Mercurial > traipse_dev
annotate plugins/xxheroinit.py @ 220:9611ba80cf99 alpha
Traipse Alpha 'OpenRPG' {100501-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moving to Beta!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
author | sirebral |
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date | Sat, 01 May 2010 03:21:26 -0500 |
parents | 5c9a118476b2 |
children |
rev | line source |
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0
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1 import os |
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2 import orpg.pluginhandler |
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3 |
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4 class Plugin(orpg.pluginhandler.PluginHandler): |
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5 # Initialization subroutine. |
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6 # |
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7 # !self : instance of self |
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8 # !openrpg : instance of the the base openrpg control |
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9 def __init__(self, plugindb, parent): |
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10 orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) |
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11 |
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12 # The Following code should be edited to contain the proper information |
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13 self.name = 'Hero Turn Tool' |
167 | 14 self.author = 'Heroman, based on xxxinit.py\n' |
15 self.author = 'debugged for Traipse by Prof. Ebral' | |
16 self.help = """This is the Hero Games turn tool. It is a bit more complex than other games.""" | |
0
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17 |
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18 |
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19 def plugin_enabled(self): |
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20 self.plugin_addcommand('/hinit', self.on_hinit, '- Toggle Init Recording on or off') |
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21 self.plugin_addcommand('/hhelp', self.on_hhelp, '- List all of the Hero Init Commands') |
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22 self.plugin_addcommand('/hstart', self.on_hstart, '- Start the Hero Init Tool', False) |
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23 self.plugin_addcommand('/hact', self.on_hact, '- Start the Hero Init Tool', False) |
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24 self.plugin_addcommand('/hseg', self.on_hseg, '- Start the Hero Init Tool', False) |
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25 self.plugin_addcommand('/hdex', self.on_hdex, '- Start the Hero Init Tool', False) |
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26 self.plugin_addcommand('/hclear', self.on_hclear, '- Start the Hero Init Tool', False) |
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27 self.plugin_addcommand('/hadd', self.on_hadd, '- Start the Hero Init Tool', False) |
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28 self.plugin_addcommand('/hdel', self.on_hdel, '- Start the Hero Init Tool', False) |
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29 self.plugin_addcommand('/hown', self.on_hown, '- Start the Hero Init Tool', False) |
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30 self.plugin_addcommand('/hlist', self.on_hlist, '- Start the Hero Init Tool', False) |
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31 self.plugin_addcommand('/hsort', self.on_hsort, '- Start the Hero Init Tool', False) |
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32 self.plugin_addcommand('/hrun', self.on_hrun, '- Start the Hero Init Tool', False) |
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33 self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False) |
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34 self.plugin_addcommand('/hset', self.on_hset, '- Start the Hero Init Tool', False) |
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35 self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False) |
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36 |
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37 #If you want your plugin to have more then one way to call the same function you can |
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38 #use self.plugin_commandalias(alias name, command name) |
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39 #You can also make shortcut commands like the following |
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40 self.plugin_commandalias('/hlow', '/hsort low', False) |
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41 self.plugin_commandalias('/hsortlow', '/hsort low', False) |
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42 self.plugin_commandalias('/hhigh', '/hsort high', False) |
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43 self.plugin_commandalias('/hsorthigh', '/hsort high', False) |
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44 self.plugin_commandalias('/hreverse', '/hsort high', False) |
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45 self.plugin_commandalias('/hgo', '/hrun', False) |
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46 |
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47 #This is where you set any variables that need to be initalized when your plugin starts |
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48 self.toggle = True |
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49 self.init_list = [] |
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50 self.backup_list = [] |
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51 self.dexterity = 99 |
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52 self.segment = 12 |
167 | 53 self.state_strings = ["0 Phase", |
54 "1/2 Phase", | |
55 "Full Phase", | |
56 "Stunned", | |
57 "Not Gone", | |
58 "Held Full", "Held Half", "Abort"] | |
0
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59 |
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60 def plugin_disabled(self): |
167 | 61 self.plugin_removecmd('/hinit') |
62 self.plugin_removecmd('/hhelp') | |
63 self.plugin_removecmd('/hstart') | |
64 self.plugin_removecmd('/hact') | |
65 self.plugin_removecmd('/hseg') | |
66 self.plugin_removecmd('/hdex') | |
67 self.plugin_removecmd('/hclear') | |
68 self.plugin_removecmd('/hadd') | |
69 self.plugin_removecmd('/hdel') | |
70 self.plugin_removecmd('/hown') | |
71 self.plugin_removecmd('/hlist') | |
72 self.plugin_removecmd('/hsort') | |
73 self.plugin_removecmd('/hrun') | |
74 self.plugin_removecmd('/hchange') | |
75 self.plugin_removecmd('/hset') | |
76 self.plugin_removecmd('/hchange') | |
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77 |
167 | 78 try: self.frame.Destroy() |
79 except: pass | |
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80 |
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81 def plugin_incoming_msg(self, text, type, name, player): |
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82 |
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83 if self.toggle: |
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84 if text.lower().find("heroinit") != -1: |
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85 command = text[text.rfind("(")+1:text.rfind(")")] |
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86 self.process_user(command, player) |
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87 return text, type, name |
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88 |
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89 #Chat Commands |
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90 def on_hinit(self, cmdargs): |
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91 self.toggle = not self.toggle |
167 | 92 if self.toggle: self.chat.SystemPost("Init recording on. Enter your info") |
93 else: self.chat.SystemPost("Init recording off") | |
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94 |
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95 def on_hhelp(self, cmdargs): |
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96 self.chat.InfoPost("Commands:<br>/hclear : Clears out list<br>" + |
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97 "/hstart : Sets you to segment 12, highest dex<br>" + |
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98 "/hgo : Proceed to the next DEX/segment<br>" + |
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99 "/hact <i>#</i> (full|half|abort|stunned)<br>" + |
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100 "/hseg SEGNO : Set segment to SEGNO<br>" + |
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101 "/hdex DEXNO : Set dex to DEXNO<br>" + |
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102 "/hadd DEX SPD NAME : Adds to the list<br>" + |
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103 "/hdel # : Delete character #<br>" + |
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104 "/hown # playerid : Change ownership of PC # to playerid<br>" + |
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105 "/hclear : Clears out player list<br>" + |
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106 "/hchange # NEWDEX NEWSPD : Change PC # to have Dex NEWDEX and SPD NEWSPD<br>" + |
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107 "/hset list_# state : Change player's state (state:" + self.statelist() + ")") |
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108 |
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109 def on_hstart(self, cmdargs): |
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110 self.dexterity = self.highestdex() |
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111 self.segment = 12 |
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112 |
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113 for player in self.init_list: |
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114 player[3] = 4 |
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115 if player[0] == self.dexterity: |
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116 player[3] == 2 |
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117 |
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118 self.chat.Post("Combat Starting. ") |
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119 self.call_time() |
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120 |
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121 def on_hact(self, cmdargs): |
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122 cmds = cmdargs.split(None) |
167 | 123 if len(cmds) == 1: msg = self.do_action(-1, -1, cmds[0]) |
124 elif len(cmds) == 2: msg = self.do_action(-1, int(cmds[0]), cmds[1]) | |
125 else: msg = "Error in command. See format with hero init" | |
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126 self.chat.InfoPost(msg) |
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127 |
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128 def on_hseg(self, cmdargs): |
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129 cmds = cmdargs.split(None, 3) |
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130 |
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131 try: |
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132 new_seg = int(cmds[0]) |
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133 self.segment = new_seg |
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134 self.call_time() |
167 | 135 except: self.chat.SystemPost("Invalid format. correct command is: /hseg SEGMENT#") |
0
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136 |
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137 def on_hdex(self, cmdargs): |
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138 cmds = cmdargs.split(None, 3) |
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139 |
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140 try: |
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141 new_dex = int(cmds[0]) |
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142 self.dexterity = new_dex |
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143 self.call_time() |
167 | 144 except: self.chat.SystemPost("Invalid format. correct command is: /hdex DEX#") |
0
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145 |
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146 def on_hclear(self, cmdargs): |
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147 self.init_list = [] |
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148 self.backup_list = [] |
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149 self.dexterity = 99 |
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150 self.segment = 12 |
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151 self.chat.Post("<hr><font color='#ff0000'>New Initiative</font><br><font color='#0000ff'>Set new Initiatives</font>", True) |
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152 |
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153 def on_hadd(self, cmdargs): |
167 | 154 print cmdargs |
0
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155 cmds = cmdargs.split(None, 3) |
167 | 156 print cmds, len(cmds) |
0
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157 try: |
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158 if len(cmds) == 3: |
167 | 159 new_dex = int(cmds[0]) |
160 new_spd = int(cmds[1]) | |
0
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161 self.init_list.append([new_dex, new_spd, cmds[2], 0, -1]) |
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162 self.backup_list.append([new_dex, new_spd, cmds[2], 0, -1]) |
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163 self.list_inits() |
167 | 164 else: self.chat.SystemPost("Invalid format. correct command is: /hadd dex spd description (" + str(len(cmds)) + " arguments give)") |
0
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165 |
167 | 166 except Exception, e: |
167 print e | |
0
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168 self.chat.SystemPost("Invalid format. correct command is: /hadd dex spd description") |
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169 |
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170 def on_hdel(self, cmdargs): |
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171 try: |
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172 cmds = cmdargs.split(None, 1) |
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173 self.init_list.remove(int(cmds[0])) |
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174 self.backup_list.remove(int(cmds[0])) |
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175 self.list_inits() |
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176 except: |
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177 self.chat.SystemPost("Invalid format. correct command is: /del list_number") |
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178 |
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179 def on_hown(self, cmdargs): |
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180 try: |
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181 cmds = cmdargs.split(None) |
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182 player = self.init_list[int(cmds[0])] |
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183 player[4] = int(cmds[1]) |
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184 self.chat.InfoPost("Character " + player[2] + "(" + int(cmds[0]) + ") is now owned by ID " + int(cmds[1])) |
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185 except: |
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186 self.chat.SystemPost("Invalid format. correct command is: /hown # playerid") |
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187 |
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188 def on_hlist(self, cmdargs): |
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189 self.list_inits() |
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190 |
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191 def on_hsort(self, cmdargs): |
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192 self.init_list.sort() |
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193 self.backup_list.sort() |
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194 |
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195 if cmdargs == "high": |
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196 self.init_list.reverse() |
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197 self.backup_list.reverse() |
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198 self.list_inits() |
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199 |
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200 def on_hrun(self, cmdargs): |
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201 advance = True |
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202 nextlowest = 0 |
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203 heldactions = False |
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204 for player in self.init_list: |
167 | 205 if self.actson(player[1], self.segment): |
206 if player[3] == 5 or player[3] == 6: heltactions = True | |
0
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207 continue |
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208 if player[3] == 1 or player[3] == 2: |
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209 self.chat.InfoPost("Hero " + player[2] + " needs to act before we advance DEX") |
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210 advance = False |
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211 elif player[3] == 3 or player[3] == 4 or player[3] == 7: |
167 | 212 if player[0] > nextlowest: nextlowest = player[0] |
213 elif player[3] == 5 or player[3] == 6: heltactions = True | |
0
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214 if not advance: |
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215 return |
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216 |
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217 advanceseg = False |
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218 |
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219 if nextlowest == 0 and self.dexterity != 0: |
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220 if heldactions or self.segment == 12: |
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221 msg = "End of Segment " + str(self.segment) + "." |
167 | 222 if heldactions: msg += " There are held actions." |
0
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223 msg += " Issue command again to advance to next segment." |
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224 self.chat.InfoPost(msg) |
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225 self.dexterity = 0 |
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226 return |
167 | 227 else: advanceseg = True |
228 elif nextlowest == 0 and self.dexterity == 0: | |
0
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229 advanceseg = True |
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230 |
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231 if advanceseg: |
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232 self.dexterity = nextlowest |
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233 for player in self.init_list: |
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234 if player[0] == self.dexterity: |
167 | 235 if player[3] == 3 or player[3] == 7: player[3] = 0 |
236 elif player[3] == 4: player[3] = 2 | |
0
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237 else: |
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238 nextsegment = 0 |
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239 while nextsegment == 0: |
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240 self.segment += 1 |
167 | 241 if self.segment == 13: self.segment = 1 |
0
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242 elif self.segment == 12: |
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243 nextsegment = 12 |
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244 break |
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245 |
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246 for player in self.init_list: |
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247 if self.actson(player[1], self.segment): |
167 | 248 if player[3] == 0 or player[3] == 3 or player[3] == 7: nextsegment = self.segment |
249 if player[3] == 5 or player[3] == 6: nextsegment = self.segment | |
0
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250 |
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251 self.dexterity = self.highestdex() |
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252 for player in self.init_list: |
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253 heldactions = False |
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254 if self.actson(player[1], self.segment): |
167 | 255 if player[3] != 3 and player[3] != 7: player[3] = 4 |
0
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256 if player[0] == self.dexterity: |
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257 if player[3] == 3: |
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258 self.chat.InfoPost(player[2] + " unstuns.") |
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259 player[3] = 0 |
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260 elif player[3] == 7: |
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261 self.chat.InfoPost(player[2] + " recovers from the abort") |
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262 player[3] = 0 |
167 | 263 else: player[3] = 2 |
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264 if player[3] == 5 or player[3] == 6 and self.dexterity == 0: |
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265 self.chat.InfoPost("There are held actions. Issue command again to advance to next segment.") |
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266 self.call_time() |
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267 |
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268 def on_hchange(self, cmdargs): |
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269 try: |
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270 cmds = cmdargs.split() |
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271 self.init_list[int(cmds[0])][0] = cmds[1] |
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272 self.init_list[int(cmds[0])][1] = cmds[2] |
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273 self.backup_list[int(cmds[0])][0] = cmds[1] |
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274 self.backup_list[int(cmds[0])][1] = cmds[2] |
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275 self.list_inits() |
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276 except: |
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277 self.chat.SystemPost('Invalid format. correct command is: /hchange list_# new_dex new_spd (example: /hchange 1 18 4)') |
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278 |
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279 def on_hset(self, cmdargs): |
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280 try: |
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281 cmds = cmdargs.split() |
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282 self.init_list[int(cmds[0])][3] = cmds[1] |
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283 self.backup_list[int(cmds[0])][3] = cmds[1] |
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284 self.list_inits() |
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285 except: |
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286 msg = "Invalid format. correct command is: /hset list_# state (state:" + self.statelist() + ")" |
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287 self.chat.InfoPost(msg) |
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288 |
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289 #Other Methods |
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290 def statelist(self): |
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291 msg = "" |
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292 stateindex = 0 |
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293 for state in self.state_strings: |
167 | 294 if stateindex != 0: msg += ", " |
0
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295 msg += str(stateindex) + "=" + state |
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296 stateindex += 1 |
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297 return msg |
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298 |
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299 def is_index(self, value): |
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300 try: |
167 | 301 if value[:1] == "+": offset = 1 |
0
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302 return True |
167 | 303 except: return False |
0
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304 |
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305 def actson(self, spd, segment): |
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306 speeds=[[0,0,0,0,0,0,0,0,0,0,0,1], |
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307 [0,0,0,0,0,1,0,0,0,0,0,1], |
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308 [0,0,0,1,0,0,0,1,0,0,0,1], |
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309 [0,0,1,0,0,1,0,0,1,0,0,1], |
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310 [0,0,1,0,1,0,0,1,0,1,0,1], |
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311 [0,1,0,1,0,1,0,1,0,1,0,1], |
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312 [0,1,0,1,0,1,1,0,1,0,1,1], |
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313 [0,1,1,0,1,1,0,1,1,0,1,1], |
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314 [0,1,1,1,0,1,1,1,0,1,1,1], |
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315 [0,1,1,1,1,1,0,1,1,1,1,1], |
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316 [0,1,1,1,1,1,1,1,1,1,1,1], |
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317 [1,1,1,1,1,1,1,1,1,1,1,1]] |
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318 |
167 | 319 if spd < 1 or spd > 12: return False |
320 if speeds[spd-1][segment-1] == 1: return True | |
0
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321 return False |
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322 |
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323 def highestdex(self): |
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324 dex = 0 |
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325 for player in self.init_list: |
167 | 326 if self.actson(player[1], self.segment) and player[0] > dex: dex = player[0] |
0
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327 return dex |
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328 |
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329 def do_action(self, playerid, index, action): |
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330 if index == -1: |
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331 count = 1 |
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332 for player in self.init_list: |
167 | 333 if player[4] == playerid: index = count |
0
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334 count += 1 |
167 | 335 if index == -1: return "You do not have any players in the combat list" |
0
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336 index -= 1 |
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337 player = self.init_list[index] |
167 | 338 if playerid != -1 and playerid != player[4]: return "You do not own that player." |
0
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339 |
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340 # You can only perform a full action if you have a full or held full |
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341 if action == "full": |
167 | 342 if player[3] != 2 and player[3] != 5: msg = player[2] + " cannot perform a full action." |
0
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343 else: |
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344 player[3] = 0 |
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345 msg = player[2] + " performs a full action." |
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346 elif action == "half": |
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347 if player[3] != 1 and player[3] != 2 and player[3] != 5 and player[3] != 6: |
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348 msg = player[2] + " cannot perform a half action." |
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349 else: |
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350 if player[3] == 1 or player[3] == 6: |
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351 player[3] = 0 |
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352 msg = player[2] + " performs a half action." |
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353 else: |
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354 player[3] = 1 |
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355 msg = player[2] + " performs a half action (half remaining)" |
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356 elif action == "hold": |
167 | 357 if player[3] != 1 and player[3] != 2: msg = player[2] + " cannot hold an action." |
0
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358 else: |
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359 if player[3] == 2: |
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360 player[3] = 5 |
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361 msg = player[2] + " holding a full action." |
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362 else: |
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363 player[3] = 6 |
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364 msg = player[2] + " holding a half action." |
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365 elif action == "stunned": |
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366 player[3] = 3 |
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367 msg = player[2] + " stunned!" |
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368 elif action == "abort": |
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369 # abort if full/half/not gone/held. Those just lose this seg action |
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370 if player[3] == 1 or player[3] == 2 or player[3] == 4 or player[3] == 5 or player[3] == 6: |
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371 player[3] = 0 |
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372 msg = player[2] + " aborts!" |
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373 # if you have 0 remaining and did not act this seg, regular abort |
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374 elif player[3] == 0 and not self.actson(player[1], self.segment): |
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375 player[3] = 7 |
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376 msg = player[2] + " aborts!" |
167 | 377 else: msg = player[2] + " cannot abort yet." |
378 else: msg = "Unknown command." | |
0
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379 return msg |
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380 |
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381 def list_inits(self, player=0, send=False): |
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382 msg = "Combat Turn:<br>" |
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383 msg += "<table border=1 cellspacing=1 cellpadding=1><tr><th><th></th></th><th></th><th></th><th></th><th></th><th colspan=12>Segments</th></tr>" |
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384 msg += "<tr><th>#</th><th>Owner</th><th>Name</th><th>Spd</th><th>Dex</th><th>State</th>" |
167 | 385 for x in xrange(1,13): msg += "<th>" + str(x) + "</th>" |
0
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386 msg += "</tr>" |
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387 count=1 |
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388 for m in self.init_list: |
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389 msg += "<tr><td align=center>"+str(count)+"</td>" |
167 | 390 if m[4]==-1: msg += "<td><font color=red>GM</font></td>" |
391 else: msg += "<td>" + m[4] + "</td>" | |
0
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392 msg += "<td><font color='#0000ff'>" + m[2] + "</font></td>" |
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393 msg += "<td align=center><font color='#0000ff'>" + str(m[1]) + "</font></td>" |
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394 msg += "<td align=center><font color='#0000ff'>" + str(m[0]) + "</font></td>" |
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395 msg +="<td>" + self.state_strings[m[3]] + "</td>" |
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396 |
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397 for segment in xrange(1,13): |
167 | 398 if self.actson(m[1],segment): msg += "<td align=center>" + str(m[0]) + "</td>" |
399 else: msg += "<td></td>" | |
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400 msg += "</tr>" |
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401 count += 1 |
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402 msg += "</table><br>" |
167 | 403 msg += "It is currently Segment " + str(self.segment) + ", DEX " + str(self.dexterity) + "<br>" |
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404 |
167 | 405 if send and player != 0: chat.whisper_to_players(msg, [player]) |
406 else: self.chat.InfoPost(msg) | |
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407 |
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408 def call_time(self): |
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409 plist = "" |
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410 msg = "Segment is now " + str(self.segment) + ", DEX " + str(self.dexterity) |
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411 for player in self.init_list: |
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412 if player[3] == 1 or player[3] == 2 or player[3] == 5 or player[3] == 6: |
167 | 413 if plist != "": plist += ", " |
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414 plist += player[2] + "(" + self.state_strings[player[3]] + ")" |
167 | 415 if plist != "": msg += ": " + plist |
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416 self.chat.Post(msg, True) |
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417 |
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418 def process_user(self, command, player): |
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419 if command == "hadd": |
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420 txt = command.split(None, 3) |
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421 try: |
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422 if len(txt) == 4: |
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423 new_dex = int(txt[1]) |
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424 new_spd = int(txt[2]) |
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425 self.init_list.append([new_dex, new_spd, txt[3], 0, player[2]]) |
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426 self.backup_list.append([new_dex, new_spd, txt[3], 0, player[2]]) |
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427 msg = "Character " + txt[3] + " added to initiative." |
167 | 428 else: msg = "Error in command. See format with heroinit" |
429 except: msg = "Error in command. See format with heroinit" | |
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430 self.chat.whisper_to_players(msg, [player[2]]) |
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431 |
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432 elif command == "hact": |
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433 txt = command.split(None) |
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434 if len(txt) == 2: |
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435 index = -1 |
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436 action = txt[1] |
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437 msg = self.do_action(player[2], index, action) |
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438 elif len(txt) == 3: |
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439 index = int(txt[1]) |
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440 action = txt[2] |
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441 msg = self.do_action(player[2], index, action) |
167 | 442 else: msg = "Error in command. See format with heroinit" |
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443 self.chat.whisper_to_players(msg, [player[2]]) |
167 | 444 elif command == "hlist": self.list_inits(player[2], True) |
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445 else: |
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446 msg = "Commands:<br>heroinit (hadd DEX SPEED CHARACTERNAME) : add character CHARACTERNAME with dex DEX and speed SPD to initiative list<br>" |
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447 msg += " Example: heroinit (hadd 18 4 Joey)<br>" |
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448 msg += "heroinit (hact # (full|half|hold|stunned|abort) : Have character # perform an action. # is the number from hlist. If ommited, uses first owned character<br>" |
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449 msg += " Example: heroinit (hact 1 full) : Make character index 1 perform a full action.<br>" |
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450 msg += " Example: heroinit (hact full) : Have your first owned character perform a full action<br>" |
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451 |
66 | 452 self.chat.whisper_to_players(msg, [player[2]]) |