Mercurial > traipse_dev
annotate plugins/inittool2_player.xml @ 77:6226a5f9a4b3 ornery-dev
Fixing images from last push
author | sirebral |
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date | Sat, 22 Aug 2009 04:04:25 -0500 |
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1 |
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2 <nodehandler class="group_handler" icon="player" module="containers" name="Player's Initiative Tool" status="useful" version="1.0"> |
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3 <group_atts border="1" cols="1"/> |
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4 <nodehandler class="textctrl_handler" icon="note" module="forms" name="READ ME FIRST!!" version="1.0"> |
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5 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">======================================= |
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6 |
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7 +++To GMs+++: Send a copy of the Player's Initiative Tool node to each of your players by right-clicking and pressing "Send to Player". Advise them to open "READ ME FIRST". Feel free to delete the node afterwards. |
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8 |
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9 This node should help speed things up a bit for the players, and hopefully end the nagging "how do I roll my init again?" questions. |
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10 |
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11 ======================================= |
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12 |
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13 +++To Players+++: The Player's Initiative Tool provides you a list of macros for the Initiative Tool v2, usable by anyone (not just the GM). What to do: |
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14 |
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15 1) Right-click and press "design" on each of the macro nodes. |
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16 --- The title describes what the macro will do. |
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17 --- The comment text (between the "<!---" and "--->") describes how you should type it out in the chat or macro window. If you have trouble understanding, read the comment out loud to yourself. |
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18 --- The last line shows an example of the macro. |
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19 |
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20 2) Replace the examples with your character's information. |
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21 --- Feel free to delete any comments or macros that you definitely won't use. |
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22 --- "Show Inits" and "Next Turn" don't need to be changed at all. |
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23 |
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24 3) Double-click the macro to activate it. |
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25 --- If you need to make changes later on, just right-click and "design" again to change the macro. |
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26 --- For effects in particular, sometimes it's easier just to memorize the formula rather than change it every time you want to add something.</text> |
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27 </nodehandler> |
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28 <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to D20 Dieroller" version="1.0"> |
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29 <text>/dieroller d20</text> |
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30 </nodehandler> |
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31 <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to SR4 Dieroller" version="1.0"> |
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32 <text>/dieroller sr4</text> |
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33 </nodehandler> |
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34 <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Next Turn" version="1.0"> |
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35 <text><!---Advances the initiative to the next turn; use only at end of your turn and not other people's turns---> |
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36 nextinit</text> |
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37 </nodehandler> |
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38 <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Show Inits" version="1.0"> |
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39 <text><!---Shows a public list of initiatives; can be quite spammy---> |
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40 showinits</text> |
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41 </nodehandler> |
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42 <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Roll Init (D20)" version="1.0"> |
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43 <text><!---Name, space Initiative Roll in brackets, space the word "init"---> |
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44 Veggiesama [1d20+2] init</text> |
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45 </nodehandler> |
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46 <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Add Effect (D20)" version="1.0"> |
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47 <text><!---Name, space Initiative Count of caster/user in brackets, space the word "effect", space the Duration (in rounds) of the effect---> |
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48 <!---Detailing the exact effects in the Name, though spammy, can be useful for yourself and the GM---> |
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49 Veggiesama's Awesome Aura (+4 STR/DEX/CON to all in 20' radius, +8 to self) [10] effect 5</text> |
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50 </nodehandler> |
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51 <nodehandler class="macro_handler" icon="gun2" module="chatmacro" name="Roll Init (SR4)" version="1.0"> |
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52 <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> |
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53 <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> |
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54 Veggiesama [5d6.init(5)] init 2</text> |
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55 </nodehandler> |
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56 <nodehandler class="macro_handler" icon="shades" module="chatmacro" name="Roll Init (SR4 Virtual)" version="1.0"> |
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57 <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> |
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58 <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> |
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59 Virtual Veggiesama [5d6.init(5)] init 2</text> |
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60 </nodehandler> |
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61 <nodehandler class="macro_handler" icon="wizard1" module="chatmacro" name="Roll Init (SR4 Astral)" version="1.0"> |
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62 <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> |
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63 <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> |
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64 Astral Veggiesama [5d6.init(5)] init 2</text> |
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65 </nodehandler> |
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66 </nodehandler> |