annotate orpg/dirpath/__init__.py @ 210:5b1550e604d8 alpha

Traipse Alpha 'OpenRPG' {100428-03} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Getting Ready for Beta! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up
author sirebral
date Wed, 28 Apr 2010 07:27:15 -0500
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1 # Old dirpath.py replaced with new dirpath 'package/module' to allow dynamic
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2 # checking on directory structure at dirpath import without requiring alteration
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3 # of almost every openrpg1 python file
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4 #
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5 # This module is functionally identical to the dirpath.py file it replaces.
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6 # All directory locations are now handled by the load_paths() function
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7 # in the dirpath_tools.py file -- Snowdog 3-8-05
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8
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9 # CHANGE LOG
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10 # -----------------------------
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11 # * Reworked path verification process to attempt to fall back on the
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12 # current working directory if approot fails to verify before
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13 # asking the user to locate the root directory -- Snowdog 12-20-05
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14 # -----------------------------
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15 # * Removed reference to approot. It was a superflous creation that carried an object
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16 # that dirpath_tools already creates. It wasted system resources by creating a files
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17 # and by referencing a file to fill an object that was already created. -- SirEbral 07-19-09
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18
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19 import sys
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20 import os
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21 from dirpath_tools import *
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22
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23 root_dir = None
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24
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25 t = __file__.split(os.sep)
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26 if len(t) > 2:
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27 root_dir = os.sep.join(t[:-3])
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28 else:
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29 root_dir = os.getcwd() #default ORPG root dir
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30
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31 dir_struct = {}
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32
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33 if not verify_home_path(root_dir):
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34 root_dir = os.getcwd()
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35 if not verify_home_path(root_dir):
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36 root_dir = get_user_located_root()
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37 while not verify_home_path(root_dir):
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38 root_dir = get_user_located_root()
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39
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40 #switch backslashes to forward slashes just for display on screen only (avoids issues with escaped characters)
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41 clean = str(root_dir)
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42 clean = str.replace(clean,'\\','/')
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43 print "Rooting OpenRPG at: " + clean
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44
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45 load_paths(dir_struct, root_dir)