Mercurial > traipse_dev
annotate orpg/mapper/miniatures_handler.py @ 32:c223c1051f4a traipse_dev
Update Manager moves into Beta 0.3 with a nice new look. The skeleton is
designed, not the functionality will be added.
author | sirebral |
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date | Sun, 02 Aug 2009 16:43:55 -0500 |
parents | 072ffc1d466f |
children | 5aff3ef1ae46 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/whiteboard_hander.py |
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21 # Author: OpenRPG Team |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $ |
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25 # |
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26 # Description: Miniature layer handler |
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27 # |
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28 __version__ = "$Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $" |
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29 |
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30 from base_handler import * |
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31 from min_dialogs import * |
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32 import thread |
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33 import time |
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34 import mimetypes |
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35 import urllib |
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36 import xml.dom.minidom as minidom |
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37 import wx |
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38 from grid import GRID_RECTANGLE |
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39 from grid import GRID_HEXAGON |
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40 from grid import GRID_ISOMETRIC |
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41 import os |
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42 |
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43 LABEL_TOOL = wx.NewId() |
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44 LAYER_TOOL = wx.NewId() |
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45 MIN_LIST_TOOL = wx.NewId() |
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46 MIN_TOOL = wx.NewId() |
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47 MIN_URL = wx.NewId() |
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48 SERIAL_TOOL = wx.NewId() |
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49 MIN_MOVE = wx.NewId() |
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50 MIN_REMOVE = wx.NewId() |
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51 MIN_PROP_DLG = wx.NewId() |
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52 MIN_FACING_NONE = wx.NewId() |
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53 MIN_FACING_MATCH = wx.NewId() |
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54 MIN_FACING_EAST = wx.NewId() |
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55 MIN_FACING_WEST = wx.NewId() |
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56 MIN_FACING_NORTH = wx.NewId() |
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57 MIN_FACING_SOUTH = wx.NewId() |
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58 MIN_FACING_NORTHEAST = wx.NewId() |
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59 MIN_FACING_SOUTHEAST = wx.NewId() |
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60 MIN_FACING_SOUTHWEST = wx.NewId() |
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61 MIN_FACING_NORTHWEST = wx.NewId() |
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62 MIN_HEADING_NONE = wx.NewId() |
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63 MIN_HEADING_MATCH = wx.NewId() |
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64 MIN_HEADING_EAST = wx.NewId() |
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65 MIN_HEADING_WEST = wx.NewId() |
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66 MIN_HEADING_NORTH = wx.NewId() |
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67 MIN_HEADING_SOUTH = wx.NewId() |
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68 MIN_HEADING_NORTHEAST = wx.NewId() |
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69 MIN_HEADING_SOUTHEAST = wx.NewId() |
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70 MIN_HEADING_SOUTHWEST = wx.NewId() |
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71 MIN_HEADING_NORTHWEST = wx.NewId() |
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72 MIN_HEADING_SUBMENU = wx.NewId() |
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73 MIN_FACING_SUBMENU = wx.NewId() |
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74 MIN_ALIGN_SUBMENU = wx.NewId() |
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75 MIN_ALIGN_GRID_CENTER = wx.NewId() |
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76 MIN_ALIGN_GRID_TL = wx.NewId() |
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77 MIN_TITLE_HACK = wx.NewId() |
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78 MIN_TO_GAMETREE = wx.NewId() |
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79 MIN_BACK_ONE = wx.NewId() |
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80 MIN_FORWARD_ONE = wx.NewId() |
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81 MIN_TO_BACK = wx.NewId() |
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82 MIN_TO_FRONT = wx.NewId() |
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83 MIN_LOCK_BACK = wx.NewId() |
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84 MIN_LOCK_FRONT = wx.NewId() |
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85 MIN_FRONTBACK_UNLOCK = wx.NewId() |
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86 MIN_ZORDER_SUBMENU = wx.NewId() |
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87 MIN_SHOW_HIDE = wx.NewId() |
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88 MIN_LOCK_UNLOCK = wx.NewId() |
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89 MAP_REFRESH_MINI_URLS = wx.NewId() |
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90 |
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91 class myFileDropTarget(wx.FileDropTarget): |
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92 def __init__(self, handler): |
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93 wx.FileDropTarget.__init__(self) |
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94 self.m_handler = handler |
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95 def OnDropFiles(self, x, y, filenames): |
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96 self.m_handler.on_drop_files(x, y, filenames) |
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97 |
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98 class miniatures_handler(base_layer_handler): |
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99 |
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100 def __init__(self, parent, id, canvas): |
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101 self.sel_min = None |
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102 self.auto_label = 1 |
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103 self.use_serial = 1 |
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104 self.auto_label_cb = None |
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105 self.canvas = canvas |
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106 self.settings = self.canvas.settings |
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107 self.mini_rclick_menu_extra_items = {} |
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108 self.background_rclick_menu_extra_items = {} |
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109 base_layer_handler.__init__(self, parent, id, canvas) |
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110 # id is the index of the last good menu choice or 'None' |
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111 # if the last menu was left without making a choice |
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112 # should be -1 at other times to prevent events overlapping |
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113 self.lastMenuChoice = None |
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114 self.drag_mini = None |
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115 self.tooltip_delay_miliseconds = 500 |
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116 self.tooltip_timer = wx.CallLater(self.tooltip_delay_miliseconds, self.on_tooltip_timer) |
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117 self.tooltip_timer.Stop() |
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118 dt = myFileDropTarget(self) |
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119 self.canvas.SetDropTarget(dt) |
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120 # wxInitAllImageHandlers() |
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121 |
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122 def build_ctrls(self): |
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123 base_layer_handler.build_ctrls(self) |
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124 # add controls in reverse order! (unless you want them after the default tools) |
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125 self.auto_label_cb = wx.CheckBox(self, wx.ID_ANY, ' Auto Label ', (-1,-1),(-1,-1)) |
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126 self.auto_label_cb.SetValue(self.auto_label) |
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127 self.min_url = wx.ComboBox(self, wx.ID_ANY, "http://", style=wx.CB_DROPDOWN | wx.CB_SORT) |
14 | 128 self.localBrowse = wx.Button(self, wx.ID_ANY, 'Browse', style=wx.BU_EXACTFIT) |
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129 minilist = createMaskedButton( self, orpg.dirpath.dir_struct["icon"]+'questionhead.gif', 'Edit miniature properties', wx.ID_ANY) |
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130 miniadd = wx.Button(self, wx.ID_OK, "Add Miniature", style=wx.BU_EXACTFIT) |
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131 self.sizer.Add(self.auto_label_cb,0,wx.ALIGN_CENTER) |
14 | 132 self.sizer.Add((6, 0)) |
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133 self.sizer.Add(self.min_url, 1, wx.ALIGN_CENTER) |
14 | 134 self.sizer.Add((6, 0)) |
135 self.sizer.Add(miniadd, 0, wx.ALIGN_CENTER) | |
136 self.sizer.Add((6, 0)) | |
137 self.sizer.Add(self.localBrowse, 0, wx.ALIGN_CENTER) | |
138 self.sizer.Add((6, 0)) | |
139 self.sizer.Add(minilist, 0, wx.ALIGN_CENTER) | |
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140 self.Bind(wx.EVT_BUTTON, self.on_min_list, minilist) |
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141 self.Bind(wx.EVT_BUTTON, self.on_miniature, miniadd) |
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142 self.Bind(wx.EVT_BUTTON, self.on_browse, self.localBrowse) |
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143 self.Bind(wx.EVT_CHECKBOX, self.on_label, self.auto_label_cb) |
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144 |
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145 def on_browse(self, evt): |
20 | 146 if not self.role_is_gm_or_player(): return |
147 dlg = wx.FileDialog(None, "Select a Miniature to load", orpg.dirpath.dir_struct["user"]+'webfiles/', | |
148 wildcard="Image files (*.bmp, *.gif, *.jpg, *.png)|*.bmp;*.gif;*.jpg;*.png", style=wx.OPEN) | |
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149 if not dlg.ShowModal() == wx.ID_OK: |
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150 dlg.Destroy() |
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151 return |
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152 file = open(dlg.GetPath(), "rb") |
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153 imgdata = file.read() |
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154 file.close() |
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155 filename = dlg.GetFilename() |
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156 (imgtype,j) = mimetypes.guess_type(filename) |
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157 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) |
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158 if self.settings.get_setting('LocalorRemote') == 'Remote': |
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159 # make the new mini appear in top left of current viewable map |
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160 dc = wx.ClientDC(self.canvas) |
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161 self.canvas.PrepareDC(dc) |
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162 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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163 x = dc.DeviceToLogicalX(0) |
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164 y = dc.DeviceToLogicalY(0) |
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165 thread.start_new_thread(self.canvas.layers['miniatures'].upload, (postdata, dlg.GetPath()), {'pos':cmpPoint(x,y)}) |
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166 else: |
20 | 167 try: min_url = open_rpg.get_component("cherrypy") + filename |
168 except: return | |
19
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169 min_url = dlg.GetDirectory().replace(orpg.dirpath.dir_struct["user"]+'webfiles' + os.sep, |
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170 open_rpg.get_component("cherrypy")) + '/' + filename |
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171 # build url |
20 | 172 if min_url == "" or min_url == "http://": return |
173 if min_url[:7] != "http://": min_url = "http://" + min_url | |
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174 # make label |
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175 if self.auto_label and min_url[-4:-3] == '.': |
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176 start = min_url.rfind("/") + 1 |
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177 min_label = min_url[start:len(min_url)-4] |
20 | 178 if self.use_serial: min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) |
179 else: min_label = "" | |
180 if self.min_url.FindString(min_url) == -1: self.min_url.Append(min_url) | |
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181 try: |
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182 id = 'mini-' + self.canvas.frame.session.get_next_id() |
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183 # make the new mini appear in top left of current viewable map |
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184 dc = wx.ClientDC(self.canvas) |
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185 self.canvas.PrepareDC(dc) |
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186 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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187 x = dc.DeviceToLogicalX(0) |
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188 y = dc.DeviceToLogicalY(0) |
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189 self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) |
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190 except: |
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191 # When there is an exception here, we should be decrementing the serial_number for reuse!! |
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192 unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" |
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193 #print unablemsg |
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194 dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) |
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195 dlg.ShowModal() |
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196 dlg.Destroy() |
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197 self.canvas.layers['miniatures'].rollback_serial() |
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198 self.canvas.send_map_data() |
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199 self.canvas.Refresh(False) |
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200 |
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201 |
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202 def build_menu(self,label = "Miniature"): |
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203 base_layer_handler.build_menu(self,label) |
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204 self.main_menu.AppendSeparator() |
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205 self.main_menu.Append(LABEL_TOOL,"&Auto label","",1) |
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206 self.main_menu.Check(LABEL_TOOL,self.auto_label) |
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207 self.main_menu.Append(SERIAL_TOOL,"&Number minis","",1) |
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208 self.main_menu.Check(SERIAL_TOOL, self.use_serial) |
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209 self.main_menu.Append(MAP_REFRESH_MINI_URLS,"&Refresh miniatures") # Add the menu item |
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210 self.main_menu.AppendSeparator() |
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211 self.main_menu.Append(MIN_MOVE, "Move") |
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212 self.canvas.Bind(wx.EVT_MENU, self.on_map_board_menu_item, id=MAP_REFRESH_MINI_URLS) # Set the handler |
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213 self.canvas.Bind(wx.EVT_MENU, self.on_label, id=LABEL_TOOL) |
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214 self.canvas.Bind(wx.EVT_MENU, self.on_serial, id=SERIAL_TOOL) |
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215 # build miniature meenu |
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216 self.min_menu = wx.Menu() |
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217 # Rectangles and hexagons require slightly different menus because of |
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218 # facing and heading possibilities. |
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219 heading_menu = wx.Menu() |
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220 face_menu = wx.Menu() |
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221 face_menu.Append(MIN_FACING_NONE,"&None") |
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222 face_menu.Append(MIN_FACING_NORTH,"&North") |
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223 face_menu.Append(MIN_FACING_NORTHEAST,"Northeast") |
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224 face_menu.Append(MIN_FACING_EAST,"East") |
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225 face_menu.Append(MIN_FACING_SOUTHEAST,"Southeast") |
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226 face_menu.Append(MIN_FACING_SOUTH,"&South") |
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227 face_menu.Append(MIN_FACING_SOUTHWEST,"Southwest") |
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228 face_menu.Append(MIN_FACING_WEST,"West") |
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229 face_menu.Append(MIN_FACING_NORTHWEST,"Northwest") |
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230 heading_menu.Append(MIN_HEADING_NONE,"&None") |
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231 heading_menu.Append(MIN_HEADING_NORTH,"&North") |
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232 heading_menu.Append(MIN_HEADING_NORTHEAST,"Northeast") |
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233 heading_menu.Append(MIN_HEADING_EAST,"East") |
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234 heading_menu.Append(MIN_HEADING_SOUTHEAST,"Southeast") |
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235 heading_menu.Append(MIN_HEADING_SOUTH,"&South") |
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236 heading_menu.Append(MIN_HEADING_SOUTHWEST,"Southwest") |
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237 heading_menu.Append(MIN_HEADING_WEST,"West") |
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238 heading_menu.Append(MIN_HEADING_NORTHWEST,"Northwest") |
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239 align_menu = wx.Menu() |
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240 align_menu.Append(MIN_ALIGN_GRID_CENTER,"&Center") |
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241 align_menu.Append(MIN_ALIGN_GRID_TL,"&Top-Left") |
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242 # This is a hack to simulate a menu title, due to problem in Linux |
20 | 243 if wx.Platform == '__WXMSW__': self.min_menu.SetTitle(label) |
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244 else: |
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245 self.min_menu.Append(MIN_TITLE_HACK,label) |
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246 self.min_menu.AppendSeparator() |
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247 self.min_menu.Append(MIN_SHOW_HIDE,"Show / Hide") |
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248 self.min_menu.Append(MIN_LOCK_UNLOCK, "Lock / Unlock") |
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249 self.min_menu.Append(MIN_REMOVE,"&Remove") |
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250 self.min_menu.Append(MIN_TO_GAMETREE,"To &Gametree") |
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251 self.min_menu.AppendMenu(MIN_HEADING_SUBMENU,"Set &Heading",heading_menu) |
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252 self.min_menu.AppendMenu(MIN_FACING_SUBMENU,"Set &Facing",face_menu) |
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253 self.min_menu.AppendMenu(MIN_ALIGN_SUBMENU,"Snap-to &Alignment",align_menu) |
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254 self.min_menu.AppendSeparator() |
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255 zorder_menu = wx.Menu() |
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256 zorder_menu.Append(MIN_BACK_ONE,"Back one") |
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257 zorder_menu.Append(MIN_FORWARD_ONE,"Forward one") |
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258 zorder_menu.Append(MIN_TO_BACK,"To back") |
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259 zorder_menu.Append(MIN_TO_FRONT,"To front") |
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260 zorder_menu.AppendSeparator() |
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261 zorder_menu.Append(MIN_LOCK_BACK,"Lock to back") |
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262 zorder_menu.Append(MIN_LOCK_FRONT,"Lock to front") |
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263 zorder_menu.Append(MIN_FRONTBACK_UNLOCK,"Unlock Front/Back") |
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264 self.min_menu.AppendMenu(MIN_ZORDER_SUBMENU, "Miniature Z-Order",zorder_menu) |
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265 #self.min_menu.Append(MIN_LOCK,"&Lock") |
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266 self.min_menu.AppendSeparator() |
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267 self.min_menu.Append(MIN_PROP_DLG,"&Properties") |
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268 self.min_menu.AppendSeparator() |
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269 self.min_menu.Append(MIN_MOVE, "Move") |
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270 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_MOVE) |
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271 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_SHOW_HIDE) |
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272 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_UNLOCK) |
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273 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_REMOVE) |
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274 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_GAMETREE) |
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275 #self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK) |
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276 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_PROP_DLG) |
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277 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NONE) |
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278 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_EAST) |
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279 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_WEST) |
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280 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTH) |
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281 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTH) |
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282 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHEAST) |
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283 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHEAST) |
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284 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHWEST) |
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285 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHWEST) |
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286 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NONE) |
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287 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_EAST) |
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288 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_WEST) |
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289 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTH) |
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290 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTH) |
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291 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHEAST) |
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292 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHEAST) |
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293 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHWEST) |
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294 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHWEST) |
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295 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_CENTER) |
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296 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_TL) |
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297 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_BACK_ONE) |
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298 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FORWARD_ONE) |
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299 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_BACK) |
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300 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_FRONT) |
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301 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_BACK) |
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302 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_FRONT) |
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303 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FRONTBACK_UNLOCK) |
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304 ######### add plugin added menu items ######### |
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305 if len(self.mini_rclick_menu_extra_items)>0: |
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306 self.min_menu.AppendSeparator() |
20 | 307 for item in self.mini_rclick_menu_extra_items.items(): self.min_menu.Append(item[1], item[0]) |
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308 if len(self.background_rclick_menu_extra_items)>0: |
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309 self.main_menu.AppendSeparator() |
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310 for item in self.background_rclick_menu_extra_items.items(): |
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311 self.main_menu.Append(item[1], item[0]) |
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312 |
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313 def do_min_menu(self,pos): |
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314 self.canvas.PopupMenu(self.min_menu,pos) |
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315 |
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316 def do_min_select_menu(self, min_list, pos): |
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317 # to prevent another event being processed |
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318 self.lastMenuChoice = None |
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319 self.min_select_menu = wx.Menu() |
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320 self.min_select_menu.SetTitle("Select Miniature") |
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321 loop_count = 1 |
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322 try: |
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323 for m in min_list: |
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324 # Either use the miniatures label for the selection list |
20 | 325 if m.label: self.min_select_menu.Append(loop_count, m.label) |
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326 # Or use part of the images filename as an identifier |
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327 else: |
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328 string_split = string.split(m.path,"/",) |
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329 last_string = string_split[len(string_split)-1] |
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330 self.min_select_menu.Append(loop_count, 'Unlabeled - ' + last_string[:len(last_string)-4]) |
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331 self.canvas.Bind(wx.EVT_MENU, self.min_selected, id=loop_count) |
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332 loop_count += 1 |
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333 self.canvas.PopupMenu(self.min_select_menu,pos) |
20 | 334 except: pass |
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335 |
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336 def min_selected(self,evt): |
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337 # this is the callback function for the menu that is used to choose |
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338 # between minis when you right click, left click or left double click |
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339 # on a stack of two or more |
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340 self.canvas.Refresh(False) |
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341 self.canvas.send_map_data() |
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342 self.lastMenuChoice = evt.GetId()-1 |
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343 |
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344 def on_min_menu_item(self,evt): |
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345 id = evt.GetId() |
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346 if id == MIN_MOVE: |
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347 if self.sel_min: |
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348 self.moveSelectedMini(self.last_rclick_pos) |
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349 self.deselectAndRefresh() |
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350 return |
20 | 351 elif id == MIN_REMOVE: self.canvas.layers['miniatures'].del_miniature(self.sel_rmin) |
0
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352 elif id == MIN_TO_GAMETREE: |
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353 min_xml = self.sel_rmin.toxml(action="new") |
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354 node_begin = "<nodehandler module='map_miniature_nodehandler' class='map_miniature_handler' name='" |
20 | 355 if self.sel_rmin.label: node_begin += self.sel_rmin.label + "'" |
356 else: node_begin += "Unnamed Miniature'" | |
0
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357 node_begin += ">" |
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358 gametree = open_rpg.get_component('tree') |
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359 node_xml = node_begin + min_xml + '</nodehandler>' |
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360 #print "Sending this XML to insert_xml:" + node_xml |
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361 gametree.insert_xml(node_xml) |
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362 elif id == MIN_SHOW_HIDE: |
20 | 363 if self.sel_rmin.hide: self.sel_rmin.hide = 0 |
364 else: self.sel_rmin.hide = 1 | |
0
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365 elif id == MIN_LOCK_UNLOCK: |
20 | 366 if self.sel_rmin.locked: self.sel_rmin.locked = False |
367 else: self.sel_rmin.locked = True | |
0
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368 if self.sel_rmin == self.sel_min: |
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369 # when we lock / unlock the selected mini make sure it isn't still selected |
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370 # or it might easily get moved by accident and be hard to move back |
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371 self.sel_min.selected = False |
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372 self.sel_min.isUpdated = True |
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373 self.sel_min = None |
19
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374 recycle_bin = {MIN_HEADING_NONE: FACE_NONE, MIN_HEADING_NORTH: FACE_NORTH, |
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375 MIN_HEADING_NORTHWEST: FACE_NORTHWEST, MIN_HEADING_NORTHEAST: FACE_NORTHEAST, |
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376 MIN_HEADING_EAST: FACE_EAST, MIN_HEADING_SOUTHEAST: FACE_SOUTHEAST, MIN_HEADING_SOUTHWEST: FACE_SOUTHWEST, |
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377 MIN_HEADING_SOUTH: FACE_SOUTH, MIN_HEADING_WEST: FACE_WEST} |
0
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378 if recycle_bin.has_key(id): |
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379 self.sel_rmin.heading = recycle_bin[id] |
20 | 380 del recycle_bin |
19
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381 recycle_bin = {MIN_FACING_NONE: FACE_NONE, MIN_FACING_NORTH: FACE_NORTH, |
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382 MIN_FACING_NORTHWEST: FACE_NORTHWEST, MIN_FACING_NORTHEAST: FACE_NORTHEAST, |
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383 MIN_FACING_EAST: FACE_EAST, MIN_FACING_SOUTHEAST: FACE_SOUTHEAST, MIN_FACING_SOUTHWEST: FACE_SOUTHWEST, |
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384 MIN_FACING_SOUTH: FACE_SOUTH, MIN_FACING_WEST: FACE_WEST} |
0
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385 if recycle_bin.has_key(id): |
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386 self.sel_rmin.face = recycle_bin[id] |
20 | 387 del recycle_bin |
388 elif id == MIN_ALIGN_GRID_CENTER: self.sel_rmin.snap_to_align = SNAPTO_ALIGN_CENTER | |
389 elif id == MIN_ALIGN_GRID_TL: self.sel_rmin.snap_to_align = SNAPTO_ALIGN_TL | |
0
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390 elif id == MIN_PROP_DLG: |
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391 old_lock_value = self.sel_rmin.locked |
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392 dlg = min_edit_dialog(self.canvas.frame.GetParent(),self.sel_rmin) |
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393 if dlg.ShowModal() == wx.ID_OK: |
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394 if self.sel_rmin == self.sel_min and self.sel_rmin.locked != old_lock_value: |
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395 # when we lock / unlock the selected mini make sure it isn't still selected |
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396 # or it might easily get moved by accident and be hard to move back |
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397 self.sel_min.selected = False |
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398 self.sel_min.isUpdated = True |
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399 self.sel_min = None |
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400 self.canvas.Refresh(False) |
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401 self.canvas.send_map_data() |
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402 return |
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403 |
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404 elif id == MIN_BACK_ONE: |
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405 # This assumes that we always start out with a z-order |
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406 # that starts at 0 and goes up to the number of |
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407 # minis - 1. If this isn't the case, then execute |
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408 # a self.canvas.layers['miniatures'].collapse_zorder() |
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409 # before getting the oldz to test |
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410 # Save the selected minis current z-order |
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411 oldz = self.sel_rmin.zorder |
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412 # Make sure the mini isn't sticky front or back |
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413 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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414 ## print "old z-order = " + str(oldz) |
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415 self.sel_rmin.zorder -= 1 |
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416 # Re-collapse to normalize |
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417 # Note: only one update (with the final values) will be sent |
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418 self.canvas.layers['miniatures'].collapse_zorder() |
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419 |
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420 elif id == MIN_FORWARD_ONE: |
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421 # This assumes that we always start out with a z-order |
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422 # that starts at 0 and goes up to the number of |
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423 # minis - 1. If this isn't the case, then execute |
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424 # a self.canvas.layers['miniatures'].collapse_zorder() |
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425 # before getting the oldz to test |
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426 # Save the selected minis current z-order |
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427 oldz = self.sel_rmin.zorder |
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428 ## print "old z-order = " + str(oldz) |
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429 self.sel_rmin.zorder += 1 |
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430 |
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431 # Re-collapse to normalize |
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432 # Note: only one update (with the final values) will be sent |
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433 self.canvas.layers['miniatures'].collapse_zorder() |
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434 |
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435 elif id == MIN_TO_FRONT: |
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436 # This assumes that we always start out with a z-order |
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437 # that starts at 0 and goes up to the number of |
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438 # minis - 1. If this isn't the case, then execute |
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439 # a self.canvas.layers['miniatures'].collapse_zorder() |
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440 # before getting the oldz to test |
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441 # Save the selected minis current z-order |
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442 oldz = self.sel_rmin.zorder |
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443 |
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444 # Make sure the mini isn't sticky front or back |
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445 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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446 ## print "old z-order = " + str(oldz) |
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447 # The new z-order will be one more than the last index |
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448 newz = len(self.canvas.layers['miniatures'].miniatures) |
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449 ## print "new z-order = " + str(newz) |
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450 self.sel_rmin.zorder = newz |
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451 # Re-collapse to normalize |
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452 # Note: only one update (with the final values) will be sent |
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453 self.canvas.layers['miniatures'].collapse_zorder() |
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454 |
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455 elif id == MIN_TO_BACK: |
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456 # This assumes that we always start out with a z-order |
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457 # that starts at 0 and goes up to the number of |
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458 # minis - 1. If this isn't the case, then execute |
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459 # a self.canvas.layers['miniatures'].collapse_zorder() |
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460 # before getting the oldz to test |
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461 # Save the selected minis current z-order |
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462 oldz = self.sel_rmin.zorder |
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463 # Make sure the mini isn't sticky front or back |
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464 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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465 ## print "old z-order = " + str(oldz) |
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466 |
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467 # Since 0 is the lowest in a normalized order, be one less |
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468 newz = -1 |
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469 ## print "new z-order = " + str(newz) |
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470 self.sel_rmin.zorder = newz |
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471 # Re-collapse to normalize |
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472 # Note: only one update (with the final values) will be sent |
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473 self.canvas.layers['miniatures'].collapse_zorder() |
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474 |
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475 elif id == MIN_FRONTBACK_UNLOCK: |
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476 #print "Unlocked/ unstickified..." |
20 | 477 if self.sel_rmin.zorder == MIN_STICKY_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK + 1 |
478 elif self.sel_rmin.zorder == MIN_STICKY_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT - 1 | |
479 elif id == MIN_LOCK_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK | |
480 elif id == MIN_LOCK_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT | |
0
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481 # Pretty much, we always want to refresh when we go through here |
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482 # This helps us remove the redundant self.Refresh() on EVERY menu event |
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483 # that we process above. |
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484 self.sel_rmin.isUpdated = True |
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485 self.canvas.Refresh(False) |
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486 self.canvas.send_map_data() |
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487 |
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488 def on_miniature(self, evt): |
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489 session = self.canvas.frame.session |
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490 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): |
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491 self.infoPost("You must be either a player or GM to use the miniature Layer") |
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492 return |
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493 min_url = self.min_url.GetValue() |
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494 # build url |
20 | 495 if min_url == "" or min_url == "http://": return |
496 if min_url[:7] != "http://" : min_url = "http://" + min_url | |
0
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497 # make label |
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498 if self.auto_label and min_url[-4:-3] == '.': |
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499 start = min_url.rfind("/") + 1 |
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500 min_label = min_url[start:len(min_url)-4] |
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501 if self.use_serial: |
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502 min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) |
20 | 503 else: min_label = "" |
504 if self.min_url.FindString(min_url) == -1: self.min_url.Append(min_url) | |
0
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505 try: |
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506 id = 'mini-' + self.canvas.frame.session.get_next_id() |
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507 # make the new mini appear in top left of current viewable map |
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508 dc = wx.ClientDC(self.canvas) |
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509 self.canvas.PrepareDC(dc) |
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510 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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511 x = dc.DeviceToLogicalX(0) |
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512 y = dc.DeviceToLogicalY(0) |
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513 self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) |
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514 except: |
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515 # When there is an exception here, we should be decrementing the serial_number for reuse!! |
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516 unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" |
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517 #print unablemsg |
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518 dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) |
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519 dlg.ShowModal() |
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520 dlg.Destroy() |
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521 self.canvas.layers['miniatures'].rollback_serial() |
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522 self.canvas.send_map_data() |
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523 self.canvas.Refresh(False) |
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524 #except Exception, e: |
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525 #wx.MessageBox(str(e),"Miniature Error") |
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526 |
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527 def on_label(self,evt): |
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528 self.auto_label = not self.auto_label |
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529 self.auto_label_cb.SetValue(self.auto_label) |
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530 #self.send_map_data() |
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531 #self.Refresh() |
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532 |
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533 def on_min_list(self,evt): |
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534 session = self.canvas.frame.session |
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535 if (session.my_role() != session.ROLE_GM): |
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536 self.infoPost("You must be a GM to use this feature") |
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537 return |
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538 #d = min_list_panel(self.frame.GetParent(),self.canvas.layers,"Miniature list") |
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539 d = min_list_panel(self.canvas.frame,self.canvas.layers,"Miniature list") |
20 | 540 if d.ShowModal() == wx.ID_OK: d.Destroy() |
0
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541 self.canvas.Refresh(False) |
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542 |
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543 def on_serial(self, evt): |
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544 self.use_serial = not self.use_serial |
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545 |
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546 def on_map_board_menu_item(self,evt): |
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547 id = evt.GetId() |
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548 if id == MAP_REFRESH_MINI_URLS: # Note: this doesn't change the mini, so no need to update the map |
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549 for mini in self.canvas.layers['miniatures'].miniatures: # For all minis |
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550 mini.set_bmp(ImageHandler.load(mini.path, 'miniature', mini.id)) # Reload their bmp member |
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551 self.canvas.Refresh(False) |
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552 |
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553 #################################################################### |
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554 ## old functions, changed an awful lot |
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555 |
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556 def on_left_down(self, evt): |
20 | 557 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
14 | 558 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
0
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559 if mini: |
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560 deselecting_selected_mini = (mini == self.sel_min) #clicked on the selected mini |
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561 self.deselectAndRefresh() |
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562 self.drag_mini = mini |
20 | 563 if deselecting_selected_mini: return |
0
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564 self.sel_min = mini |
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565 self.sel_min.selected = True |
7
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566 self.canvas.Refresh() |
0
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567 else: |
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568 self.drag_mini = None |
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569 pos = self.getLogicalPosition(evt) |
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570 self.moveSelectedMini(pos) |
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571 self.deselectAndRefresh() |
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572 |
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573 def on_right_down(self, evt): |
20 | 574 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
0
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575 self.last_rclick_pos = self.getLogicalPosition(evt) |
14 | 576 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
0
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577 if mini: |
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578 self.sel_rmin = mini |
20 | 579 if self.sel_min: self.min_menu.Enable(MIN_MOVE, True) |
580 else: self.min_menu.Enable(MIN_MOVE, False) | |
0
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581 self.prepare_mini_rclick_menu(evt) |
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582 self.do_min_menu(evt.GetPosition()) |
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583 else:# pass it on |
20 | 584 if self.sel_min: self.main_menu.Enable(MIN_MOVE, True) |
585 else: self.main_menu.Enable(MIN_MOVE, False) | |
0
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586 self.prepare_background_rclick_menu(evt) |
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587 base_layer_handler.on_right_down(self, evt) |
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588 |
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589 #################################################################### |
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|
590 ## new functions |
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591 |
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592 def on_drop_files(self, x, y, filepaths): |
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593 # currently we ignore multiple files |
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594 filepath = filepaths[0] |
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595 start1 = filepath.rfind("\\") + 1 # check for both slashes in path to be on the safe side |
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596 start2 = filepath.rfind("/") + 1 |
20 | 597 if start1 < start2: start1 = start2 |
0
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598 filename = filepath[start1:] |
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599 pos = filename.rfind('.') |
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600 ext = filename[pos:].lower() |
19
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601 #ext = filename[-4:].lower() |
0
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602 if(ext != ".bmp" and ext != ".gif" and ext != ".jpg" and ext != ".jpeg" and ext != ".png"): |
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603 self.infoPost("Supported file extensions are: *.bmp, *.gif, *.jpg, *.jpeg, *.png") |
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604 return |
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605 file = open(filepath, "rb") |
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606 imgdata = file.read() |
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|
607 file.close() |
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|
608 dc = wx.ClientDC(self.canvas) |
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609 self.canvas.PrepareDC(dc) |
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610 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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611 x = dc.DeviceToLogicalX(x) |
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612 y = dc.DeviceToLogicalY(y) |
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613 (imgtype,j) = mimetypes.guess_type(filename) |
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614 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) |
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615 thread.start_new_thread(self.canvas.layers['miniatures'].upload, (postdata, filepath), {'pos':cmpPoint(x,y)}) |
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616 |
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617 def on_tooltip_timer(self, *args): |
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618 pos = args[0] |
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619 dc = wx.ClientDC(self.canvas) |
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620 self.canvas.PrepareDC(dc) |
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621 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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622 pos = wx.Point(dc.DeviceToLogicalX(pos.x), dc.DeviceToLogicalY(pos.y)) |
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623 mini_list = self.getMiniListOrSelectedMini(pos) |
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624 if len(mini_list) > 0: |
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625 tooltip = self.get_mini_tooltip(mini_list) |
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626 self.canvas.SetToolTipString(tooltip) |
20 | 627 else: self.canvas.SetToolTipString("") |
0
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628 |
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629 def on_motion(self,evt): |
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630 if evt.Dragging() and evt.LeftIsDown(): |
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631 if self.canvas.drag is None and self.drag_mini is not None: |
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632 drag_bmp = self.drag_mini.bmp |
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633 if self.drag_mini.width and self.drag_mini.height: |
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634 tmp_image = drag_bmp.ConvertToImage() |
19
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635 tmp_image.Rescale(int(self.drag_mini.width * self.canvas.layers['grid'].mapscale), |
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|
636 int(self.drag_mini.height * self.canvas.layers['grid'].mapscale)) |
0
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637 tmp_image.ConvertAlphaToMask() |
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638 drag_bmp = tmp_image.ConvertToBitmap() |
19
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639 mask = wx.Mask(drag_bmp, wx.Colour(tmp_image.GetMaskRed(), |
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diff
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640 tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) |
0
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|
641 drag_bmp.SetMask(mask) |
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642 tmp_image = tmp_image.ConvertToGreyscale() |
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|
643 self.drag_mini.gray = True |
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644 self.drag_mini.isUpdated = True |
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645 def refresh(): |
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|
646 self.canvas.drag.Hide() |
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|
647 self.canvas.Refresh(False) |
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|
648 wx.CallAfter(refresh) |
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649 self.canvas.drag = wx.DragImage(drag_bmp) |
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650 self.drag_offset = self.getLogicalPosition(evt)- self.drag_mini.pos |
19
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14
diff
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651 self.canvas.drag.BeginDrag((int(self.drag_offset.x * self.canvas.layers['grid'].mapscale), |
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14
diff
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|
652 int(self.drag_offset.y * self.canvas.layers['grid'].mapscale)), self.canvas, False) |
0
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|
653 elif self.canvas.drag is not None: |
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|
654 self.canvas.drag.Move(evt.GetPosition()) |
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|
655 self.canvas.drag.Show() |
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|
656 # reset tool tip timer |
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diff
changeset
|
657 self.canvas.SetToolTipString("") |
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parents:
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658 self.tooltip_timer.Restart(self.tooltip_delay_miliseconds, evt.GetPosition()) |
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|
659 |
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660 def on_left_up(self,evt): |
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661 if self.canvas.drag: |
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|
662 self.canvas.drag.Hide() |
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changeset
|
663 self.canvas.drag.EndDrag() |
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664 self.canvas.drag = None |
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665 pos = self.getLogicalPosition(evt) |
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|
666 pos = pos - self.drag_offset |
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667 if self.canvas.layers['grid'].snap: |
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|
668 nudge = int(self.canvas.layers['grid'].unit_size/2) |
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669 if self.canvas.layers['grid'].mode != GRID_ISOMETRIC: |
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|
670 if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: |
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671 pos = pos + (int(self.drag_mini.bmp.GetWidth()/2),int(self.drag_mini.bmp.GetHeight()/2)) |
20 | 672 else: pos = pos + (nudge, nudge) |
0
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|
673 else:# GRID_ISOMETRIC |
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|
674 if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: |
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675 pos = pos + (int(self.drag_mini.bmp.GetWidth()/2), self.drag_mini.bmp.GetHeight()) |
20 | 676 else: pass # no nudge for the isomorphic / top-left |
0
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677 self.sel_min = self.drag_mini |
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678 # check to see if the mouse is inside the window still |
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679 w = self.canvas.GetClientSizeTuple() # this is the window size, minus any scrollbars |
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|
680 p = evt.GetPosition() # compare the window size, w with the non-logical position |
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681 c = self.canvas.size # this is the grid size, compare with the logical position, pos |
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682 # both are [width, height] |
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683 if p.x>=0 and pos.x<c[0] and p.x<w[0] and p.y>=0 and pos.y<c[1] and p.y<w[1]: |
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684 self.moveSelectedMini(pos) |
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685 self.sel_min.gray = False |
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686 self.sel_min.selected = False |
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687 self.sel_min.isUpdated = True |
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688 self.canvas.Refresh(False) |
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689 self.canvas.send_map_data() |
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690 self.sel_min = None |
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691 self.drag_mini = None |
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|
692 |
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693 def on_left_dclick(self,evt): |
20 | 694 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
14 | 695 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
20 | 696 if mini: self.on_mini_dclick(evt, mini) |
697 else: base_layer_handler.on_left_dclick(self, evt) | |
0
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698 |
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699 |
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700 #################################################################### |
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701 ## hook functions (although with python you can override any of the functions) |
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702 |
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703 def prepare_mini_rclick_menu(self, evt): |
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704 # override the entire right-click on a mini menu |
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705 pass |
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706 |
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707 def prepare_background_rclick_menu(self, evt): |
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708 # override the entire right-click on the map menu |
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709 pass |
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710 |
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|
711 def get_mini_tooltip(self, mini_list): |
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712 # override to create a tooltip |
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713 return "" |
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714 |
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715 def on_mini_dclick(self, evt, mini): |
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716 # do something after the mini was left double clicked |
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717 pass |
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718 |
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719 #################################################################### |
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720 ## easy way to add a single menu item |
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721 |
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722 def set_mini_rclick_menu_item(self, label, callback_function): |
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723 # remember you might want to call these at the end of your callback function: |
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724 # mini_handler.sel_rmin.isUpdated = True |
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725 # canvas.Refresh(False) |
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726 # canvas.send_map_data() |
20 | 727 if callback_function == None: del self.mini_rclick_menu_extra_items[label] |
0
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728 else: |
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729 if not self.mini_rclick_menu_extra_items.has_key(label): |
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730 self.mini_rclick_menu_extra_items[label]=wx.NewId() |
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731 menu_id = self.mini_rclick_menu_extra_items[label] |
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732 self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) |
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733 self.build_menu() |
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734 |
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735 def set_background_rclick_menu_item(self, label, callback_function): |
20 | 736 if callback_function == None: del self.background_rclick_menu_extra_items[label] |
0
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737 else: |
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738 if not self.background_rclick_menu_extra_items.has_key(label): |
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739 self.background_rclick_menu_extra_items[label]=wx.NewId() |
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740 menu_id = self.background_rclick_menu_extra_items[label] |
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741 self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) |
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742 self.build_menu() |
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743 |
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744 |
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745 #################################################################### |
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746 ## helper functions |
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|
747 |
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748 def infoPost(self, message): |
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749 open_rpg.get_component("chat").InfoPost(message) |
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750 |
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751 def role_is_gm_or_player(self): |
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752 session = self.canvas.frame.session |
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753 if (session.my_role() <> session.ROLE_GM) and (session.my_role() <> session.ROLE_PLAYER) and (session.use_roles()): |
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754 self.infoPost("You must be either a player or GM to use the miniature Layer") |
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|
755 return False |
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|
756 return True |
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|
757 |
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|
758 def role_is_gm(self): |
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|
759 session = self.canvas.frame.session |
20 | 760 if (session.my_role() <> session.ROLE_GM) and (session.use_roles()): return False |
0
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761 return True |
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|
762 |
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|
763 def alreadyDealingWithMenu(self): |
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|
764 return self.lastMenuChoice is not None |
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|
765 |
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|
766 def getLastMenuChoice(self): |
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|
767 choice = self.lastMenuChoice |
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768 self.lastMenuChoice = None |
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|
769 return choice |
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|
770 |
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|
771 def getLogicalPosition(self, evt): |
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|
772 dc = wx.ClientDC(self.canvas) |
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|
773 self.canvas.PrepareDC(dc) |
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774 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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775 pos = evt.GetLogicalPosition(dc) |
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|
776 return pos |
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|
777 |
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|
778 def getMiniListOrSelectedMini(self, pos, include_locked=False): |
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779 if self.sel_min and self.sel_min.hit_test(pos): |
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|
780 # clicked on the selected mini - assume that is the intended target |
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|
781 # and don't give a choice of it and any other minis stacked with it |
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782 mini_list = [] |
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783 mini_list.append(self.sel_min) |
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784 return mini_list |
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|
785 mini_list = self.canvas.layers['miniatures'].find_miniature(pos, (not include_locked)) |
20 | 786 if mini_list: return mini_list |
0
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787 mini_list = [] |
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|
788 return mini_list |
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|
789 |
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|
790 def deselectAndRefresh(self): |
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|
791 if self.sel_min: |
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792 self.sel_min.selected = False |
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|
793 self.sel_min.isUpdated = True |
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|
794 self.canvas.Refresh(False) |
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|
795 self.canvas.send_map_data() |
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|
796 self.sel_min = None |
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|
797 |
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|
798 def moveSelectedMini(self, pos): |
20 | 799 if self.sel_min: self.moveMini(pos, self.sel_min) |
0
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|
800 |
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|
801 def moveMini(self, pos, mini): |
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|
802 grid = self.canvas.layers['grid'] |
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|
803 mini.pos = grid.get_snapped_to_pos(pos, mini.snap_to_align, mini.bmp.GetWidth(), mini.bmp.GetHeight()) |
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804 |
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|
805 def find_mini(self, evt, include_locked): |
20 | 806 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
0
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807 pos = self.getLogicalPosition(evt) |
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|
808 mini_list = self.getMiniListOrSelectedMini(pos, include_locked) |
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|
809 mini = None |
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|
810 if len(mini_list) > 1: |
20 | 811 try: self.do_min_select_menu(mini_list, evt.GetPosition()) |
812 except: pass | |
0
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|
813 choice = self.getLastMenuChoice() |
20 | 814 if choice == None: return None # left menu without making a choice, eg by clicking outside menu |
0
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815 mini = mini_list[choice] |
20 | 816 elif len(mini_list) == 1: mini = mini_list[0] |
0
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|
817 return mini |
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818 |