Mercurial > traipse_dev
annotate pyver.py @ 220:9611ba80cf99 alpha
Traipse Alpha 'OpenRPG' {100501-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moving to Beta!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
author | sirebral |
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date | Sat, 01 May 2010 03:21:26 -0500 |
parents | 4385a7d0efd1 |
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0
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1 import sys # Needed for version |
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2 import string # Needed for split |
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3 from orpg.orpg_version import * # To get NEEDS_PYTHON_MAJOR, MINOR, and MICRO |
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4 |
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5 def getNumber(numberstringtoconvert): |
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6 currentnumberstring = "" |
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7 for number in numberstringtoconvert: |
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8 if number >= "0" and number <="9": |
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9 currentnumberstring += number |
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10 else: |
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11 break |
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12 if currentnumberstring == "": |
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13 return 0 |
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14 else: |
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15 return int(currentnumberstring) |
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16 # This checks to make sure a certain version of python or later is in use |
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17 # The actual version requested is set in orpg/openrpg_version |
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18 def checkPyVersion(): |
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19 |
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20 # taking the first split on whitespace of sys.version gives us the version info without the build stuff |
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21 vernumstring = string.split(sys.version)[0] |
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22 |
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23 # This splits the version string into (major,minor,micro). Actually, a complicating factor |
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24 # is that there sometimes isn't a micro, e.g. 2.0. We'll just do it the hard way to build |
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25 # the numbers instead of tuple unpacking. |
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26 splits = string.split(vernumstring,'.') |
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27 |
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28 # Assign default values |
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29 micro = 0 |
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30 minor = 0 |
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31 major = 0 |
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32 # Assign the integer conversion of each, assuming that it was found. If not found, we assumed 0 just above. |
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33 if len(splits) > 0: |
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34 major = getNumber(splits[0]) |
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35 if len(splits) > 1: |
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36 minor = getNumber(splits[1]) |
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37 if len(splits) > 2: |
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38 micro = getNumber(splits[2]) |
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39 # Check against min version info from orpg/orpg_version |
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40 if major >= NEEDS_PYTHON_MAJOR: |
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41 if major > NEEDS_PYTHON_MAJOR: # If it's greater, there's no need to check the minor |
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42 return |
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43 if minor >= NEEDS_PYTHON_MINOR: |
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44 if minor > NEEDS_PYTHON_MINOR: # If it's greater, there's no need to check the micro |
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45 return |
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46 if micro >= NEEDS_PYTHON_MICRO: |
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47 return |
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48 |
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49 # If we get here, then the version check failed so we inform the user of the required version and exit |
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50 print "Invalid python version being used. Detected version %s," % (vernumstring) |
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51 print "but version %i.%i.%i or better is required!" % (NEEDS_PYTHON_MAJOR,NEEDS_PYTHON_MINOR,NEEDS_PYTHON_MICRO) |
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52 print "You either have the wrong version of Python installed or you" |
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53 print "have multiple versions installed. If you have multiple versions," |
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54 print "please make sure Python %i.%i.%i or better is found first in your path or explicitly" % (NEEDS_PYTHON_MAJOR,NEEDS_PYTHON_MINOR,NEEDS_PYTHON_MICRO) |
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55 print "start using, \"<path>\python <program>\"." |
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56 sys.exit( 1 ) |