annotate orpg/pluginhandler.py @ 245:682032381be8 beta

Traipse Beta 'OpenRPG' {101130-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Tue, 30 Nov 2010 02:34:58 -0600
parents a00b40ee92fc
children
rev   line source
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1 from orpg.orpg_wx import *
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2 from orpg.orpgCore import component
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3 from xml.etree.ElementTree import ElementTree, Element, parse
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4 from xml.etree.ElementTree import fromstring, tostring
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5
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6 class PluginHandler:
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7 # Initialization subroutine.
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8 #
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9 # !self : instance of self
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10 # !chat : instance of the chat window to write to
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11 def __init__(self, plugindb, parent):
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12 self.session = component.get("session")
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13 self.chat = component.get("chat")
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14 self.settings = component.get("settings")
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15 self.gametree = component.get("tree")
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16 self.startplugs = component.get("startplugs")
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17 self.xml = component.get("xml")
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18 self.validate = component.get("validate")
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19 self.topframe = component.get("frame")
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20 self.plugindb = plugindb
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21 self.parent = parent
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22 self.shortcmdlist = self.chat.chat_cmds.shortcmdlist
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23 self.cmdlist = self.chat.chat_cmds.cmdlist
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24
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25 def plugin_enabled(self):
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26 pass
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27
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28 def plugin_disabled(self):
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29 pass
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30
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31 def menu_start(self):
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32 rootMenu = component.get("pluginmenu")
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33 try:
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34 self.plugin_menu()
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35 rootMenu.AppendMenu(wx.ID_ANY, self.name, self.menu)
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36 except:
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37 self.menu = wx.Menu()
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38 empty = wx.MenuItem(self.menu, wx.ID_ANY, 'Empty')
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39 self.menu.AppendItem(empty)
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40 rootMenu.AppendMenu(wx.ID_ANY, self.name, self.menu)
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41
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42 def menu_cleanup(self):
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43 self.settings.save()
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44 rootMenu = component.get("pluginmenu")
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45 menus = rootMenu.MenuItems
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46 for mi in menus:
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47 if mi.GetText() == self.name:
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48 rootMenu.RemoveItem(mi)
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49 del self.menu
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50
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51 def plugin_addcommand(self, cmd, function, helptext, show_msg=True):
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52 self.chat.chat_cmds.addcommand(cmd, function, helptext)
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53 if(show_msg):
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54 msg = '<br /><b>New Command added</b><br />'
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55 msg += '<b><font color="#000000">%s</font></b> %s' % (cmd, helptext)
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56 self.chat.InfoPost(msg)
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57
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58 def plugin_commandalias(self, shortcmd, longcmd, show_msg=True):
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59 self.chat.chat_cmds.addshortcmd(shortcmd, longcmd)
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60 if(show_msg):
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61 msg = '<br /><b>New Command Alias added:</b><br />'
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62 msg += '<b><font color="#0000CC">%s</font></b> is short for <font color="#000000">%s</font>' % (shortcmd, longcmd)
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63 self.chat.InfoPost(msg)
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64
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65 def plugin_removecmd(self, cmd):
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66 self.chat.chat_cmds.removecmd(cmd)
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67 msg = '<br /><b>Command Removed:</b> %s' % (cmd)
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68 self.chat.InfoPost(msg)
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69
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70 def plugin_add_nodehandler(self, nodehandler, nodeclass):
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71 self.gametree.add_nodehandler(nodehandler, nodeclass)
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72
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73 def plugin_remove_nodehandler(self, nodehandler):
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74 self.gametree.remove_nodehandler(nodehandler)
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75
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76 def plugin_add_msg_handler(self, tag, function):
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77 self.session.add_msg_handler(tag, function)
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78
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79 def plugin_delete_msg_handler(self, tag):
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80 self.session.remove_msg_handler(tag)
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81
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82 def plugin_add_setting(self, setting, value, options, help):
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83 self.settings.add_tab('Plugins', self.name, 'grid')
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84 self.settings.add_setting(self.name, setting, value, options, help)
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85
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86 def plugin_send_msg(self, to, plugin_msg):
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87 xml_dom = fromstring(plugin_msg)
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88 #xml_dom = xml_dom.getroot()
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89 xml_dom.set('from', str(self.session.id))
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90 xml_dom.set('to', str(to))
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91 xml_dom.set('group_id', str(self.session.group_id))
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92 tag_name = xml_dom.tag
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93 if not tag_name in self.session.core_msg_handlers:
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94 xml_msg = '<plugin to="' + str(to)
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95 xml_msg += '" from="' + str(self.session.id)
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96 xml_msg += '" group_id="' + str(self.session.group_id)
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97 xml_msg += '" />' + tostring(xml_dom)
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98 self.session.outbox.put(xml_msg)
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99 else:
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100 #Spoofing attempt
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101 pass
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102 #xml_dom.unlink()
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103
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104 def message(self, text):
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105 return text
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106
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107 def pre_parse(self, text):
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108 return text
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109
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110 def send_msg(self, text, send):
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111 return text, send
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112
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113 def plugin_incoming_msg(self, text, type, name, player):
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114 return text, type, name
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115
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116 def post_msg(self, text, myself):
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117 return text
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118
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119 def refresh_counter(self):
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120 pass
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121
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122 def close_module(self):
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123 #This is called when OpenRPG shuts down
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124 pass