Mercurial > traipse_dev
annotate orpg/networking/mplay_client.py @ 119:9314d63c0941 alpha
Traipse Alpha 'OpenRPG' {091029-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
{091029}
00:
Changes made to server to start working with Element Tree.
Changes made to Meta Server Lib. Prepping test work for a multi meta network
page.
Minor bug fixed with mini to gametree
Zoom Mouse plugin added.
Known Issue: Disconnecting causes an server side error. XML data is not being
passed correctly.
author | sirebral |
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date | Thu, 29 Oct 2009 20:35:28 -0500 |
parents | 217fb049bd00 |
children | 36919b8a3ef9 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mplay_client.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: mplay_client.py,v 1.71 2007/05/12 20:41:54 digitalxero Exp $ |
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25 # |
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26 # Description: This file contains the code for the client stubs of the multiplayer |
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27 # features in the orpg project. |
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28 # |
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29 |
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30 __version__ = "$Id: mplay_client.py,v 1.71 2007/05/12 20:41:54 digitalxero Exp $" |
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31 |
96 | 32 ### Alpha ### |
33 ##import orpg.minidom ## Deprecated. xml.parseXml calls minidom.parseString so it was superfluous and wasteful. | |
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34 import socket |
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35 import Queue |
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36 import thread |
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37 import traceback |
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38 from threading import Event, Lock |
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39 from xml.sax.saxutils import escape |
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40 from struct import pack, unpack, calcsize |
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41 from string import * |
96 | 42 from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION |
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43 import errno |
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44 import os |
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45 import time |
96 | 46 from orpg.orpgCore import component |
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47 from orpg.orpg_xml import xml |
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48 |
119 | 49 from xml.etree.ElementTree import ElementTree, Element, iselement |
118 | 50 from xml.etree.ElementTree import fromstring, tostring |
119 | 51 from xml.parsers.expat import ExpatError |
52 | |
118 | 53 |
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54 try: |
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55 import bz2 |
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56 cmpBZ2 = True |
96 | 57 except: cmpBZ2 = False |
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58 |
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59 try: |
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60 import zlib |
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61 cmpZLIB = True |
96 | 62 except: cmpZLIB = False |
0
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63 |
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64 |
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65 # This should be configurable |
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66 OPENRPG_PORT = 9557 |
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67 |
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68 # We should be sending a length for each packet |
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69 MPLAY_LENSIZE = calcsize( 'i' ) |
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70 MPLAY_DISCONNECTED = 0 |
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71 MPLAY_CONNECTED = 1 |
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72 MPLAY_DISCONNECTING = 3 |
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73 MPLAY_GROUP_CHANGE = 4 |
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74 MPLAY_GROUP_CHANGE_F = 5 |
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75 PLAYER_NEW = 1 |
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76 PLAYER_DEL = 2 |
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77 PLAYER_GROUP = 3 |
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78 |
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79 # The next two messages are used to inform others that a player is typing |
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80 PLAYER_TYPING = 4 |
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81 PLAYER_NOT_TYPING = 5 |
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82 PLAYER_UPDATE = 6 |
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83 GROUP_JOIN = 1 |
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84 GROUP_NEW = 2 |
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85 GROUP_DEL = 3 |
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86 GROUP_UPDATE = 4 |
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87 STATUS_SET_URL = 1 |
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88 |
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89 def parseXml(data): |
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90 "parse and return doc" |
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91 #print data |
96 | 92 doc = xml.parseXml(data) |
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93 doc.normalize() |
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94 return doc |
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95 |
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96 def myescape(data): |
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97 return escape(data,{"\"":""}) |
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98 |
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99 class mplay_event: |
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100 def __init__(self,id,data=None): |
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101 self.id = id |
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102 self.data = data |
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103 |
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104 def get_id(self): |
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105 return self.id |
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106 |
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107 def get_data(self): |
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108 return self.data |
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109 |
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110 BOOT_MSG = "YoU ArE ThE WeAkEsT LiNk. GoOdByE." |
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111 |
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112 class client_base: |
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113 |
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114 # Player role definitions |
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115 def __init__(self): |
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116 self.outbox = Queue.Queue(0) |
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117 self.inbox = Queue.Queue(0) |
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118 self.startedEvent = Event() |
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119 self.exitEvent = Event() |
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120 self.sendThreadExitEvent = Event() |
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121 self.recvThreadExitEvent = Event() |
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122 self.id = "0" |
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123 self.group_id = "0" |
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124 self.name = "" |
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125 self.role = "GM" |
96 | 126 ## Soon to be removed |
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127 self.ROLE_GM = "GM" |
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128 self.ROLE_PLAYER = "Player" |
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129 self.ROLE_LURKER = "Lurker" |
96 | 130 ## --TaS |
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131 self.ip = socket.gethostbyname(socket.gethostname()) |
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132 self.remote_ip = None |
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133 self.version = VERSION |
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134 self.protocol_version = PROTOCOL_VERSION |
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135 self.client_string = CLIENT_STRING |
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136 self.status = MPLAY_DISCONNECTED |
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137 self.useCompression = False |
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138 self.compressionType = 'Undefined' |
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139 self.log_console = None |
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140 self.sock = None |
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141 self.text_status = "Idle" |
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142 self.statLock = Lock() |
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143 self.useroles = 0 |
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144 self.lastmessagetime = time.time() |
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145 self.connecttime = time.time() |
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146 |
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147 def sendThread( self, arg ): |
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148 "Sending thread. This thread reads from the data queue and writes to the socket." |
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149 |
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150 # Wait to be told it's okay to start running |
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151 self.startedEvent.wait() |
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152 |
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153 # Loop as long as we have a connection |
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154 while( self.get_status() == MPLAY_CONNECTED ): |
119 | 155 try: readMsg = self.outbox.get(block=1) |
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156 except Exception, text: |
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157 self.log_msg( ("outbox.get() got an exception: ", text) ) |
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158 |
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159 # If we are here, it's because we have data to send, no doubt! |
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160 if self.status == MPLAY_CONNECTED: |
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161 try: |
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162 # Send the entire message, properly formated/encoded |
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163 sent = self.sendMsg( self.sock, readMsg ) |
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164 except Exception, e: |
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165 self.log_msg( e ) |
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166 else: |
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167 # If we are not connected, purge the data queue |
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168 self.log_msg( "Data queued without a connection, purging data from queue..." ) |
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169 self.sendThreadExitEvent.set() |
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170 self.log_msg( "sendThread has terminated..." ) |
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171 |
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172 def recvThread( self, arg ): |
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173 "Receiving thread. This thread reads from the socket and writes to the data queue." |
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174 |
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175 # Wait to be told it's okay to start running |
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176 self.startedEvent.wait() |
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177 |
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178 while( self.get_status() == MPLAY_CONNECTED ): |
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179 readMsg = self.recvMsg( self.sock ) |
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180 try: |
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181 if self.useCompression and self.compressionType != None: |
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182 readMsg = self.compressionType.decompress(readMsg) |
96 | 183 except: pass |
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184 |
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185 # Check the length of the message |
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186 bytes = len( readMsg ) |
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187 |
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188 # Make sure we are still connected |
96 | 189 if bytes == 0: break |
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190 else: |
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191 # Pass along the message so it can be processed |
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192 self.inbox.put( readMsg ) |
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193 self.update_idle_time() #update the last message time |
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194 if bytes == 0: |
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195 self.log_msg( "Remote has disconnected!" ) |
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196 self.set_status( MPLAY_DISCONNECTING ) |
119 | 197 self.outbox.put("") # Make sure the other thread is woken up! |
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198 self.sendThreadExitEvent.set() |
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199 self.log_msg( "recvThread has terminated..." ) |
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200 |
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201 def sendMsg( self, sock, msg ): |
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202 """Very simple function that will properly encode and send a message to te |
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203 remote on the specified socket.""" |
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204 |
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205 if self.useCompression and self.compressionType != None: |
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206 mpacket = self.compressionType.compress(msg) |
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207 lpacket = pack('!i', len(mpacket)) |
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208 sock.send(lpacket) |
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209 offset = 0 |
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210 while offset < len(mpacket): |
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211 slice = buffer(mpacket, offset, len(mpacket)-offset) |
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212 sent = sock.send(slice) |
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213 offset += sent |
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214 sentm = offset |
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215 else: |
119 | 216 length = len(msg) # Calculate our message length |
217 lp = pack('!i', length) # Encode the message length into network byte order | |
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218 try: |
119 | 219 sentl = sock.send( lp ) # Send the encoded length |
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220 # Now, send the message the the length was describing |
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221 sentm = sock.send( msg ) |
96 | 222 if self.isServer(): self.log_msg(("data_sent", sentl+sentm)) |
223 except socket.error, e: self.log_msg( e ) | |
224 except Exception, e: self.log_msg( e ) | |
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225 return sentm |
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226 |
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227 def recvData( self, sock, readSize ): |
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228 """Simple socket receive method. This method will only return when the exact |
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229 byte count has been read from the connection, if remote terminates our |
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230 connection or we get some other socket exception.""" |
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231 data = "" |
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232 offset = 0 |
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233 try: |
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234 while offset != readSize: |
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235 frag = sock.recv( readSize - offset ) |
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236 # See if we've been disconnected |
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237 rs = len( frag ) |
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238 if rs <= 0: |
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239 # Loudly raise an exception because we've been disconnected! |
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240 raise IOError, "Remote closed the connection!" |
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241 else: |
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242 # Continue to build complete message |
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243 offset += rs |
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244 data += frag |
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245 except socket.error, e: |
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246 self.log_msg( e ) |
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247 data = "" |
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248 return data |
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249 |
119 | 250 def recvMsg(self, sock): |
251 """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read completed messages. In the event that the remote's connection is terminated, it will throw an exception which should allow for the caller to more gracefully handle this exception event. | |
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252 |
119 | 253 Because we use strictly reading ONLY based on the length that is told to use, we no longer have to worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered with the OS until we attempt to read the next complete message.""" |
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254 msgData = "" |
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255 try: |
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256 lenData = self.recvData( sock, MPLAY_LENSIZE ) |
119 | 257 (length,) = unpack('!i', lenData) # Now, convert to a usable form |
258 msgData = self.recvData( sock, length ) # Read exactly the remaining amount of data | |
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259 if self.isServer(): |
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260 self.log_msg(("data_recv", length+4)) |
119 | 261 if self.remote_ip is None: # Make the peer IP address available for reference later |
0
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262 self.remote_ip = self.sock.getpeername() |
96 | 263 except IOError, e: self.log_msg( e ) |
264 except Exception, e: self.log_msg( e ) | |
0
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265 return msgData |
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266 |
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267 def initialize_threads(self): |
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268 "Starts up our threads (2) and waits for them to make sure they are running!" |
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269 self.status = MPLAY_CONNECTED |
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270 self.sock.setblocking(1) |
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271 # Confirm that our threads have started |
119 | 272 thread.start_new_thread( self.sendThread,(0,)) |
273 thread.start_new_thread( self.recvThread,(0,)) | |
0
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274 self.startedEvent.set() |
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275 |
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276 def disconnect(self): |
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277 self.set_status(MPLAY_DISCONNECTING) |
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278 self.log_msg("client stub " + self.ip +" disconnecting...") |
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279 self.log_msg("closing sockets...") |
119 | 280 try: self.sock.shutdown(2) |
0
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281 except Exception, e: |
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282 print "Caught exception: " + str(e) |
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283 print |
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284 print "Continuing" |
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285 self.set_status(MPLAY_DISCONNECTED) |
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286 |
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287 def reset(self,sock): |
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288 self.disconnect() |
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289 self.sock = sock |
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290 self.initialize_threads() |
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291 |
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292 def update_role(self,role): |
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293 self.useroles = 1 |
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294 self.role = role |
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295 |
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296 def use_roles(self): |
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297 if self.useroles: |
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298 return 1 |
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299 else: |
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300 return 0 |
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301 def update_self_from_player(self, player): |
96 | 302 try: (self.name, self.ip, self.id, |
303 self.text_status, self.version, | |
304 self.protocol_version, self.client_string, role) = player | |
0
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305 except Exception, e: |
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306 print e |
96 | 307 """ |
308 The IP field should really be deprecated as too many systems are NAT'd and/or behind firewalls for a | |
309 client provided IP address to have much value. As such, we now label it as deprecated. | |
310 """ | |
119 | 311 def toxml(self, action): |
118 | 312 el = Element('player') |
313 el.set('name', myescape(self.name)) | |
314 el.set('action', action) | |
315 el.set('id', self.id) | |
316 el.set('group_id', self.group_id) | |
317 el.set('ip', self.ip) | |
318 el.set('status', self.text_status) | |
319 el.set('version', self.version) | |
320 el.set('protocol_version', self.protocol_version) | |
321 el.set('client_string', self.client_string) | |
322 el.set('useCompression', str(self.useCompression)) | |
323 cmpType = 'None' | |
324 if cmpBZ2 and (self.compressionType == 'Undefined' or self.compressionType == bz2): | |
325 cmpType = 'bz2' | |
326 elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): | |
327 cmpType = 'zlib' | |
328 el.set('cmpType', cmpType) | |
119 | 329 return tostring(el) |
0
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330 |
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331 def log_msg(self,msg): |
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332 if self.log_console: |
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333 self.log_console(msg) |
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334 |
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335 def get_status(self): |
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336 self.statLock.acquire() |
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337 status = self.status |
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338 self.statLock.release() |
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339 return status |
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340 |
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341 def my_role(self): |
96 | 342 #Leaving this for testing. |
343 return self.role | |
0
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344 |
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345 def set_status(self,status): |
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346 self.statLock.acquire() |
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347 self.status = status |
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348 self.statLock.release() |
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349 |
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350 def isServer( self ): |
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351 # Return 1 if we are running as a server, else, return 0. |
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352 # This method must be overloaded by whomever derives from us |
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353 pass |
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354 |
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355 def __str__(self): |
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356 return "%s(%s)\nIP:%s\ngroup_id:%s\n" % (self.name, self.id, self.ip, self.group_id) |
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357 |
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358 # idle time functions added by snowdog 3/31/04 |
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359 def update_idle_time(self): |
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360 self.lastmessagetime = time.time() |
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361 |
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362 def idle_time(self): |
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363 curtime = time.time() |
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364 idletime = curtime - self.lastmessagetime |
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365 return idletime |
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366 |
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367 def idle_status(self): |
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368 idletime = self.idle_time() |
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369 idlemins = idletime / 60 |
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370 status = "Unknown" |
96 | 371 if idlemins < 3: status = "Active" |
372 elif idlemins < 10: status = "Idle ("+str(int(idlemins))+" mins)" | |
373 else: status = "Inactive ("+str(int(idlemins))+" mins)" | |
0
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374 return status |
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375 |
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376 def connected_time(self): |
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377 curtime = time.time() |
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378 timeoffset = curtime - self.connecttime |
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379 return timeoffset |
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380 |
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381 def connected_time_string(self): |
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382 "returns the time client has been connected as a formated time string" |
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383 ct = self.connected_time() |
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384 d = int(ct/86400) |
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385 h = int( (ct-(86400*d))/3600 ) |
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386 m = int( (ct-(86400*d)-(3600*h))/60) |
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387 s = int( (ct-(86400*d)-(3600*h)-(60*m)) ) |
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388 cts = zfill(d,2)+":"+zfill(h,2)+":"+zfill(m,2)+":"+zfill(s,2) |
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389 return cts |
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390 |
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391 #======================================================================== |
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392 # |
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393 # |
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394 # MPLAY CLIENT |
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395 # |
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396 # |
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397 #======================================================================== |
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398 class mplay_client(client_base): |
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399 "mplay client" |
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400 def __init__(self,name,callbacks): |
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401 client_base.__init__(self) |
96 | 402 component.add('mp_client', self) |
403 self.xml = component.get('xml') | |
0
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404 self.set_name(name) |
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405 self.on_receive = callbacks['on_receive'] |
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406 self.on_mplay_event = callbacks['on_mplay_event'] |
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407 self.on_group_event = callbacks['on_group_event'] |
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408 self.on_player_event = callbacks['on_player_event'] |
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409 self.on_status_event = callbacks['on_status_event'] |
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410 self.on_password_signal = callbacks['on_password_signal'] |
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411 # I know this is a bad thing to do but it has to be |
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412 # be done to use the unified password manager. |
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413 # Should really find a better solution. -- SD 8/03 |
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414 self.orpgFrame_callback = callbacks['orpgFrame'] |
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415 self.settings = self.orpgFrame_callback.settings |
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416 self.ignore_id = [] |
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417 self.ignore_name = [] |
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418 self.players = {} |
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419 self.groups = {} |
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420 self.unique_cookie = 0 |
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421 self.msg_handlers = {} |
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422 self.core_msg_handlers = [] |
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423 self.load_core_msg_handlers() |
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424 |
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425 # implement from our base class |
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426 def isServer(self): |
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427 return 0 |
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428 |
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429 def get_chat(self): |
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430 return self.orpgFrame_callback.chat |
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431 |
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432 def set_name(self,name): |
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433 self.name = name |
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434 self.update() |
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435 |
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436 def set_text_status(self, status): |
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437 if self.text_status != status: |
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438 self.text_status = status |
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439 self.update() |
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440 |
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441 def set_status_url(self, url="None"): |
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442 self.on_status_event(mplay_event(STATUS_SET_URL,url)) |
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443 |
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444 def update(self, evt=None): |
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445 if self.status == MPLAY_CONNECTED: |
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446 self.outbox.put(self.toxml('update')) |
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447 self.inbox.put(self.toxml('update')) |
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448 |
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449 def get_group_info(self, id=0): |
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450 self.statLock.acquire() |
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451 id = self.groups[id] |
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452 self.statLock.release() |
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453 return id |
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454 |
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455 def get_my_group(self): |
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456 self.statLock.acquire() |
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457 id = self.groups[self.group_id] |
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458 self.statLock.release() |
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459 return id |
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460 |
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461 def get_groups(self): |
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462 self.statLock.acquire() |
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463 groups = self.groups.values() |
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464 self.statLock.release() |
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465 return groups |
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466 |
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467 def get_players(self): |
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468 self.statLock.acquire() |
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469 players = self.players.values() |
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470 self.statLock.release() |
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471 return players |
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472 |
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473 def get_player_info(self,id): |
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474 self.statLock.acquire() |
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475 player = self.players[id] |
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476 self.statLock.release() |
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477 return player |
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478 |
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479 def get_player_by_player_id(self,player): |
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480 players = self.get_players() |
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481 if self.players.has_key(player): |
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482 for m in players: |
96 | 483 if player == m[2]: return m |
0
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484 return -1 |
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485 |
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486 def get_id(self): |
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487 return self.id |
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488 |
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489 def get_my_info(self): |
96 | 490 return (self.name, self.ip, self.id, |
491 self.text_status, self.version, | |
492 self.protocol_version, self.client_string, | |
493 self.role) | |
0
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494 |
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495 def is_valid_id(self,id): |
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496 self.statLock.acquire() |
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497 value = self.players.has_key( id ) |
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498 self.statLock.release() |
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499 return value |
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500 |
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501 def clear_players(self,save_self=0): |
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502 self.statLock.acquire() |
90 | 503 keys = self.players.keys() |
96 | 504 for k in keys: del self.players[k] |
0
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505 self.statLock.release() |
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506 |
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507 def clear_groups(self): |
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508 self.statLock.acquire() |
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509 keys = self.groups.keys() |
96 | 510 for k in keys: del self.groups[k] |
0
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511 self.statLock.release() |
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512 |
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513 def find_role(self,id): |
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514 return self.players[id].role |
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515 |
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516 def get_ignore_list(self): |
96 | 517 try: return (self.ignore_id, self.ignore_name) |
518 except: return (None, None) | |
0
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519 |
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520 def toggle_ignore(self, id): |
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521 for m in self.ignore_id: |
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522 if `self.ignore_id[self.ignore_id.index(m)]` == `id`: |
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523 name = self.ignore_name[self.ignore_id.index(m)] |
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524 self.ignore_id.remove(m) |
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525 self.ignore_name.remove(name) |
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526 return (0,id,name) |
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527 self.ignore_name.append(self.players[id][0]) |
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528 self.ignore_id.append(self.players[id][2]) |
119 | 529 return (1, self.players[id][2], self.players[id][0]) |
0
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530 |
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531 def boot_player(self,id,boot_pwd = ""): |
119 | 532 el = Element('boot') |
533 el.set('boot_pwd', boot_pwd) | |
534 self.send(tostring(el), id) | |
0
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535 |
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536 #--------------------------------------------------------- |
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537 # [START] Snowdog Password/Room Name altering code 12/02 |
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538 #--------------------------------------------------------- |
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539 |
119 | 540 def set_room_pass(self, npwd, pwd=""): |
541 el = Element('alter') | |
542 el.set('key', 'pwd') | |
543 el.set('val', npwd) | |
544 el.set('bpw', pwd) | |
545 el.set('plr', self.id) | |
546 el.set('gid', self.group_id) | |
547 self.outbox.put(tostring(el)) | |
0
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548 self.update() |
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549 |
119 | 550 def set_room_name(self, name, pwd=""): |
0
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551 loc = name.find("&") |
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552 oldloc=0 |
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553 while loc > -1: |
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554 loc = name.find("&",oldloc) |
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555 if loc > -1: |
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556 b = name[:loc] |
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557 e = name[loc+1:] |
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558 name = b + "&" + e |
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559 oldloc = loc+1 |
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560 loc = name.find('"') |
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561 oldloc=0 |
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562 while loc > -1: |
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563 loc = name.find('"',oldloc) |
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564 if loc > -1: |
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565 b = name[:loc] |
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566 e = name[loc+1:] |
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567 name = b + """ + e |
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568 oldloc = loc+1 |
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569 loc = name.find("'") |
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570 oldloc=0 |
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571 while loc > -1: |
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572 loc = name.find("'",oldloc) |
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573 if loc > -1: |
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574 b = name[:loc] |
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575 e = name[loc+1:] |
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576 name = b + "'" + e |
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577 oldloc = loc+1 |
119 | 578 el = Element('alter') |
579 el.set('key', 'pwd') | |
580 el.set('val', npwd) | |
581 el.set('bpw', pwd) | |
582 el.set('plr', self.id) | |
583 el.set('gid', self.group_id) | |
584 self.outbox.put(tostring(el)) | |
0
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585 self.update() |
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586 |
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587 #--------------------------------------------------------- |
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588 # [END] Snowdog Password/Room Name altering code 12/02 |
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589 #--------------------------------------------------------- |
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590 |
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591 def display_roles(self): |
119 | 592 el = Element('role') |
593 el.set('action', 'display') | |
594 el.set('player', self.id) | |
595 el.set('group_id', self.group_id) | |
596 self.outbox.put(tostring(el)) | |
0
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597 |
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598 def get_role(self): |
119 | 599 el = Element('role') |
600 el.set('action', 'get') | |
601 el.set('player', self.id) | |
602 el.set('group_id', self.group_id) | |
603 self.outbox.put(tostring(el)) | |
0
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604 |
119 | 605 def set_role(self, player, role, pwd=""): |
606 el = Element('role') | |
607 el.set('action', 'set') | |
608 el.set('player', player) | |
609 el.set('role', role) | |
610 el.set('boot_pwd', pwd) | |
611 el.set('group_id', self.group_id) | |
612 self.outbox.put(tostring(el)) | |
0
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613 self.update() |
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614 |
119 | 615 def send(self, msg, player="all"): |
0
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616 if self.status == MPLAY_CONNECTED and player != self.id: |
119 | 617 ### Pre Alpha ### |
618 #el = Element('msg') | |
619 #el.set('to', player) | |
620 #el.set('from', self.id) | |
621 #el.set('group_id', self.group_id) | |
622 #el.append(fromstring(msg)) | |
623 #self.outbox.put(tostring(el)) | |
624 ### Current chat is not ready for Element Tree ### | |
0
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625 self.outbox.put("<msg to='"+player+"' from='"+self.id+"' group_id='"+self.group_id+"' />"+msg) |
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626 self.check_my_status() |
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627 |
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628 def send_sound(self, snd_xml): |
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629 if self.status == MPLAY_CONNECTED: |
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630 self.outbox.put(snd_xml) |
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631 self.check_my_status() |
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632 |
119 | 633 def send_create_group(self, name, pwd, boot_pwd, min_version): |
634 el = Element('create_group') | |
635 el.set('from', self.id) | |
636 el.set('pwd', pwd) | |
637 el.set('name', name) | |
638 el.set('boot_pwd', boot_pwd) | |
639 el.set('min_version', min_version) | |
640 self.outbox.put(tostring(el)) | |
0
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641 |
119 | 642 def send_join_group(self, group_id, pwd): |
96 | 643 if (group_id != 0): self.update_role("Lurker") |
119 | 644 el = Element('join_group') |
645 el.set('from', self.id) | |
646 el.set('pwd', pwd) | |
647 el.set('group_id', str(group_id)) | |
648 print 'send join group ', str(group_id) | |
649 self.outbox.put(tostring(el)) | |
0
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650 |
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651 def poll(self, evt=None): |
119 | 652 try: msg = self.inbox.get_nowait() |
0
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653 except: |
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654 if self.get_status() != MPLAY_CONNECTED: |
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655 self.check_my_status() |
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656 else: |
96 | 657 try: self.pretranslate(msg) |
0
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658 except Exception, e: |
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659 print "The following message: " + str(msg) |
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660 print "created the following exception: " |
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661 traceback.print_exc() |
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662 |
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663 def add_msg_handler(self, tag, function, core=False): |
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664 if not self.msg_handlers.has_key(tag): |
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665 self.msg_handlers[tag] = function |
96 | 666 if core: self.core_msg_handlers.append(tag) |
667 else: print 'XML Messages ' + tag + ' already has a handler' | |
0
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668 |
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669 def remove_msg_handler(self, tag): |
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670 if self.msg_handlers.has_key(tag) and not tag in self.core_msg_handlers: |
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671 del self.msg_handlers[tag] |
96 | 672 else: print 'XML Messages ' + tag + ' already deleted' |
0
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673 |
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674 def load_core_msg_handlers(self): |
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675 self.add_msg_handler('msg', self.on_msg, True) |
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676 self.add_msg_handler('ping', self.on_ping, True) |
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677 self.add_msg_handler('group', self.on_group, True) |
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678 self.add_msg_handler('role', self.on_role, True) |
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679 self.add_msg_handler('player', self.on_player, True) |
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680 self.add_msg_handler('password', self.on_password, True) |
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681 self.add_msg_handler('sound', self.on_sound, True) |
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682 |
119 | 683 def pretranslate(self, data): |
0
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684 # Pre-qualify our data. If we don't have atleast 5-bytes, then there is |
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685 # no way we even have a valid message! |
96 | 686 if len(data) < 5: return |
119 | 687 try: el = fromstring(data) |
688 except ExpatError: | |
689 end = data.find(">") | |
690 head = data[:end+1] | |
691 msg = data[end+1:] | |
692 el = fromstring(head) | |
693 try: | |
694 el1 = fromstring(msg) | |
695 el.append(el1) | |
696 except ExpatError: | |
697 el.text = msg | |
698 #logger.general("Bad Message: \n" + data) | |
699 id = el.get('from') or el.get('id') | |
700 if el.tag in self.msg_handlers: self.msg_handlers[el.tag](id, data, el) | |
0
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701 |
119 | 702 def on_sound(self, id, data, etreeEl): |
0
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703 (ignore_id,ignore_name) = self.get_ignore_list() |
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704 for m in ignore_id: |
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705 if m == id: |
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706 # yes we are |
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707 print "ignoring sound from player:" |
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708 return |
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709 chat = self.get_chat() |
119 | 710 chat.sound_player.play(etreeEl.get('url'), 'remote', etreeEl.get('loop')) |
0
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711 |
119 | 712 def on_msg(self, id, data, etreeEl): |
0
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713 end = data.find(">") |
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714 head = data[:end+1] |
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715 msg = data[end+1:] |
119 | 716 if msg[-6:] == '</msg>': msg = msg[:-6] |
717 if id == "0": self.on_receive(msg, None) | |
718 # None get's interpreted in on_receive as the sys admin. | |
719 # Doing it this way makes it harder to impersonate the admin | |
720 elif self.is_valid_id(id): self.on_receive(msg, self.players[id]) | |
0
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721 |
119 | 722 def on_ping(self, id, msg, etreeEl): |
0
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723 #a REAL ping time implementation by Snowdog 8/03 |
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724 # recieves special server <ping time="###" /> command |
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725 # where ### is a returning time from the clients ping command |
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726 #get current time, pull old time from object and compare them |
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727 # the difference is the latency between server and client * 2 |
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728 ct = time.clock() |
119 | 729 ot = etreeEl.get("time") |
0
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730 latency = float(float(ct) - float(ot)) |
119 | 731 latency = int(latency * 10000.0) |
732 latency = float(latency) / 10.0 | |
0
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733 ping_msg = "Ping Results: " + str(latency) + " ms (parsed message, round trip)" |
119 | 734 self.on_receive(ping_msg, None) |
0
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735 |
119 | 736 def on_group(self, id, msg, etreeEl): |
737 act = etreeEl.get("action") | |
738 group_data = (id, etreeEl.get("name"), etreeEl.get("pwd"), etreeEl.get("players")) | |
739 if act == 'new' or 'update': | |
0
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740 self.groups[id] = group_data |
119 | 741 if act == 'update': self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) |
742 elif act == 'new': self.on_group_event(mplay_event(GROUP_NEW, group_data)) | |
0
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743 elif act == 'del': |
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744 del self.groups[id] |
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745 self.on_group_event(mplay_event(GROUP_DEL, group_data)) |
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746 |
119 | 747 def on_role(self, id, msg, etreeEl): |
748 act = etreeEl.get("action") | |
0
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749 if (act == "set") or (act == "update"): |
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750 try: |
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751 (a,b,c,d,e,f,g,h) = self.players[id] |
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752 if id == self.id: |
119 | 753 self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) |
754 self.update_role(etreeEl.get("role")) | |
755 else: self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) | |
756 self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) | |
96 | 757 except: pass |
0
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758 |
119 | 759 def on_player(self, id, msg, etreeEl): |
760 act = etreeEl.get("action") | |
761 try: player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), | |
762 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
763 etreeEl.get("client_string"), self.players[id][7]) | |
0
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764 except Exception, e: |
119 | 765 player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), |
766 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
767 etreeEl.get("client_string"), "Player") | |
768 print e | |
0
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769 if act == "new": |
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770 self.players[id] = player |
96 | 771 self.on_player_event(mplay_event(PLAYER_NEW, self.players[id])) |
0
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772 elif act == "group": |
119 | 773 self.group_id = etreeEl.get('group_id') |
0
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774 self.clear_players() |
96 | 775 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE, self.groups[self.group_id])) |
119 | 776 self.players[self.id] = self.get_my_info() |
777 #(self.name,self.ip,self.id,self.text_status) | |
96 | 778 self.on_player_event(mplay_event(PLAYER_NEW, self.players[self.id])) |
0
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779 elif act == "failed": |
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780 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE_F)) |
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781 elif act == "del": |
119 | 782 self.on_player_event(mplay_event(PLAYER_DEL, self.players[id])) |
96 | 783 if self.players.has_key(id): del self.players[id] |
784 if id == self.id: self.do_disconnect() | |
0
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785 # the next two cases handle the events that are used to let you know when others are typing |
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786 elif act == "update": |
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787 if id == self.id: |
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788 self.players[id] = player |
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789 self.update_self_from_player(player) |
96 | 790 else: self.players[id] = player |
0
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791 dont_send = 0 |
119 | 792 for m in self.ignore_id: |
96 | 793 if m == id: dont_send=1 |
119 | 794 if dont_send != 1: self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) |
0
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795 |
119 | 796 def on_password(self, id, msg, etreeEl): |
797 self.on_password_signal(etreeEl.get("signal"), etreeEl.get("type"), | |
798 etreeEl.get("id"), etreeEl.get("data")) | |
0
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799 |
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800 def check_my_status(self): |
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801 status = self.get_status() |
96 | 802 if status == MPLAY_DISCONNECTING: self.do_disconnect() |
0
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803 |
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804 def connect(self, addressport): |
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805 """Establish a connection to a server while still using sendThread & recvThread for its |
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806 communication.""" |
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807 if self.is_connected(): |
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808 self.log_msg( "Client is already connected to a server?!? Need to disconnect first." ) |
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809 return 0 |
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810 self.inbox = Queue.Queue(0) |
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811 self.outbox = Queue.Queue(0) |
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812 addressport_ar = addressport.split(":") |
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813 if len(addressport_ar) == 1: |
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814 address = addressport_ar[0] |
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815 port = OPENRPG_PORT |
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816 else: |
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817 address = addressport_ar[0] |
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818 port = int(addressport_ar[1]) |
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819 self.host_server = addressport |
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|
820 self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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821 try: |
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822 self.sock.connect((address,port)) |
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823 # send client into with id=0 |
119 | 824 outgoing = self.toxml('new') |
825 if iselement(outgoing): outgoing = tostring(outgoing) | |
826 self.sendMsg(self.sock, outgoing) | |
827 data = self.recvMsg(self.sock) | |
0
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828 # get new id and group_id |
119 | 829 el = fromstring(data) |
830 self.id = el.get('id') | |
831 self.group_id = el.get('group_id') | |
832 if el.get('useCompression') == 'True': | |
0
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833 self.useCompression = True |
119 | 834 if cmpBZ2 and el.get('cmpType') == 'bz2': |
835 self.compressionType = bz2 | |
836 elif cmpZLIB and el.get('cmpType') == 'zlib': | |
837 self.compressionType = zlib | |
838 else: self.compressionType = None | |
0
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839 #send confirmation |
119 | 840 outgoing = self.toxml('new') |
841 if iselement(outgoing): outgoing = tostring(outgoing) | |
842 self.sendMsg(self.sock, outgoing) | |
0
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843 except Exception, e: |
119 | 844 print e |
0
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845 self.log_msg(e) |
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846 return 0 |
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847 # Start things rollings along |
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848 self.initialize_threads() |
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849 self.on_mplay_event(mplay_event(MPLAY_CONNECTED)) |
96 | 850 self.players[self.id] = (self.name, self.ip, self.id, |
851 self.text_status, self.version, | |
852 self.protocol_version, self.client_string, self.role) | |
0
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853 self.on_player_event(mplay_event(PLAYER_NEW,self.players[self.id])) |
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|
854 return 1 |
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855 |
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856 def start_disconnect(self): |
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|
857 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTING)) |
119 | 858 outgoing = self.toxml('del') |
859 if iselement(outgoing): outgoing = tostring(outgoing) | |
860 self.outbox.put(outgoing) | |
96 | 861 ## Client Side Disconect Forced -- Snowdog 10-09-2003 |
0
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862 #pause to allow GUI events time to sync. |
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863 time.sleep(1) |
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864 self.do_disconnect() |
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865 |
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866 def do_disconnect(self): |
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867 client_base.disconnect(self) |
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868 self.clear_players() |
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869 self.clear_groups() |
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870 self.useroles = 0 |
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871 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTED)) |
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872 self.useCompression = False |
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873 |
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874 def is_connected(self): |
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875 return (self.status == MPLAY_CONNECTED) |
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876 |
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877 def get_next_id(self): |
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878 self.unique_cookie += 1 |
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879 return_str = self.id + "-" + str(self.unique_cookie) |
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880 return return_str |