Mercurial > traipse_dev
annotate orpg/networking/gsclient.py @ 12:c056e967907a traipse_dev
I said, 'let the users have freedom' and it was it writ in code
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author | sirebral |
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date | Fri, 17 Jul 2009 09:03:41 -0500 |
parents | 4385a7d0efd1 |
children | f3d8101211c4 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: gsclient.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $ |
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25 # |
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26 # Description: The file contains code for the game server browser |
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27 # |
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28 |
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29 __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" |
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30 |
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31 import orpg.dirpath |
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32 from orpg.orpg_windows import * |
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33 from orpg.orpg_xml import * |
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34 import meta_server_lib |
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35 import orpg.tools.orpg_settings |
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36 import orpg.tools.rgbhex |
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37 from orpg.orpgCore import open_rpg |
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38 import traceback |
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39 |
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40 gs_host = 1 |
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41 gs_join = 2 |
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42 # constants |
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43 |
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44 LIST_SERVER = wx.NewId() |
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45 LIST_ROOM = wx.NewId() |
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46 ADDRESS = wx.NewId() |
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47 GS_CONNECT = wx.NewId() |
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48 GS_DISCONNECT = wx.NewId() |
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49 GS_SERVER_REFRESH = wx.NewId() |
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50 GS_JOIN = wx.NewId() |
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51 GS_JOINLOBBY = wx.NewId() |
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52 GS_CREATE_ROOM = wx.NewId() |
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53 GS_PWD = wx.NewId() |
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54 GS_CLOSE = wx.NewId() |
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55 OR_CLOSE = wx.NewId() |
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56 |
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57 class server_instance: |
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58 def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): |
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59 self.id = id |
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60 self.name = name |
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61 self.user = users |
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62 self.addy = address |
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63 self.port = port |
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64 |
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65 def server_instance_compare(x,y): |
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66 """compares server insances for list sort""" |
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67 DEV_SERVER = "OpenRPG DEV" |
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68 xuser = 0 |
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69 yuser = 0 |
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70 try: xuser = int(x.user) |
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71 except: pass |
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72 try: yuser = int(y.user) |
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73 except: pass |
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74 if x.name.startswith(DEV_SERVER): |
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75 if y.name.startswith(DEV_SERVER): |
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76 if x.name > y.name: return 1 |
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77 elif x.name == y.name: |
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78 if xuser < yuser: return 1 |
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79 elif xuser > yuser: return -1 |
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80 else: return 0 |
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81 else: return -1 |
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82 else: return -1 |
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83 elif y.name.startswith(DEV_SERVER): return 1 |
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84 elif xuser < yuser: return 1 |
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85 elif xuser == yuser: |
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86 if x.name > y.name: return 1 |
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87 elif x.name == y.name: return 0 |
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88 else: return -1 |
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89 else: return -1 |
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90 |
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91 def roomCmp(room1, room2): |
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92 if int(room1) > int(room2): |
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93 return 1 |
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94 elif int(room1) < int(room2): |
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95 return -1 |
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96 return 0 |
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97 |
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98 class game_server_panel(wx.Panel): |
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99 def __init__(self,parent): |
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100 wx.Panel.__init__(self, parent, -1) |
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101 self.parent = parent |
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102 self.log = open_rpg.get_component('log') |
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103 self.log.log("Enter game_server_panel", ORPG_DEBUG) |
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104 self.password_manager = open_rpg.get_component('password_manager') # passtool --SD 8/03 |
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105 self.frame = open_rpg.get_component('frame') |
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106 self.session = open_rpg.get_component('session') |
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107 self.settings = open_rpg.get_component('settings') |
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108 self.xml = open_rpg.get_component('xml') |
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109 self.serverNameSet = 0 |
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110 self.last_motd = "" |
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111 self.buttons = {} |
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112 self.texts = {} |
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113 self.svrList = [] |
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114 self.build_ctrls() |
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115 self.refresh_server_list() |
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116 self.refresh_room_list() |
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117 self.log.log("Exit game_server_panel", ORPG_DEBUG) |
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118 |
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119 #--------------------------------------------------------- |
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120 # [START] Snowdog: Updated Game Server Window 12/02 |
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121 #--------------------------------------------------------- |
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122 def build_ctrls(self): |
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123 self.log.log("Enter game_server_panel->build_ctrls(self)", ORPG_DEBUG) |
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124 |
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125 ## Section Sizers (with frame edges and text captions) |
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126 self.box_sizers = {} |
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127 self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") |
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128 self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) |
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129 self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") |
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130 self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") |
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131 |
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132 ## Layout Sizers |
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133 self.sizers = {} |
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134 self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) |
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135 self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) |
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136 self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) |
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137 self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) |
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138 self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) |
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139 |
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140 #Build Server Sizer |
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141 adder = wx.StaticText(self, -1, "Address:") |
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142 self.texts["address"] = wx.TextCtrl(self, ADDRESS) |
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143 servers = wx.StaticText(self, -1, "Servers:") |
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144 self.server_list = wx.ListCtrl(self, LIST_SERVER, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) |
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145 self.server_list.InsertColumn(0, "Players", wx.LIST_FORMAT_LEFT, 0) |
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146 self.server_list.InsertColumn(1, "Name", wx.LIST_FORMAT_LEFT, 0) |
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147 self.buttons[GS_CONNECT] = wx.Button(self, GS_CONNECT, "Connect") |
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148 self.buttons[GS_SERVER_REFRESH] = wx.Button(self, GS_SERVER_REFRESH, "Refresh") |
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149 self.buttons[GS_DISCONNECT] = wx.Button(self, GS_DISCONNECT, "Disconnect") |
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150 self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) |
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151 self.sizers["svrbtns"].Add(self.buttons[GS_CONNECT], 0, wx.EXPAND) |
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152 self.sizers["svrbtns"].Add(self.buttons[GS_SERVER_REFRESH], 0, wx.EXPAND) |
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153 self.sizers["svrbtns"].Add(self.buttons[GS_DISCONNECT], 0, wx.EXPAND) |
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154 self.sizers["server"].Add(adder, 0, wx.EXPAND) |
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155 self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) |
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156 self.sizers["server"].Add(servers, 0, wx.EXPAND) |
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157 self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) |
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158 self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) |
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159 |
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160 #Build Rooms Sizer |
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161 self.room_list = wx.ListCtrl(self, LIST_ROOM, style=wx.LC_REPORT | wx.SUNKEN_BORDER) |
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162 self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,0) |
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163 self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,0) |
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164 self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,0) |
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165 self.buttons[GS_JOIN] = wx.Button(self, GS_JOIN, "Join Room") |
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166 self.buttons[GS_JOINLOBBY] = wx.Button(self, GS_JOINLOBBY, "Lobby") |
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167 self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) |
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168 self.sizers["roombtns"].Add(self.buttons[GS_JOIN], 0, wx.EXPAND) |
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169 self.sizers["roombtns"].Add(self.buttons[GS_JOINLOBBY], 0, wx.EXPAND) |
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170 self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) |
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171 self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) |
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172 |
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173 #Build Close Sizer |
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174 self.buttons[OR_CLOSE] = wx.Button(self, OR_CLOSE,"Exit OpenRPG") |
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175 self.buttons[GS_CLOSE] = wx.Button(self, GS_CLOSE,"Close Window") |
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176 self.sizers["close"].Add(self.buttons[OR_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) |
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177 self.sizers["close"].Add(self.buttons[GS_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) |
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178 |
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179 #Build Create Room Sizer |
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180 rname = wx.StaticText(self,-1, "Room Name:") |
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181 self.texts["room_name"] = wx.TextCtrl(self, -1) |
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182 rpass = wx.StaticText(self,-1, "Password:") |
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183 self.buttons[GS_PWD] = wx.CheckBox(self, GS_PWD, "") |
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184 self.texts["room_pwd"] = wx.TextCtrl(self, -1) |
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185 self.texts["room_pwd"].Enable(0) |
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186 pwsizer = wx.BoxSizer(wx.HORIZONTAL) |
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187 pwsizer.Add(self.buttons[GS_PWD],0,0) |
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188 pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) |
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189 apass = wx.StaticText(self,-1, "Admin Password:") |
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190 self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) |
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191 minver = wx.StaticText(self,-1, "Minimum Version:") |
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192 self.texts["room_min_version"] = wx.TextCtrl(self, -1) |
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193 self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) |
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194 self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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195 self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) |
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196 self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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197 self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) |
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198 self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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199 self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) |
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200 self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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201 self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) |
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202 self.sizers["c_room_layout"].AddGrowableCol(1) |
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203 self.buttons[GS_CREATE_ROOM] = wx.Button(self, GS_CREATE_ROOM, "Create Room") |
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204 self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) |
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205 self.sizers["c_room"].Add(self.buttons[GS_CREATE_ROOM], 0, wx.EXPAND) |
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206 |
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207 #Build Main Sizer |
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208 self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) |
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209 self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) |
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210 self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) |
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211 self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) |
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212 self.sizers["main"].AddGrowableCol(0) |
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213 self.sizers["main"].AddGrowableCol(1) |
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214 self.sizers["main"].AddGrowableRow(0) |
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215 self.SetSizer(self.sizers["main"]) |
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216 self.SetAutoLayout(True) |
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217 self.Fit() |
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218 |
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219 ## Event Handlers |
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220 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CONNECT) |
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221 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_DISCONNECT) |
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222 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CREATE_ROOM) |
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223 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOIN) |
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224 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOINLOBBY) |
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225 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_SERVER_REFRESH) |
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226 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CLOSE) |
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227 self.Bind(wx.EVT_BUTTON, self.on_button, id=OR_CLOSE) |
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228 self.Bind(wx.EVT_CHECKBOX, self.on_button, id=GS_PWD) |
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229 |
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230 # Added double click handlers 5/05 -- Snowdog |
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231 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, id=LIST_SERVER) |
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232 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, id=LIST_ROOM) |
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233 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_ROOM) |
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234 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_SERVER) |
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235 self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) |
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236 self.set_connected(self.session.is_connected()) |
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237 self.cur_room_index = -1 |
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238 self.cur_server_index = -1 |
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239 self.rmList = {} |
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240 self.log.log("Exit game_server_panel->build_ctrls(self)", ORPG_DEBUG) |
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241 |
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242 #--------------------------------------------------------- |
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243 # [END] Snowdog: Updated Game Server Window 12/02 |
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244 #--------------------------------------------------------- |
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245 |
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246 |
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247 #----------------------------------------------------- |
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248 # on_server_dbclick() |
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249 # support for double click selection of server. |
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250 # 5/16/05 -- Snowdog |
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251 #----------------------------------------------------- |
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252 def on_server_dbclick(self, evt=None): |
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253 self.log.log("Enter game_server_panel->on_server_dbclick(self, evt)", ORPG_DEBUG) |
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254 |
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255 #make sure address is updated just in case list select wasn't done |
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256 try: |
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257 self.on_select(evt) |
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258 except: |
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259 pass |
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260 address = self.texts["address"].GetValue() |
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261 if self.session.is_connected(): |
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262 if self.session.host_server == address : |
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263 #currently connected to address. Do nothing. |
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264 return |
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265 else: |
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266 #address differs, disconnect. |
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267 self.frame.kill_mplay_session() |
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268 self.do_connect(address) |
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269 self.log.log("Exit game_server_panel->on_server_dbclick(self, evt)", ORPG_DEBUG) |
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270 |
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271 |
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272 #----------------------------------------------------- |
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273 # on_room_dbclick() |
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274 # support for double click selection of server. |
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275 # 5/16/05 -- Snowdog |
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276 #----------------------------------------------------- |
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277 |
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278 def on_room_dbclick(self, evt=None): |
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279 self.log.log("Enter game_server_panel->on_room_dbclick(self, evt)", ORPG_DEBUG) |
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280 |
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281 #make sure address is updated just in case list select wasn't done |
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282 try: |
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283 self.on_select(evt) |
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284 except: |
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285 pass |
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286 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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287 |
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288 if self.NoGroups: |
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289 self.NoGroups = False |
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290 self.session.group_id = group_id |
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291 self.on_server_dbclick() |
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292 return |
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293 |
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294 if self.cur_room_index >= 0: |
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295 if self.cur_room_index != 0: |
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296 self.set_lobbybutton(1); |
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297 else: |
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298 self.set_lobbybutton(0); |
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299 group = self.session.get_group_info(group_id) |
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300 pwd = "" |
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301 if (group[2] == "True") or (group[2] == "1"): |
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302 pwd = self.password_manager.GetPassword("room", group_id) |
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303 else: |
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304 pwd = "" |
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305 self.session.send_join_group(group_id, pwd) |
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306 self.log.log("Exit game_server_panel->on_room_dbclick(self, evt)", ORPG_DEBUG) |
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307 |
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308 |
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309 def on_select(self,evt): |
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310 self.log.log("Enter game_server_panel->on_select(self,evt)", ORPG_DEBUG) |
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311 id = evt.GetId() |
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312 if id == LIST_ROOM: |
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313 self.cur_room_index = evt.m_itemIndex |
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314 elif id==LIST_SERVER: |
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315 self.cur_server_index = evt.m_itemIndex |
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316 self.name = self.svrList[self.cur_server_index].name |
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317 address = self.svrList[self.cur_server_index].addy |
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318 port = self.svrList[self.cur_server_index].port |
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319 self.texts["address"].SetValue(address+":"+str(port)) |
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320 self.refresh_room_list() |
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321 self.log.log("Exit game_server_panel->on_select(self,evt)", ORPG_DEBUG) |
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322 |
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323 def on_text(self,evt): |
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324 self.log.log("Enter game_server_panel->on_text(self,evt)", ORPG_DEBUG) |
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325 id = evt.GetId() |
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326 if (id == ADDRESS) and (self.cur_server_index >= 0): |
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327 #print "ADDRESS id = ", id, "index = ", self.cur_server_index |
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328 self.cur_server_index = -1 |
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329 evt.Skip() |
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330 self.log.log("Exit game_server_panel->on_text(self,evt)", ORPG_DEBUG) |
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331 |
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332 def add_room(self,data): |
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333 self.log.log("Enter game_server_panel->add_room(self,data)", ORPG_DEBUG) |
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334 i = self.room_list.GetItemCount() |
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335 if (data[2]=="1") or (data[2]=="True"): pwd="yes" |
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336 else: pwd="no" |
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337 self.room_list.InsertStringItem(i,data[1]) |
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338 self.room_list.SetStringItem(i,1,data[3]) |
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339 self.room_list.SetStringItem(i,2,pwd) |
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340 self.room_list.SetItemData(i,int(data[0])) |
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341 self.refresh_room_list() |
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342 self.log.log("Exit game_server_panel->add_room(self,data)", ORPG_DEBUG) |
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343 |
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344 def del_room(self, data): |
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345 self.log.log("Enter game_server_panel->del_room(self, data)", ORPG_DEBUG) |
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346 i = self.room_list.FindItemData(-1, int(data[0])) |
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347 self.room_list.DeleteItem(i) |
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348 self.refresh_room_list() |
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349 self.log.log("Exit game_server_panel->del_room(self, data)", ORPG_DEBUG) |
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350 |
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351 #--------------------------------------------------------- |
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352 # [START] Snowdog Password/Room Name altering code 12/02 |
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353 #--------------------------------------------------------- |
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354 |
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355 def update_room(self,data): |
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356 self.log.log("Enter game_server_panel->update_room(self,data)", ORPG_DEBUG) |
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357 |
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358 #------------------------------------------------------- |
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359 # Udated 12/02 by Snowdog |
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360 # allows refresh of all room data not just player counts |
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361 #------------------------------------------------------- |
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362 i = self.room_list.FindItemData(-1,int(data[0])) |
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363 if data[2]=="1" : pwd="yes" |
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364 else: pwd="no" |
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365 self.room_list.SetStringItem(i,0,data[1]) |
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366 self.room_list.SetStringItem(i,1,data[3]) |
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367 self.room_list.SetStringItem(i,2,pwd) |
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368 self.refresh_room_list() |
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369 self.log.log("Exit game_server_panel->update_room(self,data)", ORPG_DEBUG) |
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370 |
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371 #--------------------------------------------------------- |
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372 # [END] Snowdog Password/Room Name altering code 12/02 |
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373 #--------------------------------------------------------- |
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374 |
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375 def set_cur_room_text(self,name): |
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376 pass |
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377 #self.texts["cur_room"].SetLabel(name) |
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378 #self.sizers["room"].Layout() |
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379 |
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380 def set_lobbybutton(self,allow): |
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381 self.log.log("Enter game_server_panel->set_lobbybutton(self,allow)", ORPG_DEBUG) |
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382 self.buttons[GS_JOINLOBBY].Enable(allow) |
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383 self.log.log("Exit game_server_panel->set_lobbybutton(self,allow)", ORPG_DEBUG) |
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384 |
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385 def set_connected(self,connected): |
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386 self.log.log("Enter game_server_panel->set_connected(self,connected)", ORPG_DEBUG) |
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387 self.buttons[GS_CONNECT].Enable(not connected) |
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388 self.buttons[GS_DISCONNECT].Enable(connected) |
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389 self.buttons[GS_JOIN].Enable(connected) |
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390 self.buttons[GS_CREATE_ROOM].Enable(connected) |
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391 if not connected: |
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392 self.buttons[GS_JOINLOBBY].Enable(connected) |
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393 self.room_list.DeleteAllItems() |
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394 self.set_cur_room_text("Not Connected!") |
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395 self.cur_room_index = -1 |
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396 self.frame.status.set_connect_status("Not Connected") |
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397 else: |
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398 #data = self.session.get_my_group() |
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399 self.frame.status.set_connect_status(self.name) |
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400 self.set_cur_room_text("Lobby") |
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401 self.log.log("Exit game_server_panel->set_connected(self,connected)", ORPG_DEBUG) |
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402 |
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403 def on_button(self,evt): |
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404 self.log.log("Enter game_server_panel->son_button(self,evt)", ORPG_DEBUG) |
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405 id = evt.GetId() |
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406 if id == GS_CONNECT: |
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407 address = self.texts["address"].GetValue() |
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408 ### check to see if this is a manual entry vs. list entry. |
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409 try: |
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410 dummy = self.name |
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411 except: |
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412 self.name = `address` |
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413 self.do_connect(address) |
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414 elif id == GS_DISCONNECT: |
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415 self.frame.kill_mplay_session() |
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416 elif id == GS_CREATE_ROOM: |
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417 self.do_create_group() |
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418 elif id == GS_JOIN: |
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419 self.do_join_group() |
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420 elif id == GS_JOINLOBBY: |
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421 self.do_join_lobby() |
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422 elif id == GS_SERVER_REFRESH: |
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423 self.refresh_server_list() |
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424 elif id == GS_PWD: |
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425 self.texts["room_pwd"].Enable(evt.Checked()) |
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|
426 elif id == OR_CLOSE: |
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427 dlg = wx.MessageDialog(self,"Quit OpenRPG?","OpenRPG",wx.YES_NO) |
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428 if dlg.ShowModal() == wx.ID_YES: |
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429 dlg.Destroy() |
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430 self.frame.kill_mplay_session() |
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431 self.frame.closed_confirmed() |
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432 elif id == GS_CLOSE: |
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433 self.parent.OnMB_GameServerBrowseServers() |
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434 self.log.log("Exit game_server_panel->son_button(self,evt)", ORPG_DEBUG) |
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435 |
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436 def refresh_room_list(self): |
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437 self.log.log("Enter game_server_panel->refresh_room_list(self)", ORPG_DEBUG) |
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438 self.room_list.DeleteAllItems() |
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439 address = self.texts["address"].GetValue() |
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440 try: |
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441 cadder = self.session.host_server |
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442 except: |
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443 cadder = '' |
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444 if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: |
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445 groups = self.rmList[address] |
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446 self.NoGroups = True |
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447 else: |
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448 self.NoGroups = False |
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449 groups = self.session.get_groups() |
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450 for g in groups: |
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451 i = self.room_list.GetItemCount() |
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452 if (g[2]=="True") or (g[2]=="1") : pwd="yes" |
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453 else: pwd="no" |
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454 self.room_list.InsertStringItem(i, g[1]) |
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455 self.room_list.SetStringItem(i, 1, g[3]) |
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456 self.room_list.SetStringItem(i, 2, pwd) |
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457 self.room_list.SetItemData(i, int(g[0])) |
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458 if self.room_list.GetItemCount() > 0: |
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459 self.colorize_group_list(groups) |
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460 self.room_list.SortItems(roomCmp) |
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461 wx.CallAfter(self.autosizeRooms) |
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462 self.log.log("Exit game_server_panel->refresh_room_list(self)", ORPG_DEBUG) |
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463 |
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464 def autosizeRooms(self): |
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465 self.log.log("Enter game_server_panel->autosizeRooms(self)", ORPG_DEBUG) |
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466 self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
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467 self.room_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
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468 self.room_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) |
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469 self.log.log("Exit game_server_panel->autosizeRooms(self)", ORPG_DEBUG) |
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470 |
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471 def refresh_server_list(self): |
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472 self.log.log("Enter game_server_panel->refresh_server_list(self)", ORPG_DEBUG) |
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473 |
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474 try: |
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475 self.svrList = [] |
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476 self.server_list.DeleteAllItems() |
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477 xml_dom = meta_server_lib.get_server_list(["2"]); |
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478 node_list = xml_dom.getElementsByTagName('server') |
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479 hex = orpg.tools.rgbhex.RGBHex() |
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480 color1 = self.settings.get_setting("RoomColor_Active") |
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481 color2 = self.settings.get_setting("RoomColor_Locked") |
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482 color3 = self.settings.get_setting("RoomColor_Empty") |
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483 color4 = self.settings.get_setting("RoomColor_Lobby") |
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484 |
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485 if len(node_list): |
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486 length = len(node_list) |
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487 part = 0 |
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488 partLength = 1.0/length |
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489 for n in node_list: |
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490 if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'): |
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491 self.svrList.append( server_instance(n.getAttribute('id'),n.getAttribute('name'), n.getAttribute('num_users'), n.getAttribute('address'),n.getAttribute('port'))) |
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492 address = n.getAttribute('address') + ':' + n.getAttribute('port') |
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493 self.rmList[address] = [] |
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494 rooms = n.getElementsByTagName('room') |
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495 |
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496 for room in rooms: |
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497 pwd = room.getAttribute("pwd") |
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498 id = room.getAttribute("id") |
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499 name = room.getAttribute("name") |
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500 nump = room.getAttribute("num_users") |
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501 self.rmList[address].append((id, name, pwd, nump)) |
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502 self.svrList.sort(server_instance_compare) |
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503 |
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504 for n in self.svrList: |
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505 i = self.server_list.GetItemCount() |
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506 name = n.name |
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507 players = n.user |
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508 self.server_list.InsertStringItem(i,players) |
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509 self.server_list.SetStringItem(i,1,name) |
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510 r,g,b = hex.rgb_tuple(color1) |
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511 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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512 |
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513 if players == "0": |
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514 r,g,b = hex.rgb_tuple(color3) |
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515 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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516 |
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517 if n.name.startswith("OpenRPG DEV"): |
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518 r,g,b = hex.rgb_tuple(color2) |
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519 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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520 |
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521 item = self.server_list.GetItem(i) |
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522 item.SetTextColour(svrcolor) |
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523 self.server_list.SetItem(item) |
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524 part += partLength |
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525 self.servers = node_list |
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|
526 |
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527 # No server is currently selected!!! Versus the broken and random 0! |
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528 self.cur_server_index = -1 |
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529 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
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530 self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
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|
531 |
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532 if self.serverNameSet == 0: |
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533 # Pointless to constantly set the address field to random |
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534 # server. This way, at least, if someone has their own local |
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535 # server it can now easily be connected with. Nor do we want |
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536 # to reset this every time as it would wipe any previously |
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537 # entered data or even the previously selected server data! |
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538 # Localhost should probably be used but some systems are ultra/lame |
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539 # broken about localhost use. |
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540 self.texts["address"].SetValue("127.0.0.1:6774") |
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541 self.serverNameSet = 1 |
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542 else: |
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|
543 pass |
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|
544 |
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545 # Allow xml_dom to be collected |
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|
546 try: |
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547 xml_dom.unlink() |
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|
548 except: |
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|
549 pass |
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|
550 except Exception, e: |
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551 print "Server List not available." |
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|
552 traceback.print_exc() |
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553 self.log.log("Exit game_server_panel->refresh_server_list(self)", ORPG_DEBUG) |
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|
554 |
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|
555 def failed_connection(self): |
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556 self.log.log("Enter game_server_panel->failed_connection(self)", ORPG_DEBUG) |
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557 if(self.cur_server_index >= 0): |
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558 id = self.servers[self.cur_server_index].getAttribute('id') |
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559 meta = self.servers[self.cur_server_index].getAttribute('meta') |
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560 address = self.servers[self.cur_server_index].getAttribute('address') |
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561 port = self.servers[self.cur_server_index].getAttribute('port') |
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562 # post_failed_connection will return a non-zero if the server |
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563 # was removed. If it was, refresh the display |
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564 if(meta_server_lib.post_failed_connection(id,meta=meta,address=address,port=port)): |
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565 self.refresh_server_list() |
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566 self.log.log("Exit game_server_panel->failed_connection(self)", ORPG_DEBUG) |
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567 |
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568 def do_connect(self, address): |
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569 self.log.log("Enter game_server_panel->do_connect(self, address)", ORPG_DEBUG) |
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570 chat = open_rpg.get_component('chat') |
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571 chat.InfoPost("Locating server at " + address + "...") |
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572 if self.session.connect(address): |
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573 self.frame.start_timer() |
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574 else: |
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575 chat.SystemPost("Failed to connect to game server...") |
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576 self.failed_connection() |
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577 self.log.log("Exit game_server_panel->do_connect(self, address)", ORPG_DEBUG) |
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|
578 |
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|
579 def do_join_lobby(self): |
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580 self.log.log("Enter game_server_panel->do_join_lobby(self)", ORPG_DEBUG) |
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581 self.cur_room_index = 0 |
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|
582 self.session.send_join_group("0","") |
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|
583 self.set_lobbybutton(0); |
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584 self.log.log("Exit game_server_panel->do_join_lobby(self)", ORPG_DEBUG) |
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585 |
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|
586 def do_join_group(self): |
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587 self.log.log("Enter game_server_panel->do_join_group(self)", ORPG_DEBUG) |
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588 if self.cur_room_index >= 0: |
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589 if self.cur_room_index != 0: |
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590 self.set_lobbybutton(1); |
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591 else: |
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592 self.set_lobbybutton(0); |
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593 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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594 group = self.session.get_group_info(group_id) |
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595 pwd = "" |
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596 if (group[2] == "True") or (group[2] == "1"): |
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597 pwd = self.password_manager.GetPassword("room", group_id) |
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598 #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") |
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599 #if dlg.ShowModal() == wx.ID_OK: |
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600 # pwd = dlg.GetValue() |
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601 #dlg.Destroy() |
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602 else: |
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603 pwd = "" |
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604 if pwd != None: #pwd==None means the user clicked "Cancel" |
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605 self.session.send_join_group(group_id,pwd) |
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606 self.log.log("Exit game_server_panel->do_join_group(self)", ORPG_DEBUG) |
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607 |
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608 def do_create_group(self): |
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609 self.log.log("Enter game_server_panel->do_create_group(self)", ORPG_DEBUG) |
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610 name = self.texts["room_name"].GetValue() |
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611 boot_pwd = self.texts["room_boot_pwd"].GetValue() |
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612 minversion = self.texts["room_min_version"].GetValue() |
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613 # |
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614 # Check for & in name. We want to allow this becaus of its common use in D&D. |
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615 # |
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616 loc = name.find("&") |
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617 oldloc=0 |
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618 while loc > -1: |
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619 loc = name.find("&",oldloc) |
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620 if loc > -1: |
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621 b = name[:loc] |
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622 e = name[loc+1:] |
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623 name = b + "&" + e |
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624 oldloc = loc+1 |
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625 loc = name.find('"') |
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|
626 oldloc=0 |
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|
627 while loc > -1: |
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628 loc = name.find('"',oldloc) |
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629 if loc > -1: |
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|
630 b = name[:loc] |
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631 e = name[loc+1:] |
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632 name = b + ""e;" + e |
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parents:
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633 oldloc = loc+1 |
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634 loc = name.find("'") |
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635 oldloc=0 |
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|
636 while loc > -1: |
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637 loc = name.find("'",oldloc) |
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changeset
|
638 if loc > -1: |
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changeset
|
639 b = name[:loc] |
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640 e = name[loc+1:] |
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641 name = b + "'" + e |
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|
642 oldloc = loc+1 |
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diff
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|
643 if self.buttons[GS_PWD].GetValue(): |
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644 pwd = self.texts["room_pwd"].GetValue() |
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|
645 else: |
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|
646 pwd = "" |
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647 if name == "": |
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|
648 wx.MessageBox("Invalid Name","Error"); |
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diff
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|
649 else: |
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|
650 msg = "%s is creating room \'%s.\'" % (self.session.name, name) |
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|
651 self.session.send( msg ) |
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|
652 self.session.send_create_group(name,pwd,boot_pwd,minversion) |
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653 self.set_lobbybutton(1); #enable the Lobby quickbutton |
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654 self.log.log("Exit game_server_panel->do_create_group(self)", ORPG_DEBUG) |
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|
655 |
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656 |
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|
657 #--------------------------------------------------------- |
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|
658 # [START] Snowdog: Updated Game Server Window 12/02 |
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659 #--------------------------------------------------------- |
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|
660 |
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661 def on_size(self,evt): |
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662 # set column widths for room list |
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|
663 |
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|
664 |
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665 # set column widths for server list |
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666 pass |
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|
667 |
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|
668 |
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|
669 |
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670 #--------------------------------------------------------- |
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671 # [END] Snowdog: Updated Game Server Window 12/02 |
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672 #--------------------------------------------------------- |
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673 |
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674 |
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675 def colorize_group_list(self, groups): |
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676 self.log.log("Enter game_server_panel->colorize_group_list(self, groups)", ORPG_DEBUG) |
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677 |
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|
678 try: |
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679 hex = orpg.tools.rgbhex.RGBHex() |
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680 # activ = self.settings.get_setting("RoomColor_Active") |
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681 # lockt = self.settings.get_setting("RoomColor_Locked") |
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682 # empty = self.settings.get_setting("RoomColor_Empty") |
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683 # lobby = self.settings.get_setting("RoomColor_Lobby") |
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684 #renamed colors - TaS sirebral |
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|
685 |
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686 for gr in groups: |
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687 item_list_location = self.room_list.FindItemData(-1,int(gr[0])) |
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688 if item_list_location != -1: |
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689 item = self.room_list.GetItem(item_list_location) |
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690 if gr[0] == "0": |
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691 # active_state = lobby |
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692 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Lobby")) |
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693 elif gr[3] <> "0": |
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694 # active_state = activ |
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695 if gr[2] == "True" or gr[2] == "1": |
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696 # active_state = lockt |
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697 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Locked")) |
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698 else: |
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699 # active_state = activ |
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700 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Active")) |
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701 else: |
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702 # active_state = empty |
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703 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Empty")) |
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704 |
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705 # r,g,b = hex.rgb_tuple(active_state) |
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706 color = wx.Colour(red=r,green=g,blue=b) |
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707 item.SetTextColour(color) |
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708 self.room_list.SetItem(item) |
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709 except: |
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710 traceback.print_exc() |
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711 self.log.log("Exit game_server_panel->colorize_group_list(self, groups)", ORPG_DEBUG) |