Mercurial > traipse_dev
annotate plugins/xxheroinit.py @ 161:a766e1cbcb7c alpha
Traipse Alpha 'OpenRPG' {091128-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and effeciency..
New Features node with bonus nodes and Node Referencing help added
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix. *Whiteboard
from Core not showing*
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
author | sirebral |
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date | Sat, 28 Nov 2009 01:25:20 -0600 |
parents | c54768cffbd4 |
children | 5c9a118476b2 |
rev | line source |
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0
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1 import os |
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2 import orpg.pluginhandler |
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3 |
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4 class Plugin(orpg.pluginhandler.PluginHandler): |
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5 # Initialization subroutine. |
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6 # |
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7 # !self : instance of self |
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8 # !openrpg : instance of the the base openrpg control |
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9 def __init__(self, plugindb, parent): |
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10 orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) |
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11 |
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12 # The Following code should be edited to contain the proper information |
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13 self.name = 'Hero Turn Tool' |
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14 self.author = 'Heroman, based on xxxinit.py' |
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15 self.help = """This is the Hero Games turn turn. It is a bit more complex than other games.""" |
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16 |
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17 |
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18 def plugin_enabled(self): |
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19 #You can add new /commands like |
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20 # self.plugin_addcommand(cmd, function, helptext) |
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21 self.plugin_addcommand('/hinit', self.on_hinit, '- Toggle Init Recording on or off') |
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22 self.plugin_addcommand('/hhelp', self.on_hhelp, '- List all of the Hero Init Commands') |
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23 self.plugin_addcommand('/hstart', self.on_hstart, '- Start the Hero Init Tool', False) |
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24 self.plugin_addcommand('/hact', self.on_hact, '- Start the Hero Init Tool', False) |
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25 self.plugin_addcommand('/hseg', self.on_hseg, '- Start the Hero Init Tool', False) |
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26 self.plugin_addcommand('/hdex', self.on_hdex, '- Start the Hero Init Tool', False) |
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27 self.plugin_addcommand('/hclear', self.on_hclear, '- Start the Hero Init Tool', False) |
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28 self.plugin_addcommand('/hadd', self.on_hadd, '- Start the Hero Init Tool', False) |
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29 self.plugin_addcommand('/hdel', self.on_hdel, '- Start the Hero Init Tool', False) |
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30 self.plugin_addcommand('/hown', self.on_hown, '- Start the Hero Init Tool', False) |
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31 self.plugin_addcommand('/hlist', self.on_hlist, '- Start the Hero Init Tool', False) |
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32 self.plugin_addcommand('/hsort', self.on_hsort, '- Start the Hero Init Tool', False) |
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33 self.plugin_addcommand('/hrun', self.on_hrun, '- Start the Hero Init Tool', False) |
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34 self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False) |
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35 self.plugin_addcommand('/hset', self.on_hset, '- Start the Hero Init Tool', False) |
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36 self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False) |
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37 |
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38 #If you want your plugin to have more then one way to call the same function you can |
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39 #use self.plugin_commandalias(alias name, command name) |
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40 #You can also make shortcut commands like the following |
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41 self.plugin_commandalias('/hlow', '/hsort low', False) |
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42 self.plugin_commandalias('/hsortlow', '/hsort low', False) |
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43 self.plugin_commandalias('/hhigh', '/hsort high', False) |
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44 self.plugin_commandalias('/hsorthigh', '/hsort high', False) |
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45 self.plugin_commandalias('/hreverse', '/hsort high', False) |
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46 self.plugin_commandalias('/hgo', '/hrun', False) |
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47 |
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48 #This is where you set any variables that need to be initalized when your plugin starts |
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49 self.toggle = True |
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50 self.init_list = [] |
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51 self.backup_list = [] |
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52 self.dexterity = 99 |
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53 self.segment = 12 |
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54 self.state_strings = ["0 Phase","1/2 Phase","Full Phase","Stunned","Not Gone", "Held Full", "Held Half", "Abort"] |
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55 |
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56 def plugin_disabled(self): |
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57 #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin |
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58 #such as closing windows created by the plugin |
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59 self.plugin_removecmd('/test') |
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60 self.plugin_removecmd('/example') |
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61 |
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62 #This is the command to delete a message handler |
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63 self.plugin_delete_msg_handler('xxblank') |
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64 |
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65 #This is how you should destroy a frame when the plugin is disabled |
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66 #This same method should be used in close_module as well |
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67 try: |
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68 self.frame.Destroy() |
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69 except: |
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70 pass |
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71 |
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72 def plugin_incoming_msg(self, text, type, name, player): |
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73 #This is called whenever a message from someone else is received, no matter |
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74 #what type of message it is. |
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75 #The text variable is the text of the message. If the type is a regular |
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76 #message, it is already formatted. Otherwise, it's not. |
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77 #The type variable is an integer which tells you the type: 1=chat, 2=whisper |
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78 #3=emote, 4=info, and 5=system. |
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79 #The name variable is the name of the player who sent you the message. |
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80 #The player variable contains lots of info about the player sending the |
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81 #message, including name, ID#, and currently-set role. |
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82 #Uncomment the following line to see the format for the player variable. |
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83 #print player |
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84 |
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85 if self.toggle: |
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86 if text.lower().find("heroinit") != -1: |
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87 command = text[text.rfind("(")+1:text.rfind(")")] |
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88 self.process_user(command, player) |
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89 return text, type, name |
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90 |
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91 #Chat Commands |
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92 def on_hinit(self, cmdargs): |
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93 self.toggle = not self.toggle |
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94 |
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95 if self.toggle: |
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96 self.chat.SystemPost("Init recording on. Enter your info") |
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97 else: |
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98 self.chat.SystemPost("Init recording off") |
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99 |
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100 def on_hhelp(self, cmdargs): |
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101 self.chat.InfoPost("Commands:<br>/hclear : Clears out list<br>" + |
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102 "/hstart : Sets you to segment 12, highest dex<br>" + |
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103 "/hgo : Proceed to the next DEX/segment<br>" + |
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104 "/hact <i>#</i> (full|half|abort|stunned)<br>" + |
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105 "/hseg SEGNO : Set segment to SEGNO<br>" + |
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106 "/hdex DEXNO : Set dex to DEXNO<br>" + |
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107 "/hadd DEX SPD NAME : Adds to the list<br>" + |
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108 "/hdel # : Delete character #<br>" + |
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109 "/hown # playerid : Change ownership of PC # to playerid<br>" + |
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110 "/hclear : Clears out player list<br>" + |
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111 "/hchange # NEWDEX NEWSPD : Change PC # to have Dex NEWDEX and SPD NEWSPD<br>" + |
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112 "/hset list_# state : Change player's state (state:" + self.statelist() + ")") |
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113 |
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114 def on_hstart(self, cmdargs): |
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115 self.dexterity = self.highestdex() |
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116 self.segment = 12 |
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117 |
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118 for player in self.init_list: |
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119 player[3] = 4 |
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120 if player[0] == self.dexterity: |
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121 player[3] == 2 |
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122 |
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123 self.chat.Post("Combat Starting. ") |
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124 self.call_time() |
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125 |
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126 def on_hact(self, cmdargs): |
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127 cmds = cmdargs.split(None) |
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128 |
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129 if len(cmds) == 1: |
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130 msg = self.do_action(-1, -1, cmds[0]) |
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131 elif len(cmds) == 2: |
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132 msg = self.do_action(-1, int(cmds[0]), cmds[1]) |
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133 else: |
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134 msg = "Error in command. See format with hero init" |
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135 |
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136 self.chat.InfoPost(msg) |
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137 |
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138 def on_hseg(self, cmdargs): |
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139 cmds = cmdargs.split(None, 3) |
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140 |
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141 try: |
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142 new_seg = int(cmds[0]) |
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143 self.segment = new_seg |
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144 self.call_time() |
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145 except: |
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146 self.chat.SystemPost("Invalid format. correct command is: /hseg SEGMENT#") |
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147 |
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148 def on_hdex(self, cmdargs): |
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149 cmds = cmdargs.split(None, 3) |
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150 |
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151 try: |
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152 new_dex = int(cmds[0]) |
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153 self.dexterity = new_dex |
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154 self.call_time() |
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155 except: |
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156 self.chat.SystemPost("Invalid format. correct command is: /hdex DEX#") |
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157 |
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158 def on_hclear(self, cmdargs): |
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159 self.init_list = [] |
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160 self.backup_list = [] |
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161 self.dexterity = 99 |
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162 self.segment = 12 |
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163 self.chat.Post("<hr><font color='#ff0000'>New Initiative</font><br><font color='#0000ff'>Set new Initiatives</font>", True) |
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164 |
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165 def on_hadd(self, cmdargs): |
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166 cmds = cmdargs.split(None, 3) |
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167 try: |
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168 if len(cmds) == 3: |
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169 new_dex = int(txt[0]) |
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170 new_spd = int(txt[1]) |
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171 self.init_list.append([new_dex, new_spd, cmds[2], 0, -1]) |
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172 self.backup_list.append([new_dex, new_spd, cmds[2], 0, -1]) |
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173 self.list_inits() |
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174 else: |
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175 self.chat.SystemPost("Invalid format. correct command is: /hadd dex spd description (" + str(len(cmds)) + " arguments give)") |
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176 |
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177 except: |
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178 self.chat.SystemPost("Invalid format. correct command is: /hadd dex spd description") |
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179 |
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180 def on_hdel(self, cmdargs): |
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181 try: |
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182 cmds = cmdargs.split(None, 1) |
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183 self.init_list.remove(int(cmds[0])) |
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184 self.backup_list.remove(int(cmds[0])) |
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185 self.list_inits() |
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186 except: |
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187 self.chat.SystemPost("Invalid format. correct command is: /del list_number") |
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188 |
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189 def on_hown(self, cmdargs): |
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190 try: |
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191 cmds = cmdargs.split(None) |
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192 player = self.init_list[int(cmds[0])] |
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193 player[4] = int(cmds[1]) |
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194 self.chat.InfoPost("Character " + player[2] + "(" + int(cmds[0]) + ") is now owned by ID " + int(cmds[1])) |
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195 except: |
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196 self.chat.SystemPost("Invalid format. correct command is: /hown # playerid") |
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197 |
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198 def on_hlist(self, cmdargs): |
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199 self.list_inits() |
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200 |
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201 def on_hsort(self, cmdargs): |
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202 self.init_list.sort() |
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203 self.backup_list.sort() |
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204 |
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205 if cmdargs == "high": |
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206 self.init_list.reverse() |
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207 self.backup_list.reverse() |
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208 |
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209 self.list_inits() |
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210 |
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211 def on_hrun(self, cmdargs): |
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212 advance = True |
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213 nextlowest = 0 |
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214 heldactions = False |
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215 |
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216 for player in self.init_list: |
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217 if self.actson(player[1]. self.segment): |
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218 if player[3] == 5 or player[3] == 6: |
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219 heltactions = True |
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220 continue |
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221 |
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222 if player[3] == 1 or player[3] == 2: |
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223 self.chat.InfoPost("Hero " + player[2] + " needs to act before we advance DEX") |
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224 advance = False |
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225 |
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226 elif player[3] == 3 or player[3] == 4 or player[3] == 7: |
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227 if player[0] > nextlowest: |
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228 nextlowest = player[0] |
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229 |
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230 elif player[3] == 5 or player[3] == 6: |
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231 heltactions = True |
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232 |
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233 if not advance: |
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234 return |
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235 |
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236 advanceseg = False |
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237 |
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238 if nextlowest == 0 and self.dexterity != 0: |
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239 if heldactions or self.segment == 12: |
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240 msg = "End of Segment " + str(self.segment) + "." |
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241 if heldactions: |
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242 msg += " There are held actions." |
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243 |
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244 msg += " Issue command again to advance to next segment." |
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245 |
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246 self.chat.InfoPost(msg) |
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247 self.dexterity = 0 |
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248 return |
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249 else: |
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250 advanceseg = True |
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251 elif nextlowest == 0 and self.dexterify == 0: |
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252 advanceseg = True |
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253 |
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254 if advanceseg: |
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255 self.dexterity = nextlowest |
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256 for player in self.init_list: |
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257 if player[0] == self.dexterity: |
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258 if player[3] == 3 or player[3] == 7: |
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259 player[3] = 0 |
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260 elif player[3] == 4: |
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261 player[3] = 2 |
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262 else: |
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263 nextsegment = 0 |
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264 while nextsegment == 0: |
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265 self.segment += 1 |
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266 if self.segment == 13: |
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267 self.segment = 1 |
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268 |
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269 elif self.segment == 12: |
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270 nextsegment = 12 |
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271 break |
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272 |
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273 for player in self.init_list: |
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274 if self.actson(player[1], self.segment): |
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275 if player[3] == 0 or player[3] == 3 or player[3] == 7: |
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276 nextsegment = self.segment |
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277 |
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278 if player[3] == 5 or player[3] == 6: |
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279 nextsegment = self.segment |
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280 |
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281 self.dexterity = self.highestdex() |
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282 for player in self.init_list: |
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283 heldactions = False |
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284 if self.actson(player[1], self.segment): |
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285 if player[3] != 3 and player[3] != 7: |
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286 player[3] = 4 |
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287 |
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288 if player[0] == self.dexterity: |
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289 if player[3] == 3: |
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290 self.chat.InfoPost(player[2] + " unstuns.") |
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291 player[3] = 0 |
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292 elif player[3] == 7: |
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293 self.chat.InfoPost(player[2] + " recovers from the abort") |
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294 player[3] = 0 |
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295 else: |
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296 player[3] = 2 |
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297 |
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298 if player[3] == 5 or player[3] == 6 and self.dexterity == 0: |
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299 self.chat.InfoPost("There are held actions. Issue command again to advance to next segment.") |
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300 self.call_time() |
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301 |
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|
302 def on_hchange(self, cmdargs): |
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303 try: |
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304 cmds = cmdargs.split() |
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305 self.init_list[int(cmds[0])][0] = cmds[1] |
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306 self.init_list[int(cmds[0])][1] = cmds[2] |
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307 self.backup_list[int(cmds[0])][0] = cmds[1] |
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308 self.backup_list[int(cmds[0])][1] = cmds[2] |
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309 self.list_inits() |
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310 except: |
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|
311 self.chat.SystemPost('Invalid format. correct command is: /hchange list_# new_dex new_spd (example: /hchange 1 18 4)') |
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312 |
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313 def on_hset(self, cmdargs): |
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314 try: |
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315 cmds = cmdargs.split() |
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316 self.init_list[int(cmds[0])][3] = cmds[1] |
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317 self.backup_list[int(cmds[0])][3] = cmds[1] |
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318 self.list_inits() |
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319 except: |
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320 msg = "Invalid format. correct command is: /hset list_# state (state:" + self.statelist() + ")" |
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321 self.chat.InfoPost(msg) |
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|
322 |
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|
323 #Other Methods |
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324 def statelist(self): |
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325 msg = "" |
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326 stateindex = 0 |
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327 for state in self.state_strings: |
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|
328 if stateindex != 0: |
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329 msg += ", " |
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330 msg += str(stateindex) + "=" + state |
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331 stateindex += 1 |
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332 return msg |
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333 |
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334 def is_index(self, value): |
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335 try: |
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336 if value[:1] == "+": |
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|
337 offset = 1 |
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338 return True |
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|
339 except: |
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|
340 return False |
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341 |
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342 def actson(self, spd, segment): |
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343 speeds=[[0,0,0,0,0,0,0,0,0,0,0,1], |
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344 [0,0,0,0,0,1,0,0,0,0,0,1], |
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|
345 [0,0,0,1,0,0,0,1,0,0,0,1], |
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346 [0,0,1,0,0,1,0,0,1,0,0,1], |
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347 [0,0,1,0,1,0,0,1,0,1,0,1], |
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348 [0,1,0,1,0,1,0,1,0,1,0,1], |
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349 [0,1,0,1,0,1,1,0,1,0,1,1], |
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350 [0,1,1,0,1,1,0,1,1,0,1,1], |
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|
351 [0,1,1,1,0,1,1,1,0,1,1,1], |
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diff
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|
352 [0,1,1,1,1,1,0,1,1,1,1,1], |
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|
353 [0,1,1,1,1,1,1,1,1,1,1,1], |
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diff
changeset
|
354 [1,1,1,1,1,1,1,1,1,1,1,1]] |
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diff
changeset
|
355 |
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356 if spd < 1 or spd > 12: |
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|
357 return False |
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|
358 |
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359 if speeds[spd-1][segment-1] == 1: |
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|
360 return True |
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|
361 |
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362 return False |
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|
363 |
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364 def highestdex(self): |
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365 dex = 0 |
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366 for player in self.init_list: |
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367 if self.actson(player[1], self.segment) and player[0] > dex: |
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368 dex = player[0] |
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369 return dex |
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370 |
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371 def do_action(self, playerid, index, action): |
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372 if index == -1: |
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373 count = 1 |
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374 for player in self.init_list: |
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375 if player[4] == playerid: |
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376 index = count |
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377 count += 1 |
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378 |
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379 if index == -1: |
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380 return "You do not have any players in the combat list" |
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381 |
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382 index -= 1 |
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383 player = self.init_list[index] |
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384 if playerid != -1 and playerid != player[4]: |
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385 return "You do not own that player." |
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386 |
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387 # You can only perform a full action if you have a full or held full |
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388 if action == "full": |
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389 if player[3] != 2 and player[3] != 5: |
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390 msg = player[2] + " cannot perform a full action." |
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391 else: |
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392 player[3] = 0 |
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393 msg = player[2] + " performs a full action." |
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394 elif action == "half": |
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395 if player[3] != 1 and player[3] != 2 and player[3] != 5 and player[3] != 6: |
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396 msg = player[2] + " cannot perform a half action." |
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397 else: |
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398 if player[3] == 1 or player[3] == 6: |
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399 player[3] = 0 |
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400 msg = player[2] + " performs a half action." |
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401 else: |
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402 player[3] = 1 |
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403 msg = player[2] + " performs a half action (half remaining)" |
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diff
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404 elif action == "hold": |
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sirebral
parents:
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changeset
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405 if player[3] != 1 and player[3] != 2: |
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parents:
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changeset
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406 msg = player[2] + " cannot hold an action." |
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sirebral
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changeset
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407 else: |
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changeset
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408 if player[3] == 2: |
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409 player[3] = 5 |
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sirebral
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changeset
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410 msg = player[2] + " holding a full action." |
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411 else: |
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412 player[3] = 6 |
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changeset
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413 msg = player[2] + " holding a half action." |
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parents:
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changeset
|
414 elif action == "stunned": |
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diff
changeset
|
415 player[3] = 3 |
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416 msg = player[2] + " stunned!" |
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417 elif action == "abort": |
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sirebral
parents:
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changeset
|
418 # abort if full/half/not gone/held. Those just lose this seg action |
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sirebral
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changeset
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419 if player[3] == 1 or player[3] == 2 or player[3] == 4 or player[3] == 5 or player[3] == 6: |
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changeset
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420 player[3] = 0 |
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|
421 msg = player[2] + " aborts!" |
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422 # if you have 0 remaining and did not act this seg, regular abort |
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423 elif player[3] == 0 and not self.actson(player[1], self.segment): |
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|
424 player[3] = 7 |
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diff
changeset
|
425 msg = player[2] + " aborts!" |
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sirebral
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diff
changeset
|
426 else: |
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changeset
|
427 msg = player[2] + " cannot abort yet." |
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sirebral
parents:
diff
changeset
|
428 else: |
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sirebral
parents:
diff
changeset
|
429 msg = "Unknown command." |
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sirebral
parents:
diff
changeset
|
430 |
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sirebral
parents:
diff
changeset
|
431 return msg |
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changeset
|
432 |
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changeset
|
433 def list_inits(self, player=0, send=False): |
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|
434 msg = "Combat Turn:<br>" |
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changeset
|
435 msg += "<table border=1 cellspacing=1 cellpadding=1><tr><th><th></th></th><th></th><th></th><th></th><th></th><th colspan=12>Segments</th></tr>" |
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|
436 msg += "<tr><th>#</th><th>Owner</th><th>Name</th><th>Spd</th><th>Dex</th><th>State</th>" |
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diff
changeset
|
437 for x in xrange(1,13): |
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diff
changeset
|
438 msg += "<th>" + str(x) + "</th>" |
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sirebral
parents:
diff
changeset
|
439 msg += "</tr>" |
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parents:
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changeset
|
440 count=1 |
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diff
changeset
|
441 for m in self.init_list: |
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changeset
|
442 msg += "<tr><td align=center>"+str(count)+"</td>" |
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diff
changeset
|
443 if m[4]==-1: |
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sirebral
parents:
diff
changeset
|
444 msg += "<td><font color=red>GM</font></td>" |
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sirebral
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diff
changeset
|
445 else: |
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diff
changeset
|
446 msg += "<td>" + m[4] + "</td>" |
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changeset
|
447 msg += "<td><font color='#0000ff'>" + m[2] + "</font></td>" |
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diff
changeset
|
448 msg += "<td align=center><font color='#0000ff'>" + str(m[1]) + "</font></td>" |
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diff
changeset
|
449 msg += "<td align=center><font color='#0000ff'>" + str(m[0]) + "</font></td>" |
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diff
changeset
|
450 msg +="<td>" + self.state_strings[m[3]] + "</td>" |
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diff
changeset
|
451 |
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diff
changeset
|
452 for segment in xrange(1,13): |
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diff
changeset
|
453 if self.actson(m[1],segment): |
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parents:
diff
changeset
|
454 msg += "<td align=center>" + str(m[0]) + "</td>" |
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sirebral
parents:
diff
changeset
|
455 else: |
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parents:
diff
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|
456 msg += "<td></td>" |
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sirebral
parents:
diff
changeset
|
457 msg += "</tr>" |
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sirebral
parents:
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changeset
|
458 count += 1 |
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parents:
diff
changeset
|
459 msg += "</table><br>" |
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sirebral
parents:
diff
changeset
|
460 |
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parents:
diff
changeset
|
461 msg += "It is currently Segment " + str(v.segment) + ", DEX " + str(v.dexterity) + "<br>" |
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sirebral
parents:
diff
changeset
|
462 |
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parents:
diff
changeset
|
463 if send and player != 0: |
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sirebral
parents:
diff
changeset
|
464 chat.whisper_to_players(msg, [player]) |
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sirebral
parents:
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changeset
|
465 else: |
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parents:
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changeset
|
466 self.chat.InfoPost(msg) |
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sirebral
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diff
changeset
|
467 |
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parents:
diff
changeset
|
468 def call_time(self): |
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sirebral
parents:
diff
changeset
|
469 plist = "" |
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sirebral
parents:
diff
changeset
|
470 msg = "Segment is now " + str(self.segment) + ", DEX " + str(self.dexterity) |
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sirebral
parents:
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471 for player in self.init_list: |
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472 if player[3] == 1 or player[3] == 2 or player[3] == 5 or player[3] == 6: |
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473 if plist != "": |
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474 plist += ", " |
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475 plist += player[2] + "(" + self.state_strings[player[3]] + ")" |
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476 if plist != "": |
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477 msg += ": " + plist |
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478 self.chat.Post(msg, True) |
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479 |
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480 def process_user(self, command, player): |
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481 if command == "hadd": |
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482 txt = command.split(None, 3) |
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483 try: |
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484 if len(txt) == 4: |
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485 new_dex = int(txt[1]) |
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486 new_spd = int(txt[2]) |
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487 self.init_list.append([new_dex, new_spd, txt[3], 0, player[2]]) |
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488 self.backup_list.append([new_dex, new_spd, txt[3], 0, player[2]]) |
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489 msg = "Character " + txt[3] + " added to initiative." |
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490 else: |
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491 msg = "Error in command. See format with heroinit" |
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492 except: |
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493 msg = "Error in command. See format with heroinit" |
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494 |
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495 self.chat.whisper_to_players(msg, [player[2]]) |
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496 |
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497 elif command == "hact": |
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498 txt = command.split(None) |
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499 if len(txt) == 2: |
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500 index = -1 |
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501 action = txt[1] |
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502 msg = self.do_action(player[2], index, action) |
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503 elif len(txt) == 3: |
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504 index = int(txt[1]) |
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505 action = txt[2] |
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506 msg = self.do_action(player[2], index, action) |
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507 else: |
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508 msg = "Error in command. See format with heroinit" |
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509 |
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510 self.chat.whisper_to_players(msg, [player[2]]) |
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511 |
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512 elif command == "hlist": |
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513 self.list_inits(player[2], True) |
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514 |
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515 else: |
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516 msg = "Commands:<br>heroinit (hadd DEX SPEED CHARACTERNAME) : add character CHARACTERNAME with dex DEX and speed SPD to initiative list<br>" |
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517 msg += " Example: heroinit (hadd 18 4 Joey)<br>" |
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518 msg += "heroinit (hact # (full|half|hold|stunned|abort) : Have character # perform an action. # is the number from hlist. If ommited, uses first owned character<br>" |
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519 msg += " Example: heroinit (hact 1 full) : Make character index 1 perform a full action.<br>" |
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520 msg += " Example: heroinit (hact full) : Have your first owned character perform a full action<br>" |
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521 |
66 | 522 self.chat.whisper_to_players(msg, [player[2]]) |