Mercurial > traipse_dev
annotate orpg/mapper/base_handler.py @ 34:8b630fc8a343 traipse_dev
Updated the Update Manager to 0.3. Settings are being created with a clone
of the PulginDB. Repos can be added, GUI does not update, Repo list needs a
scrollbar. Repo tab buttons will not work except for New.
author | sirebral |
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date | Mon, 03 Aug 2009 11:56:17 -0500 |
parents | 78407d627cba |
children | c54768cffbd4 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/whiteboard_hander.py |
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21 # Author: OpenRPG Team |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: base_handler.py,v 1.20 2007/11/04 17:32:25 digitalxero Exp $ |
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25 # |
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26 # Description: base layer handler. |
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27 # layer handlers are responsible for the GUI elements of the layer |
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28 # |
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29 __version__ = "$Id: base_handler.py,v 1.20 2007/11/04 17:32:25 digitalxero Exp $" |
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30 |
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31 |
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32 from orpg.orpg_windows import * |
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33 from orpg.orpgCore import open_rpg |
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34 |
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35 class base_layer_handler(wx.Panel): |
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36 |
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37 def __init__(self, parent, id, canvas): |
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38 wx.Panel.__init__(self, parent, id) |
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39 self.canvas = canvas |
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40 self.map_frame = self.canvas.frame |
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41 self.top_frame = self.canvas.frame.top_frame |
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42 self.chat = open_rpg.get_component("chat") |
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43 self.build_ctrls() |
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44 self.build_menu() |
14 | 45 #self.Bind(wx.EVT_SIZE, self.on_size) |
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46 self.Bind(wx.EVT_LEFT_DCLICK, self.on_left_dclick) |
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47 |
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48 def build_ctrls(self): |
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49 self.basesizer = wx.BoxSizer(wx.HORIZONTAL) |
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50 self.sizer = wx.BoxSizer(wx.HORIZONTAL) |
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51 self.buttonsizer = wx.BoxSizer(wx.HORIZONTAL) |
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52 |
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53 self.zoom_in_button = createMaskedButton( self, |
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54 orpg.dirpath.dir_struct["icon"]+'zoom_in.gif', "Zoom in from x1.0", wx.ID_ANY ) |
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55 self.zoom_out_button = createMaskedButton( self, |
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56 orpg.dirpath.dir_struct["icon"]+'zoom_out.gif', "Zoom out from x1.0", wx.ID_ANY ) |
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57 props = createMaskedButton( self, |
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58 orpg.dirpath.dir_struct["icon"]+'compass.gif', 'Edit map properties', wx.ID_ANY ) |
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59 mapopen = createMaskedButton( self, |
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60 orpg.dirpath.dir_struct["icon"]+'open.bmp', 'Load a map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP ) |
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61 mapsave = createMaskedButton( self, |
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62 orpg.dirpath.dir_struct["icon"]+'save.bmp', 'Save the map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP ) |
14 | 63 self.buttonsizer.Add(self.zoom_in_button, 0, wx.ALIGN_CENTER ) |
64 self.buttonsizer.Add(self.zoom_out_button, 0, wx.ALIGN_CENTER ) | |
65 self.buttonsizer.Add(props, 0, wx.ALIGN_CENTER ) | |
66 self.buttonsizer.Add(mapopen, 0, wx.ALIGN_CENTER ) | |
67 self.buttonsizer.Add(mapsave, 0, wx.ALIGN_CENTER ) | |
68 self.basesizer.Add((3, 0)) | |
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69 self.basesizer.Add( self.sizer, 1, wx.EXPAND) |
14 | 70 self.basesizer.Add((12, 0)) |
71 self.basesizer.Add( self.buttonsizer, 0, wx.EXPAND | wx.ALIGN_RIGHT) | |
72 self.basesizer.Add((3, 0)) | |
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73 self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_in, self.zoom_in_button) |
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74 self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_out, self.zoom_out_button) |
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75 self.Bind(wx.EVT_BUTTON, self.map_frame.on_open, mapopen) |
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76 self.Bind(wx.EVT_BUTTON, self.map_frame.on_save, mapsave) |
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77 self.Bind(wx.EVT_BUTTON, self.canvas.on_prop, props) |
14 | 78 self.SetSizer(self.basesizer) |
79 | |
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80 def build_menu(self,label = "Map"): |
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81 "Menu is built based on the type of grid (rectangle or hex) we have in use." |
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82 # do main menu |
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83 main_menu = wx.Menu(label) #create a menu resource |
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84 main_menu.SetTitle(label) |
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85 item = wx.MenuItem(main_menu, wx.ID_ANY, "&Load Map", "Load Map") |
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86 self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_open, item) |
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87 main_menu.AppendItem(item) |
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88 item = wx.MenuItem(main_menu, wx.ID_ANY, "&Save Map", "Save Map") |
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89 self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_save, item) |
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90 main_menu.AppendItem(item) |
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91 item = wx.MenuItem(main_menu, wx.ID_ANY, "Save as JPG", "Save as JPG") |
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92 self.canvas.Bind(wx.EVT_MENU, self.on_save_map_jpg, item) |
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93 main_menu.AppendItem(item) |
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94 main_menu.AppendSeparator() |
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95 item = wx.MenuItem(main_menu, wx.ID_ANY, "&Properties", "Properties") |
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96 self.canvas.Bind(wx.EVT_MENU, self.canvas.on_prop, item) |
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97 main_menu.AppendItem(item) |
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98 self.main_menu = main_menu |
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99 |
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100 def on_save_map_jpg(self, evt): |
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101 directory = orpg.dirpath.dir_struct["user"] |
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102 if directory == None: |
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103 directory = "" |
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104 d = wx.FileDialog(self.GetParent(), "Save map as a jpg", directory, "", "*.jpg", wx.SAVE) |
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105 if d.ShowModal() != wx.ID_OK: |
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106 return |
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107 filename = d.GetPath() |
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108 width = self.canvas.size[0] |
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109 height = self.canvas.size[1] |
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110 dc = wx.MemoryDC() |
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111 bitmap = wx.EmptyBitmap(width+1, height+1) |
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112 dc.SelectObject(bitmap) |
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113 dc.SetPen(wx.TRANSPARENT_PEN) |
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114 dc.SetBrush(wx.Brush(self.canvas.GetBackgroundColour(), wx.SOLID)) |
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115 dc.DrawRectangle(0,0,width+1, height+1) |
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116 self.canvas.layers['bg'].layerDraw(dc, 1, [0,0], self.canvas.size) |
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117 self.canvas.layers['grid'].layerDraw(dc, [0,0], self.canvas.size) |
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118 self.canvas.layers['miniatures'].layerDraw(dc, [0,0], self.canvas.size) |
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119 self.canvas.layers['whiteboard'].layerDraw(dc) |
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120 self.canvas.layers['fog'].layerDraw(dc, [0,0], self.canvas.size) |
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121 image = bitmap.ConvertToImage() |
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122 image.SaveFile(filename, wx.BITMAP_TYPE_JPEG) |
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123 |
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124 def do_map_board_menu(self,pos): |
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125 self.canvas.PopupMenu(self.main_menu,pos) |
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126 |
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127 def on_right_down(self,evt): |
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128 self.do_map_board_menu(evt.GetPosition()) |
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129 |
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130 def on_left_down(self,evt): |
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131 pass |
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132 |
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133 def on_left_up(self,evt): |
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134 pass |
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135 |
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136 #added to base layer by Snowdog 5/03 |
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137 def on_left_dclick(self,evt): |
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138 pass |
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139 |
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140 def on_motion(self,evt): |
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141 pass |
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142 |
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143 def update_info(self): |
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144 pass |