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1 ## a die roller as used by Warhammer Fantasy Roleplay Dice Roller
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2 #!/usr/bin/env python
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3 # Copyright (C) 2000-2001 The OpenRPG Project
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4 #
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5 # openrpg-dev@lists.sourceforge.net
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6 #
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7 # This program is free software; you can redistribute it and/or modify
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8 # it under the terms of the GNU General Public License as published by
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9 # the Free Software Foundation; either version 2 of the License, or
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10 # (at your option) any later version.
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11 #
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12 # This program is distributed in the hope that it will be useful,
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 # GNU General Public License for more details.
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16 #
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17 # You should have received a copy of the GNU General Public License
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18 # along with this program; if not, write to the Free Software
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19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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20 # --
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21 #
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22 # File: wfrpg.py
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23 # Author: Prof. Ebral, TaS (Traipse)
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24 # Maintainer:
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25 # Version:
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26 # $Id: wfrpg.py,v 1.00 Jan/13/2010 prof.ebral Exp $
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27 #
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28 # Description: Warhammer Fantasy Roleplay Dice Roller die roller
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29 # Comissioned by Puu-san
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30 #
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31
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32 __version__ = "$Id: wfrpg.py,v 1.00 Jan/13/2010 prof.ebral Exp $"
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33
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34 from std import std
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35 import random
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36 from orpg.dieroller.base import *
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37
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38 class wfrpg(std):
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39 name = "wfrpg"
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40
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41 def __init__(self, source=[]):
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42 std.__init__(self, source)
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43
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44 def non_stdDie(self, s):
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45 self.war_die = {'rec': self.reckless,
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46 'con': self.conservative,
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47 'chr': self.characteristic,
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48 'cha': self.challenge,
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49 'for': self.fortune,
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50 'mis': self.misfortune,
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51 'exp': self.expertise}
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52 for key in self.war_die.keys():
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53 dice = s.lower().split(key)
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54 if len(dice) > 1:
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55 return self.war_die[key](int(dice[0]))
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56
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57 def roll(self, dice, facets):
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58 for x in range(0,dice):
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59 self.rolls.append(int(random.uniform(1, facets+1)))
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60
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61 def reckless(self, dice):
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62 self.rolls = []
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63 reck = {1: 'Bane', 2: 'Double Boon', 3: 'Boon & Success',
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64 4: 'Double Success', 5: 'Success & Exertion', 6: 'Blank',
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65 7: 'Bane', 8: 'Double Success', 9: 'Success & Exertion',
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66 10: 'Blank'}
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67 self.roll(dice, 10)
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68 for roll in self.rolls:
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69 self.data.append(reck[roll])
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70 myStr = '[' + str(dice) + ' Reckless] = ('
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71 for data in self.data:
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72 myStr += data + ', '
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73 myStr = myStr[:len(myStr)-2] + ')'
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74 return myStr
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75
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76 def conservative(self, dice):
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77 self.rolls = []
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78 reck = {1: 'Boon', 2: 'Success', 3: 'Success & Boon',
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79 4: 'Success & Delay', 5: 'Blank', 6: 'Boon',
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80 7: 'Success', 8: 'Success', 9: 'Success & Delay',
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81 10: 'Success'}
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82 self.roll(dice, 10)
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83 for roll in self.rolls:
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84 self.data.append(reck[roll])
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85 myStr = '[' + str(dice) + ' Conservative] = ('
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86 for data in self.data:
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87 myStr += data + ', '
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88 myStr = myStr[:len(myStr)-2] + ')'
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89 return myStr
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90
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91 def challenge(self, dice):
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92 self.rolls = []
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93 reck = {1: 'Challenge', 2: 'Double Challenge', 3: 'Bane',
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94 4: 'Double Bane', 5: 'Chaos Star', 6: 'Blank',
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95 7: 'Challenge', 8: 'Double Challenge'}
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96 self.roll(dice, 8)
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97 for roll in self.rolls:
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98 self.data.append(reck[roll])
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99 myStr = '[' + str(dice) + ' Challenge] = ('
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100 for data in self.data:
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101 myStr += data + ', '
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102 myStr = myStr[:len(myStr)-2] + ')'
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103 return myStr
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104
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105 def characteristic(self, dice):
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106 self.rolls = []
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107 reck = {1: 'Boon', 2: 'Success', 3: 'Blank',
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108 4: 'Boon', 5: 'Success', 6: 'Success',
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109 7: 'Blank', 8: 'Success'}
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110 self.roll(dice, 8)
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111 for roll in self.rolls:
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112 self.data.append(reck[roll])
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113 myStr = '[' + str(dice) + ' Characterisitics] = ('
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114 for data in self.data:
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115 myStr += data + ', '
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116 myStr = myStr[:len(myStr)-2] + ')'
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117 return myStr
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118
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119 def fortune(self, dice):
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120 self.rolls = []
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121 reck = {1: 'Success', 2: 'Blank', 3: 'Boon',
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122 4: 'Blank', 5: 'Success', 6: 'Blank'}
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123 self.roll(dice, 6)
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124 for roll in self.rolls:
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125 self.data.append(reck[roll])
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126 myStr = '[' + str(dice) + ' Fortune] = ('
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127 for data in self.data:
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128 myStr += data + ', '
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129 myStr = myStr[:len(myStr)-2] + ')'
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130 return myStr
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131
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132 def misfortune(self, dice):
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133 self.rolls = []
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134 reck = {1: 'Challenge', 2: 'Blank', 3: 'Bane',
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135 4: 'Blank', 5: 'Challenge', 6: 'Blank'}
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136 self.roll(dice, 6)
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137 for roll in self.rolls:
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138 self.data.append(reck[roll])
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139 myStr = '[' + str(dice) + ' Misfortune] = ('
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140 for data in self.data:
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141 myStr += data + ', '
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142 myStr = myStr[:len(myStr)-2] + ')'
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143 return myStr
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144
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145 def expertise(self, dice):
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146 self.rolls = []
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147 reck = {1: 'Boon', 2: 'Success', 3: 'Righteous Success',
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148 4: 'Comet', 5: 'Blank', 6: 'Boon'}
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149 self.roll(dice, 6)
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150 for roll in self.rolls:
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151 self.data.append(reck[roll])
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152 myStr = '[' + str(dice) + ' Expertise] = ('
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153 for data in self.data:
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154 myStr += data + ', '
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155 myStr = myStr[:len(myStr)-2] + ')'
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156 return myStr
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157
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158
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159 die_rollers.register(wfrpg)
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160
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