Mercurial > traipse_dev
annotate orpg/gametree/nodehandlers/map_miniature_nodehandler.py @ 38:a35f41ebd04e traipse_dev
Moving into Update Manager 0.5 as I reveresed the button dictionaries and
found a way to iterate buttons and know which button was pressed.
Refresh button prints out a number, no other changes.
author | sirebral |
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date | Wed, 05 Aug 2009 07:47:44 -0500 |
parents | 4385a7d0efd1 |
children | c54768cffbd4 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: map_miniature_nodehandler.py |
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21 # Author: Andrew Bennett |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: map_miniature_nodehandler.py,v 1.17 2007/12/07 20:39:48 digitalxero Exp $ |
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25 # |
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26 # Description: nodehandler for miniature images |
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27 # |
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28 |
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29 #from nodehandlers.core import * |
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30 from core import * |
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31 from orpg.gametree import * |
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32 from orpg.mapper.miniatures_msg import mini_msg |
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33 from orpg.mapper.images import ImageHandler |
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34 import urllib |
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35 |
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36 |
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37 class map_miniature_handler(node_handler): |
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38 |
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39 """ A node handler for miniatures |
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40 <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' > |
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41 <miniature id='' label='Elf-1' posx='' posy='' path='' ... /> |
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42 </nodehandler > |
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43 """ |
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44 |
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45 |
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46 def __init__(self,xml_dom,tree_node): |
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47 node_handler.__init__(self,xml_dom,tree_node) |
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48 self.mapper = open_rpg.get_component("map") |
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49 self.session = open_rpg.get_component("session") |
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50 self.miniature_dom = self.master_dom.getElementsByTagName("miniature") |
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51 if self.miniature_dom: |
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52 self.miniature_dom = self.miniature_dom[0] # convert to scalar |
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53 |
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54 def get_scaled_bitmap(self,x,y): |
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55 my_mini_msg = mini_msg() |
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56 my_mini_msg.init_from_dom(self.miniature_dom) |
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57 bmp = None |
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58 path = my_mini_msg.get_prop("path") |
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59 |
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60 if path: |
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61 path = urllib.unquote(path) |
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62 if ImageHandler.Cache.has_key(path): |
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63 bmp = ImageHandler.Cache[path] |
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64 else: |
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65 #bmp = ImageHandler.directLoad(path, 'miniature', id) |
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66 bmp = ImageHandler.directLoad(path)# Old Code TaS. |
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67 |
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68 if bmp: |
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69 img = wx.ImageFromMime(ImageHandler.Cache[path][1], ImageHandler.Cache[path][2]) |
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70 #img = wx.ImageFromBitmap(bmp) |
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71 scaled_img = img.Scale(x,y) |
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72 scaled_bmp = scaled_img.ConvertToBitmap() |
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73 scratch = scaled_img.ConvertToBitmap() |
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74 memDC = wx.MemoryDC() |
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75 memDC.BeginDrawing() |
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76 memDC.SelectObject(scaled_bmp) |
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77 memDC.SetBrush(wx.WHITE_BRUSH) |
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78 memDC.SetPen(wx.WHITE_PEN) |
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79 memDC.DrawRectangle(0,0,x,y) |
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80 memDC.SetPen(wx.NullPen) |
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81 memDC.SetBrush(wx.NullBrush) |
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82 memDC.DrawBitmap(scratch,0,0,1) |
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83 memDC.SelectObject(wx.NullBitmap) |
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84 memDC.EndDrawing() |
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85 del memDC |
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86 return scaled_bmp |
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87 |
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88 def map_aware(self): |
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89 return 1 |
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90 |
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91 def get_miniature_XML(self): |
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92 my_mini_msg = mini_msg() |
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93 my_mini_msg.init_from_dom(self.miniature_dom) |
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94 my_mini_msg.init_prop("id",self.session.get_next_id()) |
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95 label = self.master_dom.getAttribute("name") |
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96 my_mini_msg.init_prop("label",label) |
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97 new_xml = my_mini_msg.get_all_xml() |
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98 return new_xml |
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99 |
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100 def get_to_map_XML(self): |
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101 new_xml = self.get_miniature_XML() |
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102 new_xml = str("<map action='update'><miniatures>" + new_xml + "</miniatures></map>") |
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103 return new_xml |
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104 |
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105 def on_send_to_map(self,evt): |
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106 if isinstance(evt, wx.MouseEvent) and evt.LeftUp():# as opposed to a menu event |
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107 dc = wx.ClientDC(self.mapper.canvas) |
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108 self.mapper.canvas.PrepareDC(dc) |
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109 grid = self.mapper.canvas.layers['grid'] |
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110 dc.SetUserScale(grid.mapscale, grid.mapscale) |
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111 pos = evt.GetLogicalPosition(dc) |
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112 try: |
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113 align = int(self.miniature_dom.getAttribute("align")) |
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114 width = int(self.miniature_dom.getAttribute("width")) |
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115 height = int(self.miniature_dom.getAttribute("height")) |
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116 pos = grid.get_snapped_to_pos(pos, align, width, height) |
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117 except: |
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118 pass |
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119 self.miniature_dom.setAttribute("posx", str(pos.x)) |
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120 self.miniature_dom.setAttribute("posy", str(pos.y)) |
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121 new_xml = self.get_to_map_XML() |
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122 if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER): |
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123 open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use the miniature Layer") |
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124 return |
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125 |
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126 if new_xml: |
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127 self.mapper.new_data(new_xml) |
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128 self.session.send(new_xml) |
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129 else: |
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130 print "problem converting old mini xml to new mini xml" |
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131 |
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132 def about(self): |
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133 return "Miniature node by Andrew Bennett" |
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134 |
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135 def tohtml(self): |
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136 html_str = "<table><tr><td>" |
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137 html_str += "<center><img src='" + self.miniature_dom.getAttribute("path") + "'>" |
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138 html_str += "</center></td></tr>\n" |
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139 html_str += "<tr><td><center>" + self.master_dom.getAttribute("name") + "</center></td></tr></table>" |
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140 return html_str |