Mercurial > traipse_dev
annotate orpg/mapper/background.py @ 217:c719a07cd28d beta
Traipse Beta 'OpenRPG' {100430-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Daily-01: Again forgot the version number
Files affect in last update:
Currently selected branch: beta
Author: sirebral
Files Modified (in update):
orpg/chat/commands.py
orpg/gametree/gametree.py
orpg/gametree/nodehandlers/containers.py
orpg/gametree/nodehandlers/minilib.py
orpg/pluginhandler.py
plugins/xxhiddendice.py
plugins/xxsimpleinit.py
author | sirebral |
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date | Fri, 30 Apr 2010 05:44:05 -0500 |
parents | 13054be69834 |
children | 9230a33defd9 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: background.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
184 | 24 # $Id: background.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ |
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25 # |
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26 # Description: This file contains some of the basic definitions for the chat |
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27 # utilities in the orpg project. |
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28 # |
184 | 29 __version__ = "$Id: background.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
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30 |
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31 from base import * |
152 | 32 import thread, urllib, os.path, time, mimetypes |
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33 |
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34 from orpg.orpgCore import component |
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35 from orpg.tools.orpg_log import logger |
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36 from orpg.tools.orpg_settings import settings |
212 | 37 from xml.etree.ElementTree import fromstring |
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38 |
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39 ##----------------------------- |
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40 ## background layer |
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41 ##----------------------------- |
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42 |
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43 BG_NONE = 0 |
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44 BG_TEXTURE = 1 |
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45 BG_IMAGE = 2 |
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46 BG_COLOR = 3 |
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47 |
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48 class layer_back_ground(layer_base): |
140 | 49 |
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50 def __init__(self, canvas): |
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51 self.canvas = canvas |
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52 self.log = component.get('log') |
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53 layer_base.__init__(self) |
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54 self.canvas = canvas |
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55 self.r_h = RGBHex() |
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56 self.clear() |
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57 |
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58 def error_loading_image(self, image): |
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59 msg = "Unable to load image:" + `image` |
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60 dlg = wx.MessageDialog(self.canvas,msg,'File not Found',wx.ICON_EXCLAMATION) |
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61 dlg.ShowModal() |
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62 dlg.Destroy() |
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63 |
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64 def clear(self): |
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65 self.type = BG_NONE |
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66 self.bg_bmp = None |
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67 self.bg_color = None |
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68 self.img_path = None |
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69 self.local = False |
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70 self.localPath = '' |
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71 self.localTime = -1 |
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72 self.isUpdated = True |
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73 |
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74 def get_type(self): |
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75 return self.type |
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76 |
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77 def get_img_path(self): |
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78 if self.img_path: return self.img_path |
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79 else: return "" |
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80 |
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81 def get_color(self): |
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82 hexcolor = "#FFFFFF" |
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83 if self.bg_color: |
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84 (red,green,blue) = self.bg_color.Get() |
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85 hexcolor = self.r_h.hexstring(red, green, blue) |
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86 return hexcolor |
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87 |
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88 def set_texture(self, path): |
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89 self.isUpdated = True |
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90 self.type = BG_TEXTURE |
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91 if self.img_path != path: |
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92 try: |
140 | 93 self.bg_bmp = ImageHandler.load(path, "texture", 0).ConvertToBitmap() |
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94 if self.bg_bmp == None: |
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95 logger.general("Invalid image type!") |
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96 raise Exception, "Invalid image type!" |
20 | 97 except: self.error_loading_image(path) |
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98 self.img_path = path |
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99 |
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100 def set_image(self, path, scale): |
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101 self.isUpdated = True |
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102 self.type = BG_IMAGE |
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103 if self.img_path != path: |
140 | 104 self.bg_bmp = ImageHandler.load(path, "background", 0).ConvertToBitmap() |
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105 try: |
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106 if self.bg_bmp == None: |
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107 logger.general("Invalid image type!") |
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108 raise Exception, "Invalid image type!" |
20 | 109 except: self.error_loading_image(path) |
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110 self.img_path = path |
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111 return (self.bg_bmp.GetWidth(),self.bg_bmp.GetHeight()) |
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112 |
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113 def set_color(self, color): |
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114 self.isUpdated = True |
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115 self.type = BG_COLOR |
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116 (r,g,b) = color.Get() |
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117 self.bg_color = cmpColour(r,g,b) |
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118 self.canvas.SetBackgroundColour(self.bg_color) |
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119 |
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120 def layerDraw(self, dc, scale, topleft, size): |
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121 if self.bg_bmp == None or not self.bg_bmp.Ok() or ((self.type != BG_TEXTURE) and (self.type != BG_IMAGE)): |
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122 return False |
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123 dc2 = wx.MemoryDC() |
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124 dc2.SelectObject(self.bg_bmp) |
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125 topLeft = [int(topleft[0]/scale), int(topleft[1]/scale)] |
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126 topRight = [int((topleft[0]+size[0]+1)/scale)+1, int((topleft[1]+size[1]+1)/scale)+1] |
20 | 127 if (topRight[0] > self.canvas.size[0]): topRight[0] = self.canvas.size[0] |
128 if (topRight[1] > self.canvas.size[1]): topRight[1] = self.canvas.size[1] | |
0
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129 bmpW = self.bg_bmp.GetWidth() |
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130 bmpH = self.bg_bmp.GetHeight() |
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131 if self.type == BG_TEXTURE: |
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132 x = (topLeft[0]/bmpW)*bmpW |
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133 y1 = int(topLeft[1]/bmpH)*bmpH |
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134 if x < topLeft[0]: |
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135 posx = topLeft[0] |
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136 cl = topLeft[0]-x |
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137 else: |
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138 cl = 0 |
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139 posx = x |
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140 while x < topRight[0]: |
20 | 141 if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0] |
142 else: cr = 0 | |
0
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143 y = int(topLeft[1]/bmpH)*bmpH |
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144 if y < topLeft[1]: |
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145 posy = topLeft[1] |
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146 ct = topLeft[1]-y |
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147 else: |
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148 ct = 0 |
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149 posy = y |
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150 while y < topRight[1]: |
20 | 151 if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1] |
152 else: cb = 0 | |
0
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153 newW = bmpW-cr-cl |
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154 newH = bmpH-cb-ct |
20 | 155 if newW < 0: newW = 0 |
156 if newH < 0: newH = 0 | |
0
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157 dc.DrawBitmap(self.bg_bmp, posx, posy) |
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158 dc.Blit(posx, posy, newW, newH, dc2, cl, ct) |
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159 ct = 0 |
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160 y = y+bmpH |
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161 posy = y |
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162 cl = 0 |
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163 x = x+bmpW |
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164 posx = x |
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165 elif self.type == BG_IMAGE: |
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166 x = 0 |
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167 y = 0 |
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168 if x < topLeft[0]: |
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169 posx = topLeft[0] |
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170 cl = topLeft[0]-x |
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171 else: |
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172 cl = 0 |
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173 posx = x |
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174 if y < topLeft[1]: |
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175 posy = topLeft[1] |
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176 ct = topLeft[1]-y |
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177 else: |
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178 ct = 0 |
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179 posy = y |
20 | 180 if x+bmpW > topRight[0]: cr = x+bmpW-topRight[0] |
181 else: cr = 0 | |
182 if y+bmpH > topRight[1]: cb = y+bmpH-topRight[1] | |
183 else: cb = 0 | |
0
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184 newW = bmpW-cr-cl |
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185 newH = bmpH-cb-ct |
20 | 186 if newW < 0: newW = 0 |
187 if newH < 0: newH = 0 | |
0
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188 dc.DrawBitmap(self.bg_bmp, posx, posy) |
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189 dc.Blit(posx, posy, newW, newH, dc2, cl, ct) |
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190 dc2.SelectObject(wx.NullBitmap) |
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191 del dc2 |
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192 return True |
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193 |
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194 def layerToXML(self, action="update"): |
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195 xml_str = "<bg" |
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196 if self.bg_color != None: |
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197 (red,green,blue) = self.bg_color.Get() |
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198 hexcolor = self.r_h.hexstring(red, green, blue) |
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199 xml_str += ' color="' + hexcolor + '"' |
20 | 200 if self.img_path != None: xml_str += ' path="' + urllib.quote(self.img_path).replace('%3A', ':') + '"' |
201 if self.type != None: xml_str += ' type="' + str(self.type) + '"' | |
0
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202 if self.local and self.img_path != None: |
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203 xml_str += ' local="True"' |
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204 xml_str += ' localPath="' + urllib.quote(self.localPath).replace('%3A', ':') + '"' |
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205 xml_str += ' localTime="' + str(self.localTime) + '"' |
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206 xml_str += "/>" |
76
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207 logger.debug(xml_str) |
0
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208 if (action == "update" and self.isUpdated) or action == "new": |
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209 self.isUpdated = False |
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210 return xml_str |
20 | 211 else: return '' |
0
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212 |
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213 def layerTakeDOM(self, xml_dom): |
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214 type = BG_COLOR |
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215 color = xml_dom.getAttribute("color") |
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216 logger.debug("color=" + color) |
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217 path = urllib.unquote(xml_dom.getAttribute("path")) |
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218 logger.debug("path=" + path) |
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219 # Begin ted's map changes |
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220 if xml_dom.hasAttribute("color"): |
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221 r,g,b = self.r_h.rgb_tuple(xml_dom.getAttribute("color")) |
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222 self.set_color(cmpColour(r,g,b)) |
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223 # End ted's map changes |
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224 if xml_dom.hasAttribute("type"): |
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225 type = int(xml_dom.getAttribute("type")) |
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226 logger.debug("type=" + str(type)) |
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227 if type == BG_TEXTURE: |
20 | 228 if path != "": self.set_texture(path) |
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229 elif type == BG_IMAGE: |
20 | 230 if path != "": self.set_image(path, 1) |
231 elif type == BG_NONE: self.clear() | |
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232 if xml_dom.hasAttribute('local') and xml_dom.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(xml_dom.getAttribute('localPath'))): |
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233 self.localPath = urllib.unquote(xml_dom.getAttribute('localPath')) |
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234 self.local = True |
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235 self.localTime = int(xml_dom.getAttribute('localTime')) |
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236 if self.localTime-time.time() <= 144000: |
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237 file = open(self.localPath, "rb") |
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238 imgdata = file.read() |
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239 file.close() |
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240 filename = os.path.split(self.localPath) |
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241 (imgtype,j) = mimetypes.guess_type(filename[1]) |
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242 postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) |
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243 thread.start_new_thread(self.upload, (postdata, self.localPath, type)) |
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244 |
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245 def upload(self, postdata, filename, type): |
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246 self.lock.acquire() |
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247 if type == 'Image' or type == 'Texture': |
212 | 248 url = settings.get_setting('ImageServerBaseURL') |
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249 file = urllib.urlopen(url, postdata) |
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250 recvdata = file.read() |
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251 file.close() |
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252 try: |
212 | 253 xml_dom = fromstring(recvdata) |
254 if xml_dom.tag == 'path': | |
255 path = xml_dom.get('url') | |
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256 path = urllib.unquote(path) |
20 | 257 if type == 'Image': self.set_image(path, 1) |
258 else: self.set_texture(path) | |
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259 self.localPath = filename |
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260 self.local = True |
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261 self.localTime = time.time() |
212 | 262 else: print xml_dom.get('msg') |
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263 except Exception, e: |
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264 print e |
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265 print recvdata |
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266 self.lock.release() |