Mercurial > traipse_dev
annotate orpg/dieroller/hero.py @ 90:d1aff41c031b alpha
Traipse Alpha 'OpenRPG' {090919-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
00:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
01:
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
02:
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
03:
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
19-00:
Better backwards compatibility in orpgCore.
Using majority of 'Grumpy' network folder to correct server lag.
author | sirebral |
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date | Sat, 19 Sep 2009 06:45:21 -0500 |
parents | 449a8900f9ac |
children | bf799efe7a8a |
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0
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1 # (at your option) any later version. |
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2 # |
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3 # This program is distributed in the hope that it will be useful, |
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4 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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5 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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6 # GNU General Public License for more details. |
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7 # |
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8 # You should have received a copy of the GNU General Public License |
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9 # along with this program; if not, write to the Free Software |
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10 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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11 # -- |
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12 # |
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13 # File: Hero.py |
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14 # Version: |
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15 # $Id: Hero.py,v .3 DJM & Heroman |
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16 # |
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17 # Description: Hero System die roller originally based on Posterboy's D20 Dieroller |
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18 # |
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19 # Changelog: |
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20 # v.3 by Heroman |
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21 # Added hl() to show hit location (+side), and hk() for Hit Location killing damage |
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22 # (No random stun multiplier) |
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23 # v.2 DJM |
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24 # Removed useless modifiers from the Normal damage roller |
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25 # Changed Combat Value roller and SKill roller so that positive numbers are bonuses, |
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26 # negative numbers are penalties |
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27 # Changed Killing damage roller to correct stun multiplier bug |
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28 # Handled new rounding issues |
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29 # |
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30 # v.1 original release DJM |
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31 |
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32 from die import * |
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33 from time import time, clock |
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34 import random |
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35 |
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36 __version__ = "$Id: hero.py,v 1.15 2006/11/04 21:24:19 digitalxero Exp $" |
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37 |
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38 # Hero stands for "Hero system" not 20 sided die :) |
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39 |
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40 class hero(std): |
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41 |
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42 def __init__(self,source=[]): |
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43 std.__init__(self,source) |
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44 |
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45 # these methods return new die objects for specific options |
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46 |
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47 |
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48 def k(self,mod): |
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49 return herok(self,mod) |
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50 |
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51 |
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52 def hl(self): |
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53 return herohl(self) |
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54 |
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55 |
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56 def hk(self): |
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57 return herohk(self) |
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58 |
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59 |
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60 def n(self): |
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61 return heron(self) |
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62 |
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63 |
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64 def cv(self,cv,mod): |
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65 return herocv(self,cv,mod) |
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66 |
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67 |
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68 def sk(self,sk,mod): |
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69 return herosk(self,sk,mod) |
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70 |
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71 class herocv(std): |
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72 |
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73 def __init__(self,source=[],cv=10,mod=0): |
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74 std.__init__(self,source) |
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75 self.cv = cv |
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76 self.mod = mod |
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77 |
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78 |
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79 |
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80 def __str__(self): |
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81 myStr = "[" + str(self.data[0]) |
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82 for a in self.data[1:]: |
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83 myStr += "," |
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84 myStr += str(a) |
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85 myStr += "] = (" + str(self.sum()) + ")" |
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86 |
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87 myStr += " with a CV of " + str(self.cv) |
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88 myStr += " and a modifier of " + str(self.mod) |
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89 cvhit = 11 + self.cv - self.sum() + self.mod |
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90 myStr += " hits up to <b>DCV <font color='#ff0000'>" + str(cvhit) + "</font></b>" |
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91 return myStr |
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92 |
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93 class herosk(std): |
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94 |
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95 def __init__(self,source=[],sk=11,mod=0): |
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96 std.__init__(self,source) |
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97 self.sk = sk |
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98 self.mod = mod |
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99 |
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100 |
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101 def is_success(self): |
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102 return (((self.sum()-self.mod) <= self.sk)) |
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103 |
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104 |
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105 def __str__(self): |
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106 myStr = "[" + str(self.data[0]) |
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107 for a in self.data[1:]: |
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108 myStr += "," |
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109 myStr += str(a) |
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110 strAdd="] - " |
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111 swapmod=self.mod |
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112 if self.mod < 0: |
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113 strAdd= "] + " |
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114 swapmod= -self.mod |
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115 myStr += strAdd + str(swapmod) |
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116 modSum = self.sum()-self.mod |
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117 myStr += " = (" + str(modSum) + ")" |
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118 myStr += " vs " + str(self.sk) |
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119 |
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120 if self.is_success(): |
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121 myStr += " or less <font color='#ff0000'>Success!" |
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122 else: |
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123 myStr += " or less <font color='#ff0000'>Failure!" |
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124 |
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125 Diff = self.sk - modSum |
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126 myStr += " by " + str(Diff) +" </font>" |
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127 |
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128 return myStr |
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129 |
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130 class herok(std): |
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131 |
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132 def __init__(self,source=[],mod=0): |
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133 std.__init__(self,source) |
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134 self.mod = mod |
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135 |
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136 |
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137 def __str__(self): |
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138 myStr = "[" + str(self.data[0]) |
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139 for a in self.data[1:]: |
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140 myStr += "," |
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141 myStr += str(a) |
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142 myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>)" |
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143 stunx = random.randint(1,6)-1 |
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144 if stunx <= 1: |
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145 stunx = 1 |
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146 myStr += " <b>Body</b> and a stunx of (" + str(stunx) |
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147 stunx = stunx + self.mod |
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148 myStr += " + " + str(self.mod) |
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149 stunsum = round(self.sum()) * stunx |
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150 myStr += ") for a total of (<font color='#ff0000'><b>" + str(int(stunsum)) + "</b></font>) <b>Stun</b>" |
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151 return myStr |
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152 |
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153 class herohl(std): |
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154 |
0
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155 def __init__(self,source=[],mod=0): |
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156 std.__init__(self,source) |
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157 self.mod = mod |
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158 |
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159 |
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160 def __str__(self): |
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161 myStr = "[" + str(self.data[0]) |
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162 side = random.randint(1,6) |
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163 sidestr = "Left " |
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164 if side >=4: |
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165 sidestr = "Right " |
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166 for a in self.data[1:]: |
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167 myStr += "," |
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168 myStr += str(a) |
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169 myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) " |
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170 location = int(round(self.sum())) |
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171 if location <= 5: |
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172 myStr += "Location: <B>Head</B>, StunX:<B>x5</B>, NStun:<B>x2</B>, Bodyx:<B>x2</B>" |
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173 elif location == 6: |
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174 myStr += "Location: <B>" + sidestr + "Hand</B>, StunX:<B>x1</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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175 elif location == 7: |
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176 myStr += "Location: <B>" + sidestr + "Arm</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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177 elif location == 8: |
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178 myStr += "Location: <B>" + sidestr + "Arm</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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179 elif location == 9: |
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180 myStr += "Location: <B>" + sidestr + "Shoulder</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" |
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181 elif location == 10: |
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182 myStr += "Location: <B>Chest</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" |
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183 elif location == 11: |
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184 myStr += "Location: <B>Chest</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" |
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185 elif location == 12: |
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186 myStr += "Location: <B>Stomach</B>, StunX:<B>x4</B>, NStun:<B>x1 1/2</B>, Bodyx:<B>x1</B>" |
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187 elif location == 13: |
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188 myStr += "Location: <B>Vitals</B>, StunX:<B>x4</B>, NStun:<B>x1 1/2</B>, Bodyx:<B>x2</B>" |
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189 elif location == 14: |
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190 myStr += "Location: <B>" + sidestr + "Thigh</B>, StunX:<B>x2</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" |
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191 elif location == 15: |
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192 myStr += "Location: <B>" + sidestr + "Leg</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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193 elif location == 16: |
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194 myStr += "Location: <B>" + sidestr + "Leg</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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195 elif location >= 17: |
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196 myStr += "Location: <B>" + sidestr + "Foot</B>, StunX:<B>x1</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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197 return myStr |
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198 |
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199 class herohk(std): |
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200 |
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201 def __init__(self,source=[],mod=0): |
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202 std.__init__(self,source) |
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203 self.mod = mod |
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204 |
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205 |
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206 def __str__(self): |
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207 myStr = "[" + str(self.data[0]) |
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208 for a in self.data[1:]: |
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209 myStr += "," |
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210 myStr += str(a) |
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211 myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>)" |
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212 stunx = 1 |
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213 myStr += " <b>Body</b> " |
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214 stunx = stunx + self.mod |
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215 stunsum = round(self.sum()) * stunx |
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216 myStr += " for a total of (<font color='#ff0000'><b>" + str(int(stunsum)) + "</b></font>) <b>Stun</b>" |
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217 return myStr |
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218 |
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219 class heron(std): |
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220 |
0
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221 def __init__(self,source=[],mod=0): |
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222 std.__init__(self,source) |
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223 self.bodtot=0 |
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224 |
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225 |
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226 def __str__(self): |
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227 myStr = "[" + str(self.data[0]) |
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228 if self.data[0] == 6: |
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229 self.bodtot=self.bodtot+2 |
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230 else: |
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231 self.bodtot=self.bodtot+1 |
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232 if self.data[0] <= 1: |
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233 self.bodtot=self.bodtot-1 |
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234 for a in self.data[1:]: |
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235 myStr += "," |
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236 myStr += str(a) |
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237 if a == 6: |
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238 self.bodtot=self.bodtot+2 |
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239 else: |
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240 self.bodtot=self.bodtot+1 |
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241 if a <= 1: |
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242 self.bodtot=self.bodtot-1 |
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243 myStr += "] = (<font color='#ff0000'><b>" + str(self.bodtot) + "</b></font>)" |
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244 myStr += " <b>Body</b> and " |
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245 myStr += "(<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) <b>Stun</b>" |
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246 return myStr |