Mercurial > traipse_dev
annotate orpg/networking/gsclient.py @ 29:72f7c5904fbf traipse_dev
Update Manager moves into Beta 0.2 as the code is cleaned up some.
The Update Manager is nearly ready to be placed into Grumpy Goblin, though
it is not functioning 100%. It will provide users an opportunity to skip
the update process, grab new repos, and update by choice.
author | sirebral |
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date | Sun, 02 Aug 2009 00:37:23 -0500 |
parents | 4385a7d0efd1 |
children | f3d8101211c4 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: gsclient.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $ |
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25 # |
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26 # Description: The file contains code for the game server browser |
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27 # |
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28 |
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29 __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" |
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30 |
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31 import orpg.dirpath |
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32 from orpg.orpg_windows import * |
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33 from orpg.orpg_xml import * |
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34 import meta_server_lib |
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35 import orpg.tools.orpg_settings |
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36 import orpg.tools.rgbhex |
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37 from orpg.orpgCore import open_rpg |
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38 import traceback |
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39 |
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40 gs_host = 1 |
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41 gs_join = 2 |
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42 # constants |
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43 |
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44 LIST_SERVER = wx.NewId() |
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45 LIST_ROOM = wx.NewId() |
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46 ADDRESS = wx.NewId() |
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47 GS_CONNECT = wx.NewId() |
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48 GS_DISCONNECT = wx.NewId() |
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49 GS_SERVER_REFRESH = wx.NewId() |
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50 GS_JOIN = wx.NewId() |
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51 GS_JOINLOBBY = wx.NewId() |
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52 GS_CREATE_ROOM = wx.NewId() |
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53 GS_PWD = wx.NewId() |
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54 GS_CLOSE = wx.NewId() |
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55 OR_CLOSE = wx.NewId() |
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56 |
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57 class server_instance: |
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58 def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): |
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59 self.id = id |
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60 self.name = name |
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61 self.user = users |
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62 self.addy = address |
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63 self.port = port |
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64 |
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65 def server_instance_compare(x,y): |
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66 """compares server insances for list sort""" |
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67 DEV_SERVER = "OpenRPG DEV" |
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68 xuser = 0 |
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69 yuser = 0 |
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70 try: xuser = int(x.user) |
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71 except: pass |
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72 try: yuser = int(y.user) |
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73 except: pass |
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74 if x.name.startswith(DEV_SERVER): |
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75 if y.name.startswith(DEV_SERVER): |
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76 if x.name > y.name: return 1 |
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77 elif x.name == y.name: |
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78 if xuser < yuser: return 1 |
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79 elif xuser > yuser: return -1 |
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80 else: return 0 |
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81 else: return -1 |
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82 else: return -1 |
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83 elif y.name.startswith(DEV_SERVER): return 1 |
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84 elif xuser < yuser: return 1 |
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85 elif xuser == yuser: |
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86 if x.name > y.name: return 1 |
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87 elif x.name == y.name: return 0 |
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88 else: return -1 |
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89 else: return -1 |
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90 |
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91 def roomCmp(room1, room2): |
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92 if int(room1) > int(room2): |
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93 return 1 |
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94 elif int(room1) < int(room2): |
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95 return -1 |
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96 return 0 |
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97 |
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98 class game_server_panel(wx.Panel): |
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99 def __init__(self,parent): |
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100 wx.Panel.__init__(self, parent, -1) |
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101 self.parent = parent |
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102 self.log = open_rpg.get_component('log') |
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103 self.log.log("Enter game_server_panel", ORPG_DEBUG) |
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104 self.password_manager = open_rpg.get_component('password_manager') # passtool --SD 8/03 |
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105 self.frame = open_rpg.get_component('frame') |
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106 self.session = open_rpg.get_component('session') |
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107 self.settings = open_rpg.get_component('settings') |
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108 self.xml = open_rpg.get_component('xml') |
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109 self.serverNameSet = 0 |
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110 self.last_motd = "" |
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111 self.buttons = {} |
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112 self.texts = {} |
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113 self.svrList = [] |
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114 self.build_ctrls() |
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115 self.refresh_server_list() |
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116 self.refresh_room_list() |
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117 self.log.log("Exit game_server_panel", ORPG_DEBUG) |
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118 |
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119 #--------------------------------------------------------- |
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120 # [START] Snowdog: Updated Game Server Window 12/02 |
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121 #--------------------------------------------------------- |
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122 def build_ctrls(self): |
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123 self.log.log("Enter game_server_panel->build_ctrls(self)", ORPG_DEBUG) |
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124 |
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125 ## Section Sizers (with frame edges and text captions) |
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126 self.box_sizers = {} |
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127 self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") |
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128 self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) |
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129 self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") |
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130 self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") |
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131 |
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132 ## Layout Sizers |
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133 self.sizers = {} |
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134 self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) |
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135 self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) |
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136 self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) |
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137 self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) |
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138 self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) |
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139 |
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140 #Build Server Sizer |
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141 adder = wx.StaticText(self, -1, "Address:") |
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142 self.texts["address"] = wx.TextCtrl(self, ADDRESS) |
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143 servers = wx.StaticText(self, -1, "Servers:") |
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144 self.server_list = wx.ListCtrl(self, LIST_SERVER, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) |
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145 self.server_list.InsertColumn(0, "Players", wx.LIST_FORMAT_LEFT, 0) |
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146 self.server_list.InsertColumn(1, "Name", wx.LIST_FORMAT_LEFT, 0) |
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147 self.buttons[GS_CONNECT] = wx.Button(self, GS_CONNECT, "Connect") |
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148 self.buttons[GS_SERVER_REFRESH] = wx.Button(self, GS_SERVER_REFRESH, "Refresh") |
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149 self.buttons[GS_DISCONNECT] = wx.Button(self, GS_DISCONNECT, "Disconnect") |
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150 self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) |
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151 self.sizers["svrbtns"].Add(self.buttons[GS_CONNECT], 0, wx.EXPAND) |
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152 self.sizers["svrbtns"].Add(self.buttons[GS_SERVER_REFRESH], 0, wx.EXPAND) |
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153 self.sizers["svrbtns"].Add(self.buttons[GS_DISCONNECT], 0, wx.EXPAND) |
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154 self.sizers["server"].Add(adder, 0, wx.EXPAND) |
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155 self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) |
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156 self.sizers["server"].Add(servers, 0, wx.EXPAND) |
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157 self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) |
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158 self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) |
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159 |
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160 #Build Rooms Sizer |
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161 self.room_list = wx.ListCtrl(self, LIST_ROOM, style=wx.LC_REPORT | wx.SUNKEN_BORDER) |
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162 self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,0) |
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163 self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,0) |
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164 self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,0) |
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165 self.buttons[GS_JOIN] = wx.Button(self, GS_JOIN, "Join Room") |
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166 self.buttons[GS_JOINLOBBY] = wx.Button(self, GS_JOINLOBBY, "Lobby") |
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167 self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) |
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168 self.sizers["roombtns"].Add(self.buttons[GS_JOIN], 0, wx.EXPAND) |
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169 self.sizers["roombtns"].Add(self.buttons[GS_JOINLOBBY], 0, wx.EXPAND) |
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170 self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) |
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171 self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) |
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172 |
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173 #Build Close Sizer |
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174 self.buttons[OR_CLOSE] = wx.Button(self, OR_CLOSE,"Exit OpenRPG") |
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175 self.buttons[GS_CLOSE] = wx.Button(self, GS_CLOSE,"Close Window") |
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176 self.sizers["close"].Add(self.buttons[OR_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) |
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177 self.sizers["close"].Add(self.buttons[GS_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) |
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178 |
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179 #Build Create Room Sizer |
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180 rname = wx.StaticText(self,-1, "Room Name:") |
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181 self.texts["room_name"] = wx.TextCtrl(self, -1) |
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182 rpass = wx.StaticText(self,-1, "Password:") |
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183 self.buttons[GS_PWD] = wx.CheckBox(self, GS_PWD, "") |
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184 self.texts["room_pwd"] = wx.TextCtrl(self, -1) |
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185 self.texts["room_pwd"].Enable(0) |
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186 pwsizer = wx.BoxSizer(wx.HORIZONTAL) |
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187 pwsizer.Add(self.buttons[GS_PWD],0,0) |
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188 pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) |
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189 apass = wx.StaticText(self,-1, "Admin Password:") |
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190 self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) |
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191 minver = wx.StaticText(self,-1, "Minimum Version:") |
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192 self.texts["room_min_version"] = wx.TextCtrl(self, -1) |
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193 self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) |
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194 self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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195 self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) |
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196 self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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197 self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) |
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198 self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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199 self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) |
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200 self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) |
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201 self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) |
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202 self.sizers["c_room_layout"].AddGrowableCol(1) |
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203 self.buttons[GS_CREATE_ROOM] = wx.Button(self, GS_CREATE_ROOM, "Create Room") |
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204 self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) |
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205 self.sizers["c_room"].Add(self.buttons[GS_CREATE_ROOM], 0, wx.EXPAND) |
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206 |
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207 #Build Main Sizer |
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208 self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) |
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209 self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) |
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210 self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) |
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211 self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) |
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212 self.sizers["main"].AddGrowableCol(0) |
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213 self.sizers["main"].AddGrowableCol(1) |
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214 self.sizers["main"].AddGrowableRow(0) |
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215 self.SetSizer(self.sizers["main"]) |
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216 self.SetAutoLayout(True) |
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217 self.Fit() |
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218 |
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219 ## Event Handlers |
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220 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CONNECT) |
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221 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_DISCONNECT) |
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222 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CREATE_ROOM) |
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223 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOIN) |
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224 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOINLOBBY) |
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225 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_SERVER_REFRESH) |
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226 self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CLOSE) |
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227 self.Bind(wx.EVT_BUTTON, self.on_button, id=OR_CLOSE) |
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228 self.Bind(wx.EVT_CHECKBOX, self.on_button, id=GS_PWD) |
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229 |
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230 # Added double click handlers 5/05 -- Snowdog |
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231 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, id=LIST_SERVER) |
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232 self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, id=LIST_ROOM) |
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233 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_ROOM) |
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234 self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_SERVER) |
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235 self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) |
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236 self.set_connected(self.session.is_connected()) |
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237 self.cur_room_index = -1 |
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238 self.cur_server_index = -1 |
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239 self.rmList = {} |
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240 self.log.log("Exit game_server_panel->build_ctrls(self)", ORPG_DEBUG) |
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241 |
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242 #--------------------------------------------------------- |
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243 # [END] Snowdog: Updated Game Server Window 12/02 |
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244 #--------------------------------------------------------- |
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245 |
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246 |
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247 #----------------------------------------------------- |
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248 # on_server_dbclick() |
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249 # support for double click selection of server. |
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250 # 5/16/05 -- Snowdog |
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251 #----------------------------------------------------- |
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252 def on_server_dbclick(self, evt=None): |
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253 self.log.log("Enter game_server_panel->on_server_dbclick(self, evt)", ORPG_DEBUG) |
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254 |
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255 #make sure address is updated just in case list select wasn't done |
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256 try: |
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257 self.on_select(evt) |
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258 except: |
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259 pass |
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260 address = self.texts["address"].GetValue() |
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261 if self.session.is_connected(): |
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262 if self.session.host_server == address : |
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263 #currently connected to address. Do nothing. |
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264 return |
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265 else: |
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266 #address differs, disconnect. |
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267 self.frame.kill_mplay_session() |
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268 self.do_connect(address) |
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269 self.log.log("Exit game_server_panel->on_server_dbclick(self, evt)", ORPG_DEBUG) |
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270 |
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271 |
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272 #----------------------------------------------------- |
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273 # on_room_dbclick() |
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274 # support for double click selection of server. |
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275 # 5/16/05 -- Snowdog |
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276 #----------------------------------------------------- |
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277 |
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278 def on_room_dbclick(self, evt=None): |
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279 self.log.log("Enter game_server_panel->on_room_dbclick(self, evt)", ORPG_DEBUG) |
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280 |
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281 #make sure address is updated just in case list select wasn't done |
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282 try: |
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283 self.on_select(evt) |
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284 except: |
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285 pass |
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286 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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287 |
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288 if self.NoGroups: |
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289 self.NoGroups = False |
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290 self.session.group_id = group_id |
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291 self.on_server_dbclick() |
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292 return |
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293 |
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294 if self.cur_room_index >= 0: |
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295 if self.cur_room_index != 0: |
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296 self.set_lobbybutton(1); |
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297 else: |
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298 self.set_lobbybutton(0); |
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299 group = self.session.get_group_info(group_id) |
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300 pwd = "" |
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301 if (group[2] == "True") or (group[2] == "1"): |
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302 pwd = self.password_manager.GetPassword("room", group_id) |
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303 else: |
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304 pwd = "" |
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305 self.session.send_join_group(group_id, pwd) |
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306 self.log.log("Exit game_server_panel->on_room_dbclick(self, evt)", ORPG_DEBUG) |
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307 |
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308 |
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309 def on_select(self,evt): |
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310 self.log.log("Enter game_server_panel->on_select(self,evt)", ORPG_DEBUG) |
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311 id = evt.GetId() |
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312 if id == LIST_ROOM: |
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313 self.cur_room_index = evt.m_itemIndex |
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314 elif id==LIST_SERVER: |
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315 self.cur_server_index = evt.m_itemIndex |
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316 self.name = self.svrList[self.cur_server_index].name |
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317 address = self.svrList[self.cur_server_index].addy |
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318 port = self.svrList[self.cur_server_index].port |
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319 self.texts["address"].SetValue(address+":"+str(port)) |
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320 self.refresh_room_list() |
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321 self.log.log("Exit game_server_panel->on_select(self,evt)", ORPG_DEBUG) |
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322 |
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323 def on_text(self,evt): |
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324 self.log.log("Enter game_server_panel->on_text(self,evt)", ORPG_DEBUG) |
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325 id = evt.GetId() |
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326 if (id == ADDRESS) and (self.cur_server_index >= 0): |
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327 #print "ADDRESS id = ", id, "index = ", self.cur_server_index |
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328 self.cur_server_index = -1 |
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329 evt.Skip() |
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330 self.log.log("Exit game_server_panel->on_text(self,evt)", ORPG_DEBUG) |
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331 |
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332 def add_room(self,data): |
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333 self.log.log("Enter game_server_panel->add_room(self,data)", ORPG_DEBUG) |
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334 i = self.room_list.GetItemCount() |
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335 if (data[2]=="1") or (data[2]=="True"): pwd="yes" |
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336 else: pwd="no" |
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337 self.room_list.InsertStringItem(i,data[1]) |
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338 self.room_list.SetStringItem(i,1,data[3]) |
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339 self.room_list.SetStringItem(i,2,pwd) |
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340 self.room_list.SetItemData(i,int(data[0])) |
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341 self.refresh_room_list() |
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342 self.log.log("Exit game_server_panel->add_room(self,data)", ORPG_DEBUG) |
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343 |
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344 def del_room(self, data): |
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345 self.log.log("Enter game_server_panel->del_room(self, data)", ORPG_DEBUG) |
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346 i = self.room_list.FindItemData(-1, int(data[0])) |
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347 self.room_list.DeleteItem(i) |
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348 self.refresh_room_list() |
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349 self.log.log("Exit game_server_panel->del_room(self, data)", ORPG_DEBUG) |
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350 |
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351 #--------------------------------------------------------- |
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352 # [START] Snowdog Password/Room Name altering code 12/02 |
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353 #--------------------------------------------------------- |
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354 |
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355 def update_room(self,data): |
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356 self.log.log("Enter game_server_panel->update_room(self,data)", ORPG_DEBUG) |
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357 |
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358 #------------------------------------------------------- |
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359 # Udated 12/02 by Snowdog |
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360 # allows refresh of all room data not just player counts |
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361 #------------------------------------------------------- |
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362 i = self.room_list.FindItemData(-1,int(data[0])) |
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363 if data[2]=="1" : pwd="yes" |
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364 else: pwd="no" |
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365 self.room_list.SetStringItem(i,0,data[1]) |
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366 self.room_list.SetStringItem(i,1,data[3]) |
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367 self.room_list.SetStringItem(i,2,pwd) |
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368 self.refresh_room_list() |
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369 self.log.log("Exit game_server_panel->update_room(self,data)", ORPG_DEBUG) |
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370 |
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371 #--------------------------------------------------------- |
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372 # [END] Snowdog Password/Room Name altering code 12/02 |
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373 #--------------------------------------------------------- |
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374 |
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375 def set_cur_room_text(self,name): |
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376 pass |
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377 #self.texts["cur_room"].SetLabel(name) |
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378 #self.sizers["room"].Layout() |
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379 |
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380 def set_lobbybutton(self,allow): |
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381 self.log.log("Enter game_server_panel->set_lobbybutton(self,allow)", ORPG_DEBUG) |
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382 self.buttons[GS_JOINLOBBY].Enable(allow) |
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383 self.log.log("Exit game_server_panel->set_lobbybutton(self,allow)", ORPG_DEBUG) |
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384 |
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385 def set_connected(self,connected): |
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386 self.log.log("Enter game_server_panel->set_connected(self,connected)", ORPG_DEBUG) |
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387 self.buttons[GS_CONNECT].Enable(not connected) |
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388 self.buttons[GS_DISCONNECT].Enable(connected) |
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389 self.buttons[GS_JOIN].Enable(connected) |
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390 self.buttons[GS_CREATE_ROOM].Enable(connected) |
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391 if not connected: |
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392 self.buttons[GS_JOINLOBBY].Enable(connected) |
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393 self.room_list.DeleteAllItems() |
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394 self.set_cur_room_text("Not Connected!") |
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395 self.cur_room_index = -1 |
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396 self.frame.status.set_connect_status("Not Connected") |
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397 else: |
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398 #data = self.session.get_my_group() |
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399 self.frame.status.set_connect_status(self.name) |
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400 self.set_cur_room_text("Lobby") |
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401 self.log.log("Exit game_server_panel->set_connected(self,connected)", ORPG_DEBUG) |
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402 |
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403 def on_button(self,evt): |
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404 self.log.log("Enter game_server_panel->son_button(self,evt)", ORPG_DEBUG) |
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405 id = evt.GetId() |
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406 if id == GS_CONNECT: |
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407 address = self.texts["address"].GetValue() |
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408 ### check to see if this is a manual entry vs. list entry. |
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409 try: |
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410 dummy = self.name |
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411 except: |
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412 self.name = `address` |
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413 self.do_connect(address) |
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414 elif id == GS_DISCONNECT: |
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415 self.frame.kill_mplay_session() |
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416 elif id == GS_CREATE_ROOM: |
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417 self.do_create_group() |
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418 elif id == GS_JOIN: |
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419 self.do_join_group() |
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420 elif id == GS_JOINLOBBY: |
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421 self.do_join_lobby() |
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422 elif id == GS_SERVER_REFRESH: |
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423 self.refresh_server_list() |
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424 elif id == GS_PWD: |
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425 self.texts["room_pwd"].Enable(evt.Checked()) |
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|
426 elif id == OR_CLOSE: |
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427 dlg = wx.MessageDialog(self,"Quit OpenRPG?","OpenRPG",wx.YES_NO) |
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428 if dlg.ShowModal() == wx.ID_YES: |
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429 dlg.Destroy() |
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430 self.frame.kill_mplay_session() |
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431 self.frame.closed_confirmed() |
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432 elif id == GS_CLOSE: |
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433 self.parent.OnMB_GameServerBrowseServers() |
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434 self.log.log("Exit game_server_panel->son_button(self,evt)", ORPG_DEBUG) |
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435 |
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436 def refresh_room_list(self): |
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437 self.log.log("Enter game_server_panel->refresh_room_list(self)", ORPG_DEBUG) |
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438 self.room_list.DeleteAllItems() |
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439 address = self.texts["address"].GetValue() |
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440 try: |
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441 cadder = self.session.host_server |
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442 except: |
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443 cadder = '' |
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444 if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: |
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445 groups = self.rmList[address] |
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446 self.NoGroups = True |
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447 else: |
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448 self.NoGroups = False |
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449 groups = self.session.get_groups() |
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450 for g in groups: |
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451 i = self.room_list.GetItemCount() |
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452 if (g[2]=="True") or (g[2]=="1") : pwd="yes" |
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453 else: pwd="no" |
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454 self.room_list.InsertStringItem(i, g[1]) |
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455 self.room_list.SetStringItem(i, 1, g[3]) |
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456 self.room_list.SetStringItem(i, 2, pwd) |
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457 self.room_list.SetItemData(i, int(g[0])) |
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458 if self.room_list.GetItemCount() > 0: |
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459 self.colorize_group_list(groups) |
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460 self.room_list.SortItems(roomCmp) |
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461 wx.CallAfter(self.autosizeRooms) |
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462 self.log.log("Exit game_server_panel->refresh_room_list(self)", ORPG_DEBUG) |
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463 |
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464 def autosizeRooms(self): |
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465 self.log.log("Enter game_server_panel->autosizeRooms(self)", ORPG_DEBUG) |
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466 self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
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467 self.room_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
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468 self.room_list.SetColumnWidth(2, wx.LIST_AUTOSIZE) |
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469 self.log.log("Exit game_server_panel->autosizeRooms(self)", ORPG_DEBUG) |
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470 |
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471 def refresh_server_list(self): |
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472 self.log.log("Enter game_server_panel->refresh_server_list(self)", ORPG_DEBUG) |
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473 |
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474 try: |
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475 self.svrList = [] |
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476 self.server_list.DeleteAllItems() |
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477 xml_dom = meta_server_lib.get_server_list(["2"]); |
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478 node_list = xml_dom.getElementsByTagName('server') |
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479 hex = orpg.tools.rgbhex.RGBHex() |
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480 color1 = self.settings.get_setting("RoomColor_Active") |
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481 color2 = self.settings.get_setting("RoomColor_Locked") |
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482 color3 = self.settings.get_setting("RoomColor_Empty") |
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483 color4 = self.settings.get_setting("RoomColor_Lobby") |
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484 |
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485 if len(node_list): |
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486 length = len(node_list) |
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487 part = 0 |
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488 partLength = 1.0/length |
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489 for n in node_list: |
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490 if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'): |
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491 self.svrList.append( server_instance(n.getAttribute('id'),n.getAttribute('name'), n.getAttribute('num_users'), n.getAttribute('address'),n.getAttribute('port'))) |
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492 address = n.getAttribute('address') + ':' + n.getAttribute('port') |
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493 self.rmList[address] = [] |
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494 rooms = n.getElementsByTagName('room') |
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495 |
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496 for room in rooms: |
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497 pwd = room.getAttribute("pwd") |
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498 id = room.getAttribute("id") |
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499 name = room.getAttribute("name") |
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500 nump = room.getAttribute("num_users") |
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501 self.rmList[address].append((id, name, pwd, nump)) |
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502 self.svrList.sort(server_instance_compare) |
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503 |
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504 for n in self.svrList: |
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505 i = self.server_list.GetItemCount() |
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506 name = n.name |
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507 players = n.user |
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508 self.server_list.InsertStringItem(i,players) |
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509 self.server_list.SetStringItem(i,1,name) |
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510 r,g,b = hex.rgb_tuple(color1) |
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511 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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512 |
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513 if players == "0": |
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514 r,g,b = hex.rgb_tuple(color3) |
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515 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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516 |
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517 if n.name.startswith("OpenRPG DEV"): |
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518 r,g,b = hex.rgb_tuple(color2) |
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519 svrcolor = wx.Colour(red=r,green=g,blue=b) |
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520 |
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521 item = self.server_list.GetItem(i) |
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522 item.SetTextColour(svrcolor) |
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523 self.server_list.SetItem(item) |
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524 part += partLength |
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525 self.servers = node_list |
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|
526 |
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527 # No server is currently selected!!! Versus the broken and random 0! |
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528 self.cur_server_index = -1 |
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529 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) |
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530 self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) |
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|
531 |
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532 if self.serverNameSet == 0: |
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533 # Pointless to constantly set the address field to random |
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534 # server. This way, at least, if someone has their own local |
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535 # server it can now easily be connected with. Nor do we want |
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536 # to reset this every time as it would wipe any previously |
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537 # entered data or even the previously selected server data! |
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538 # Localhost should probably be used but some systems are ultra/lame |
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539 # broken about localhost use. |
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540 self.texts["address"].SetValue("127.0.0.1:6774") |
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541 self.serverNameSet = 1 |
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542 else: |
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|
543 pass |
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|
544 |
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545 # Allow xml_dom to be collected |
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|
546 try: |
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547 xml_dom.unlink() |
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|
548 except: |
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|
549 pass |
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|
550 except Exception, e: |
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551 print "Server List not available." |
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|
552 traceback.print_exc() |
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553 self.log.log("Exit game_server_panel->refresh_server_list(self)", ORPG_DEBUG) |
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|
554 |
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|
555 def failed_connection(self): |
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556 self.log.log("Enter game_server_panel->failed_connection(self)", ORPG_DEBUG) |
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557 if(self.cur_server_index >= 0): |
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558 id = self.servers[self.cur_server_index].getAttribute('id') |
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559 meta = self.servers[self.cur_server_index].getAttribute('meta') |
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560 address = self.servers[self.cur_server_index].getAttribute('address') |
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561 port = self.servers[self.cur_server_index].getAttribute('port') |
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562 # post_failed_connection will return a non-zero if the server |
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563 # was removed. If it was, refresh the display |
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564 if(meta_server_lib.post_failed_connection(id,meta=meta,address=address,port=port)): |
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565 self.refresh_server_list() |
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566 self.log.log("Exit game_server_panel->failed_connection(self)", ORPG_DEBUG) |
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567 |
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568 def do_connect(self, address): |
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569 self.log.log("Enter game_server_panel->do_connect(self, address)", ORPG_DEBUG) |
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570 chat = open_rpg.get_component('chat') |
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571 chat.InfoPost("Locating server at " + address + "...") |
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572 if self.session.connect(address): |
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573 self.frame.start_timer() |
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574 else: |
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575 chat.SystemPost("Failed to connect to game server...") |
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576 self.failed_connection() |
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577 self.log.log("Exit game_server_panel->do_connect(self, address)", ORPG_DEBUG) |
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|
578 |
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|
579 def do_join_lobby(self): |
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580 self.log.log("Enter game_server_panel->do_join_lobby(self)", ORPG_DEBUG) |
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581 self.cur_room_index = 0 |
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|
582 self.session.send_join_group("0","") |
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|
583 self.set_lobbybutton(0); |
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584 self.log.log("Exit game_server_panel->do_join_lobby(self)", ORPG_DEBUG) |
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585 |
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|
586 def do_join_group(self): |
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587 self.log.log("Enter game_server_panel->do_join_group(self)", ORPG_DEBUG) |
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588 if self.cur_room_index >= 0: |
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589 if self.cur_room_index != 0: |
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590 self.set_lobbybutton(1); |
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591 else: |
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592 self.set_lobbybutton(0); |
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593 group_id = str(self.room_list.GetItemData(self.cur_room_index)) |
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594 group = self.session.get_group_info(group_id) |
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595 pwd = "" |
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596 if (group[2] == "True") or (group[2] == "1"): |
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597 pwd = self.password_manager.GetPassword("room", group_id) |
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598 #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") |
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599 #if dlg.ShowModal() == wx.ID_OK: |
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600 # pwd = dlg.GetValue() |
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601 #dlg.Destroy() |
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602 else: |
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603 pwd = "" |
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604 if pwd != None: #pwd==None means the user clicked "Cancel" |
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605 self.session.send_join_group(group_id,pwd) |
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606 self.log.log("Exit game_server_panel->do_join_group(self)", ORPG_DEBUG) |
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607 |
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608 def do_create_group(self): |
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609 self.log.log("Enter game_server_panel->do_create_group(self)", ORPG_DEBUG) |
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610 name = self.texts["room_name"].GetValue() |
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611 boot_pwd = self.texts["room_boot_pwd"].GetValue() |
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612 minversion = self.texts["room_min_version"].GetValue() |
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613 # |
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614 # Check for & in name. We want to allow this becaus of its common use in D&D. |
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615 # |
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616 loc = name.find("&") |
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617 oldloc=0 |
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618 while loc > -1: |
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619 loc = name.find("&",oldloc) |
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620 if loc > -1: |
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621 b = name[:loc] |
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622 e = name[loc+1:] |
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623 name = b + "&" + e |
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624 oldloc = loc+1 |
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625 loc = name.find('"') |
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|
626 oldloc=0 |
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|
627 while loc > -1: |
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628 loc = name.find('"',oldloc) |
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629 if loc > -1: |
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|
630 b = name[:loc] |
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631 e = name[loc+1:] |
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632 name = b + ""e;" + e |
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parents:
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633 oldloc = loc+1 |
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634 loc = name.find("'") |
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635 oldloc=0 |
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|
636 while loc > -1: |
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637 loc = name.find("'",oldloc) |
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changeset
|
638 if loc > -1: |
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changeset
|
639 b = name[:loc] |
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640 e = name[loc+1:] |
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641 name = b + "'" + e |
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|
642 oldloc = loc+1 |
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diff
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|
643 if self.buttons[GS_PWD].GetValue(): |
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644 pwd = self.texts["room_pwd"].GetValue() |
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|
645 else: |
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|
646 pwd = "" |
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647 if name == "": |
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|
648 wx.MessageBox("Invalid Name","Error"); |
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diff
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|
649 else: |
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|
650 msg = "%s is creating room \'%s.\'" % (self.session.name, name) |
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|
651 self.session.send( msg ) |
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|
652 self.session.send_create_group(name,pwd,boot_pwd,minversion) |
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653 self.set_lobbybutton(1); #enable the Lobby quickbutton |
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654 self.log.log("Exit game_server_panel->do_create_group(self)", ORPG_DEBUG) |
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|
655 |
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656 |
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|
657 #--------------------------------------------------------- |
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|
658 # [START] Snowdog: Updated Game Server Window 12/02 |
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659 #--------------------------------------------------------- |
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|
660 |
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661 def on_size(self,evt): |
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662 # set column widths for room list |
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|
663 |
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|
664 |
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665 # set column widths for server list |
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666 pass |
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|
667 |
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|
668 |
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|
669 |
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670 #--------------------------------------------------------- |
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671 # [END] Snowdog: Updated Game Server Window 12/02 |
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672 #--------------------------------------------------------- |
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673 |
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674 |
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675 def colorize_group_list(self, groups): |
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676 self.log.log("Enter game_server_panel->colorize_group_list(self, groups)", ORPG_DEBUG) |
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677 |
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|
678 try: |
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679 hex = orpg.tools.rgbhex.RGBHex() |
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680 # activ = self.settings.get_setting("RoomColor_Active") |
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681 # lockt = self.settings.get_setting("RoomColor_Locked") |
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682 # empty = self.settings.get_setting("RoomColor_Empty") |
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683 # lobby = self.settings.get_setting("RoomColor_Lobby") |
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684 #renamed colors - TaS sirebral |
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|
685 |
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686 for gr in groups: |
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687 item_list_location = self.room_list.FindItemData(-1,int(gr[0])) |
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688 if item_list_location != -1: |
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689 item = self.room_list.GetItem(item_list_location) |
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690 if gr[0] == "0": |
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691 # active_state = lobby |
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692 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Lobby")) |
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693 elif gr[3] <> "0": |
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694 # active_state = activ |
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695 if gr[2] == "True" or gr[2] == "1": |
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696 # active_state = lockt |
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697 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Locked")) |
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698 else: |
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699 # active_state = activ |
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700 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Active")) |
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701 else: |
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702 # active_state = empty |
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703 r,g,b = hex.rgb_tuple(self.settings.get_setting("RoomColor_Empty")) |
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704 |
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705 # r,g,b = hex.rgb_tuple(active_state) |
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706 color = wx.Colour(red=r,green=g,blue=b) |
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707 item.SetTextColour(color) |
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708 self.room_list.SetItem(item) |
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709 except: |
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710 traceback.print_exc() |
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711 self.log.log("Exit game_server_panel->colorize_group_list(self, groups)", ORPG_DEBUG) |