Mercurial > traipse_dev
annotate plugins/xxgsc.py @ 146:6cc9dd8ebcd4 beta
Traipse Beta 'OpenRPG' {091123-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
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date | Mon, 23 Nov 2009 20:02:35 -0600 |
parents | 4385a7d0efd1 |
children | 24d59375aac9 b633f4c64aae |
rev | line source |
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0
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1 import os |
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2 from orpg.orpg_wx import * |
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3 import random |
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4 import orpg.pluginhandler |
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5 |
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6 |
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7 ID_ROLL = wx.NewId() |
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8 |
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9 class Plugin(orpg.pluginhandler.PluginHandler): |
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10 # Initialization subroutine. |
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11 # |
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12 # !self : instance of self |
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13 # !chat : instance of the chat window to write to |
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14 def __init__(self, plugindb, parent): |
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15 orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) |
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16 |
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17 self.name = 'Game Status Controller' |
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18 self.author = 'Woody, updated by mDuo13' |
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19 self.help = 'This plugin lets you quickly and easily manage a status that includes \n' |
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20 self.help += 'your HP and AC for AD&D 2nd Edition. Type /gsc to open up the manager\n' |
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21 self.help += 'window, and from there just change the values as necessary and the changes\n' |
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22 self.help += 'will be reflected in your status. To revert to your regular status, close\n' |
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23 self.help += 'the GSC window.' |
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24 |
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25 self.frame = None |
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26 |
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27 def plugin_enabled(self): |
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28 self.plugin_addcommand('/gsc', self.on_gsc, '- The GSC command') |
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29 self.frame = RollerFrame(None, -1, "Game Status Ctrl (GSC)", self) |
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30 self.frame.Hide() |
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31 |
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32 item = wx.MenuItem(self.menu, wx.ID_ANY, "GSC Window", "GSC Window", wx.ITEM_CHECK) |
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33 self.topframe.Bind(wx.EVT_MENU, self._toggleWindow, item) |
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34 self.menu.AppendItem(item) |
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35 |
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36 def plugin_disabled(self): |
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37 self.plugin_removecmd('/gsc') |
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38 try: |
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39 self.frame.TimeToQuit(1) |
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40 except: |
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41 pass |
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42 |
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43 def on_gsc(self, cmdargs): |
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44 item = self.menu.FindItemById(self.menu.FindItem("GSC Window")) |
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45 item.Check(True) |
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46 self.frame.Show() |
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47 self.frame.Raise() |
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48 |
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49 #Events |
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50 def _toggleWindow(self, evt): |
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51 id = evt.GetId() |
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52 item = self.menu.FindItemById(id) |
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53 if self.frame.IsShown(): |
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54 self.frame.Hide() |
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55 item.Check(False) |
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56 else: |
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57 self.frame.Show() |
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58 item.Check(True) |
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59 |
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60 |
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61 class RollerFrame(wx.Frame): |
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62 def __init__(self, parent, ID, title, plugin): |
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63 wx.Frame.__init__(self, parent, ID, title, |
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64 wx.DefaultPosition, wx.Size(200, 70)) |
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65 |
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66 self.settings = plugin.settings |
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67 self.session = plugin.session |
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68 self.plugin = plugin |
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69 |
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70 self.panel = wx.Panel(self,-1) |
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71 menu = wx.Menu() |
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72 menu.AppendSeparator() |
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73 menu.Append(wx.ID_EXIT, "&Close", "Close this window") |
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74 menuBar = wx.MenuBar() |
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75 menuBar.Append(menu, "&File"); |
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76 self.SetMenuBar(menuBar) |
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77 |
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78 self.old_idle = self.settings.get_setting('IdleStatusAlias') |
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79 |
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80 wx.StaticText(self.panel, -1, "AC:", wx.Point(0, 5)) |
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81 self.ac = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(18, 0), wx.Size(45, -1), min = -100, max = 100, initial = 10) |
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82 self.ac.SetValue(10) |
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83 |
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84 wx.StaticText(self.panel, -1, "/", wx.Point(136, 5)) |
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85 self.max_hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(144, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) |
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86 self.max_hp.SetValue(10) |
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87 |
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88 wx.StaticText(self.panel, -1, "HP:", wx.Point(65, 5)) |
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89 self.hp = wx.SpinCtrl(self.panel, ID_ROLL, "", wx.Point(83, 0), wx.Size(48, -1), min = -999, max = 999, initial = 10) |
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90 self.hp.SetValue(10) |
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91 |
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92 self.Bind(wx.EVT_SPINCTRL, self.SetStatus, id=ID_ROLL) |
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93 self.Bind(wx.EVT_TEXT, self.SetStatus, id=ID_ROLL) |
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94 self.Bind(wx.EVT_MENU, self.TimeToQuit, id=wx.ID_EXIT) |
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95 self.Bind(wx.EVT_CLOSE, self._close) |
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96 self.SetStatus(None) |
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97 |
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98 def SetStatus(self, evt): |
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99 new_status = "AC: " + str(self.ac.GetValue()) + " HP: " + str(self.hp.GetValue()) + "/" + str(self.max_hp.GetValue()) |
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100 self.settings.set_setting('IdleStatusAlias',new_status) |
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101 self.session.set_text_status(new_status) |
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102 |
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103 def TimeToQuit(self, event): |
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104 self.settings.set_setting('IdleStatusAlias',self.old_idle) |
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105 self.session.set_text_status(self.old_idle) |
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106 self.frame = None |
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107 self.Destroy() |
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108 |
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109 def _close(self, evt): |
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110 self.Hide() |
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parents:
diff
changeset
|
111 item = self.plugin.menu.FindItemById(self.plugin.menu.FindItem("GSC Window")) |
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
112 item.Check(False) |