annotate plugins/xxgsc.py @ 67:c5bc2abaf7f8 ornery-dev

Traipse Dev 'OpenRPG' {090818-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: *Stable* This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
author sirebral
date Tue, 18 Aug 2009 07:34:35 -0500
parents 4385a7d0efd1
children 24d59375aac9 b633f4c64aae
rev   line source
0
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1 import os
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2 from orpg.orpg_wx import *
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3 import random
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4 import orpg.pluginhandler
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5
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6
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7 ID_ROLL = wx.NewId()
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8
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9 class Plugin(orpg.pluginhandler.PluginHandler):
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10 # Initialization subroutine.
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11 #
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12 # !self : instance of self
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13 # !chat : instance of the chat window to write to
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14 def __init__(self, plugindb, parent):
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15 orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)
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16
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17 self.name = 'Game Status Controller'
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18 self.author = 'Woody, updated by mDuo13'
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19 self.help = 'This plugin lets you quickly and easily manage a status that includes \n'
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20 self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n'
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21 self.help += 'window, and from there just change the values as necessary and the changes\n'
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22 self.help += 'will be reflected in your status. To revert to your regular status, close\n'
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23 self.help += 'the GSC window.'
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24
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25 self.frame = None
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26
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27 def plugin_enabled(self):
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28 self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command')
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29 self.frame = RollerFrame(None, -1, "Game Status Ctrl (GSC)", self)
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30 self.frame.Hide()
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31
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32 item = wx.MenuItem(self.menu, wx.ID_ANY, "GSC Window", "GSC Window", wx.ITEM_CHECK)
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33 self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, item)
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34 self.menu.AppendItem(item)
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35
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36 def plugin_disabled(self):
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37 self.plugin_removecmd('/gsc')
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38 try:
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39 self.frame.TimeToQuit(1)
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40 except:
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41 pass
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42
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43 def on_gsc(self, cmdargs):
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44 item = self.menu.FindItemById(self.menu.FindItem("GSC Window"))
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45 item.Check(True)
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46 self.frame.Show()
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47 self.frame.Raise()
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48
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49 #Events
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50 def _toggleWindow(self, evt):
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51 id = evt.GetId()
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52 item = self.menu.FindItemById(id)
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53 if self.frame.IsShown():
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54 self.frame.Hide()
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55 item.Check(False)
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56 else:
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57 self.frame.Show()
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58 item.Check(True)
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59
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60
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61 class RollerFrame(wx.Frame):
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62 def __init__(self, parent, ID, title, plugin):
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63 wx.Frame.__init__(self, parent, ID, title,
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64 wx.DefaultPosition, wx.Size(200, 70))
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65
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66 self.settings = plugin.settings
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67 self.session = plugin.session
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68 self.plugin = plugin
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69
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70 self.panel = wx.Panel(self,-1)
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71 menu = wx.Menu()
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72 menu.AppendSeparator()
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73 menu.Append(wx.ID_EXIT, "&Close", "Close this window")
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74 menuBar = wx.MenuBar()
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75 menuBar.Append(menu, "&File");
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76 self.SetMenuBar(menuBar)
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77
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78 self.old_idle = self.settings.get_setting('IdleStatusAlias')
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79
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80 wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5))
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81 self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10)
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82 self.ac.SetValue(10)
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83
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84 wx.StaticText(self.panel, -1, "/", wx.Point(136, 5))
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85 self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(144, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10)
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86 self.max_hp.SetValue(10)
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87
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88 wx.StaticText(self.panel, -1, "HP:", wx.Point(65, 5))
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89 self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(83, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10)
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90 self.hp.SetValue(10)
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91
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92 self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL)
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93 self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL)
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94 self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT)
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95 self.Bind(wx.EVT_CLOSE, self._close)
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96 self.SetStatus(None)
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97
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98 def SetStatus(self, evt):
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99 new_status = "AC: " + str(self.ac.GetValue()) + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue())
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100 self.settings.set_setting('IdleStatusAlias',new_status)
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101 self.session.set_text_status(new_status)
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102
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103 def TimeToQuit(self, event):
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104 self.settings.set_setting('IdleStatusAlias',self.old_idle)
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105 self.session.set_text_status(self.old_idle)
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106 self.frame = None
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107 self.Destroy()
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108
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109 def _close(self, evt):
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110 self.Hide()
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111 item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window"))
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112 item.Check(False)