Mercurial > traipse_dev
annotate orpg/mapper/miniatures.py @ 99:a647e0e8f520 alpha
Traipse Alpha 'OpenRPG' {090925-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
00:
Update forwards to the 090909-02 Server code that now works.
New default Lobby Map, designed for Traipse. Feel free to change it.
Updates to Server GUI:
* Admin can Ban from Backend.
* Prework to modify Ban List in back end.
* Server GUI finds your Lobby Name
* New users default as Lurker unless a Role is set
New Addition to Chat Die Roll commands. Math Ordering. Ex. [(X+Y)dZ]. Currently does pairs only, no nesting either.
Cleaner TraipseSuiteAttention portability and clean up in Main (Beta!)
01:
Die Roll Commands addition removed in favor of Core code
{090925-00}:
Updates to Server GUI:
*Admin can Modify Ban List and Un Ban users.
New About Dialog. A more uniform About Dialog.
01:
Corrects image loading of duplicate images.
author | sirebral |
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date | Fri, 25 Sep 2009 20:37:54 -0500 |
parents | 763a04270cf6 |
children | 217fb049bd00 dcf4fbe09b70 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/miniatures.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: miniatures.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $ |
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25 # |
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26 # Description: This file contains some of the basic definitions for the chat |
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27 # utilities in the orpg project. |
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28 # |
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29 __version__ = "$Id: miniatures.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $" |
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30 |
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31 from base import * |
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32 import thread |
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33 import time |
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34 import urllib |
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35 import os.path |
88 | 36 import mimetypes |
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37 |
88 | 38 import xml.dom.minidom as minidom |
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39 from orpg.tools.orpg_settings import settings |
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40 |
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41 MIN_STICKY_BACK = -0XFFFFFF |
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42 MIN_STICKY_FRONT = 0xFFFFFF |
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43 |
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44 ##---------------------------------------- |
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45 ## miniature object |
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46 ##---------------------------------------- |
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47 |
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48 FACE_NONE = 0 |
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49 FACE_NORTH = 1 |
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50 FACE_NORTHEAST = 2 |
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51 FACE_EAST = 3 |
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52 FACE_SOUTHEAST = 4 |
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53 FACE_SOUTH = 5 |
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54 FACE_SOUTHWEST = 6 |
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55 FACE_WEST = 7 |
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56 FACE_NORTHWEST = 8 |
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57 SNAPTO_ALIGN_CENTER = 0 |
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58 SNAPTO_ALIGN_TL = 1 |
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59 |
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60 def cmp_zorder(first,second): |
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61 f = first.zorder |
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62 s = second.zorder |
20 | 63 if f == None: f = 0 |
64 if s == None: s = 0 | |
65 if f == s: value = 0 | |
66 elif f < s: value = -1 | |
67 else: value = 1 | |
0
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68 return value |
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69 |
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70 class BmpMiniature: |
71
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71 def __init__(self, id,path, bmp, pos=cmpPoint(0,0), |
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72 heading=FACE_NONE, face=FACE_NONE, label="", |
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73 locked=False, hide=False, snap_to_align=SNAPTO_ALIGN_CENTER, |
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74 zorder=0, width=0, height=0, log=None, local=False, localPath='', localTime=-1): |
0
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75 self.heading = heading |
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76 self.face = face |
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77 self.label = label |
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78 self.path = path |
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79 self.bmp = bmp |
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80 self.pos = pos |
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81 self.selected = False |
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82 self.locked = locked |
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83 self.snap_to_align = snap_to_align |
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84 self.hide = hide |
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85 self.id = id |
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86 self.zorder = zorder |
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87 self.left = 0 |
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88 self.local = local |
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89 self.localPath = localPath |
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90 self.localTime = localTime |
20 | 91 if not width: self.width = 0 |
92 else: self.width = width | |
93 if not height: self.height = 0 | |
94 else: self.height = height | |
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95 self.right = bmp.GetWidth() |
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96 self.top = 0 |
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97 self.bottom = bmp.GetHeight() |
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98 self.isUpdated = False |
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99 self.gray = False |
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100 |
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101 def __del__(self): |
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102 del self.bmp |
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103 self.bmp = None |
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104 |
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105 def set_bmp(self, bmp): |
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106 self.bmp = bmp |
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107 |
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108 def set_min_props(self, heading=FACE_NONE, face=FACE_NONE, label="", locked=False, hide=False, width=0, height=0): |
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109 self.heading = heading |
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110 self.face = face |
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111 self.label = label |
20 | 112 if locked: self.locked = True |
113 else: self.locked = False | |
114 if hide: self.hide = True | |
115 else: self.hide = False | |
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116 self.width = int(width) |
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117 self.height = int(height) |
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118 self.isUpdated = True |
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119 |
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120 def hit_test(self, pt): |
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121 rect = self.get_rect() |
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122 result = None |
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123 result = rect.InsideXY(pt.x, pt.y) |
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124 return result |
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125 |
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126 def get_rect(self): |
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127 ret = wx.Rect(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) |
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128 return ret |
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129 |
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130 def draw(self, dc, mini_layer, op=wx.COPY): |
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131 if isinstance(self.bmp, tuple): |
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132 self.bmp = wx.ImageFromMime(self.bmp[1], self.bmp[2]).ConvertToBitmap() |
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133 if self.bmp != None and self.bmp.Ok(): |
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134 # check if hidden and GM: we outline the mini in grey (little bit smaller than the actual size) |
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135 # and write the label in the center of the mini |
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136 if self.hide and mini_layer.canvas.frame.session.my_role() == mini_layer.canvas.frame.session.ROLE_GM: |
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137 # set the width and height of the image |
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138 if self.width and self.height: |
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139 tmp_image = self.bmp.ConvertToImage() |
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140 tmp_image.Rescale(int(self.width), int(self.height)) |
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141 tmp_image.ConvertAlphaToMask() |
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142 self.bmp = tmp_image.ConvertToBitmap() |
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143 mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), |
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144 tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) |
0
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145 self.bmp.SetMask(mask) |
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146 del tmp_image |
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147 del mask |
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148 self.left = 0 |
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149 self.right = self.bmp.GetWidth() |
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150 self.top = 0 |
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151 self.bottom = self.bmp.GetHeight() |
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152 # grey outline |
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153 graypen = wx.Pen("gray", 1, wx.DOT) |
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154 dc.SetPen(graypen) |
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155 dc.SetBrush(wx.TRANSPARENT_BRUSH) |
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156 #if width or height < 20 then offset = 1 |
20 | 157 if self.bmp.GetWidth() <= 20: xoffset = 1 |
158 else: xoffset = 5 | |
159 if self.bmp.GetHeight() <= 20: yoffset = 1 | |
160 else: yoffset = 5 | |
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161 dc.DrawRectangle(self.pos.x + xoffset, |
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162 self.pos.y + yoffset, self.bmp.GetWidth() - (xoffset * 2), |
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163 self.bmp.GetHeight() - (yoffset * 2)) |
0
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164 dc.SetBrush(wx.NullBrush) |
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165 dc.SetPen(wx.NullPen) |
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166 ## draw label in the center of the mini |
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167 label = mini_layer.get_mini_label(self) |
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168 if len(label): |
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169 dc.SetTextForeground(wx.RED) |
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170 (textWidth,textHeight) = dc.GetTextExtent(label) |
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171 x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 |
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172 y = self.pos.y + (self.bmp.GetHeight() / 2) |
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173 dc.SetPen(wx.GREY_PEN) |
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174 dc.SetBrush(wx.LIGHT_GREY_BRUSH) |
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175 dc.DrawRectangle(x, y, textWidth+2, textHeight+2) |
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176 if (textWidth+2 > self.right): |
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177 self.right += int((textWidth+2-self.right)/2)+1 |
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178 self.left -= int((textWidth+2-self.right)/2)+1 |
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179 self.bottom = y+textHeight+2-self.pos.y |
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180 dc.SetPen(wx.NullPen) |
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181 dc.SetBrush(wx.NullBrush) |
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182 dc.DrawText(label, x+1, y+1) |
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183 |
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184 #selected outline |
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185 if self.selected: |
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186 dc.SetPen(wx.RED_PEN) |
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187 dc.SetBrush(wx.TRANSPARENT_BRUSH) |
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188 dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) |
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189 dc.SetBrush(wx.NullBrush) |
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190 dc.SetPen(wx.NullPen) |
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191 return True |
71
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192 elif self.hide: return True |
0
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193 |
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194 else: |
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195 # set the width and height of the image |
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196 bmp = self.bmp |
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197 if self.width and self.height: |
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198 tmp_image = self.bmp.ConvertToImage() |
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199 tmp_image.Rescale(int(self.width), int(self.height)) |
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200 tmp_image.ConvertAlphaToMask() |
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201 self.bmp = tmp_image.ConvertToBitmap() |
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202 mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), |
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203 tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) |
0
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204 self.bmp.SetMask(mask) |
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205 if self.gray: |
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206 tmp_image = tmp_image.ConvertToGreyscale() |
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207 bmp = tmp_image.ConvertToBitmap() |
20 | 208 else: bmp = self.bmp |
0
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209 dc.DrawBitmap(bmp, self.pos.x, self.pos.y, True) |
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210 self.left = 0 |
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211 self.right = self.bmp.GetWidth() |
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212 self.top = 0 |
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213 self.bottom = self.bmp.GetHeight() |
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214 |
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215 # Draw the facing marker if needed |
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216 if self.face != 0: |
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217 x_mid = self.pos.x + (self.bmp.GetWidth()/2) |
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218 x_right = self.pos.x + self.bmp.GetWidth() |
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219 y_mid = self.pos.y + (self.bmp.GetHeight()/2) |
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220 y_bottom = self.pos.y + self.bmp.GetHeight() |
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221 dc.SetPen(wx.WHITE_PEN) |
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222 dc.SetBrush(wx.RED_BRUSH) |
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223 triangle = [] |
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224 |
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225 # Figure out which direction to draw the marker!! |
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226 if self.face == FACE_WEST: |
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227 triangle.append(cmpPoint(self.pos.x,self.pos.y)) |
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228 triangle.append(cmpPoint(self.pos.x - 5, y_mid)) |
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229 triangle.append(cmpPoint(self.pos.x, y_bottom)) |
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230 elif self.face == FACE_EAST: |
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231 triangle.append(cmpPoint(x_right, self.pos.y)) |
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232 triangle.append(cmpPoint(x_right + 5, y_mid)) |
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233 triangle.append(cmpPoint(x_right, y_bottom)) |
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234 elif self.face == FACE_SOUTH: |
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235 triangle.append(cmpPoint(self.pos.x, y_bottom)) |
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236 triangle.append(cmpPoint(x_mid, y_bottom + 5)) |
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237 triangle.append(cmpPoint(x_right, y_bottom)) |
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238 elif self.face == FACE_NORTH: |
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239 triangle.append(cmpPoint(self.pos.x, self.pos.y)) |
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240 triangle.append(cmpPoint(x_mid, self.pos.y - 5)) |
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241 triangle.append(cmpPoint(x_right, self.pos.y)) |
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242 elif self.face == FACE_NORTHEAST: |
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243 triangle.append(cmpPoint(x_mid, self.pos.y)) |
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244 triangle.append(cmpPoint(x_right + 5, self.pos.y - 5)) |
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245 triangle.append(cmpPoint(x_right, y_mid)) |
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246 triangle.append(cmpPoint(x_right, self.pos.y)) |
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247 elif self.face == FACE_SOUTHEAST: |
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248 triangle.append(cmpPoint(x_right, y_mid)) |
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249 triangle.append(cmpPoint(x_right + 5, y_bottom + 5)) |
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250 triangle.append(cmpPoint(x_mid, y_bottom)) |
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251 triangle.append(cmpPoint(x_right, y_bottom)) |
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252 elif self.face == FACE_SOUTHWEST: |
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253 triangle.append(cmpPoint(x_mid, y_bottom)) |
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254 triangle.append(cmpPoint(self.pos.x - 5, y_bottom + 5)) |
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255 triangle.append(cmpPoint(self.pos.x, y_mid)) |
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256 triangle.append(cmpPoint(self.pos.x, y_bottom)) |
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257 elif self.face == FACE_NORTHWEST: |
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258 triangle.append(cmpPoint(self.pos.x, y_mid)) |
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259 triangle.append(cmpPoint(self.pos.x - 5, self.pos.y - 5)) |
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260 triangle.append(cmpPoint(x_mid, self.pos.y)) |
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261 triangle.append(cmpPoint(self.pos.x, self.pos.y)) |
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262 dc.DrawPolygon(triangle) |
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263 dc.SetBrush(wx.NullBrush) |
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264 dc.SetPen(wx.NullPen) |
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265 |
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266 # Draw the heading if needed |
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267 if self.heading: |
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268 x_adjust = 0 |
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269 y_adjust = 4 |
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270 x_half = self.bmp.GetWidth()/2 |
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271 y_half = self.bmp.GetHeight()/2 |
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272 x_quarter = self.bmp.GetWidth()/4 |
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273 y_quarter = self.bmp.GetHeight()/4 |
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274 x_3quarter = x_quarter*3 |
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275 y_3quarter = y_quarter*3 |
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276 x_full = self.bmp.GetWidth() |
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277 y_full = self.bmp.GetHeight() |
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278 x_center = self.pos.x + x_half |
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279 y_center = self.pos.y + y_half |
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280 # Remember, the pen/brush must be a different color than the |
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281 # facing marker!!!! We'll use black/cyan for starters. |
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282 # Also notice that we will draw the heading on top of the |
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283 # larger facing marker. |
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284 dc.SetPen(wx.BLACK_PEN) |
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285 dc.SetBrush(wx.CYAN_BRUSH) |
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286 triangle = [] |
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287 |
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288 # Figure out which direction to draw the marker!! |
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289 if self.heading == FACE_NORTH: |
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290 triangle.append(cmpPoint(x_center - x_quarter, y_center - y_half )) |
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291 triangle.append(cmpPoint(x_center, y_center - y_3quarter )) |
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292 triangle.append(cmpPoint(x_center + x_quarter, y_center - y_half )) |
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293 elif self.heading == FACE_SOUTH: |
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294 triangle.append(cmpPoint(x_center - x_quarter, y_center + y_half )) |
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295 triangle.append(cmpPoint(x_center, y_center + y_3quarter )) |
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296 triangle.append(cmpPoint(x_center + x_quarter, y_center + y_half )) |
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297 elif self.heading == FACE_NORTHEAST: |
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298 triangle.append(cmpPoint(x_center + x_quarter, y_center - y_half )) |
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299 triangle.append(cmpPoint(x_center + x_3quarter, y_center - y_3quarter )) |
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300 triangle.append(cmpPoint(x_center + x_half, y_center - y_quarter )) |
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301 elif self.heading == FACE_EAST: |
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302 triangle.append(cmpPoint(x_center + x_half, y_center - y_quarter )) |
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303 triangle.append(cmpPoint(x_center + x_3quarter, y_center )) |
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304 triangle.append(cmpPoint(x_center + x_half, y_center + y_quarter )) |
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305 elif self.heading == FACE_SOUTHEAST: |
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306 triangle.append(cmpPoint(x_center + x_half, y_center + y_quarter )) |
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307 triangle.append(cmpPoint(x_center + x_3quarter, y_center + y_3quarter )) |
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308 triangle.append(cmpPoint(x_center + x_quarter, y_center + y_half )) |
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309 elif self.heading == FACE_SOUTHWEST: |
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310 triangle.append(cmpPoint(x_center - x_quarter, y_center + y_half )) |
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311 triangle.append(cmpPoint(x_center - x_3quarter, y_center + y_3quarter )) |
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312 triangle.append(cmpPoint(x_center - x_half, y_center + y_quarter )) |
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313 elif self.heading == FACE_WEST: |
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314 triangle.append(cmpPoint(x_center - x_half, y_center + y_quarter )) |
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315 triangle.append(cmpPoint(x_center - x_3quarter, y_center )) |
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316 triangle.append(cmpPoint(x_center - x_half, y_center - y_quarter )) |
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317 elif self.heading == FACE_NORTHWEST: |
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318 triangle.append(cmpPoint(x_center - x_half, y_center - y_quarter )) |
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319 triangle.append(cmpPoint(x_center - x_3quarter, y_center - y_3quarter )) |
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320 triangle.append(cmpPoint(x_center - x_quarter, y_center - y_half )) |
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321 dc.DrawPolygon(triangle) |
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322 dc.SetBrush(wx.NullBrush) |
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323 dc.SetPen(wx.NullPen) |
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324 #selected outline |
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325 if self.selected: |
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326 dc.SetPen(wx.RED_PEN) |
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327 dc.SetBrush(wx.TRANSPARENT_BRUSH) |
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328 dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) |
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329 dc.SetBrush(wx.NullBrush) |
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330 dc.SetPen(wx.NullPen) |
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331 # draw label |
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332 label = mini_layer.get_mini_label(self) |
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333 if len(label): |
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334 dc.SetTextForeground(wx.RED) |
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335 (textWidth,textHeight) = dc.GetTextExtent(label) |
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336 x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 |
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337 y = self.pos.y + self.bmp.GetHeight() + 6 |
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338 dc.SetPen(wx.WHITE_PEN) |
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339 dc.SetBrush(wx.WHITE_BRUSH) |
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340 dc.DrawRectangle(x,y,textWidth+2,textHeight+2) |
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341 if (textWidth+2 > self.right): |
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342 self.right += int((textWidth+2-self.right)/2)+1 |
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343 self.left -= int((textWidth+2-self.right)/2)+1 |
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344 self.bottom = y+textHeight+2-self.pos.y |
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345 dc.SetPen(wx.NullPen) |
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346 dc.SetBrush(wx.NullBrush) |
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347 dc.DrawText(label,x+1,y+1) |
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348 self.top-=5 |
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349 self.bottom+=5 |
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350 self.left-=5 |
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351 self.right+=5 |
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352 return True |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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353 else: return False |
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354 |
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355 def toxml(self, action="update"): |
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356 if action == "del": |
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357 xml_str = "<miniature action='del' id='" + self.id + "'/>" |
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358 return xml_str |
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359 xml_str = "<miniature" |
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360 xml_str += " action='" + action + "'" |
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361 xml_str += " label='" + self.label + "'" |
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362 xml_str+= " id='" + self.id + "'" |
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363 if self.pos != None: |
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364 xml_str += " posx='" + str(self.pos.x) + "'" |
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365 xml_str += " posy='" + str(self.pos.y) + "'" |
20 | 366 if self.heading != None: xml_str += " heading='" + str(self.heading) + "'" |
367 if self.face != None: xml_str += " face='" + str(self.face) + "'" | |
368 if self.path != None: xml_str += " path='" + urllib.quote(self.path).replace('%3A', ':') + "'" | |
369 if self.locked: xml_str += " locked='1'" | |
370 else: xml_str += " locked='0'" | |
371 if self.hide: xml_str += " hide='1'" | |
372 else: xml_str += " hide='0'" | |
373 if self.snap_to_align != None: xml_str += " align='" + str(self.snap_to_align) + "'" | |
374 if self.id != None: xml_str += " zorder='" + str(self.zorder) + "'" | |
375 if self.width != None: xml_str += " width='" + str(self.width) + "'" | |
376 if self.height != None: xml_str += " height='" + str(self.height) + "'" | |
0
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377 if self.local: |
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378 xml_str += ' local="' + str(self.local) + '"' |
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379 xml_str += ' localPath="' + str(urllib.quote(self.localPath).replace('%3A', ':')) + '"' |
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380 xml_str += ' localTime="' + str(self.localTime) + '"' |
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381 xml_str += " />" |
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382 if (action == "update" and self.isUpdated) or action == "new": |
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383 self.isUpdated = False |
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384 return xml_str |
20 | 385 else: return '' |
0
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386 |
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387 def takedom(self, xml_dom): |
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388 self.id = xml_dom.getAttribute("id") |
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389 if xml_dom.hasAttribute("posx"): |
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390 self.pos.x = int(xml_dom.getAttribute("posx")) |
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391 if xml_dom.hasAttribute("posy"): |
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392 self.pos.y = int(xml_dom.getAttribute("posy")) |
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393 if xml_dom.hasAttribute("heading"): |
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394 self.heading = int(xml_dom.getAttribute("heading")) |
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395 if xml_dom.hasAttribute("face"): |
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396 self.face = int(xml_dom.getAttribute("face")) |
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397 if xml_dom.hasAttribute("path"): |
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398 self.path = urllib.unquote(xml_dom.getAttribute("path")) |
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399 self.set_bmp(ImageHandler.load(self.path, 'miniature', self.id)) |
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400 if xml_dom.hasAttribute("locked"): |
20 | 401 if xml_dom.getAttribute("locked") == '1' or xml_dom.getAttribute("locked") == 'True': self.locked = True |
402 else: self.locked = False | |
0
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403 if xml_dom.hasAttribute("hide"): |
20 | 404 if xml_dom.getAttribute("hide") == '1' or xml_dom.getAttribute("hide") == 'True': self.hide = True |
405 else: self.hide = False | |
0
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406 if xml_dom.hasAttribute("label"): |
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407 self.label = xml_dom.getAttribute("label") |
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408 if xml_dom.hasAttribute("zorder"): |
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409 self.zorder = int(xml_dom.getAttribute("zorder")) |
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410 if xml_dom.hasAttribute("align"): |
20 | 411 if xml_dom.getAttribute("align") == '1' or xml_dom.getAttribute("align") == 'True': self.snap_to_align = 1 |
412 else: self.snap_to_align = 0 | |
0
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413 if xml_dom.hasAttribute("width"): |
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414 self.width = int(xml_dom.getAttribute("width")) |
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415 if xml_dom.hasAttribute("height"): |
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416 self.height = int(xml_dom.getAttribute("height")) |
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417 |
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418 ##----------------------------- |
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419 ## miniature layer |
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420 ##----------------------------- |
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421 class miniature_layer(layer_base): |
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422 def __init__(self, canvas): |
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423 self.canvas = canvas |
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424 layer_base.__init__(self) |
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425 self.id = -1 #added. |
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426 self.miniatures = [] |
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427 self.serial_number = 0 |
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428 |
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429 # Set the font of the labels to be the same as the chat window |
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430 # only smaller. |
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431 font_size = int(settings.get_setting('defaultfontsize')) |
20 | 432 if (font_size >= 10): font_size -= 2 |
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433 self.label_font = wx.Font(font_size, wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, |
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434 False, settings.get_setting('defaultfont')) |
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435 |
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436 def next_serial(self): |
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437 self.serial_number += 1 |
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438 return self.serial_number |
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439 |
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440 def get_next_highest_z(self): |
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441 z = len(self.miniatures)+1 |
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442 return z |
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443 |
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444 def cleanly_collapse_zorder(self): |
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445 # lock the zorder stuff |
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446 sorted_miniatures = self.miniatures[:] |
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447 sorted_miniatures.sort(cmp_zorder) |
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448 i = 0 |
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449 for mini in sorted_miniatures: |
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450 mini.zorder = i |
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451 i = i + 1 |
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452 # unlock the zorder stuff |
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453 |
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454 def collapse_zorder(self): |
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455 # lock the zorder stuff |
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456 sorted_miniatures = self.miniatures[:] |
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457 sorted_miniatures.sort(cmp_zorder) |
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458 i = 0 |
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459 for mini in sorted_miniatures: |
20 | 460 if (mini.zorder != MIN_STICKY_BACK) and (mini.zorder != MIN_STICKY_FRONT): mini.zorder = i |
461 else: pass | |
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462 i = i + 1 |
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463 # unlock the zorder stuff |
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464 |
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465 def rollback_serial(self): |
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466 self.serial_number -= 1 |
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467 |
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Beginning of Code Clean-up. Some code untested, may break!
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468 def add_miniature(self, id, path, pos=cmpPoint(0,0), label="", heading=FACE_NONE, |
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Beginning of Code Clean-up. Some code untested, may break!
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469 face=FACE_NONE, width=0, height=0, local=False, localPath='', localTime=-1): |
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470 bmp = ImageHandler.load(path, 'miniature', id) |
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471 if bmp: |
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Beginning of Code Clean-up. Some code untested, may break!
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472 mini = BmpMiniature(id, path, bmp, pos, heading, face, label, |
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Beginning of Code Clean-up. Some code untested, may break!
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473 zorder=self. get_next_highest_z(), width=width, |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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474 height=height, local=local, localPath=localPath, localTime=localTime) |
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475 self.miniatures.append(mini) |
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476 xml_str = "<map><miniatures>" |
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477 xml_str += mini.toxml("new") |
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478 xml_str += "</miniatures></map>" |
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479 self.canvas.frame.session.send(xml_str) |
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480 |
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481 def get_miniature_by_id(self, id): |
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482 for mini in self.miniatures: |
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483 if str(mini.id) == str(id): |
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484 return mini |
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485 return None |
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486 |
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487 def del_miniature(self, min): |
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488 xml_str = "<map><miniatures>" |
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489 xml_str += min.toxml("del") |
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490 xml_str += "</miniatures></map>" |
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491 self.canvas.frame.session.send(xml_str) |
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492 self.miniatures.remove(min) |
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493 del min |
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494 self.collapse_zorder() |
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495 |
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496 def del_all_miniatures(self): |
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497 while len(self.miniatures): |
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498 min = self.miniatures.pop() |
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499 del min |
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500 self.collapse_zorder() |
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501 |
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502 def layerDraw(self, dc, topleft, size): |
7
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Tests fixes issues with Linux GUI effecting miniatures
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503 dc.SetFont(self.label_font) |
0
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504 sorted_miniatures = self.miniatures[:] |
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505 sorted_miniatures.sort(cmp_zorder) |
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506 for m in sorted_miniatures: |
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507 if (m.pos.x>topleft[0]-m.right and |
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508 m.pos.y>topleft[1]-m.bottom and |
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509 m.pos.x<topleft[0]+size[0]-m.left and |
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510 m.pos.y<topleft[1]+size[1]-m.top): |
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511 m.draw(dc, self) |
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512 |
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513 def find_miniature(self, pt, only_unlocked=False): |
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514 min_list = [] |
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515 for m in self.miniatures: |
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516 if m.hit_test(pt): |
20 | 517 if m.hide and self.canvas.frame.session.my_role() != self.canvas.frame.session.ROLE_GM: continue |
518 if only_unlocked and not m.locked: min_list.append(m) | |
519 elif not only_unlocked and m.locked: min_list.append(m) | |
520 else: continue | |
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521 if len(min_list) > 0: |
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522 return min_list |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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523 else: return None |
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524 |
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525 def layerToXML(self, action="update"): |
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526 """ format """ |
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527 minis_string = "" |
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528 if self.miniatures: |
20 | 529 for m in self.miniatures: minis_string += m.toxml(action) |
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530 if minis_string != '': |
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531 s = "<miniatures" |
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532 s += " serial='" + str(self.serial_number) + "'" |
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533 s += ">" |
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534 s += minis_string |
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535 s += "</miniatures>" |
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536 return s |
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537 else: return "" |
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538 |
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539 def layerTakeDOM(self, xml_dom): |
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540 if xml_dom.hasAttribute('serial'): |
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541 self.serial_number = int(xml_dom.getAttribute('serial')) |
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542 children = xml_dom._get_childNodes() |
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543 for c in children: |
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544 action = c.getAttribute("action") |
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545 id = c.getAttribute('id') |
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546 if action == "del": |
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547 mini = self.get_miniature_by_id(id) |
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548 if mini: |
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549 self.miniatures.remove(mini) |
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550 del mini |
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551 elif action == "new": |
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552 pos = cmpPoint(int(c.getAttribute('posx')),int(c.getAttribute('posy'))) |
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553 path = urllib.unquote(c.getAttribute('path')) |
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554 label = c.getAttribute('label') |
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555 height = width = heading = face = snap_to_align = zorder = 0 |
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556 locked = hide = False |
20 | 557 if c.hasAttribute('height'): height = int(c.getAttribute('height')) |
558 if c.hasAttribute('width'): width = int(c.getAttribute('width')) | |
559 if c.getAttribute('locked') == 'True' or c.getAttribute('locked') == '1': locked = True | |
560 if c.getAttribute('hide') == 'True' or c.getAttribute('hide') == '1': hide = True | |
561 if c.getAttribute('heading'): heading = int(c.getAttribute('heading')) | |
562 if c.hasAttribute('face'): face = int(c.getAttribute('face')) | |
563 if c.hasAttribute('align'): snap_to_align = int(c.getAttribute('align')) | |
564 if c.getAttribute('zorder'): zorder = int(c.getAttribute('zorder')) | |
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Beginning of Code Clean-up. Some code untested, may break!
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565 min = BmpMiniature(id, path, ImageHandler.load(path, 'miniature', id), pos, heading, |
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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566 face, label, locked, hide, snap_to_align, zorder, width, height) |
0
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567 self.miniatures.append(min) |
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568 if c.hasAttribute('local') and c.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(c.getAttribute('localPath'))): |
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569 localPath = urllib.unquote(c.getAttribute('localPath')) |
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570 local = True |
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571 localTime = float(c.getAttribute('localTime')) |
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572 if localTime-time.time() <= 144000: |
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573 file = open(localPath, "rb") |
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574 imgdata = file.read() |
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575 file.close() |
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576 filename = os.path.split(localPath) |
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577 (imgtype,j) = mimetypes.guess_type(filename[1]) |
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578 postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) |
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579 thread.start_new_thread(self.upload, (postdata, localPath, True)) |
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580 # collapse the zorder. If the client behaved well, then nothing should change. |
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581 # Otherwise, this will ensure that there's some kind of z-order |
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582 self.collapse_zorder() |
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583 else: |
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584 mini = self.get_miniature_by_id(id) |
20 | 585 if mini: mini.takedom(c) |
0
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586 |
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587 def upload(self, postdata, filename, modify=False, pos=cmpPoint(0,0)): |
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588 self.lock.acquire() |
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589 url = settings.get_setting('ImageServerBaseURL') |
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590 file = urllib.urlopen(url, postdata) |
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591 recvdata = file.read() |
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592 file.close() |
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593 try: |
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594 xml_dom = minidom.parseString(recvdata)._get_documentElement() |
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595 if xml_dom.nodeName == 'path': |
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596 path = xml_dom.getAttribute('url') |
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597 path = urllib.unquote(path) |
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598 if not modify: |
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599 start = path.rfind("/") + 1 |
20 | 600 if self.canvas.parent.layer_handlers[2].auto_label: min_label = path[start:len(path)-4] |
601 else: min_label = "" | |
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602 id = 'mini-' + self.canvas.frame.session.get_next_id() |
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Beginning of Code Clean-up. Some code untested, may break!
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603 self.add_miniature(id, path, pos=pos, label=min_label, local=True, |
78407d627cba
Beginning of Code Clean-up. Some code untested, may break!
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604 localPath=filename, localTime=time.time()) |
0
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605 else: |
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606 self.miniatures[len(self.miniatures)-1].local = True |
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607 self.miniatures[len(self.miniatures)-1].localPath = filename |
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608 self.miniatures[len(self.miniatures)-1].localTime = time.time() |
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609 self.miniatures[len(self.miniatures)-1].path = path |
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610 else: |
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611 print xml_dom.getAttribute('msg') |
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612 except Exception, e: |
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613 print e |
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614 print recvdata |
88 | 615 finally: |
616 urllib.urlcleanup() | |
617 self.lock.release() | |
0
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618 #################################################################### |
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619 ## helper function |
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620 |
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621 def get_mini_label(self, mini): |
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622 # override this to change the label displayed under each mini (and the label on hidden minis) |
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623 return mini.label |