Mercurial > traipse_dev
annotate orpg/dirpath/dirpath_tools.py @ 112:61fc775862f7 alpha
Traipse Alpha 'OpenRPG' {091009-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
{091006}
00:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
03:
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
{091008}
00:
Fix to remote admin commands
01:
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
{091009}
00:
Fix to Splitter Nodes not being created.
Plugin Control panel works with images now
Fix to massive amounts of images loading; from Core
author | sirebral |
---|---|
date | Fri, 09 Oct 2009 23:26:21 -0500 |
parents | 4840657c23c5 |
children | bf799efe7a8a |
rev | line source |
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0
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1 import sys |
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2 import os |
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3 import errno |
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4 from orpg.orpg_wx import * |
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5 |
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6 if WXLOADED: |
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7 class tmpApp(wx.App): |
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8 def OnInit(self): |
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9 return True |
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10 |
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11 #------------------------------------------------------- |
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12 # void load_paths( dir_struct_reference ) |
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13 # moved structure loading from dirpath.py by Snowdog 3-8-05 |
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14 #------------------------------------------------------- |
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15 def load_paths(dir_struct, root_dir): |
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16 dir_struct["home"] = root_dir + os.sep |
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17 dir_struct["core"] = dir_struct["home"] + "orpg"+ os.sep |
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18 dir_struct["data"] = dir_struct["home"] + "data"+ os.sep |
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19 dir_struct["d20"] = dir_struct["data"] + "d20" + os.sep |
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20 dir_struct["dnd3e"] = dir_struct["data"] + "dnd3e" + os.sep |
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21 dir_struct["dnd35"] = dir_struct["data"] + "dnd35" + os.sep |
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22 dir_struct["SWd20"] = dir_struct["data"] + "SWd20" + os.sep |
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23 dir_struct["icon"] = dir_struct["home"] + "images" + os.sep |
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24 dir_struct["template"] = dir_struct["core"] + "templates" + os.sep |
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25 dir_struct["plugins"] = dir_struct["home"] + "plugins" + os.sep |
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26 dir_struct["nodes"] = dir_struct["template"] + "nodes" + os.sep |
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27 dir_struct["rollers"] = dir_struct["core"] + "dieroller" + os.sep + "rollers" + os.sep |
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28 |
65 | 29 _userbase_dir = dir_struct["home"] |
30 _user_dir = dir_struct["home"] + "myfiles" + os.sep | |
0
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31 |
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32 try: |
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33 os.makedirs(_user_dir) |
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34 os.makedirs(_user_dir + "runlogs" + os.sep); |
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35 os.makedirs(_user_dir + "logs" + os.sep); |
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36 os.makedirs(_user_dir + "webfiles" + os.sep); |
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37 except OSError, e: |
65 | 38 if e.errno != errno.EEXIST: raise |
0
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39 |
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40 dir_struct["user"] = _user_dir |
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41 dir_struct["logs"] = dir_struct["user"] + "logs" + os.sep |
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42 |
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43 #------------------------------------------------------- |
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44 # int verify_home_path( directory_name ) |
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45 # added by Snowdog 3-8-05 |
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46 # updated with bailout code. Snowdog 7-25-05 |
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47 #------------------------------------------------------- |
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48 def verify_home_path( path ): |
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49 """checks for key ORPG files in the openrpg tree |
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50 and askes for user intervention if their is a problem""" |
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51 try: |
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52 #verify that the root dir (as supplied) exists |
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53 if not verify_file(path): return 0 |
65 | 54 |
0
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55 #These checks require that 'path' have a separator at the end. |
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56 #Check and temporarily add one if needed |
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57 if (path[(len(path)-len(os.sep)):] != os.sep): |
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58 path = path + os.sep |
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59 # These files should always exist at the root orpg dir |
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60 check_files = ["orpg","data","images"] |
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61 for n in range(len(check_files)): |
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62 if not verify_file(path + check_files[n]): return 0 |
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63 except: |
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64 # an error occured while verifying the directory structure |
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65 # bail out with error signal |
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66 return 0 |
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67 |
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68 #all files and directories exist. |
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69 return 1 |
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70 |
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71 #------------------------------------------------------- |
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72 # int verify_file( absolute_path ) |
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73 # added by Snowdog 3-8-05 |
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74 #------------------------------------------------------- |
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75 def verify_file(abs_path): |
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76 """Returns True if file or directory exists""" |
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77 try: |
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78 os.stat(abs_path) |
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79 return 1 |
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80 except OSError: |
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81 #this exception signifies the file or dir doesn't exist |
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82 return 0 |
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83 |
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84 |
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85 #------------------------------------------------------- |
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86 # pathname get_user_help() |
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87 # added by Snowdog 3-8-05 |
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88 # bug fix (SF #1242456) and updated with bailout code. Snowdog 7-25-05 |
65 | 89 #------------------------------------------------------- |
90 ## This can be removed in the future. TaS '09 | |
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91 def get_user_located_root(): |
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92 """Notify the user of directory problems |
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93 and show directory selection dialog """ |
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94 |
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95 if WXLOADED: |
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96 app = tmpApp(0) |
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97 app.MainLoop() |
65 | 98 |
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99 dir = None |
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100 try: |
14 | 101 msg = "OpenRPG cannot locate critical files.\nPlease locate the /System/ directory in the following window" |
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102 alert= wx.MessageDialog(None,msg,"Warning",wx.OK|wx.ICON_ERROR) |
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103 alert.Show() |
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104 if alert.ShowModal() == wx.OK: |
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105 alert.Destroy() |
65 | 106 dlg = wx.DirDialog(None, "Locate the System directory:",style=wx.DD_DEFAULT_STYLE) |
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107 if dlg.ShowModal() == wx.ID_OK: |
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108 dir = dlg.GetPath() |
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109 dlg.Destroy() |
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110 app.Destroy() |
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111 return dir |
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112 except Exception, e: |
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113 print e |
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114 print "OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory." |
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115 print "please delete the files ./openrpg/orpg/dirpath/aproot.py and ./openrpg/orpg/dirpath/aproot.pyc and try again." |
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116 else: |
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117 dir = raw_input("Enter the full path to your openrpg folder: ") |
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118 return dir |
14 | 119 |