Mercurial > traipse_dev
annotate orpg/mapper/map_handler.py @ 195:b633f4c64aae alpha
Traipse Alpha 'OpenRPG' {100219-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
author | sirebral |
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date | Sat, 24 Apr 2010 08:37:20 -0500 |
parents | c54768cffbd4 |
children |
rev | line source |
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0
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1 # |
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2 # openrpg-dev@lists.sourceforge.net |
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3 # |
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4 # This program is free software; you can redistribute it and/or modify |
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5 # it under the terms of the GNU General Public License as published by |
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6 # the Free Software Foundation; either version 2 of the License, or |
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7 # (at your option) any later version. |
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8 # |
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9 # This program is distributed in the hope that it will be useful, |
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10 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 # GNU General Public License for more details. |
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13 # |
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14 # You should have received a copy of the GNU General Public License |
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15 # along with this program; if not, write to the Free Software |
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16 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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17 # -- |
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18 # |
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19 # File: orpg/mapper/map_handler.py |
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20 # Author: OpenRPG Team |
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21 # Maintainer: |
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22 # Version: |
195 | 23 # $Id: map_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ |
0
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24 # |
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25 # Description: map layer handler |
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26 # |
195 | 27 __version__ = "$Id: map_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
0
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28 |
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29 from base_handler import * |
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30 |
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31 class map_handler(base_layer_handler): |
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32 def __init__(self, parent, id, canvas): |
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33 base_layer_handler.__init__(self, parent, id, canvas) |
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34 |
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35 def build_ctrls(self): |
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36 base_layer_handler.build_ctrls(self) |
14 | 37 self.width = wx.TextCtrl(self, wx.ID_ANY) |
38 self.height = wx.TextCtrl(self, wx.ID_ANY) | |
39 self.apply_button = wx.Button(self, wx.ID_OK, "Apply", style=wx.BU_EXACTFIT) | |
0
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40 self.load_default = wx.Button(self, wx.ID_ANY, "Default Map", style=wx.BU_EXACTFIT) |
14 | 41 self.sizer.Add(wx.StaticText(self, -1, "Width: "),0, wx.ALIGN_CENTER) |
42 self.sizer.Add(self.width, 0, wx.ALIGN_CENTER) | |
43 self.sizer.Add((6, 0)) | |
44 self.sizer.Add(wx.StaticText(self, -1, "Height: "),0, wx.ALIGN_CENTER) | |
45 self.sizer.Add(self.height, 0, wx.ALIGN_CENTER) | |
46 self.sizer.Add((6, 0)) | |
47 self.sizer.Add(self.apply_button, 0, wx.ALIGN_CENTER) | |
48 self.sizer.Add((6, 0)) | |
49 self.sizer.Add(self.load_default, 0, wx.ALIGN_CENTER) | |
0
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50 self.Bind(wx.EVT_BUTTON, self.on_apply, self.apply_button) |
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51 self.Bind(wx.EVT_BUTTON, self.on_load_default, self.load_default) |
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52 self.update_info() |
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53 |
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54 def update_info(self): |
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55 size = self.canvas.get_size() |
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56 self.width.SetValue(str(size[0])) |
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57 self.height.SetValue(str(size[1])) |
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58 |
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59 def build_menu(self,label = "Grid"): |
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60 base_layer_handler.build_menu(self,label) |
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61 |
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62 def on_load_default(self, evt): |
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63 self.map_frame.load_default() |
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64 |
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65 def on_apply(self, evt): |
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66 session=self.canvas.frame.session |
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67 if (session.my_role() != session.ROLE_GM): |
66 | 68 component.get("chat").InfoPost("You must be a GM to use this feature") |
0
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69 return |
20 | 70 try: size = (int(self.width.GetValue()),int(self.height.GetValue())) |
71 except: wx.MessageBox("Invalid Map Size!","Map Properties"); return | |
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72 self.canvas.set_size(size) |
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73 self.update_info() |
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74 self.canvas.send_map_data() |
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75 self.canvas.Refresh() |