Mercurial > traipse_dev
annotate orpg/tools/rgbhex.py @ 110:910942d07574 alpha
Traipse Alpha 'OpenRPG' {091008-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
{091006}
00:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
03:
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
{091007}
00:
New images added to Plugin Control Panel for Auto Start.
01:
Attempting to fix Deprecation warning from Main.
02:
Second attempt, problem in gsclient with "s.
03:
Fail.
{091008}
00:
Fix to remote admin commands
author | sirebral |
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date | Thu, 08 Oct 2009 04:14:41 -0500 |
parents | 4385a7d0efd1 |
children | dcae32e219f1 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: rgbhex.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: rgbhex.py,v 1.10 2007/02/19 16:33:20 digitalxero Exp $ |
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25 # |
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26 # Description: rgb to hex utility |
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27 |
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28 from orpg.orpg_wx import * |
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29 |
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30 |
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31 ##################### |
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32 ## RPGHex Tool |
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33 ##################### |
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34 |
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35 class RGBHex: |
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36 "Tools for Converting from hex to rgb and versa vicea" |
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37 |
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38 def rgb_tuple(self,hexnum): |
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39 red = self.c2rgb(hexnum[1:3]) |
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40 green = self.c2rgb(hexnum[3:5]) |
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41 blue = self.c2rgb(hexnum[5:7]) |
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42 #print "Converted %s to %s, %s, %s" % (hexnum, red, green, blue) |
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43 return (red, green, blue) |
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44 |
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45 def hexstring(self, red, green, blue): |
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46 hexcolor = "#" + self.c2hex(red) |
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47 hexcolor = hexcolor + self.c2hex(green) |
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48 hexcolor = hexcolor + self.c2hex(blue) |
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49 return hexcolor |
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50 |
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51 def c2rgb(self,num): |
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52 "Converts from hex to rgb" |
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53 first = num[0] |
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54 second = num[1] |
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55 s = 0 |
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56 if first == 'a': s = 10 * 16 |
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57 elif first == 'b': s = 11 * 16 |
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58 elif first == 'c': s = 12 * 16 |
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59 elif first == 'd': s = 13 * 16 |
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60 elif first == 'e': s = 14 * 16 |
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61 elif first == 'f': s = 15 * 16 |
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62 else: s = s+ int(first) * 16 |
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63 if second == 'a': s = s + 10 |
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64 elif second == 'b': s = s + 11 |
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65 elif second == 'c': s = s + 12 |
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66 elif second == 'd': s = s + 13 |
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67 elif second == 'e': s = s + 14 |
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68 elif second == 'f': s = s + 15 |
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69 else: s = s + int(second) |
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70 return s |
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71 |
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72 def c2hex(self,num): |
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73 "Converts from RGB to Hex" |
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74 first = num/16 |
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75 second = num%16 |
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76 s = "" |
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77 if first == 10: s = s+"a" |
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78 elif first == 11: s = s+"b" |
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79 elif first == 12: s = s+"c" |
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80 elif first == 13: s = s+"d" |
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81 elif first == 14: s = s+"e" |
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82 elif first == 15: s = s+"f" |
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83 else: s = s+ str(first) |
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84 if second == 10: s = s+"a" |
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85 elif second == 11: s = s+"b" |
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86 elif second == 12: s = s+"c" |
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87 elif second == 13: s = s+"d" |
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88 elif second == 14: s = s+"e" |
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89 elif second == 15: s = s+"f" |
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90 else: s = s+ str(second) |
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91 return s |
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92 |
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93 def do_hex_color_dlg(self, parent): |
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94 data = wx.ColourData() |
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95 data.SetChooseFull(True) |
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96 dlg = wx.ColourDialog(parent, data) |
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97 if dlg.ShowModal() == wx.ID_OK: |
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98 data = dlg.GetColourData() |
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99 (red,green,blue) = data.GetColour().Get() |
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100 hexcolor = self.hexstring(red, green, blue) |
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101 dlg.Destroy() |
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102 return hexcolor |
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103 else: |
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104 dlg.Destroy() |
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105 return None |