Mercurial > traipse_dev
annotate orpg/dieroller/sr4.py @ 97:bb22f0f1a7ec alpha
Traipse Alpha 'OpenRPG' {090924-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
00:
Update forwards to the 090909-02 Server code that now works.
New default Lobby Map, designed for Traipse. Feel free to change it.
Updates to Server GUI:
* Admin can Ban from Backend.
* Prework to modify Ban List in back end.
* Server GUI finds your Lobby Name
* New users default as Lurker unless a Role is set
New Addition to Chat Die Roll commands. Math Ordering. Ex. [(X+Y)dZ]. Currently does pairs only, no nesting either.
Cleaner TraipseSuiteAttention portability and clean up in Main (Beta!)
01:
Die Roll Commands addition removed in favor of Core code
author | sirebral |
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date | Thu, 24 Sep 2009 21:21:49 -0500 |
parents | 449a8900f9ac |
children | bf799efe7a8a |
rev | line source |
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0
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1 ## a vs die roller as used by WOD games |
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2 #!/usr/bin/env python |
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3 # Copyright (C) 2000-2001 The OpenRPG Project |
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4 # |
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5 # openrpg-dev@lists.sourceforge.net |
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6 # |
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7 # This program is free software; you can redistribute it and/or modify |
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8 # it under the terms of the GNU General Public License as published by |
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9 # the Free Software Foundation; either version 2 of the License, or |
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10 # (at your option) any later version. |
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11 # |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU General Public License for more details. |
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16 # |
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17 # You should have received a copy of the GNU General Public License |
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18 # along with this program; if not, write to the Free Software |
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19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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20 # -- |
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21 # |
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22 # File: sr4.py |
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23 # Author: Veggiesama, ripped straight from Michael Edwards (AKA akoman) |
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24 # Maintainer: |
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25 # Version: 1.1 |
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26 # |
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27 # 1.1: Now with glitch and critical glitch detection! |
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28 # 1.1: Cleaned up some of the output to make it simpler. |
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29 # |
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30 # Description: Modified from the original Shadowrun dieroller by akoman, |
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31 # but altered to follow the new Shadowrun 4th Ed dice system. |
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32 # |
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33 # SR4 VS |
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34 # Typing [Xd6.vs(Y)] will roll X dice, checking each die |
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35 # roll against the MIN_TARGET_NUMBER (default: 5). If it |
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36 # meets or beats it, it counts as a hit. If the total hits |
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37 # meet or beat the Y value (threshold), there's a success. |
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38 # |
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39 # SR4 EDGE VS |
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40 # Identical to the above function, except it looks like |
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41 # [Xd6.edge(Y)] and follows the "Rule of Six". That rule |
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42 # states any roll of 6 is counted as a hit and rerolled |
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43 # with a potential to score more hits. The "Edge" bonus |
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44 # dice must be included into X. |
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45 # |
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46 # SR4 INIT |
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47 # Typing [Xd6.init(Y)] will roll X dice, checking each |
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48 # die for a hit. All hits are added to Y (the init attrib |
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49 # of the player), to give an Init Score for the combat. |
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50 # |
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51 # SR4 EDGE INIT |
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52 # Typing [Xd6.initedge(Y)] or [Xd6.edgeinit(Y)] will do |
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53 # as above, except adding the possibility of Edge dice. |
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54 # |
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55 # Note about non-traditional uses: |
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56 # - D6's are not required. This script will work with any |
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57 # die possible, and the "Rule of Six" will only trigger |
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58 # on the highest die roll possible. Not throughly tested. |
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59 # - If you want to alter the minimum target number (ex. |
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60 # score a hit on a 4, 5, or 6), scroll down and change |
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61 # the global value MIN_TARGET_NUMBER to your liking. |
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62 |
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63 from die import * |
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64 |
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65 __version__ = "1.1" |
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66 |
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67 MIN_TARGET_NUMBER = 5 |
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68 GLITCH_NUMBER = 1 |
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69 |
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70 class sr4(std): |
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71 |
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72 def __init__(self,source=[]): |
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73 std.__init__(self,source) |
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74 self.threshold = None |
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75 self.init_attrib = None |
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76 |
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77 |
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78 def vs(self,threshold=0): |
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79 return sr4vs(self, threshold) |
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80 |
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81 |
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82 def edge(self,threshold=0): |
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83 return sr4vs(self, threshold, 1) |
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84 |
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85 |
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86 def init(self,init_attrib=0): |
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87 return sr4init(self, init_attrib) |
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88 |
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89 |
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90 def initedge(self,init_attrib=0): |
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91 return sr4init(self, init_attrib, 1) |
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92 |
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93 def edgeinit(self,init_attrib=0): |
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94 return sr4init(self, init_attrib, 1) |
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95 |
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96 |
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97 def countEdge(self,num): |
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98 if num <= 1: |
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99 self |
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100 done = 1 |
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101 for i in range(len(self.data)): |
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102 if (self.data[i].lastroll() >= num): |
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103 # counts every rerolled 6 as a hit |
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104 self.hits += 1 |
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105 self.data[i].extraroll() |
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106 self.total += 1 |
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107 done = 0 |
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108 elif (self.data[i].lastroll() <= GLITCH_NUMBER): |
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109 self.ones += 1 |
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110 self.total += 1 |
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111 if done: |
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112 return self |
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113 else: |
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114 return self.countEdge(num) |
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115 |
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116 |
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117 def countHits(self,num): |
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118 for i in range(len(self.data)): |
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119 if (self.data[i].lastroll() >= MIN_TARGET_NUMBER): |
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120 # (Rule of Six taken into account in countEdge(), not here) |
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121 self.hits += 1 |
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122 elif (self.data[i].lastroll() <= GLITCH_NUMBER): |
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123 self.ones += 1 |
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124 self.total += 1 |
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125 |
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126 |
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127 def __str__(self): |
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128 if len(self.data) > 0: |
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129 self.hits = 0 |
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130 self.ones = 0 |
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131 self.total = 0 |
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132 for i in range(len(self.data)): |
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133 if (self.data[i].lastroll() >= MIN_TARGET_NUMBER): |
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134 self.hits += 1 |
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135 elif (self.data[i].lastroll() <= GLITCH_NUMBER): |
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136 self.ones += 1 |
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137 self.total += 1 |
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138 firstpass = 0 |
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139 myStr = "[" |
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140 for a in self.data[0:]: |
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141 if firstpass != 0: |
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142 myStr += "," |
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143 firstpass = 1 |
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144 if a >= MIN_TARGET_NUMBER: |
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145 myStr += "<B>" + str(a) + "</B>" |
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146 elif a <= GLITCH_NUMBER: |
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147 myStr += "<i>" + str(a) + "</i>" |
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148 else: |
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149 myStr += str(a) |
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150 myStr += "] " + CheckIfGlitch(self.ones, self.hits, self.total) |
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151 myStr += "Hits: (" + str(self.hits) + ")" |
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152 else: |
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153 myStr = "[] = (0)" |
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154 return myStr |
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155 |
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156 class sr4init(sr4): |
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157 |
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158 def __init__(self,source=[],init_attrib=1,edge=0): |
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159 std.__init__(self,source) |
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160 if init_attrib < 2: |
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161 self.init_attrib = 2 |
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162 else: |
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163 self.init_attrib = init_attrib |
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164 self.dicesides = self[0].sides |
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165 self.hits = 0 |
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166 self.ones = 0 |
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167 self.total = 0 |
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168 if edge: |
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169 self.countEdge(self.dicesides) |
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170 self.countHits(self.dicesides) |
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171 |
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172 |
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173 def __str__(self): |
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174 if len(self.data) > 0: |
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175 firstpass = 0 |
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176 myStr = "[" |
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177 for a in self.data[0:]: |
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178 if firstpass != 0: |
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179 myStr += "," |
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180 firstpass = 1 |
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181 if a >= MIN_TARGET_NUMBER: |
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182 myStr += "<B>" + str(a) + "</B>" |
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183 elif a <= GLITCH_NUMBER: |
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184 myStr += "<i>" + str(a) + "</i>" |
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185 else: |
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186 myStr += str(a) |
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187 myStr += "] " + CheckIfGlitch(self.ones, self.hits, self.total) |
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188 init_score = str(self.init_attrib + self.hits) |
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189 myStr += "InitScore: " + str(self.init_attrib) + "+" |
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190 myStr += str(self.hits) + " = (" + init_score + ")" |
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191 else: |
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192 myStr = "[] = (0)" |
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193 return myStr |
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194 |
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195 class sr4vs(sr4): |
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196 |
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197 def __init__(self,source=[], threshold=1, edge=0): |
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198 std.__init__(self, source) |
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199 if threshold < 0: |
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200 self.threshold = 0 |
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201 else: |
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202 self.threshold = threshold |
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203 self.dicesides = self[0].sides |
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204 self.hits = 0 |
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205 self.ones = 0 |
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206 self.total = 0 |
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207 if edge: |
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208 self.countEdge(self.dicesides) |
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209 self.countHits(self.dicesides) |
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210 |
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211 |
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212 def __str__(self): |
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213 if len(self.data) > 0: |
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214 firstpass = 0 |
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215 myStr = "[" |
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216 for a in self.data[0:]: |
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217 if firstpass != 0: |
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218 myStr += "," |
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219 firstpass = 1 |
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220 if a >= MIN_TARGET_NUMBER: |
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221 myStr += "<B>" + str(a) + "</B>" |
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222 elif a <= GLITCH_NUMBER: |
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223 myStr += "<i>" + str(a) + "</i>" |
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224 else: |
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225 myStr += str(a) |
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226 #myStr += "] Threshold=" + str(self.threshold) |
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227 myStr += "] vs " + str(self.threshold) + " " |
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228 myStr += CheckIfGlitch(self.ones, self.hits, self.total) |
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229 if self.hits >= self.threshold: |
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230 myStr += "*SUCCESS* " |
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231 else: |
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232 myStr += "*FAILURE* " |
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233 myStr += "Hits: (" + str(self.hits) + ")" |
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234 else: |
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235 myStr = "[] = (0)" |
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236 return myStr |
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237 |
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238 |
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239 def CheckIfGlitch(ones, hits, total_dice): |
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240 if (ones * 2) >= total_dice: |
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241 if hits >= 1: |
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242 return "*GLITCH* " |
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243 else: |
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244 return "*CRITICAL GLITCH* " |
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245 else: |
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246 return "" |