |
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427 self.serial_number = 0 |
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428 |
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429 # Set the font of the labels to be the same as the chat window |
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430 # only smaller. |
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431 font_size = int(settings.get_setting('defaultfontsize')) |
20 | 432 if (font_size >= 10): font_size -= 2 |
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433 self.label_font = wx.Font(font_size, wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, |
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434 False, settings.get_setting('defaultfont')) |
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435 |
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436 def next_serial(self): |
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437 self.serial_number += 1 |
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438 return self.serial_number |
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439 |
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440 def get_next_highest_z(self): |
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441 z = len(self.miniatures)+1 |
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442 return z |
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443 |
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444 def cleanly_collapse_zorder(self): |
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445 # lock the zorder stuff |
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446 sorted_miniatures = self.miniatures[:] |
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447 sorted_miniatures.sort(cmp_zorder) |
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448 i = 0 |
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449 for mini in sorted_miniatures: |
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450 mini.zorder = i |
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451 i = i + 1 |
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452 # unlock the zorder stuff |
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453 |
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454 def collapse_zorder(self): |
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455 # lock the zorder stuff |
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456 sorted_miniatures = self.miniatures[:] |
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457 sorted_miniatures.sort(cmp_zorder) |
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458 i = 0 |
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459 for mini in sorted_miniatures: |
20 | 460 if (mini.zorder != MIN_STICKY_BACK) and (mini.zorder != MIN_STICKY_FRONT): mini.zorder = i |
461 else: pass | |
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462 i = i + 1 |
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463 # unlock the zorder stuff |
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464 |
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465 def rollback_serial(self): |
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466 self.serial_number -= 1 |
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467 |
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Beginning of Code Clean-up. Some code untested, may break!
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468 def add_miniature(self, id, path, pos=cmpPoint(0,0), label="", heading=FACE_NONE, |
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Beginning of Code Clean-up. Some code untested, may break!
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469 face=FACE_NONE, width=0, height=0, local=False, localPath='', localTime=-1): |
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470 bmp = ImageHandler.load(path, 'miniature', id) |
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471 if bmp: |
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Beginning of Code Clean-up. Some code untested, may break!
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472 mini = BmpMiniature(id, path, bmp, pos, heading, face, label, |
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Beginning of Code Clean-up. Some code untested, may break!
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473 zorder=self. get_next_highest_z(), width=width, |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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474 height=height, local=local, localPath=localPath, localTime=localTime) |
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475 self.miniatures.append(mini) |
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476 xml_str = "<map><miniatures>" |
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477 xml_str += mini.toxml("new") |
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478 xml_str += "</miniatures></map>" |
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479 self.canvas.frame.session.send(xml_str) |
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480 |
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481 def get_miniature_by_id(self, id): |
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482 for mini in self.miniatures: |
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483 if str(mini.id) == str(id): |
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484 return mini |
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485 return None |
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486 |
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487 def del_miniature(self, min): |
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488 xml_str = "<map><miniatures>" |
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489 xml_str += min.toxml("del") |
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490 xml_str += "</miniatures></map>" |
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491 self.canvas.frame.session.send(xml_str) |
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492 self.miniatures.remove(min) |
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493 del min |
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494 self.collapse_zorder() |
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495 |
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496 def del_all_miniatures(self): |
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497 while len(self.miniatures): |
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498 min = self.miniatures.pop() |
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499 del min |
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500 self.collapse_zorder() |
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501 |
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502 def layerDraw(self, dc, topleft, size): |
7
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Tests fixes issues with Linux GUI effecting miniatures
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503 dc.SetFont(self.label_font) |
0
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504 sorted_miniatures = self.miniatures[:] |
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505 sorted_miniatures.sort(cmp_zorder) |
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506 for m in sorted_miniatures: |
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507 if (m.pos.x>topleft[0]-m.right and |
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508 m.pos.y>topleft[1]-m.bottom and |
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509 m.pos.x<topleft[0]+size[0]-m.left and |
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510 m.pos.y<topleft[1]+size[1]-m.top): |
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511 m.draw(dc, self) |
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512 |
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513 def find_miniature(self, pt, only_unlocked=False): |
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514 min_list = [] |
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515 for m in self.miniatures: |
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516 if m.hit_test(pt): |
20 | 517 if m.hide and self.canvas.frame.session.my_role() != self.canvas.frame.session.ROLE_GM: continue |
518 if only_unlocked and not m.locked: min_list.append(m) | |
519 elif not only_unlocked and m.locked: min_list.append(m) | |
520 else: continue | |
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521 if len(min_list) > 0: |
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522 return min_list |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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523 else: return None |
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524 |
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525 def layerToXML(self, action="update"): |
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526 """ format """ |
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527 minis_string = "" |
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528 if self.miniatures: |
20 | 529 for m in self.miniatures: minis_string += m.toxml(action) |
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530 if minis_string != '': |
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531 s = "<miniatures" |
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532 s += " serial='" + str(self.serial_number) + "'" |
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533 s += ">" |
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534 s += minis_string |
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535 s += "</miniatures>" |
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536 return s |
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537 else: return "" |
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538 |
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539 def layerTakeDOM(self, xml_dom): |
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540 if xml_dom.hasAttribute('serial'): |
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541 self.serial_number = int(xml_dom.getAttribute('serial')) |
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542 children = xml_dom._get_childNodes() |
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543 for c in children: |
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544 action = c.getAttribute("action") |
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545 id = c.getAttribute('id') |
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546 if action == "del": |
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547 mini = self.get_miniature_by_id(id) |
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548 if mini: |
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549 self.miniatures.remove(mini) |
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550 del mini |
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551 elif action == "new": |
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552 pos = cmpPoint(int(c.getAttribute('posx')),int(c.getAttribute('posy'))) |
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553 path = urllib.unquote(c.getAttribute('path')) |
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554 label = c.getAttribute('label') |
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555 height = width = heading = face = snap_to_align = zorder = 0 |
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556 locked = hide = False |
20 | 557 if c.hasAttribute('height'): height = int(c.getAttribute('height')) |
558 if c.hasAttribute('width'): width = int(c.getAttribute('width')) | |
559 if c.getAttribute('locked') == 'True' or c.getAttribute('locked') == '1': locked = True | |
560 if c.getAttribute('hide') == 'True' or c.getAttribute('hide') == '1': hide = True | |
561 if c.getAttribute('heading'): heading = int(c.getAttribute('heading')) | |
562 if c.hasAttribute('face'): face = int(c.getAttribute('face')) | |
563 if c.hasAttribute('align'): snap_to_align = int(c.getAttribute('align')) | |
564 if c.getAttribute('zorder'): zorder = int(c.getAttribute('zorder')) | |
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Beginning of Code Clean-up. Some code untested, may break!
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565 min = BmpMiniature(id, path, ImageHandler.load(path, 'miniature', id), pos, heading, |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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566 face, label, locked, hide, snap_to_align, zorder, width, height) |
0
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567 self.miniatures.append(min) |
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568 if c.hasAttribute('local') and c.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(c.getAttribute('localPath'))): |
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569 localPath = urllib.unquote(c.getAttribute('localPath')) |
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570 local = True |
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571 localTime = float(c.getAttribute('localTime')) |
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572 if localTime-time.time() <= 144000: |
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573 file = open(localPath, "rb") |
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574 imgdata = file.read() |
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575 file.close() |
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576 filename = os.path.split(localPath) |
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577 (imgtype,j) = mimetypes.guess_type(filename[1]) |
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578 postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) |
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579 thread.start_new_thread(self.upload, (postdata, localPath, True)) |
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580 # collapse the zorder. If the client behaved well, then nothing should change. |
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581 # Otherwise, this will ensure that there's some kind of z-order |
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582 self.collapse_zorder() |
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583 else: |
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584 mini = self.get_miniature_by_id(id) |
20 | 585 if mini: mini.takedom(c) |
0
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586 |
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587 def upload(self, postdata, filename, modify=False, pos=cmpPoint(0,0)): |
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588 self.lock.acquire() |
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589 url = settings.get_setting('ImageServerBaseURL') |
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590 file = urllib.urlopen(url, postdata) |
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591 recvdata = file.read() |
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592 file.close() |
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593 try: |
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594 xml_dom = minidom.parseString(recvdata)._get_documentElement() |
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595 if xml_dom.nodeName == 'path': |
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596 path = xml_dom.getAttribute('url') |
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597 path = urllib.unquote(path) |
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598 if not modify: |
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599 start = path.rfind("/") + 1 |
20 | 600 if self.canvas.parent.layer_handlers[2].auto_label: min_label = path[start:len(path)-4] |
601 else: min_label = "" | |
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602 id = 'mini-' + self.canvas.frame.session.get_next_id() |
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Beginning of Code Clean-up. Some code untested, may break!
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603 self.add_miniature(id, path, pos=pos, label=min_label, local=True, |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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604 localPath=filename, localTime=time.time()) |
0
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605 else: |
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606 self.miniatures[len(self.miniatures)-1].local = True |
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607 self.miniatures[len(self.miniatures)-1].localPath = filename |
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608 self.miniatures[len(self.miniatures)-1].localTime = time.time() |
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609 self.miniatures[len(self.miniatures)-1].path = path |
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610 else: |
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611 print xml_dom.getAttribute('msg') |
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612 except Exception, e: |
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613 print e |
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614 print recvdata |
88 | 615 finally: |
616 urllib.urlcleanup() | |
617 self.lock.release() | |
0
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618 #################################################################### |
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619 ## helper function |
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620 |
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621 def get_mini_label(self, mini): |
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622 # override this to change the label displayed under each mini (and the label on hidden minis) |
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623 return mini.label |