annotate start_server.py @ 193:6debef714365 beta

Traipse Beta 'OpenRPG' {100201-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: New Bookmarks Feature New 'boot' command to remote admin New confirmation window for sent nodes Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG New Zoom Mouse plugin added New Images added to Plugin UI Switching to Element Tree New Map efficiency, from FlexiRPG New Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) New Portable Mercurial New Tip of the Day, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added New Dieroller structure from Core New DieRoller portability for odd Dice New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) New Grids act more like Spreadsheets in Use mode, with Auto Calc Fixes: Fix to allow for portability to an OpenSUSE linux OS Fix to mplay_client for Fedora and OpenSUSE Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Fix to whiteboard ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Mon, 01 Feb 2010 14:22:20 -0600
parents dcf4fbe09b70
children
rev   line source
0
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1 #!/usr/bin/env python
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2 import os
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3 import string
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4 import sys
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5 import time
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6 import gc
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7 import getopt
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8 import traceback
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9
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10
0
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11 # Simple usuage text for request via help or command line errors
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12 def usage( retValue ):
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13 print "\nUsage: \n[-d --directory directory] - Directory of where to load config files\n" + \
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14 "[-n Server Name]\n" + \
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15 "[-p]\n" + \
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16 "[-l Lobby Boot Password]\n" + \
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17 "[-r Run From???]\n" + \
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18 "[-h --help]\n\n" + \
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19 "[-m --manual]\n\n" +\
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20 "Where -p is used to request meta registration. If -p is given, the boot\n" + \
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21 "password and server name MUST be provided. If no options are given, user\n" + \
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22 "will be prompted for information.\n\n"
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23 sys.exit( retValue )
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24
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25
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26 import orpg.networking.mplay_server
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27 import orpg.networking.meta_server_lib
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28
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29 print __name__
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30 if __name__ == '__main__' or __name__ == 'start_server':
0
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31 gc.set_debug(gc.DEBUG_UNCOLLECTABLE)
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32 gc.enable()
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33
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34 orpg_server = orpg.networking.mplay_server.mplay_server()
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35 lobby_boot_pwd = orpg_server.boot_pwd
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36 server_directory = orpg_server.userPath
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37 server_reg = orpg_server.be_registered
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38 server_name = orpg_server.serverName
0
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39 manualStart = False
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40
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41 # See if we have command line arguments in need of processing
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42 try:
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43 (opts, args) = getopt.getopt( sys.argv[1:], "n:phml:m:d:", ["help","manual","directory="] )
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44 for o, a in opts:
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45 if o in ("-d", "--directory"):
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46 if (a[(len(a)-1):len(a)] != os.sep):
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47 a = a + os.sep
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48 if not (os.access(a, os.W_OK) and os.path.isdir(a)):
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49 print "*** ERROR *** Directory '" + a + "' Either doesn't exist, or you don't have permission to write to it."
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50 sys.exit(1)
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51 server_directory = a
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52 # Server Name
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53 if o in ( "-n", ):
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54 server_name = a
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55 # Post server to meta
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56 if o in ( "-p", ):
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57 server_reg = 'Y'
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58 # Lobby Password
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59 if o in ( "-l", ):
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60 lobby_boot_pwd = a
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61 # Help
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62 if o in ( "-h", "--help" ):
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63 usage( 0 )
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64 #Dont Auto Init Server
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65 if o in ("-m", "--manual"):
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66 manualStart = True
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67 except:
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68 print
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69 usage( 1 )
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70
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71
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72 # start server!
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73 orpg_server.serverName = server_name
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74 orpg_server.be_registered = server_reg
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75 orpg_server.boot_pwd = lobby_boot_pwd
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76 orpg_server.userPath = server_directory
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77 orpg_server.remoteadmin = 1
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78
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79 if not manualStart:
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80 orpg_server.initServer()
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81
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82 print "-----------------------------------------------------"
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83 print "Type 'help' or '?' or 'h' for server console commands"
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84 print "-----------------------------------------------------"
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85
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86 opt = "None"
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87 orpg_server.console_log()
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88 try:
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89 while (opt != "kill") and ( opt != "quit"):
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90 opt = raw_input("action?:")
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91 words = opt.split()
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92 if opt == "initserver":
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93 userpath = raw_input("Please enter the directory you wish to load files from [myfile]:")
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94 orpg_server.initServer(userPath=userpath)
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95 elif opt == "broadcast":
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96 msg = raw_input("Message:")
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97 orpg_server.broadcast(msg)
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98 elif opt == "dump":
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99 orpg_server.player_dump()
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100 elif opt == "dump groups":
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101 orpg_server.groups_list()
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102 elif opt == "get lobby boot password":
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103 print "Lobby boot password is: " + orpg_server.groups['0'].boot_pwd
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104 print
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105 elif opt == "register":
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106 msg = raw_input("Enter server name: ")
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107 orpg_server.register(msg)
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108 elif opt == "unregister":
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109 orpg_server.unregister()
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110 elif opt == "set lobby boot password":
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111 lobby_boot_pwd = raw_input("Enter boot password for the Lobby: ")
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112 orpg_server.groups['0'].boot_pwd = lobby_boot_pwd
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113 elif len(words) == 2 and words[0] == "group":
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114 orpg_server.group_dump(words[1])
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115 elif opt == "help" or opt == "?" or opt == "h":
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116 orpg_server.print_help()
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117 elif opt == "search":
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118 msg = raw_input("Pattern:")
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119 orpg_server.search(msg)
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120 elif opt == "remove room":
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121 print "Removing a room will kick everyone in that room off your server."
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122 print "You might consider going to that room and letting them know what you are about to do."
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123 groupnumber = raw_input("Room group number:")
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124 orpg_server.remove_room(groupnumber)
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125 elif opt == "remotekill":
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126 if orpg_server.toggleRemoteKill():
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127 print "Remote Kill has been allowed!"
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128 else:
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129 print "Remote Kill has been disallowed"
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130 elif opt == "uptime":
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131 orpg_server.uptime()
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132 elif opt == "roompasswords":
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133 print orpg_server.RoomPasswords()
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134 elif opt == "list":
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135 orpg_server.player_list()
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136 elif opt == "log":
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137 orpg_server.console_log()
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138 elif opt == "log meta":
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139 orpg_server.toggleMetaLogging()
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140 elif len(words) > 0 and words[0] == "logfile":
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141 if len(words) > 1:
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parents:
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142 if words[1] == "off":
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143 orpg_server.NetworkLogging(0)
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144 elif words[1] == "on":
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145 orpg_server.NetworkLogging(1)
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146 elif words[1] == "split":
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147 orpg_server.NetworkLogging(2)
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148 else:
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149 print "<command useage> logfile [off|on|split]"
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150 else:
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151 print orpg_server.NetworkLoggingStatus()
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152 elif (len(words) > 0 and words[0]) == "monitor":
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153 if len(words) >1:
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154 print "Attempting to monitor client \""+str(words[1])+"\""
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155 orpg_server.monitor(words[1])
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156 else: print "<command useage> monitor (player id #)"
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157 elif opt == "purge clients":
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158 try:
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159 orpg_server.kick_all_clients()
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160 except Exception, e:
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161 traceback.print_exc()
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162 elif len(words)>0 and words[0] == "zombie":
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diff changeset
163 if len(words) > 1:
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164 if words[1] == "set":
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parents:
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165 if len(words) > 2:
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166 try:
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167 t = int(words[2])
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168 orpg_server.zombie_time = t
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169 print ("--> Zombie auto-kick time set to "+str(t)+" minutes");
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170 except Exception, e:
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171 print "Invalid zombie time!"
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parents:
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172 traceback.print_exc()
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173 else:
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174 orpg_server.zombie_time = 480
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175 print "--> Zombie auto-kick time set to default (480 mins)";
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176 else:
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177 print "<command useage> zombie [set [mins]]"
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178 else:
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179 timeout = int(orpg_server.zombie_time)
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180 print ("--> Zombie auto-kick time set to "+str(timeout)+" minutes. Use \"zombie set [min]\" to change.");
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181 elif opt == "kick":
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182 kick_id = raw_input("Kick Player # ")
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183 kick_msg = raw_input("Reason(optional): ")
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184 orpg_server.admin_kick(kick_id,kick_msg)
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185 elif opt == "ban":
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186 ban_id = raw_input("Ban Player # ")
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187 ban_msg = raw_input("Reason(optional): ")
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188 orpg_server.admin_ban(ban_id, ban_msg)
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189 elif opt == "sendsize":
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190 send_len = raw_input("Send Size # ")
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191 orpg_server.admin_setSendSize(send_len)
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192 elif opt == "remoteadmin":
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parents:
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193 if orpg_server.toggleRemoteAdmin():
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parents:
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194 print "Remote Admin has been allowed!"
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parents:
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195 else:
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parents:
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196 print "Remote Admin has been disallowed"
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parents:
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197 elif opt == "togglelobbysound":
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parents:
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198 if orpg_server.admin_toggleSound():
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parents:
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199 print "Sending a lobby sound has been enabled!"
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parents:
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200 print 'Playing: ' + orpg_server.lobbySound
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parents:
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201 else:
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parents:
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202 print "Sending a lobby sound has been disabled"
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parents:
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203 elif opt == "lobbysound":
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parents:
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204 soundfile = raw_input("Sound File URL: ")
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parents:
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205 orpg_server.admin_soundFile(soundfile)
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206 else:
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parents:
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207 if (opt == "kill") or (opt == "quit"):
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208 orpg_server.saveBanList()
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209 print ("Closing down OpenRPG server. Please wait...")
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210 else:
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211 print ("[UNKNOWN COMMAND: \""+opt+"\" ]")
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parents:
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212
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parents:
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213 except Exception, e:
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parents:
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214 print "EXCEPTION: "+str(e)
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parents:
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215 traceback.print_exc()
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216 raw_input("press <enter> key to terminate program")
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parents:
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217
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218 orpg_server.kill_server()