annotate orpg/gametree/nodehandlers/map_miniature_nodehandler.py @ 38:a35f41ebd04e traipse_dev

Moving into Update Manager 0.5 as I reveresed the button dictionaries and found a way to iterate buttons and know which button was pressed. Refresh button prints out a number, no other changes.
author sirebral
date Wed, 05 Aug 2009 07:47:44 -0500
parents 4385a7d0efd1
children c54768cffbd4
rev   line source
0
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: map_miniature_nodehandler.py
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21 # Author: Andrew Bennett
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22 # Maintainer:
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23 # Version:
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24 # $Id: map_miniature_nodehandler.py,v 1.17 2007/12/07 20:39:48 digitalxero Exp $
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25 #
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26 # Description: nodehandler for miniature images
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27 #
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28
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29 #from nodehandlers.core import *
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30 from core import *
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31 from orpg.gametree import *
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32 from orpg.mapper.miniatures_msg import mini_msg
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33 from orpg.mapper.images import ImageHandler
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34 import urllib
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35
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36
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37 class map_miniature_handler(node_handler):
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38
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39 """ A node handler for miniatures
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40 <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' >
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41 <miniature id='' label='Elf-1' posx='' posy='' path='' ... />
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42 </nodehandler >
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43 """
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44
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45
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46 def __init__(self,xml_dom,tree_node):
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47 node_handler.__init__(self,xml_dom,tree_node)
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48 self.mapper = open_rpg.get_component("map")
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49 self.session = open_rpg.get_component("session")
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50 self.miniature_dom = self.master_dom.getElementsByTagName("miniature")
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51 if self.miniature_dom:
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52 self.miniature_dom = self.miniature_dom[0] # convert to scalar
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53
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54 def get_scaled_bitmap(self,x,y):
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55 my_mini_msg = mini_msg()
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56 my_mini_msg.init_from_dom(self.miniature_dom)
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57 bmp = None
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58 path = my_mini_msg.get_prop("path")
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59
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60 if path:
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61 path = urllib.unquote(path)
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62 if ImageHandler.Cache.has_key(path):
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63 bmp = ImageHandler.Cache[path]
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64 else:
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65 #bmp = ImageHandler.directLoad(path, 'miniature', id)
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66 bmp = ImageHandler.directLoad(path)# Old Code TaS.
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67
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68 if bmp:
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69 img = wx.ImageFromMime(ImageHandler.Cache[path][1], ImageHandler.Cache[path][2])
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70 #img = wx.ImageFromBitmap(bmp)
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71 scaled_img = img.Scale(x,y)
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72 scaled_bmp = scaled_img.ConvertToBitmap()
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73 scratch = scaled_img.ConvertToBitmap()
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74 memDC = wx.MemoryDC()
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75 memDC.BeginDrawing()
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76 memDC.SelectObject(scaled_bmp)
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77 memDC.SetBrush(wx.WHITE_BRUSH)
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78 memDC.SetPen(wx.WHITE_PEN)
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79 memDC.DrawRectangle(0,0,x,y)
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80 memDC.SetPen(wx.NullPen)
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81 memDC.SetBrush(wx.NullBrush)
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82 memDC.DrawBitmap(scratch,0,0,1)
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83 memDC.SelectObject(wx.NullBitmap)
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84 memDC.EndDrawing()
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85 del memDC
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86 return scaled_bmp
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87
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88 def map_aware(self):
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89 return 1
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90
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91 def get_miniature_XML(self):
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92 my_mini_msg = mini_msg()
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93 my_mini_msg.init_from_dom(self.miniature_dom)
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94 my_mini_msg.init_prop("id",self.session.get_next_id())
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95 label = self.master_dom.getAttribute("name")
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96 my_mini_msg.init_prop("label",label)
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97 new_xml = my_mini_msg.get_all_xml()
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98 return new_xml
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99
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100 def get_to_map_XML(self):
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101 new_xml = self.get_miniature_XML()
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102 new_xml = str("<map action='update'><miniatures>" + new_xml + "</miniatures></map>")
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103 return new_xml
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104
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105 def on_send_to_map(self,evt):
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106 if isinstance(evt, wx.MouseEvent) and evt.LeftUp():# as opposed to a menu event
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107 dc = wx.ClientDC(self.mapper.canvas)
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108 self.mapper.canvas.PrepareDC(dc)
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109 grid = self.mapper.canvas.layers['grid']
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110 dc.SetUserScale(grid.mapscale, grid.mapscale)
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111 pos = evt.GetLogicalPosition(dc)
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112 try:
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113 align = int(self.miniature_dom.getAttribute("align"))
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114 width = int(self.miniature_dom.getAttribute("width"))
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115 height = int(self.miniature_dom.getAttribute("height"))
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116 pos = grid.get_snapped_to_pos(pos, align, width, height)
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117 except:
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118 pass
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119 self.miniature_dom.setAttribute("posx", str(pos.x))
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120 self.miniature_dom.setAttribute("posy", str(pos.y))
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121 new_xml = self.get_to_map_XML()
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122 if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER):
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123 open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use the miniature Layer")
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124 return
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125
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126 if new_xml:
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127 self.mapper.new_data(new_xml)
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128 self.session.send(new_xml)
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129 else:
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130 print "problem converting old mini xml to new mini xml"
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131
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132 def about(self):
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133 return "Miniature node by Andrew Bennett"
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134
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135 def tohtml(self):
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136 html_str = "<table><tr><td>"
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137 html_str += "<center><img src='" + self.miniature_dom.getAttribute("path") + "'>"
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138 html_str += "</center></td></tr>\n"
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139 html_str += "<tr><td><center>" + self.master_dom.getAttribute("name") + "</center></td></tr></table>"
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140 return html_str