Mercurial > traipse_dev
annotate plugins/xxgsc.py @ 67:c5bc2abaf7f8 ornery-dev
Traipse Dev 'OpenRPG' {090818-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Stable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete().
Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
author | sirebral |
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date | Tue, 18 Aug 2009 07:34:35 -0500 |
parents | 4385a7d0efd1 |
children | 24d59375aac9 b633f4c64aae |
rev | line source |
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0
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1 import os |
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2 from orpg.orpg_wx import * |
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3 import random |
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4 import orpg.pluginhandler |
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5 |
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6 |
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7 ID_ROLL = wx.NewId() |
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8 |
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9 class Plugin(orpg.pluginhandler.PluginHandler): |
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10 # Initialization subroutine. |
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11 # |
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12 # !self : instance of self |
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13 # !chat : instance of the chat window to write to |
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14 def __init__(self, plugindb, parent): |
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15 orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) |
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16 |
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17 self.name = 'Game Status Controller' |
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18 self.author = 'Woody, updated by mDuo13' |
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19 self.help = 'This plugin lets you quickly and easily manage a status that includes \n' |
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20 self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n' |
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21 self.help += 'window, and from there just change the values as necessary and the changes\n' |
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22 self.help += 'will be reflected in your status. To revert to your regular status, close\n' |
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23 self.help += 'the GSC window.' |
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24 |
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25 self.frame = None |
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26 |
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27 def plugin_enabled(self): |
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28 self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command') |
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29 self.frame = RollerFrame(None, -1, "Game Status Ctrl (GSC)", self) |
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30 self.frame.Hide() |
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31 |
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32 item = wx.MenuItem(self.menu, wx.ID_ANY, "GSC Window", "GSC Window", wx.ITEM_CHECK) |
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33 self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, item) |
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34 self.menu.AppendItem(item) |
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35 |
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36 def plugin_disabled(self): |
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37 self.plugin_removecmd('/gsc') |
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38 try: |
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39 self.frame.TimeToQuit(1) |
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40 except: |
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41 pass |
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42 |
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43 def on_gsc(self, cmdargs): |
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44 item = self.menu.FindItemById(self.menu.FindItem("GSC Window")) |
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45 item.Check(True) |
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46 self.frame.Show() |
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47 self.frame.Raise() |
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48 |
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49 #Events |
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50 def _toggleWindow(self, evt): |
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51 id = evt.GetId() |
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52 item = self.menu.FindItemById(id) |
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53 if self.frame.IsShown(): |
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54 self.frame.Hide() |
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55 item.Check(False) |
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56 else: |
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57 self.frame.Show() |
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58 item.Check(True) |
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59 |
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60 |
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61 class RollerFrame(wx.Frame): |
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62 def __init__(self, parent, ID, title, plugin): |
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63 wx.Frame.__init__(self, parent, ID, title, |
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64 wx.DefaultPosition, wx.Size(200, 70)) |
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65 |
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66 self.settings = plugin.settings |
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67 self.session = plugin.session |
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68 self.plugin = plugin |
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69 |
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70 self.panel = wx.Panel(self,-1) |
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71 menu = wx.Menu() |
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72 menu.AppendSeparator() |
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73 menu.Append(wx.ID_EXIT, "&Close", "Close this window") |
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74 menuBar = wx.MenuBar() |
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75 menuBar.Append(menu, "&File"); |
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76 self.SetMenuBar(menuBar) |
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77 |
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78 self.old_idle = self.settings.get_setting('IdleStatusAlias') |
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79 |
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80 wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5)) |
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81 self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10) |
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82 self.ac.SetValue(10) |
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83 |
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84 wx.StaticText(self.panel, -1, "/", wx.Point(136, 5)) |
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85 self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(144, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) |
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86 self.max_hp.SetValue(10) |
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87 |
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88 wx.StaticText(self.panel, -1, "HP:", wx.Point(65, 5)) |
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89 self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(83, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) |
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90 self.hp.SetValue(10) |
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91 |
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92 self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL) |
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93 self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL) |
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94 self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT) |
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95 self.Bind(wx.EVT_CLOSE, self._close) |
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96 self.SetStatus(None) |
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97 |
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98 def SetStatus(self, evt): |
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99 new_status = "AC: " + str(self.ac.GetValue()) + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue()) |
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100 self.settings.set_setting('IdleStatusAlias',new_status) |
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101 self.session.set_text_status(new_status) |
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102 |
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103 def TimeToQuit(self, event): |
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104 self.settings.set_setting('IdleStatusAlias',self.old_idle) |
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105 self.session.set_text_status(self.old_idle) |
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106 self.frame = None |
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107 self.Destroy() |
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108 |
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109 def _close(self, evt): |
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110 self.Hide() |
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111 item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window")) |
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112 item.Check(False) |