annotate upmana/mercurial/ancestor.py @ 217:c719a07cd28d beta

Traipse Beta 'OpenRPG' {100430-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lin node, change title in design mode Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Daily-01: Again forgot the version number Files affect in last update: Currently selected branch: beta Author: sirebral Files Modified (in update): orpg/chat/commands.py orpg/gametree/gametree.py orpg/gametree/nodehandlers/containers.py orpg/gametree/nodehandlers/minilib.py orpg/pluginhandler.py plugins/xxhiddendice.py plugins/xxsimpleinit.py
author sirebral
date Fri, 30 Apr 2010 05:44:05 -0500
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1 # ancestor.py - generic DAG ancestor algorithm for mercurial
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2 #
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3 # Copyright 2006 Matt Mackall <mpm@selenic.com>
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4 #
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5 # This software may be used and distributed according to the terms of the
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6 # GNU General Public License version 2, incorporated herein by reference.
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7
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8 import heapq
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9
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10 def ancestor(a, b, pfunc):
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11 """
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12 return the least common ancestor of nodes a and b or None if there
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13 is no such ancestor.
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14
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15 pfunc must return a list of parent vertices
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16 """
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17
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18 if a == b:
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19 return a
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20
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21 # find depth from root of all ancestors
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22 parentcache = {}
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23 visit = [a, b]
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24 depth = {}
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25 while visit:
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26 vertex = visit[-1]
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27 pl = pfunc(vertex)
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28 parentcache[vertex] = pl
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29 if not pl:
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30 depth[vertex] = 0
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31 visit.pop()
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32 else:
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33 for p in pl:
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34 if p == a or p == b: # did we find a or b as a parent?
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35 return p # we're done
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36 if p not in depth:
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37 visit.append(p)
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38 if visit[-1] == vertex:
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39 depth[vertex] = min([depth[p] for p in pl]) - 1
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40 visit.pop()
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41
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42 # traverse ancestors in order of decreasing distance from root
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43 def ancestors(vertex):
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44 h = [(depth[vertex], vertex)]
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45 seen = set()
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46 while h:
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47 d, n = heapq.heappop(h)
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48 if n not in seen:
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49 seen.add(n)
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50 yield (d, n)
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51 for p in parentcache[n]:
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52 heapq.heappush(h, (depth[p], p))
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53
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54 def generations(vertex):
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55 sg, s = None, set()
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56 for g, v in ancestors(vertex):
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57 if g != sg:
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58 if sg:
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59 yield sg, s
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60 sg, s = g, set((v,))
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61 else:
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62 s.add(v)
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63 yield sg, s
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64
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65 x = generations(a)
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66 y = generations(b)
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67 gx = x.next()
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68 gy = y.next()
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69
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70 # increment each ancestor list until it is closer to root than
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71 # the other, or they match
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72 try:
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73 while 1:
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74 if gx[0] == gy[0]:
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75 for v in gx[1]:
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76 if v in gy[1]:
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77 return v
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78 gy = y.next()
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79 gx = x.next()
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80 elif gx[0] > gy[0]:
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81 gy = y.next()
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82 else:
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83 gx = x.next()
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84 except StopIteration:
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85 return None