Mercurial > traipse_dev
annotate orpg/dieroller/hero.py @ 27:a571772a45c7 traipse_dev
Minor house cleaning in the mplay_server_gui. Getting ready to push this
to stable.
author | sirebral |
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date | Fri, 31 Jul 2009 13:51:54 -0500 |
parents | 4385a7d0efd1 |
children | 449a8900f9ac |
rev | line source |
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0
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1 # (at your option) any later version. |
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2 # |
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3 # This program is distributed in the hope that it will be useful, |
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4 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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5 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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6 # GNU General Public License for more details. |
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7 # |
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8 # You should have received a copy of the GNU General Public License |
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9 # along with this program; if not, write to the Free Software |
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10 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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11 # -- |
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12 # |
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13 # File: Hero.py |
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14 # Version: |
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15 # $Id: Hero.py,v .3 DJM & Heroman |
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16 # |
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17 # Description: Hero System die roller originally based on Posterboy's D20 Dieroller |
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18 # |
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19 # Changelog: |
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20 # v.3 by Heroman |
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21 # Added hl() to show hit location (+side), and hk() for Hit Location killing damage |
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22 # (No random stun multiplier) |
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23 # v.2 DJM |
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24 # Removed useless modifiers from the Normal damage roller |
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25 # Changed Combat Value roller and SKill roller so that positive numbers are bonuses, |
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26 # negative numbers are penalties |
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27 # Changed Killing damage roller to correct stun multiplier bug |
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28 # Handled new rounding issues |
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29 # |
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30 # v.1 original release DJM |
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31 |
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32 from die import * |
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33 from time import time, clock |
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34 import random |
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35 |
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36 |
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37 __version__ = "$Id: hero.py,v 1.15 2006/11/04 21:24:19 digitalxero Exp $" |
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38 |
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39 # Hero stands for "Hero system" not 20 sided die :) |
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40 |
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41 class hero(std): |
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42 def __init__(self,source=[]): |
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43 std.__init__(self,source) |
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44 |
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45 # these methods return new die objects for specific options |
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46 |
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47 def k(self,mod): |
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48 return herok(self,mod) |
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49 |
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50 def hl(self): |
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51 return herohl(self) |
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52 |
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53 def hk(self): |
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54 return herohk(self) |
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55 |
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56 def n(self): |
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57 return heron(self) |
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58 |
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59 def cv(self,cv,mod): |
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60 return herocv(self,cv,mod) |
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61 |
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62 def sk(self,sk,mod): |
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63 return herosk(self,sk,mod) |
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64 |
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65 class herocv(std): |
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66 def __init__(self,source=[],cv=10,mod=0): |
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67 std.__init__(self,source) |
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68 self.cv = cv |
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69 self.mod = mod |
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70 |
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71 |
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72 def __str__(self): |
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73 myStr = "[" + str(self.data[0]) |
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74 for a in self.data[1:]: |
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75 myStr += "," |
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76 myStr += str(a) |
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77 myStr += "] = (" + str(self.sum()) + ")" |
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78 |
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79 myStr += " with a CV of " + str(self.cv) |
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80 myStr += " and a modifier of " + str(self.mod) |
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81 cvhit = 11 + self.cv - self.sum() + self.mod |
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82 myStr += " hits up to <b>DCV <font color='#ff0000'>" + str(cvhit) + "</font></b>" |
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83 return myStr |
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84 |
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85 class herosk(std): |
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86 def __init__(self,source=[],sk=11,mod=0): |
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87 std.__init__(self,source) |
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88 self.sk = sk |
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89 self.mod = mod |
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90 |
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91 def is_success(self): |
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92 return (((self.sum()-self.mod) <= self.sk)) |
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93 |
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94 def __str__(self): |
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95 myStr = "[" + str(self.data[0]) |
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96 for a in self.data[1:]: |
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97 myStr += "," |
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98 myStr += str(a) |
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99 strAdd="] - " |
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100 swapmod=self.mod |
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101 if self.mod < 0: |
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102 strAdd= "] + " |
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103 swapmod= -self.mod |
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104 myStr += strAdd + str(swapmod) |
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105 modSum = self.sum()-self.mod |
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106 myStr += " = (" + str(modSum) + ")" |
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107 myStr += " vs " + str(self.sk) |
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108 |
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109 if self.is_success(): |
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110 myStr += " or less <font color='#ff0000'>Success!" |
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111 else: |
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112 myStr += " or less <font color='#ff0000'>Failure!" |
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113 |
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114 Diff = self.sk - modSum |
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115 myStr += " by " + str(Diff) +" </font>" |
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116 |
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117 return myStr |
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118 |
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119 class herok(std): |
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120 def __init__(self,source=[],mod=0): |
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121 std.__init__(self,source) |
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122 self.mod = mod |
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123 |
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124 def __str__(self): |
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125 myStr = "[" + str(self.data[0]) |
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126 for a in self.data[1:]: |
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127 myStr += "," |
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128 myStr += str(a) |
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129 myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>)" |
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130 stunx = random.randint(1,6)-1 |
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131 if stunx <= 1: |
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132 stunx = 1 |
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133 myStr += " <b>Body</b> and a stunx of (" + str(stunx) |
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134 stunx = stunx + self.mod |
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135 myStr += " + " + str(self.mod) |
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136 stunsum = round(self.sum()) * stunx |
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137 myStr += ") for a total of (<font color='#ff0000'><b>" + str(int(stunsum)) + "</b></font>) <b>Stun</b>" |
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138 return myStr |
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139 |
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140 class herohl(std): |
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141 def __init__(self,source=[],mod=0): |
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142 std.__init__(self,source) |
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143 self.mod = mod |
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144 |
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145 def __str__(self): |
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146 myStr = "[" + str(self.data[0]) |
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147 side = random.randint(1,6) |
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148 sidestr = "Left " |
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149 if side >=4: |
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150 sidestr = "Right " |
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151 for a in self.data[1:]: |
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152 myStr += "," |
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153 myStr += str(a) |
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154 myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) " |
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155 location = int(round(self.sum())) |
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156 if location <= 5: |
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157 myStr += "Location: <B>Head</B>, StunX:<B>x5</B>, NStun:<B>x2</B>, Bodyx:<B>x2</B>" |
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158 elif location == 6: |
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159 myStr += "Location: <B>" + sidestr + "Hand</B>, StunX:<B>x1</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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160 elif location == 7: |
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161 myStr += "Location: <B>" + sidestr + "Arm</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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162 elif location == 8: |
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163 myStr += "Location: <B>" + sidestr + "Arm</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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164 elif location == 9: |
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165 myStr += "Location: <B>" + sidestr + "Shoulder</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" |
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166 elif location == 10: |
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167 myStr += "Location: <B>Chest</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" |
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168 elif location == 11: |
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169 myStr += "Location: <B>Chest</B>, StunX:<B>x3</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" |
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170 elif location == 12: |
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171 myStr += "Location: <B>Stomach</B>, StunX:<B>x4</B>, NStun:<B>x1 1/2</B>, Bodyx:<B>x1</B>" |
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172 elif location == 13: |
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173 myStr += "Location: <B>Vitals</B>, StunX:<B>x4</B>, NStun:<B>x1 1/2</B>, Bodyx:<B>x2</B>" |
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174 elif location == 14: |
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175 myStr += "Location: <B>" + sidestr + "Thigh</B>, StunX:<B>x2</B>, NStun:<B>x1</B>, Bodyx:<B>x1</B>" |
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176 elif location == 15: |
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177 myStr += "Location: <B>" + sidestr + "Leg</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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178 elif location == 16: |
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179 myStr += "Location: <B>" + sidestr + "Leg</B>, StunX:<B>x2</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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180 elif location >= 17: |
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181 myStr += "Location: <B>" + sidestr + "Foot</B>, StunX:<B>x1</B>, NStun:<B>x1/2</B>, Bodyx:<B>x1/2</B>" |
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182 return myStr |
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183 |
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184 class herohk(std): |
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185 def __init__(self,source=[],mod=0): |
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186 std.__init__(self,source) |
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187 self.mod = mod |
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188 |
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189 def __str__(self): |
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190 myStr = "[" + str(self.data[0]) |
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191 for a in self.data[1:]: |
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192 myStr += "," |
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193 myStr += str(a) |
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194 myStr += "] = (<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>)" |
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195 stunx = 1 |
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196 myStr += " <b>Body</b> " |
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197 stunx = stunx + self.mod |
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198 stunsum = round(self.sum()) * stunx |
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199 myStr += " for a total of (<font color='#ff0000'><b>" + str(int(stunsum)) + "</b></font>) <b>Stun</b>" |
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200 return myStr |
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201 |
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202 class heron(std): |
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203 def __init__(self,source=[],mod=0): |
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204 std.__init__(self,source) |
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205 self.bodtot=0 |
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206 |
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207 def __str__(self): |
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208 myStr = "[" + str(self.data[0]) |
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209 if self.data[0] == 6: |
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210 self.bodtot=self.bodtot+2 |
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211 else: |
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212 self.bodtot=self.bodtot+1 |
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213 if self.data[0] <= 1: |
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214 self.bodtot=self.bodtot-1 |
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215 for a in self.data[1:]: |
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216 myStr += "," |
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217 myStr += str(a) |
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218 if a == 6: |
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219 self.bodtot=self.bodtot+2 |
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220 else: |
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221 self.bodtot=self.bodtot+1 |
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222 if a <= 1: |
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223 self.bodtot=self.bodtot-1 |
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224 myStr += "] = (<font color='#ff0000'><b>" + str(self.bodtot) + "</b></font>)" |
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225 myStr += " <b>Body</b> and " |
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226 myStr += "(<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) <b>Stun</b>" |
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227 return myStr |