annotate orpg/dieroller/d20.py @ 98:95b5281e8d34 alpha

Traipse Alpha 'OpenRPG' {090925-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: 00: Update forwards to the 090909-02 Server code that now works. New default Lobby Map, designed for Traipse. Feel free to change it. Updates to Server GUI: * Admin can Ban from Backend. * Prework to modify Ban List in back end. * Server GUI finds your Lobby Name * New users default as Lurker unless a Role is set New Addition to Chat Die Roll commands. Math Ordering. Ex. [(X+Y)dZ]. Currently does pairs only, no nesting either. Cleaner TraipseSuiteAttention portability and clean up in Main (Beta!) 01: Die Roll Commands addition removed in favor of Core code {090925-00}: Updates to Server GUI: *Admin can Modify Ban List and Un Ban users. New About Dialog. A more uniform About Dialog.
author sirebral
date Fri, 25 Sep 2009 06:16:37 -0500
parents 449a8900f9ac
children bf799efe7a8a
rev   line source
0
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1 # (at your option) any later version.
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2 #
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3 # This program is distributed in the hope that it will be useful,
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4 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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5 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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6 # GNU General Public License for more details.
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7 #
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8 # You should have received a copy of the GNU General Public License
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9 # along with this program; if not, write to the Free Software
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10 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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11 # --
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12 #
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13 # File: d20.py
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14 # Author: OpenRPG Dev Team
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15 # Maintainer:
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16 # Version:
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17 # $Id: d20.py,v 1.9 2006/11/04 21:24:19 digitalxero Exp $
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18 #
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19 # Description: d20 die roller
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20 #
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21 from die import *
0
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22
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23 __version__ = "$Id: d20.py,v 1.9 2006/11/04 21:24:19 digitalxero Exp $"
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24
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25 # d20 stands for "d20 system" not 20 sided die :)
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26
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27 class d20(std):
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28
0
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29 def __init__(self,source=[]):
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30 std.__init__(self,source)
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31
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32 # these methods return new die objects for specific options
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33
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34
0
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35 def attack(self,AC,mod,critical):
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36 return d20attack(self,AC,mod,critical)
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37
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38
0
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39 def dc(self,DC,mod):
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40 return d20dc(self,DC,mod)
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41
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42 class d20dc(std):
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43
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44 def __init__(self,source=[],DC=10,mod=0):
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45 std.__init__(self,source)
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46 self.DC = DC
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47 self.mod = mod
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48 self.append(static_di(mod))
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49
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50
0
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51 def is_success(self):
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52 return ((self.sum() >= self.DC or self.data[0] == 20) and self.data[0] != 1)
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53
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54
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55 def __str__(self):
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56 myStr = "[" + str(self.data[0])
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57 for a in self.data[1:]:
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58 myStr += ","
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59 myStr += str(a)
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60 myStr += "] = (" + str(self.sum()) + ")"
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61
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62 myStr += " vs DC " + str(self.DC)
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63
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64 if self.is_success():
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65 myStr += " Success!"
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66 else:
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67 myStr += " Failure!"
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68
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69 return myStr
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70
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71
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72 class d20attack(std):
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73
0
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74 def __init__(self,source=[],AC=10,mod=0,critical=20):
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75 std.__init__(self,source)
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76 self.mod = mod
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77 self.critical = critical
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78 self.AC = AC
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79 self.append(static_di(mod))
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80 self.critical_check()
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81
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82
0
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83 def attack(AC=10,mod=0,critical=20):
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84 self.mod = mod
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85 self.critical = critical
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86 self.AC = AC
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87
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88
0
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89 def critical_check(self):
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90 self.critical_result = 0
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91 self.critical_roll = 0
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92 if self.data[0] >= self.critical and self.is_hit():
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93 self.critical_roll = die_base(20) + self.mod
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94 if self.critical_roll.sum() >= self.AC:
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95 self.critical_result = 1
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96
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97
0
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98 def is_critical(self):
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99 return self.critical_result
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100
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101
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102 def is_hit(self):
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103 return ((self.sum() >= self.AC or self.data[0] == 20) and self.data[0] != 1)
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104
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105
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106 def __str__(self):
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107 myStr = "[" + str(self.data[0])
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108 for a in self.data[1:]:
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109 myStr += ","
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110 myStr += str(a)
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111 myStr += "] = (" + str(self.sum()) + ")"
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112
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113 myStr += " vs AC " + str(self.AC)
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114
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115 if self.is_critical():
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116 myStr += " Critical"
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117
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118 if self.is_hit():
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119 myStr += " Hit!"
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120 else:
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121 myStr += " Miss!"
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122
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123 return myStr