Mercurial > traipse_dev
annotate orpg/map/_grid.py @ 97:bb22f0f1a7ec alpha
Traipse Alpha 'OpenRPG' {090924-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
00:
Update forwards to the 090909-02 Server code that now works.
New default Lobby Map, designed for Traipse. Feel free to change it.
Updates to Server GUI:
* Admin can Ban from Backend.
* Prework to modify Ban List in back end.
* Server GUI finds your Lobby Name
* New users default as Lurker unless a Role is set
New Addition to Chat Die Roll commands. Math Ordering. Ex. [(X+Y)dZ]. Currently does pairs only, no nesting either.
Cleaner TraipseSuiteAttention portability and clean up in Main (Beta!)
01:
Die Roll Commands addition removed in favor of Core code
author | sirebral |
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date | Thu, 24 Sep 2009 21:21:49 -0500 |
parents | 4385a7d0efd1 |
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1 import wx |
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2 |
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3 import orpg.dirpath |
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4 from orpg.orpgCore import * |
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5 from orpg.tools.rgbhex import RGBHex |
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6 |
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7 class GridLayer: |
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8 def __init__(self, canvas): |
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9 self.canvas = canvas |
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10 self.RGBHex = RGBHex() |
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11 |
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12 def Draw(self, dc): |
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13 r, g, b = self.RGBHex.rgb_tuple(self.canvas.gridColor) |
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14 pen = wx.Pen(wx.Color(r, g, b, 255), 1, self.canvas.gridLines) |
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15 dc.SetPen(pen) |
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16 |
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17 path = dc.CreatePath() |
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18 |
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19 if self.canvas.gridType == 'Square': |
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20 self._DrawSquare(dc, path) |
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21 |
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22 dc.SetPen(wx.NullPen) |
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23 |
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24 def _DrawSquare(self, dc, path): |
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25 path.MoveToPoint(0, 0) |
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26 y = 0 |
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27 while y < self.canvas.size[1]: |
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28 path.AddLineToPoint(self.canvas.size[0], y) |
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29 y += self.canvas.gridSize |
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30 path.MoveToPoint(0, y) |
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31 |
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32 path.MoveToPoint(0, 0) |
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33 x = 0 |
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34 while x < self.canvas.size[0]: |
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35 path.AddLineToPoint(x, self.canvas.size[0]) |
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36 x += self.canvas.gridSize |
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37 path.MoveToPoint(x, 0) |
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38 |
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39 dc.StrokePath(path) |