annotate orpg/dieroller/HOWTO.txt @ 77:6226a5f9a4b3 ornery-dev

Fixing images from last push
author sirebral
date Sat, 22 Aug 2009 04:04:25 -0500
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1 HOW TO CREATE A NEW DIE ROLLER
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2
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3 So you want a make a new roller or add a new option? here's a short guide.
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6 Step 1: Create a new die roller sub class.
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7
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8 You need to derive a new die roller class from an existing die roller class.
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9 Most likely, this will be the std die roller class.
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10
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11 The basics would look like this:
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12
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13 class new_roller(std):
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14 def __init__(self,source=[]):
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15 std.__init__(self,source)
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16 .....
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17
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18 ....
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19
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20 Step 2: Implement new methods and/or override existing ones.
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21
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22 Now, you just need to implement any new die options and override any
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23 existing ones that you want to act differently. The most common options
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24 to override are the sum and __str__ functions. Sum is used to determine
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25 the result of the rolls and __str__ is used to display the results in
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26 a user friendly string.
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27
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28 For example:
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29
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30 class new_roller(std):
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31 def __init__(self,source=[]):
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32 std.__init__(self,source)
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33 .....
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34
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35 def myoption(self,param):
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36 ....
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37
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38 def sum(self):
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39 ....
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40
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41 def __str__(self):
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42 ....
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43
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44 REMEMBER!
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45 Always return an instance of your die roller for each option expect str and sum.
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46
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47
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48 Step 3:
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49
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50 Modify Utils.py
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51
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52 You need to make some minor modifications to utils.py to facilitate
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53 your new roller. You need to a) add an import call for your roller,
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54 and b) add your roller to the list of available rollers.
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55
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56 For example:
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57
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58 from die import *
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59 # add addtional rollers here
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60 from myroller import *
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61 ....
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62
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63 rollers = ['std','wod','d20','myroller']
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64
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65 Step 4: You're done!
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66
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67 Test it and make sure it works. When you think its done, send it to
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68 the openrpg developers and they might include it in future releases.
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69
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70 -Chris Davis
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