annotate orpg/dieroller/savage.py @ 136:b4e02e8cd314 alpha

Traipse Alpha 'OpenRPG' {091016-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana **Pretty important update that can help remove thousands of dead children from your gametree. **Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! **New Gametree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
author sirebral
date Mon, 16 Nov 2009 19:13:41 -0600
parents 449a8900f9ac
children bf799efe7a8a
rev   line source
0
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1 # (at your option) any later version.
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2 # # This program is distributed in the hope that it will be useful,
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3 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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4 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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5 # GNU General Public License for more details.
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6 #
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7 # You should have received a copy of the GNU General Public License
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8 # along with this program; if not, write to the Free Software
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9 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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10 # --
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11 #
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12 # File: savage.py
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13 # Authors: Rich Finder
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14 # : Alexandre Major
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15 # Maintainer:
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16 # Version: 0.2
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17 #
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18 # Description: Savage Worlds die roller
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19 # Permission was granted by Pinnacle to reprint the result descriptions from their tables on Apr 20, 2006 by Simon Lucas
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20 #
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21
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22 from die import *
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23 import string
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24 from random import *
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25 __version__ = "$Id: savage.py,v 1.2 2007/05/06 16:42:55 digitalxero Exp $"
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26
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27 # Savage, as in Savage Worlds
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28 class sw(std):
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29 #def __init__(self,source=[], wnd=1, loc="rnd", chmod=0):
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30
0
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31 def __init__(self,source=[],fmod=0):
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32 std.__init__(self,source)
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33
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34 # these methods return new die objects for specific options
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35
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36
0
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37 def fright(self,fearmod=0):
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38 return fright(self,fearmod=0)
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39
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40
0
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41 def kob(self,wnd,loc):
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42 return kob(self,wnd=1,loc="rnd")
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43
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44
0
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45 def ooc(self):
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46 return ooc(self)
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47
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48
0
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49 def ract(self,chmod=0):
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50 return ract(self,chmod=0)
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51
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52
0
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53 def vcrit(self):
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54 return vcrit(self)
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55
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56
0
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57 def fortune(self):
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58 return fortune(self)
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59
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60
0
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61 def freak(self):
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62 return freak(self)
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63
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64
0
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65 def swdhelps(self):
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66 return swdhelps(self)
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67
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68
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69 class fright(std):
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70 #-----------------The Fright Table
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71 # Rolls on the Fright - which is a 1d20 roll modified by the fear level of a monster. This function automatically generates
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72 # The appropriate random number and then adds the fear modifier to the rol and displays the result of the roll with the effect
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73 # of that roll.
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74 # Usage: [fright()]
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75 # [fright(6)] - if the fear modifier of the monster was 6
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76 #-----------------
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77
0
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78 def __init__(self,fmod=0):
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79 global fear
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80 std.__init__(self)
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81 fear=fmod
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82
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83 #def sum(self):
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84
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85
0
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86 def __str__(self):
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87 global fear
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88 iroll = randint(1,20)
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89 froll = iroll + fear
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90 if froll >= 1 and froll <=4:
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91 fresult = "Adrenaline Rush"
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92 fdescription = "The hero's \"fight\" response takes over. He adds +2 to all Trait and damage rolls on his next action."
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93 elif froll >= 5 and froll <=8:
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94 fresult = "Shaken"
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95 fdescription = "The character is Shaken."
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96 elif froll >=9 and froll <=12:
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97 fresult = "Pankicked"
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98 fdescription = "The character immediately moves his full Pace plus running die away from the danger and is Shaken."
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99 elif froll >=13 and froll <=16:
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100 fresult = "Minor Phobia"
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101 fdescription = "The character gains a Minor Phobia Hindrance somehow associated with the trauma."
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102 elif froll >=17 and froll <=18:
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103 fresult = "Major Phobia"
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104 fdescription = "The character gains a Major Phobia Hindrance."
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105 elif froll >=19 and froll <= 20:
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106 fresult = "The Mark of Fear"
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107 fdescription = "The hero is Shaken and also suffers some cosmetic, physical alteration -- a white streak forms in the hero's hair, his eyes twitch constantly, or some other minor physical alteration. This reduces his Charisma by 1."
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108 else:
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109 fresult = "Heart Attack"
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110 fdescription = "The hero is so overwhelmed with fear that his heart stutters. He becomes Incapacitated and must make a Vigor roll at -2. If Successful, he's Shaken and can't attempt to recover for 1d4 rounds. If he fails, he dies in 2d6 rounds. A Healing roll at -4 saves the victim's life, but he remains Incapacitated."
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111 myStr = "[" + str(iroll) + "+"+str(fear)+"="+str(froll)+"] ==> " + fresult +": "+ fdescription
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112 return myStr
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113
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114 class kob(std):
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115 #-------------------The Knockout Blow Table
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116 # This table used when a character has sustained more than 3 wounds. The number wounds taken that sends a character to the
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117 # Knockout Blow Table is what gets sent with the kob command - not the total number of wounds the character currently has.
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118 # For example - a character has 2 wounds and is hit takes 2 more wounds, this will result in a total of 4 wounds, but the
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119 # number that gets sent to the kob roll is 2, because that is the number of wounds sustained that sent the character to the kob
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120 # table.
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121 #
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122 # It is also important to note that if a called shot to particular area was made, that information should be sent with the "roll"
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123 # as well, because the KOB Table may need to determine some dramatic effects for permanent injuries, etc. If a hit location was sent
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124 # the function will use that information.
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125 # Valid Hit Locations are: h (head), g (guts), la (left arm), ra (right arm), rl (right leg), ll (left leg), c (crotch)
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126 # Usage = [kob(3)] - If 3 wounds were received that sent the player to the Knockout Blow Table - no called shot
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127 # [kob(3,"h") - If 3 wounds were received that sent the player to the Knockout Blow Table with a called shot to the head
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parents:
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128 #---------------------
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parents:
diff changeset
129 global wound, loca
71
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parents: 0
diff changeset
130
0
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parents:
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131 def __init__(self, wnd, loc="rnd"):
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parents:
diff changeset
132 global wound, loca
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parents:
diff changeset
133 std.__init__(self, wnd)
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parents:
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134 #Need to check to make sure that wnd is a number
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sirebral
parents:
diff changeset
135 if (int(wnd)):
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parents:
diff changeset
136 wound = wnd
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parents:
diff changeset
137 loca = loc
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parents:
diff changeset
138 else:
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parents:
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139 mystr = "You need to supply a number for the wound."
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parents:
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140 return mystr
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parents:
diff changeset
141
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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parents: 0
diff changeset
142
0
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parents:
diff changeset
143 def __str__(self):
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144 global wound, loca
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parents:
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145 itbl = "no"
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parents:
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146 if wound == 1:
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parents:
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147 wtype = "Battered and Bruised"
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148 wdescription = "If your hero was previously Incapacitated, this result has no further effect. Otherwise, your hero's had the wind knocked out of him. Make a Spirit roll at the beginning of each round. If the roll is successful, he becomes Shaken and can return to the fight."
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parents:
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149 elif wound == 2: #Need to roll on the Injury table as well
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150 wtype = "Incapacitated"
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151 wdescription = "Your hero is beaten badly enough to take him out of this fight. He's Incapacitated and must roll on the Injury Table."
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152 itbl = "yes"
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153 elif wound == 3:
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154 wtype = "Bleeding Out"
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155 wdescription = "Your hero is bleeding out and Incapacitated. Roll on the Injury Table and make a Vigor roll at the start of each combat round. A failure means the hero has lost too much blood and becomes mortally Wounded (see below; begin rolling for the Mortal Wound in the next round). With a success, he keeps bleeding and must roll again next round. With a raise, or a successful Healing roll, he stops bleeding and is Incapacitated."
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156 itbl = "yes"
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157 elif wound < 1:
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parents:
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158 wtype = "No Wounds?"
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159 wdescription = "The Number of wounds specified was less than one...why are you consulting this chart?"
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parents:
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160 else:
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161 wtype = "Mortal Wound"
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162 wdescription = "Your hero has suffered a life-threatening wound and will not recover without aid. He is Incapacitated and must roll on the Injury Table. He must also make a Vigor roll at the start of each round. If the roll is failed, he passes on. A Healing roll stabilizes the victim but leaves him Incapacitated."
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163 itbl = "yes"
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parents:
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164
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parents:
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165 if itbl == "yes":
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166 #Determine if a Hit location was specified already
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167 if loca.lower() == "h":
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168 iroll = 11
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169 elif loca.lower() == "g":
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170 iroll = 5
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parents:
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171 elif loca.lower() == "ra":
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parents:
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172 iroll = 3
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parents:
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173 aroll = 2
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parents:
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174 elif loca.lower() == "la":
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parents:
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175 iroll = 3
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parents:
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176 aroll = 1
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parents:
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177 elif loca.lower() == "rl":
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parents:
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178 iroll = 10
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parents:
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179 lroll = 2
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parents:
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180 elif loca.lower() == "ll":
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parents:
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181 iroll = 10
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182 lroll = 1
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parents:
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183 elif loca.lower() == "c":
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parents:
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184 iroll = 2
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185 else: #none of the above were provided...wo will need to determine randomly
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186 iroll = randint(2,12)
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187 #resolve the injury table stuff...
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diff changeset
188 if iroll == 2:
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parents:
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189 iloc = "Unmentionables"
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190 idescription = "The hero suffers an embarrassing and painful wound to the groin."
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sirebral
parents:
diff changeset
191 elif iroll == 3 or iroll == 4:
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parents:
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192 if loca != "ra" and loca != "la": # If a hit location was not specified (or not recognized) already, determine randomly
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parents:
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193 aroll = randint(1,2)
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194 if aroll == 1:
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parents:
diff changeset
195 warm = "Left"
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parents:
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196 else:
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parents:
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197 warm = "Right"
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parents:
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198 iloc = warm + " Arm"
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parents:
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199 idescription = "The arm is rendered useless."
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200 elif iroll >= 5 and iroll <= 9: #will need to make another random roll
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parents:
diff changeset
201 iloc = "Guts"
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parents:
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202 idescription = "Your hero catches one somewhere between the crotch and the chin."
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sirebral
parents:
diff changeset
203 groll = randint(1,6)
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parents:
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204 if groll == 1 or groll == 2:
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parents:
diff changeset
205 #idescription += " <b>Broken (" + str(groll) + ")</b> His Agility is reduced by a die type (min dr)."
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parents:
diff changeset
206 idescription += " <b>Broken (" + str(groll) + ")</b> His Agility is reduced by a die type (min d4)."
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parents:
diff changeset
207 elif groll == 3 or groll == 4:
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208 idescription += " <b>Battered (" + str(groll) + ")</b> His Vigor is reduced by a die type (min d4)."
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sirebral
parents:
diff changeset
209 else:
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parents:
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210 idescription += " <b>Busted (" + str(groll) + ")</b> His Strength is reduced by a die type (min d4)."
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sirebral
parents:
diff changeset
211 elif iroll == 10:
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parents:
diff changeset
212 if loca != "ll" and loca != "rl": # If a hit location was not specified (or not recognized) already, determine randomly
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sirebral
parents:
diff changeset
213 lroll = randint(1,2)
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sirebral
parents:
diff changeset
214 if lroll == 1:
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sirebral
parents:
diff changeset
215 wleg = "Left"
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sirebral
parents:
diff changeset
216 else:
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sirebral
parents:
diff changeset
217 wleg = "Right"
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sirebral
parents:
diff changeset
218 iloc = wleg + " Leg"
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sirebral
parents:
diff changeset
219 idescription = "The character's leg is crushed, broken, or mangled. His Pace is reduced by 1."
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sirebral
parents:
diff changeset
220 else: #Will need to make another random roll for this one.
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sirebral
parents:
diff changeset
221 iloc = "Head"
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sirebral
parents:
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222 idescription = "Your hero has suffered a grievous injury to his head."
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sirebral
parents:
diff changeset
223 hroll = randint(1,6) #determine how the head is impacted by the wound
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sirebral
parents:
diff changeset
224 if hroll == 1 or hroll ==2:
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sirebral
parents:
diff changeset
225 idescription += "<b>Hideous Scar (" + str(hroll) + ")</b>Your hero now has the Ugly Hindrance."
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sirebral
parents:
diff changeset
226 elif hroll == 3 or hroll == 4:
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sirebral
parents:
diff changeset
227 idescription += "<b>Blinded (" + str(hroll) + ")</b> One or both of your hero's eyes was damaged. He gains the Bad Eyes Hindrance."
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sirebral
parents:
diff changeset
228 else:
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sirebral
parents:
diff changeset
229 idescription += "<b>Brain Damage (" + str(hroll) + ")</b> Your hero suffers massive trauma to the head. His Smarts is reduced one die type (min d4)."
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sirebral
parents:
diff changeset
230 idescription += " Make a Vigor roll applying any wound modifiers. If the Vigor roll is failed, the injury is permanent regardless of healing. If the roll is successful, the effect goes away when all wounds are healed."
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sirebral
parents:
diff changeset
231 if iroll == 2:
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sirebral
parents:
diff changeset
232 idescription +=" If the injury is permanent, reproduction is out of the question without miracle surgery or magic."
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sirebral
parents:
diff changeset
233 if loca != "h" and loca != "g" and loca != "c" and loca != "rl" and loca != "ll" and loca != "ra" and loca != "la":
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sirebral
parents:
diff changeset
234 idescription +="<br><br><b>***If the attack that caused the Injury was directed at a specific body part, use that location instead of rolling randomly.***</b>"
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sirebral
parents:
diff changeset
235 myStr = "[" + wtype + "] ==>" + wdescription + "<br><br><b>Injury Table Result ("+ str(iroll) +"): </b> [" + iloc + "] ==> " + idescription
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sirebral
parents:
diff changeset
236 else:
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sirebral
parents:
diff changeset
237 myStr = "[" + wtype + "] ==>" + wdescription
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sirebral
parents:
diff changeset
238 return myStr
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sirebral
parents:
diff changeset
239
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sirebral
parents:
diff changeset
240 class ract(std):
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sirebral
parents:
diff changeset
241 #----------------------The Reaction Table
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sirebral
parents:
diff changeset
242 # This is used to randomly determine the general mood of NPCs toward the player characters. This simulates a 2d6 roll
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sirebral
parents:
diff changeset
243 # and displays the reaction. This roll can be modified by the Charisma of the player(s).
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sirebral
parents:
diff changeset
244 # Usage: [ract()] - No Charisma modifier
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sirebral
parents:
diff changeset
245 # [ract(2)] - A +2 Charisma modifier
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sirebral
parents:
diff changeset
246 # [ract(-2)] - A -2 Charisma modifier
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sirebral
parents:
diff changeset
247 #----------------------
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sirebral
parents:
diff changeset
248 global charisma
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
diff changeset
249
0
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sirebral
parents:
diff changeset
250 def __init__(self,chmod=0):
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sirebral
parents:
diff changeset
251 global charisma
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sirebral
parents:
diff changeset
252 std.__init__(self)
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sirebral
parents:
diff changeset
253 charisma = chmod
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sirebral
parents:
diff changeset
254
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
diff changeset
255
0
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sirebral
parents:
diff changeset
256 def __str__(self):
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sirebral
parents:
diff changeset
257 global charisma
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sirebral
parents:
diff changeset
258 r1roll = randint(2,12)
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sirebral
parents:
diff changeset
259 rroll = r1roll + charisma
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sirebral
parents:
diff changeset
260 if rroll == 2:
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sirebral
parents:
diff changeset
261 reaction = "Hostile"
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sirebral
parents:
diff changeset
262 rdescription = "The NPC is openly hostile and does his best to stand in the hero's way. He won't help without an overwhelming reward or payment of some kind."
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sirebral
parents:
diff changeset
263 elif rroll >=3 and rroll <=4:
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sirebral
parents:
diff changeset
264 reaction = "Unfriendly"
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sirebral
parents:
diff changeset
265 rdescription = "The NPC is openly hostile and does his best to stand in the hero's way. He won't help without an overwhelming reward or payment of some kind."
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sirebral
parents:
diff changeset
266 elif rroll >=5 and rroll <=9:
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parents:
diff changeset
267 reaction = "Neutral"
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parents:
diff changeset
268 rdescription = "The NPC has no particular attitude, and will help for little reward if the task at hand is very easy. If the task is difficult, he'll require substantial payment of some kind."
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sirebral
parents:
diff changeset
269 elif rroll >=10 and rroll <=11:
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sirebral
parents:
diff changeset
270 reaction = "Friendly"
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sirebral
parents:
diff changeset
271 rdescription = "The NPC will go out of his way for the hero. He'll likely do easy tasks for free (or very little), and is willing to do more dangerous tasks for fair pay or other favors."
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sirebral
parents:
diff changeset
272 else:
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sirebral
parents:
diff changeset
273 reaction = "Helpful"
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sirebral
parents:
diff changeset
274 rdescription = "The NPC is anxious to help the hero, and will probably do so for little or no pay depending on the nature of the task."
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sirebral
parents:
diff changeset
275 #myStr = "[" + reaction + "(" + str(r1roll) + "+Charisma Mods("+str(charisma)+")="+str(rroll)+")] ==> " + rdescription
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sirebral
parents:
diff changeset
276 myStr = "["+str(r1roll)+"+"+str(charisma)+"(charisma modifier)="+str(rroll)+"] ==> "+reaction+": "+rdescription
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sirebral
parents:
diff changeset
277 return myStr
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parents:
diff changeset
278
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sirebral
parents:
diff changeset
279 class ooc(std):
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sirebral
parents:
diff changeset
280 #--------------------The Out of Control Vehicle Table
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parents:
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281 # This table is used when a vehicle is injured during combat and must determine what happens to the vehicle. This is a 2d6
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sirebral
parents:
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282 # roll and displays the results of the roll. This will also display altitude information for flying vehicles.
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sirebral
parents:
diff changeset
283 # Usage: [ooc()]
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parents:
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284 #--------------------
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
diff changeset
285
0
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sirebral
parents:
diff changeset
286 def __init__(self):
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sirebral
parents:
diff changeset
287 std.__init__(self)
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sirebral
parents:
diff changeset
288
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
diff changeset
289
0
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sirebral
parents:
diff changeset
290 def __str__(self):
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sirebral
parents:
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291 ooroll = randint(2,12)
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sirebral
parents:
diff changeset
292 oodescripton = "Something"
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sirebral
parents:
diff changeset
293 if ooroll == 2:
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sirebral
parents:
diff changeset
294 ooeffect = "Roll Over"
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sirebral
parents:
diff changeset
295 rroll = randint(1,6)
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sirebral
parents:
diff changeset
296 oodescription = "The vehicle performs a Slip and rolls over "+ str(rroll)+ " time"
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sirebral
parents:
diff changeset
297 if rroll < 2:
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sirebral
parents:
diff changeset
298 oodescription +="s"
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sirebral
parents:
diff changeset
299 oodescription += " in that direction. Roll collision damage for the vehicle and everyone inside. Any exterior-mounted weapons or accessories are ruined."
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sirebral
parents:
diff changeset
300 elif ooroll == 3 or ooroll == 4:
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sirebral
parents:
diff changeset
301 ooeffect = "Spin"
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sirebral
parents:
diff changeset
302 sroll = randint(1,6)
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sirebral
parents:
diff changeset
303 froll = randint(1,12)
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sirebral
parents:
diff changeset
304 oodescription = "Move the vehicle "+str(sroll)+"\" in the direction of the maneuver, or "+str(sroll)+"\" away from a damaging blow. At the end of the Spin,the vehicle is facing is "+str(froll)+" o'clock."
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sirebral
parents:
diff changeset
305 elif ooroll >= 5 and ooroll <= 9:
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sirebral
parents:
diff changeset
306 ooeffect = "Skid"
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
307 sroll = randint(1,4)
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
308 oodescription = "Move the vehicle "+str(sroll)+"\" left or right (in the direction of a failed maneuver, or away from a damaging attack)."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
309 elif ooroll == 10 or ooroll == 11:
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sirebral
parents:
diff changeset
310 ooeffect = "Slip"
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sirebral
parents:
diff changeset
311 sroll = randint(1,6)
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sirebral
parents:
diff changeset
312 oodescription = "Move the vehicle "+str(sroll)+"\" left or right (in the direction of a failed maneuver, or away from a damaging attack)."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
313 else:
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sirebral
parents:
diff changeset
314 ooeffect = "Flip"
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
315 froll = randint(1,4)
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sirebral
parents:
diff changeset
316 oodescription = "The vehicle flips end over end "+str(froll)+" times. Move it forward that many increments of its own length. Roll collision damage for the vehicle, its passengers, and anything it hits. "
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
317 shroll = randint(1,2)
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sirebral
parents:
diff changeset
318 if shroll == 1:
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sirebral
parents:
diff changeset
319 oodescription += "<br><br><b>Note:</b> If the vehicle is slow and/or heavy (such as a tank) it Slips instead: "
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sirebral
parents:
diff changeset
320 sroll = randint(1,6)
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
321 oodescription += "Move the vehicle "+str(sroll)+"\" left or right (in the direction of a failed maneuver, or away from a damaging attack)."
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sirebral
parents:
diff changeset
322 else:
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sirebral
parents:
diff changeset
323 oodescription += "<br><br><b>Note (GM's discretion):</b> If the vehicle is slow and/or heavy (such as a tank) it Skids instead: "
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
324 sroll = randint(1,4)
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sirebral
parents:
diff changeset
325 oodescription += "Move the vehicle "+str(sroll)+"\" left or right (in the direction of a failed maneuver, or away from a damaging attack)."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
326
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
327 oodescription += "<br><br>For flying vehicles conducting combat in the air, the vehicle"
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sirebral
parents:
diff changeset
328 altchange = randint(2,12)
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
329 if altchange == 2:
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sirebral
parents:
diff changeset
330 dwn = randint(2,20)
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sirebral
parents:
diff changeset
331 oodescription += " loses "+str(dwn)+"\" of altitude."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
332 elif altchange == 3 or altchange == 4:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
333 dwn = randint(1,10)
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
334 oodescription += " loses "+str(dwn)+"\" of altitude."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
335 elif altchange >= 5 and altchange <= 9:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
336 oodescription += " has no change in altitude."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
337 else:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
338 altup = randint(1,10)
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
339 oodescription += " gains "+str(altup)+"\" of altitude."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
340 myStr = "[" + ooeffect + "(" + str(ooroll) + ")] ==> " + oodescription
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
341 return myStr
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
342
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
343 class vcrit(std):
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
344 #----------------The Critical Hit Vehicle Table
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
345 # This table generates a 2d6 roll to determine the Critical Hit results every time a vehicle takes a wound. There are no
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
346 # modifiers to this roll
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
347 # Usage [vcrit()]
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
348 #----------------
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
diff changeset
349
0
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
350 def __init__(self):
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
351 std.__init__(self)
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
352
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
diff changeset
353
0
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
354 def __str__(self):
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
355 chitroll = randint(2,12)
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
356 if chitroll == 2:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
357 cheffect = "Scratch and Dent"
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
358 chdescription = "The attack merely scratches the paint. There's no permanent damage."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
359 elif chitroll == 3:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
360 cheffect = "Engine"
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
361 chdescription = "The engine is hit. Oil leaks, pistons misfire, etc. Acceleration is halved (round down). This does not affect deceleration, however."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
362 elif chitroll == 4:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
363 cheffect = "Locomotion"
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
364 chdescription = "The wheels, tracks, or whatever have been hit. Halve the vehicle's Top Speed immediately. If the vehicle is pulled by animals, the shot hits one of them instead."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
365 elif chitroll == 5: #Need to make an additional roll to see what direction the vehicle can turn...
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
366 cheffect = "Controls"
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
367 troll = randint(1,2)
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
368 if troll == 1:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
369 aturn = "left"
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
370 else:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
371 aturn = "right"
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
372 chdescription = "The control system is hit. Until a Repair roll is made, the vehicle can only perform turns to the "+str(aturn)+". This may prohibit certain maneuvers as well."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
373 elif chitroll >= 6 and chitroll <=8:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
374 cheffect = "Chassis"
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
375 chdescription = "The vehicle suffers a hit in the body with no special effects."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
376 elif chitroll == 9 or chitroll == 10:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
377 cheffect = "Crew"
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
378 chdescription = "A random crew member is hit. The damage from the attack is rerolled. If the character is inside the vehicle, subtract the vehicle's Armor from the damage. Damage caused by an explosion affects all passengers in the vehicle."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
379 elif chitroll == 11:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
380 cheffect = "Weapon"
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
381 chdescription = "A random weapon on the side of the vehicle that was hit is destroyed and may no longer be used. If there is no weapon, this is a Chassis hit instead (The vehicle suffers a hit in the body with no special effects)."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
382 else:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
383 cheffect = "Wrecked"
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sirebral
parents:
diff changeset
384 chdescription = "The vehicle is wrecked and automatically goes Out of Control.<br><br><b>[Out of Control]</b> ==>"+str(ooc())
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sirebral
parents:
diff changeset
385 myStr = "["+cheffect+" ("+str(chitroll)+")] ==> "+chdescription
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sirebral
parents:
diff changeset
386 return myStr
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sirebral
parents:
diff changeset
387
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sirebral
parents:
diff changeset
388 def ooc(self):
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sirebral
parents:
diff changeset
389 return vcritooc(self)
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sirebral
parents:
diff changeset
390
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sirebral
parents:
diff changeset
391 class swdhelps(std):
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sirebral
parents:
diff changeset
392 #Display help information for this die roller - it will list all the available commands, and how to use them
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
diff changeset
393
0
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sirebral
parents:
diff changeset
394 def __init__(self):
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sirebral
parents:
diff changeset
395 std.__init__(self)
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sirebral
parents:
diff changeset
396
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
diff changeset
397
0
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sirebral
parents:
diff changeset
398 def __str__(self):
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parents:
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399 myStr = "<table border='1' valign='top'>\
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sirebral
parents:
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400 <tr>\
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sirebral
parents:
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401 <td colspan='3'>This chart will show you the various commands you can use and what is required, etc. The <i><b>italicized text</b></i> are optional variables. Any text that is not italicized and is within parentheses is required. About the only roll that has a required element is the Knockout Blow roll (kob).</td>\
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sirebral
parents:
diff changeset
402 </tr>\
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sirebral
parents:
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403 <tr>\
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sirebral
parents:
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404 <td align='center'><b>Die Command</b></td><td align='center' width='55%'><b>Description</b></td><td align='center'width='30%'><b>Example</b></td>\
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sirebral
parents:
diff changeset
405 </tr>\
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sirebral
parents:
diff changeset
406 <tr>\
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407 <td><b>[fright(<i>monster's fear modifier</i>)]</b></td><td>Rolls on the <b>Fright Table</b>. This command generates a number between 1 and 20 and displays the corresponding entry from the Fright Table.</td><td>[fright()]<br>[fright(6)]</td>\
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sirebral
parents:
diff changeset
408 </tr>\
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sirebral
parents:
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409 <tr>\
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410 <td><b>[kob(#ofWounds,<i>hitLocation</i>)]</b></td><td>Rolls on the <b>Knockout Blow Table</b> as well as the <b>Injury Table</b> if necessary. The number of wounds must be specified, however, the location only needs to be specified if a particular body part was targeted. If a hit location was targeted, then the following codes should be used:<br>\
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sirebral
parents:
diff changeset
411 <ul>\
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sirebral
parents:
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412 <li>h = head</li>\
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sirebral
parents:
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413 <li>g = guts/other vital areas</li>\
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sirebral
parents:
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414 <li>c = crotch/groin</li>\
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sirebral
parents:
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415 <li>la = left arm</li>\
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sirebral
parents:
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416 <li>ra = right arm</li>\
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sirebral
parents:
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417 <li>ll = left leg</li>\
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sirebral
parents:
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418 <li>rl = right leg</li>\
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sirebral
parents:
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419 </ul><br>If no hit location is specified, the hit location will be determined when the roll on the Injury Table is necessary. When specifiying a hit locations, the code must be entered within double quotes.</td><td><b>3 wounds, no called shot</b><br>[kob(3)]<br><b>2 wounds to the head</b><br>[kob(2,\"h\")]</td>\
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sirebral
parents:
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420 </tr>\
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sirebral
parents:
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421 <tr>\
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sirebral
parents:
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422 <td><b>[ract(<i>Charisma Mods</i>)]</b></td><td>Rolls on the <b>Reaction Table</b>. Will generate the initial reaction to the PCs. If the Charisma modifiers are supplied, they will be taken into account as well. Remember that this table is generally only consulted when the reaction of the NPC is comlpetely unknown to the GM.</td><td><b>Reaction no Charisma Mods</b><br>[ract()]<br><b>Reaction with +2 Charisma Mods</b><br>[ract(2)]</td>\
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sirebral
parents:
diff changeset
423 </tr>\
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sirebral
parents:
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424 <tr>\
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parents:
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425 <td><b>[vcrit()]</b></td><td>Rolls on the <b>Critical Hit Table</b> for vehicles. If a roll on the Out of Control Chart is necessary, it will automatically roll on that table as well.</td><td>[vcrit()]</td>\
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sirebral
parents:
diff changeset
426 </tr>\
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sirebral
parents:
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427 <tr>\
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sirebral
parents:
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428 <td><b>[ooc()]</b></td><td>Rolls on the <b>Out of Controll Table</b> for vehicles. This roll will automatically determine any directions/movement rolls as well.</td><td>[ooc()]</td>\
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sirebral
parents:
diff changeset
429 </tr>\
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sirebral
parents:
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430 <tr>\
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parents:
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431 <td><b>[fortune()]</b></td><td>Rolls on the <b>Fortune Table</b> for the Showdown Skirmish rules. This roll will automatically roll on the <b>Freak Event Table</b> if necessary</td><td>[fortune()]</td>\
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sirebral
parents:
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432 </tr>\
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parents:
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433 <tr>\
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parents:
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434 <td><b>[freak()]</b></td><td>Rolls on the <b>Freak Event Table</b>.</td><td>[freak()]</td>\
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sirebral
parents:
diff changeset
435 </tr>\
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sirebral
parents:
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436 <tr>\
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parents:
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437 <td><b>[swdhelps()]</b></td><td>Displays this help list.</td><td>[swdhelps()]</td>\
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sirebral
parents:
diff changeset
438 </tr>\
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sirebral
parents:
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439 </table>"
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sirebral
parents:
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440 return myStr
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sirebral
parents:
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441
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sirebral
parents:
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442 class fortune(std):
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
diff changeset
443
0
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sirebral
parents:
diff changeset
444 def __init___(self):
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sirebral
parents:
diff changeset
445 std.__init__(self)
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sirebral
parents:
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446
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
diff changeset
447
0
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sirebral
parents:
diff changeset
448 def __str__(self):
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sirebral
parents:
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449 forroll = randint(2,12)
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sirebral
parents:
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450 if forroll == 2 or forroll == 12: #Need to roll on Freak Event Table
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sirebral
parents:
diff changeset
451 fortune = "Freak Event!"
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sirebral
parents:
diff changeset
452 fdescription = "Roll on the Freak Event Table.<br><br><b>[Freak Event Table]</b> ==> "+str(freak())
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sirebral
parents:
diff changeset
453 elif forroll == 3:
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sirebral
parents:
diff changeset
454 fortune = "Twist of Fate"
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sirebral
parents:
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455 fdescription = "Take a benny from your opponent. If he does not have one, he must immediately remove any one Extra from play."
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sirebral
parents:
diff changeset
456 elif forroll == 4:
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sirebral
parents:
diff changeset
457 fortune = "The Quick and the Dead"
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sirebral
parents:
diff changeset
458 fdescription = "Swap one of your opponent's cards for any one of yours."
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sirebral
parents:
diff changeset
459 elif forroll == 5:
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sirebral
parents:
diff changeset
460 fortune = "Rally"
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sirebral
parents:
diff changeset
461 fdescription = "Pick any one unit on the board with Shaken figures. All those figures recover automatically."
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sirebral
parents:
diff changeset
462 elif forroll >= 6 and forroll <= 8:
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sirebral
parents:
diff changeset
463 fortune = "Hand of Fate"
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sirebral
parents:
diff changeset
464 fdescription = "Gain one extra benny."
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sirebral
parents:
diff changeset
465 elif forroll == 9:
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sirebral
parents:
diff changeset
466 fortune = "Close Call"
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sirebral
parents:
diff changeset
467 fdescription = "Any one of your opponent's units stumbles, becomes confused, or is otherwise disrupted. All its members suffer -2 to their trait rolls this round."
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sirebral
parents:
diff changeset
468 elif forroll == 10:
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sirebral
parents:
diff changeset
469 fortune = "Teamwork"
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sirebral
parents:
diff changeset
470 fdescription = "Pick any one other unit within 12\" of this one. Discard its Action Card. It acts on the Joker along with this unit, and gains the usual bonuses as well."
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sirebral
parents:
diff changeset
471 else:
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sirebral
parents:
diff changeset
472 fortune = "Out of Ammo"
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sirebral
parents:
diff changeset
473 fdescription = "Pick any one enemy unit. It's out of ammo or Power Points (your choice). If this result cannot be applied, you gain a benny instead."
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sirebral
parents:
diff changeset
474 myStr = "["+fortune+" ("+str(forroll)+")] ==>"+fdescription
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sirebral
parents:
diff changeset
475 return myStr
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sirebral
parents:
diff changeset
476
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
diff changeset
477
0
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
478 def freak(self):
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sirebral
parents:
diff changeset
479 return fortunefreak(self)
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sirebral
parents:
diff changeset
480
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
481 class freak(std):
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
diff changeset
482
0
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
483 def __init__(self):
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
484 std.__init__(self)
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
485
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
diff changeset
486
0
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
487 def __str__(self):
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sirebral
parents:
diff changeset
488 feroll = randint(1,10)
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sirebral
parents:
diff changeset
489 if feroll == 1:
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sirebral
parents:
diff changeset
490 fevent = "Storm"
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sirebral
parents:
diff changeset
491 fedescription = "A sudden storm rolls in. Rain begins to pour and visibility is limited to 12\". All attack rolls are at -1, and black powder weapons don't work at all. The round after this event, all streams become impassable, even at fords. Only bridges remain."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
492 elif feroll == 2:
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sirebral
parents:
diff changeset
493 fevent = "Fire!"
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sirebral
parents:
diff changeset
494 fedescription = "Fire breaks out on the board! Roll randomly among each occupied building, patch of trees, or other flammable terrain type. If none of these are occupied, roll randomly among all flammable terrain pieces. The entire building or forest catches fire this round and causes 2d6 damage to everything within. The fire continues for the rest of the game--unless a storm comes, which quenches it immediately.<br><br>At the beginning of each turn thereafter, roll 1d6 for each flammable structure within 4\" (adjacent buildings, another patch of forest, etc.). On a 4-6, that structure catches fire as well. Check to see if these new fires spread in the following rounds."
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sirebral
parents:
diff changeset
495 elif feroll == 3:
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sirebral
parents:
diff changeset
496 fevent = "Blood Ties"
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sirebral
parents:
diff changeset
497 fedescription = "One of the Wild Cards on the other side is related or has some other special bond with one of your heroes (a Wild Card of your choice). For the rest of the battle, these two won't attack each other directly unless there are no other targets on the board."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
498 elif feroll == 4:
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sirebral
parents:
diff changeset
499 fevent = "Death of a Hero"
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sirebral
parents:
diff changeset
500 inspireroll = randint(1,2)
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sirebral
parents:
diff changeset
501 if inspireroll == 1:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
502 fedescription ="The next time one of your Wild Cards dies, his noble sacrifice triggers new resolve in his companions. When your next Wild Card is Incapacitated the rest of your force is inspired by his legacy and adds +1 to all their rolls until another of your Wild Cards is killed."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
503 else:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff changeset
504 fedescription = "The next time one of your Wild Cards dies, his noble sacrifice triggers bone-chilling dread in his companions. When your next Wild Card is Incapacitated the rest of your force is filled with dread. They subtract -1 from all their rolls for the rest of the game until an <i>enemy</i> Wild Card is slain."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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505 elif feroll == 5:
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506 fevent = "Fickle Fate"
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507 fedescription = "Fate favors the underdog. The side with the fewest bennies draws until it has the same number as their foe. Place these in the common pool."
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508 elif feroll == 6:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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509 fevent = "Back from the Dead"
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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510 fedescription = "One of your dead was just knocked unconscious. He returns in the spot where he fell. If this is a Wild Card, he returns with but a single wound."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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511 elif feroll == 7:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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512 fevent = "Bitter Cold/Heat"
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513 fedescription = "The weather heats up or cools down, depending on your environment. All troops become tired or bogged down and reduce their running rolls by half for the rest of the game."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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514 elif feroll == 8:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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515 fevent = "Battle Tested"
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516 fedescription = "Any one of your units improves any one skill or attribute a die type immediately."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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517 elif feroll == 9:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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518 fevent = "The Fog"
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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519 fedescription = "Dense fog, mist, or smoke rolls drifts over the battlefield. Place two connected Large Burst Templates at the center of one randomly determined board edge. The fog drifts 2d6\" each round in a random direction (roll a d12 and read it like a clock facing). The fog \"bounces\" if it hits an edge in a random direction (so that it never leaves the field)."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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520 else:
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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521 fevent = "Reinforcements"
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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522 fedescription = "A group of your most common currently-fielded troop type arrives on the field of battle! Place these troops in your deployment area. They act on the Joker this round and are dealt in normally hereafter."
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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523 myStr = "["+fevent+"("+str(feroll)+")] ==> "+fedescription
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524 return myStr
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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525
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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526 class rdm(std): #If I get the time and the inspiration - I may try to incorporate a Random Table roller... I need to think about this one.
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
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527
0
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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528 def __init__(self):
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529 std.__init__(self)
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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530
71
449a8900f9ac Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
sirebral
parents: 0
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531
0
4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
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532 def __str__(self):
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533 return myStr