annotate orpg/dieroller/srex.py @ 146:6cc9dd8ebcd4 beta

Traipse Beta 'OpenRPG' {091123-03} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Mon, 23 Nov 2009 20:02:35 -0600
parents 449a8900f9ac
children bf799efe7a8a
rev   line source
0
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1 ## a vs die roller as used by WOD games
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2 #!/usr/bin/env python
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3 # Copyright (C) 2000-2001 The OpenRPG Project
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4 #
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5 # openrpg-dev@lists.sourceforge.net
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6 #
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7 # This program is free software; you can redistribute it and/or modify
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8 # it under the terms of the GNU General Public License as published by
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9 # the Free Software Foundation; either version 2 of the License, or
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10 # (at your option) any later version.
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11 #
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12 # This program is distributed in the hope that it will be useful,
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 # GNU General Public License for more details.
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16 #
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17 # You should have received a copy of the GNU General Public License
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18 # along with this program; if not, write to the Free Software
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19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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20 # --
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21 #
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22 # File: srex.py
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23 # Original Author: Michael Edwards (AKA akoman)
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24 # Maintainer:
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25 # Original Version: 1.0
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26 #
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27 # Description: A modified form of the World of Darkness die roller to
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28 # conform to ShadowRun rules-sets. Thanks to the ORPG team
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29 # for the original die rollers.
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30 # Thanks to tdb30_ for letting me think out loud with him.
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31 # I take my hint from the HERO dieroller: It creates for wildly variant options
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32 # Further, .vs and .open do not work together in any logical way. One method of
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33 # chaining them results in a [Bad Dice Format] and the other results in a standard
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34 # output from calling .open()
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35
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36 # vs is a classic 'comparison' method function, with one difference. It uses a
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37 # c&p'ed .open(int) from die.py but makes sure that once the target has been exceeded
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38 # then it stops rerolling. The overhead from additional boolean checking is probably
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39 # greater than the gains from not over-rolling. The behaviour is in-line with
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40 # Shadowrun Third Edition which recommends not rolling once you've exceeded the target
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41 # open is an override of .open(int) in die.py. The reason is pretty simple. In die.py open
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42 # refers to 'open-ended rolling' whereas in Shadowrun it refers to an 'Open Test' where
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43 # the objective is to find the highest die total out of rolled dice. This is then generally
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44 # used as the target in a 'Success Test' (for which .vs functions)
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45
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46 # Modified by: Darloth
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47 # Mod Version: 1.1
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48 # Modified Desc:
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49 # I've altered the vs call to make it report successes against every target number (tn)
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50 # in a specified (default 3) range, with the original as median.
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51 # This reduces rerolling if the TN was calculated incorrectly, and is also very useful
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52 # when people are rolling against multiple TNs, which is the case with most area-effect spells.
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53 # To aid in picking the specified TN out from the others, it will be in bold.
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54 # vswide is a version which can be used with no arguments, or can be used to get a very wide range, by
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55 # directly specifying the upper bound (Which is limited to 30)
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56
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57 from die import *
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58
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59 __version__ = "1.1"
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60
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61 class srex(std):
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62
0
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63 def __init__(self,source=[]):
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64 std.__init__(self,source)
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65
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66
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67 def vs(self,actualtarget=4,tnrange=3): #reports all tns around specified, max distance of range
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68 return srVs(self,actualtarget,(actualtarget-tnrange),(actualtarget+tnrange))
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69
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70
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71 def vswide(self,actualtarget=4,maxtarget=12): #wide simply means it reports TNs from 2 to a specified max.
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72 return srVs(self,actualtarget,2,maxtarget)
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73
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74
0
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75 def open(self): #unchanged from standard shadowrun open.
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76 return srOpen(self)
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77
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78 class srVs(std):
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79
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80 def __init__(self,source=[],actualtarget=4,mintn=2,maxtn=12):
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81 std.__init__(self, source)
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82 if actualtarget > 30:
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83 actualtarget = 30
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84 if mintn > 30:
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85 mintn = 30
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86 if maxtn > 30:
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87 maxtn = 30
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88 # In Shadowrun, not target number may be below 2. Any
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89 # thing lower is scaled up.
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90 if actualtarget < 2:
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91 self.target = 2
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92 else:
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93 self.target = actualtarget
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94 #if the target number is higher than max (Mainly for wide rolls) then increase max to tn
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95 if actualtarget > maxtn:
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96 maxtn = actualtarget
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97 #store minimum for later use as well, also in result printing section.
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98 if mintn < 2:
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99 self.mintn = 2
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100 else:
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101 self.mintn = mintn
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102 self.maxtn = maxtn #store for later use in printing results. (Yeah, these comments are now disordered)
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103
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104 # Shadowrun was built to use the d6 but in the interests of experimentation I have
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105 # made the dieroller generic enough to use any die type
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106 self.openended(self[0].sides)
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107
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108
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109 def openended(self,num):
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110 if num <= 1:
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111 self
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112 done = 1
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113
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114 #reroll dice if they hit the highest number, until they are greater than the max TN (recursive)
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115 for i in range(len(self.data)):
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116 if (self.data[i].lastroll() >= num) and (self.data[i] < self.maxtn):
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117 self.data[i].extraroll()
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118 done = 0
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119 if done:
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120 return self
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121 else:
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122 return self.openended(num)
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123
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124 #count successes, by looping through each die, and checking it against the currently set TN
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125
0
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126 def __sum__(self):
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127 s = 0
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128 for r in self.data:
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129 if r >= self.target:
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130 s += 1
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131 return s
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132
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133 #a modified sum, but this one takes a target argument, and is there because otherwise it is difficult to loop through
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134 #tns counting successes against each one without changing target, which is rather dangerous as the original TN could
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135 #easily be lost.
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136
0
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137 def xsum(self,curtarget):
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138 s = 0
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139 for r in self.data:
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140 if r >= curtarget:
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141 s += 1
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142 return s
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143
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144
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145
0
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146 def __str__(self):
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147 if len(self.data) > 0:
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148 myStr = "[" + str(self.data[0])
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149 for a in self.data[1:]:
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150 myStr += ","
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151 myStr += str(a)
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152 myStr += "] Results: "
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153 #cycle through from mintn to maxtn, summing successes for each separate TN
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154 for targ in range(self.mintn,self.maxtn+1):
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155 if targ == self.target:
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156 myStr += "<b>"
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157 myStr += "(" + str(self.xsum(targ)) + "&nbsp;vs&nbsp;" + str(targ) + ") "
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158 if targ == self.target:
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159 myStr += "</b>"
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160 else:
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161 myStr = "[] = (0)"
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162
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163 return myStr
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164
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165 class srOpen(std):
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166
0
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167 def __init__(self,source=[]):
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168 std.__init__(self,source)
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169 self.openended(self[0].sides)
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170
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171
0
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172 def openended(self,num):
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173 if num <= 1:
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174 self
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175 done = 1
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176 for i in range(len(self.data)):
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177 if self.data[i].lastroll() == num:
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178 self.data[i].extraroll()
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179 done = 0
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180 if done:
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181 return self
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182 else:
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183 return self.openended(num)
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184
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185
0
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186 def __sum__(self):
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187 s = 0
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188 for r in self.data:
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189 if r > s:
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190 s = r
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191 return s
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192
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193
0
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194 def __str__(self):
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195 if len(self.data) > 0:
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196 myStr = "[" + str(self.data[0])
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197 for a in self.data[1:]:
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198 myStr += ","
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199 myStr += str(a)
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200 self.takeHighest(1)
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201 myStr += "] for a result of (" + str(self.__sum__().__int__()) + ")"
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202 else:
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203 myStr = "[] = (0)"
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204
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205 return myStr