Mercurial > traipse_dev
annotate orpg/mapper/miniatures_handler.py @ 46:599f727e3833 traipse_dev
Getting ready to test!! Main functions seem to be working.
Auto Update or No Update pass the window, but Auto Update does not update yet.
.hgignore is now in the System folder, not myfiles.
author | sirebral |
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date | Wed, 05 Aug 2009 19:52:56 -0500 |
parents | 072ffc1d466f |
children | 5aff3ef1ae46 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/whiteboard_hander.py |
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21 # Author: OpenRPG Team |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $ |
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25 # |
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26 # Description: Miniature layer handler |
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27 # |
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28 __version__ = "$Id: miniatures_handler.py,v 1.43 2007/12/07 20:39:50 digitalxero Exp $" |
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29 |
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30 from base_handler import * |
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31 from min_dialogs import * |
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32 import thread |
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33 import time |
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34 import mimetypes |
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35 import urllib |
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36 import xml.dom.minidom as minidom |
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37 import wx |
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38 from grid import GRID_RECTANGLE |
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39 from grid import GRID_HEXAGON |
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40 from grid import GRID_ISOMETRIC |
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41 import os |
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42 |
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43 LABEL_TOOL = wx.NewId() |
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44 LAYER_TOOL = wx.NewId() |
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45 MIN_LIST_TOOL = wx.NewId() |
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46 MIN_TOOL = wx.NewId() |
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47 MIN_URL = wx.NewId() |
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48 SERIAL_TOOL = wx.NewId() |
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49 MIN_MOVE = wx.NewId() |
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50 MIN_REMOVE = wx.NewId() |
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51 MIN_PROP_DLG = wx.NewId() |
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52 MIN_FACING_NONE = wx.NewId() |
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53 MIN_FACING_MATCH = wx.NewId() |
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54 MIN_FACING_EAST = wx.NewId() |
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55 MIN_FACING_WEST = wx.NewId() |
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56 MIN_FACING_NORTH = wx.NewId() |
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57 MIN_FACING_SOUTH = wx.NewId() |
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58 MIN_FACING_NORTHEAST = wx.NewId() |
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59 MIN_FACING_SOUTHEAST = wx.NewId() |
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60 MIN_FACING_SOUTHWEST = wx.NewId() |
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61 MIN_FACING_NORTHWEST = wx.NewId() |
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62 MIN_HEADING_NONE = wx.NewId() |
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63 MIN_HEADING_MATCH = wx.NewId() |
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64 MIN_HEADING_EAST = wx.NewId() |
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65 MIN_HEADING_WEST = wx.NewId() |
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66 MIN_HEADING_NORTH = wx.NewId() |
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67 MIN_HEADING_SOUTH = wx.NewId() |
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68 MIN_HEADING_NORTHEAST = wx.NewId() |
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69 MIN_HEADING_SOUTHEAST = wx.NewId() |
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70 MIN_HEADING_SOUTHWEST = wx.NewId() |
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71 MIN_HEADING_NORTHWEST = wx.NewId() |
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72 MIN_HEADING_SUBMENU = wx.NewId() |
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73 MIN_FACING_SUBMENU = wx.NewId() |
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74 MIN_ALIGN_SUBMENU = wx.NewId() |
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75 MIN_ALIGN_GRID_CENTER = wx.NewId() |
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76 MIN_ALIGN_GRID_TL = wx.NewId() |
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77 MIN_TITLE_HACK = wx.NewId() |
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78 MIN_TO_GAMETREE = wx.NewId() |
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79 MIN_BACK_ONE = wx.NewId() |
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80 MIN_FORWARD_ONE = wx.NewId() |
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81 MIN_TO_BACK = wx.NewId() |
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82 MIN_TO_FRONT = wx.NewId() |
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83 MIN_LOCK_BACK = wx.NewId() |
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84 MIN_LOCK_FRONT = wx.NewId() |
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85 MIN_FRONTBACK_UNLOCK = wx.NewId() |
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86 MIN_ZORDER_SUBMENU = wx.NewId() |
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87 MIN_SHOW_HIDE = wx.NewId() |
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88 MIN_LOCK_UNLOCK = wx.NewId() |
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89 MAP_REFRESH_MINI_URLS = wx.NewId() |
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90 |
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91 class myFileDropTarget(wx.FileDropTarget): |
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92 def __init__(self, handler): |
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93 wx.FileDropTarget.__init__(self) |
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94 self.m_handler = handler |
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95 def OnDropFiles(self, x, y, filenames): |
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96 self.m_handler.on_drop_files(x, y, filenames) |
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97 |
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98 class miniatures_handler(base_layer_handler): |
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99 |
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100 def __init__(self, parent, id, canvas): |
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101 self.sel_min = None |
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102 self.auto_label = 1 |
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103 self.use_serial = 1 |
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104 self.auto_label_cb = None |
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105 self.canvas = canvas |
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106 self.settings = self.canvas.settings |
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107 self.mini_rclick_menu_extra_items = {} |
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108 self.background_rclick_menu_extra_items = {} |
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109 base_layer_handler.__init__(self, parent, id, canvas) |
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110 # id is the index of the last good menu choice or 'None' |
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111 # if the last menu was left without making a choice |
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112 # should be -1 at other times to prevent events overlapping |
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113 self.lastMenuChoice = None |
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114 self.drag_mini = None |
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115 self.tooltip_delay_miliseconds = 500 |
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116 self.tooltip_timer = wx.CallLater(self.tooltip_delay_miliseconds, self.on_tooltip_timer) |
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117 self.tooltip_timer.Stop() |
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118 dt = myFileDropTarget(self) |
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119 self.canvas.SetDropTarget(dt) |
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120 # wxInitAllImageHandlers() |
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121 |
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122 def build_ctrls(self): |
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123 base_layer_handler.build_ctrls(self) |
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124 # add controls in reverse order! (unless you want them after the default tools) |
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125 self.auto_label_cb = wx.CheckBox(self, wx.ID_ANY, ' Auto Label ', (-1,-1),(-1,-1)) |
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126 self.auto_label_cb.SetValue(self.auto_label) |
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127 self.min_url = wx.ComboBox(self, wx.ID_ANY, "http://", style=wx.CB_DROPDOWN | wx.CB_SORT) |
14 | 128 self.localBrowse = wx.Button(self, wx.ID_ANY, 'Browse', style=wx.BU_EXACTFIT) |
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129 minilist = createMaskedButton( self, orpg.dirpath.dir_struct["icon"]+'questionhead.gif', 'Edit miniature properties', wx.ID_ANY) |
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130 miniadd = wx.Button(self, wx.ID_OK, "Add Miniature", style=wx.BU_EXACTFIT) |
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131 self.sizer.Add(self.auto_label_cb,0,wx.ALIGN_CENTER) |
14 | 132 self.sizer.Add((6, 0)) |
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133 self.sizer.Add(self.min_url, 1, wx.ALIGN_CENTER) |
14 | 134 self.sizer.Add((6, 0)) |
135 self.sizer.Add(miniadd, 0, wx.ALIGN_CENTER) | |
136 self.sizer.Add((6, 0)) | |
137 self.sizer.Add(self.localBrowse, 0, wx.ALIGN_CENTER) | |
138 self.sizer.Add((6, 0)) | |
139 self.sizer.Add(minilist, 0, wx.ALIGN_CENTER) | |
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140 self.Bind(wx.EVT_BUTTON, self.on_min_list, minilist) |
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141 self.Bind(wx.EVT_BUTTON, self.on_miniature, miniadd) |
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142 self.Bind(wx.EVT_BUTTON, self.on_browse, self.localBrowse) |
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143 self.Bind(wx.EVT_CHECKBOX, self.on_label, self.auto_label_cb) |
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144 |
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145 def on_browse(self, evt): |
20 | 146 if not self.role_is_gm_or_player(): return |
147 dlg = wx.FileDialog(None, "Select a Miniature to load", orpg.dirpath.dir_struct["user"]+'webfiles/', | |
148 wildcard="Image files (*.bmp, *.gif, *.jpg, *.png)|*.bmp;*.gif;*.jpg;*.png", style=wx.OPEN) | |
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149 if not dlg.ShowModal() == wx.ID_OK: |
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150 dlg.Destroy() |
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151 return |
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152 file = open(dlg.GetPath(), "rb") |
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153 imgdata = file.read() |
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154 file.close() |
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155 filename = dlg.GetFilename() |
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156 (imgtype,j) = mimetypes.guess_type(filename) |
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157 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) |
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158 if self.settings.get_setting('LocalorRemote') == 'Remote': |
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159 # make the new mini appear in top left of current viewable map |
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160 dc = wx.ClientDC(self.canvas) |
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161 self.canvas.PrepareDC(dc) |
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162 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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163 x = dc.DeviceToLogicalX(0) |
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164 y = dc.DeviceToLogicalY(0) |
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165 thread.start_new_thread(self.canvas.layers['miniatures'].upload, (postdata, dlg.GetPath()), {'pos':cmpPoint(x,y)}) |
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166 else: |
20 | 167 try: min_url = open_rpg.get_component("cherrypy") + filename |
168 except: return | |
19
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169 min_url = dlg.GetDirectory().replace(orpg.dirpath.dir_struct["user"]+'webfiles' + os.sep, |
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170 open_rpg.get_component("cherrypy")) + '/' + filename |
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171 # build url |
20 | 172 if min_url == "" or min_url == "http://": return |
173 if min_url[:7] != "http://": min_url = "http://" + min_url | |
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174 # make label |
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175 if self.auto_label and min_url[-4:-3] == '.': |
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176 start = min_url.rfind("/") + 1 |
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177 min_label = min_url[start:len(min_url)-4] |
20 | 178 if self.use_serial: min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) |
179 else: min_label = "" | |
180 if self.min_url.FindString(min_url) == -1: self.min_url.Append(min_url) | |
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181 try: |
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182 id = 'mini-' + self.canvas.frame.session.get_next_id() |
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183 # make the new mini appear in top left of current viewable map |
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184 dc = wx.ClientDC(self.canvas) |
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185 self.canvas.PrepareDC(dc) |
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186 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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187 x = dc.DeviceToLogicalX(0) |
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188 y = dc.DeviceToLogicalY(0) |
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189 self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) |
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190 except: |
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191 # When there is an exception here, we should be decrementing the serial_number for reuse!! |
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192 unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" |
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193 #print unablemsg |
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194 dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) |
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195 dlg.ShowModal() |
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196 dlg.Destroy() |
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197 self.canvas.layers['miniatures'].rollback_serial() |
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198 self.canvas.send_map_data() |
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199 self.canvas.Refresh(False) |
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200 |
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201 |
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202 def build_menu(self,label = "Miniature"): |
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203 base_layer_handler.build_menu(self,label) |
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204 self.main_menu.AppendSeparator() |
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205 self.main_menu.Append(LABEL_TOOL,"&Auto label","",1) |
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206 self.main_menu.Check(LABEL_TOOL,self.auto_label) |
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207 self.main_menu.Append(SERIAL_TOOL,"&Number minis","",1) |
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208 self.main_menu.Check(SERIAL_TOOL, self.use_serial) |
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209 self.main_menu.Append(MAP_REFRESH_MINI_URLS,"&Refresh miniatures") # Add the menu item |
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210 self.main_menu.AppendSeparator() |
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211 self.main_menu.Append(MIN_MOVE, "Move") |
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212 self.canvas.Bind(wx.EVT_MENU, self.on_map_board_menu_item, id=MAP_REFRESH_MINI_URLS) # Set the handler |
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213 self.canvas.Bind(wx.EVT_MENU, self.on_label, id=LABEL_TOOL) |
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214 self.canvas.Bind(wx.EVT_MENU, self.on_serial, id=SERIAL_TOOL) |
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215 # build miniature meenu |
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216 self.min_menu = wx.Menu() |
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217 # Rectangles and hexagons require slightly different menus because of |
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218 # facing and heading possibilities. |
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219 heading_menu = wx.Menu() |
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220 face_menu = wx.Menu() |
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221 face_menu.Append(MIN_FACING_NONE,"&None") |
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222 face_menu.Append(MIN_FACING_NORTH,"&North") |
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223 face_menu.Append(MIN_FACING_NORTHEAST,"Northeast") |
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224 face_menu.Append(MIN_FACING_EAST,"East") |
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225 face_menu.Append(MIN_FACING_SOUTHEAST,"Southeast") |
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226 face_menu.Append(MIN_FACING_SOUTH,"&South") |
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227 face_menu.Append(MIN_FACING_SOUTHWEST,"Southwest") |
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228 face_menu.Append(MIN_FACING_WEST,"West") |
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229 face_menu.Append(MIN_FACING_NORTHWEST,"Northwest") |
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230 heading_menu.Append(MIN_HEADING_NONE,"&None") |
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231 heading_menu.Append(MIN_HEADING_NORTH,"&North") |
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232 heading_menu.Append(MIN_HEADING_NORTHEAST,"Northeast") |
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233 heading_menu.Append(MIN_HEADING_EAST,"East") |
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234 heading_menu.Append(MIN_HEADING_SOUTHEAST,"Southeast") |
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235 heading_menu.Append(MIN_HEADING_SOUTH,"&South") |
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236 heading_menu.Append(MIN_HEADING_SOUTHWEST,"Southwest") |
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237 heading_menu.Append(MIN_HEADING_WEST,"West") |
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238 heading_menu.Append(MIN_HEADING_NORTHWEST,"Northwest") |
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239 align_menu = wx.Menu() |
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240 align_menu.Append(MIN_ALIGN_GRID_CENTER,"&Center") |
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241 align_menu.Append(MIN_ALIGN_GRID_TL,"&Top-Left") |
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242 # This is a hack to simulate a menu title, due to problem in Linux |
20 | 243 if wx.Platform == '__WXMSW__': self.min_menu.SetTitle(label) |
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244 else: |
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245 self.min_menu.Append(MIN_TITLE_HACK,label) |
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246 self.min_menu.AppendSeparator() |
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247 self.min_menu.Append(MIN_SHOW_HIDE,"Show / Hide") |
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248 self.min_menu.Append(MIN_LOCK_UNLOCK, "Lock / Unlock") |
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249 self.min_menu.Append(MIN_REMOVE,"&Remove") |
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250 self.min_menu.Append(MIN_TO_GAMETREE,"To &Gametree") |
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251 self.min_menu.AppendMenu(MIN_HEADING_SUBMENU,"Set &Heading",heading_menu) |
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252 self.min_menu.AppendMenu(MIN_FACING_SUBMENU,"Set &Facing",face_menu) |
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253 self.min_menu.AppendMenu(MIN_ALIGN_SUBMENU,"Snap-to &Alignment",align_menu) |
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254 self.min_menu.AppendSeparator() |
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255 zorder_menu = wx.Menu() |
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256 zorder_menu.Append(MIN_BACK_ONE,"Back one") |
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257 zorder_menu.Append(MIN_FORWARD_ONE,"Forward one") |
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258 zorder_menu.Append(MIN_TO_BACK,"To back") |
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259 zorder_menu.Append(MIN_TO_FRONT,"To front") |
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260 zorder_menu.AppendSeparator() |
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261 zorder_menu.Append(MIN_LOCK_BACK,"Lock to back") |
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262 zorder_menu.Append(MIN_LOCK_FRONT,"Lock to front") |
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263 zorder_menu.Append(MIN_FRONTBACK_UNLOCK,"Unlock Front/Back") |
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264 self.min_menu.AppendMenu(MIN_ZORDER_SUBMENU, "Miniature Z-Order",zorder_menu) |
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265 #self.min_menu.Append(MIN_LOCK,"&Lock") |
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266 self.min_menu.AppendSeparator() |
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267 self.min_menu.Append(MIN_PROP_DLG,"&Properties") |
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268 self.min_menu.AppendSeparator() |
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269 self.min_menu.Append(MIN_MOVE, "Move") |
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270 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_MOVE) |
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271 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_SHOW_HIDE) |
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272 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_UNLOCK) |
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273 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_REMOVE) |
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274 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_GAMETREE) |
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275 #self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK) |
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276 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_PROP_DLG) |
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277 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NONE) |
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278 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_EAST) |
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279 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_WEST) |
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280 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTH) |
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281 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTH) |
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282 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHEAST) |
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283 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHEAST) |
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284 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_SOUTHWEST) |
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285 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FACING_NORTHWEST) |
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286 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NONE) |
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287 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_EAST) |
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288 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_WEST) |
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289 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTH) |
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290 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTH) |
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291 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHEAST) |
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292 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHEAST) |
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293 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_SOUTHWEST) |
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294 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_HEADING_NORTHWEST) |
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295 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_CENTER) |
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296 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_ALIGN_GRID_TL) |
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297 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_BACK_ONE) |
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298 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FORWARD_ONE) |
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299 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_BACK) |
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300 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_TO_FRONT) |
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301 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_BACK) |
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302 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_LOCK_FRONT) |
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303 self.canvas.Bind(wx.EVT_MENU, self.on_min_menu_item, id=MIN_FRONTBACK_UNLOCK) |
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304 ######### add plugin added menu items ######### |
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305 if len(self.mini_rclick_menu_extra_items)>0: |
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306 self.min_menu.AppendSeparator() |
20 | 307 for item in self.mini_rclick_menu_extra_items.items(): self.min_menu.Append(item[1], item[0]) |
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308 if len(self.background_rclick_menu_extra_items)>0: |
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309 self.main_menu.AppendSeparator() |
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310 for item in self.background_rclick_menu_extra_items.items(): |
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311 self.main_menu.Append(item[1], item[0]) |
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312 |
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313 def do_min_menu(self,pos): |
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314 self.canvas.PopupMenu(self.min_menu,pos) |
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315 |
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316 def do_min_select_menu(self, min_list, pos): |
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317 # to prevent another event being processed |
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318 self.lastMenuChoice = None |
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319 self.min_select_menu = wx.Menu() |
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320 self.min_select_menu.SetTitle("Select Miniature") |
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321 loop_count = 1 |
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322 try: |
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323 for m in min_list: |
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324 # Either use the miniatures label for the selection list |
20 | 325 if m.label: self.min_select_menu.Append(loop_count, m.label) |
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326 # Or use part of the images filename as an identifier |
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327 else: |
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328 string_split = string.split(m.path,"/",) |
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329 last_string = string_split[len(string_split)-1] |
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330 self.min_select_menu.Append(loop_count, 'Unlabeled - ' + last_string[:len(last_string)-4]) |
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331 self.canvas.Bind(wx.EVT_MENU, self.min_selected, id=loop_count) |
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332 loop_count += 1 |
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333 self.canvas.PopupMenu(self.min_select_menu,pos) |
20 | 334 except: pass |
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335 |
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336 def min_selected(self,evt): |
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337 # this is the callback function for the menu that is used to choose |
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338 # between minis when you right click, left click or left double click |
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339 # on a stack of two or more |
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340 self.canvas.Refresh(False) |
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341 self.canvas.send_map_data() |
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342 self.lastMenuChoice = evt.GetId()-1 |
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343 |
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344 def on_min_menu_item(self,evt): |
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345 id = evt.GetId() |
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346 if id == MIN_MOVE: |
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347 if self.sel_min: |
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348 self.moveSelectedMini(self.last_rclick_pos) |
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349 self.deselectAndRefresh() |
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350 return |
20 | 351 elif id == MIN_REMOVE: self.canvas.layers['miniatures'].del_miniature(self.sel_rmin) |
0
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352 elif id == MIN_TO_GAMETREE: |
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353 min_xml = self.sel_rmin.toxml(action="new") |
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354 node_begin = "<nodehandler module='map_miniature_nodehandler' class='map_miniature_handler' name='" |
20 | 355 if self.sel_rmin.label: node_begin += self.sel_rmin.label + "'" |
356 else: node_begin += "Unnamed Miniature'" | |
0
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357 node_begin += ">" |
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358 gametree = open_rpg.get_component('tree') |
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359 node_xml = node_begin + min_xml + '</nodehandler>' |
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360 #print "Sending this XML to insert_xml:" + node_xml |
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361 gametree.insert_xml(node_xml) |
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362 elif id == MIN_SHOW_HIDE: |
20 | 363 if self.sel_rmin.hide: self.sel_rmin.hide = 0 |
364 else: self.sel_rmin.hide = 1 | |
0
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365 elif id == MIN_LOCK_UNLOCK: |
20 | 366 if self.sel_rmin.locked: self.sel_rmin.locked = False |
367 else: self.sel_rmin.locked = True | |
0
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368 if self.sel_rmin == self.sel_min: |
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369 # when we lock / unlock the selected mini make sure it isn't still selected |
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370 # or it might easily get moved by accident and be hard to move back |
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371 self.sel_min.selected = False |
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372 self.sel_min.isUpdated = True |
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373 self.sel_min = None |
19
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374 recycle_bin = {MIN_HEADING_NONE: FACE_NONE, MIN_HEADING_NORTH: FACE_NORTH, |
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375 MIN_HEADING_NORTHWEST: FACE_NORTHWEST, MIN_HEADING_NORTHEAST: FACE_NORTHEAST, |
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376 MIN_HEADING_EAST: FACE_EAST, MIN_HEADING_SOUTHEAST: FACE_SOUTHEAST, MIN_HEADING_SOUTHWEST: FACE_SOUTHWEST, |
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377 MIN_HEADING_SOUTH: FACE_SOUTH, MIN_HEADING_WEST: FACE_WEST} |
0
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378 if recycle_bin.has_key(id): |
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379 self.sel_rmin.heading = recycle_bin[id] |
20 | 380 del recycle_bin |
19
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381 recycle_bin = {MIN_FACING_NONE: FACE_NONE, MIN_FACING_NORTH: FACE_NORTH, |
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382 MIN_FACING_NORTHWEST: FACE_NORTHWEST, MIN_FACING_NORTHEAST: FACE_NORTHEAST, |
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383 MIN_FACING_EAST: FACE_EAST, MIN_FACING_SOUTHEAST: FACE_SOUTHEAST, MIN_FACING_SOUTHWEST: FACE_SOUTHWEST, |
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384 MIN_FACING_SOUTH: FACE_SOUTH, MIN_FACING_WEST: FACE_WEST} |
0
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385 if recycle_bin.has_key(id): |
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386 self.sel_rmin.face = recycle_bin[id] |
20 | 387 del recycle_bin |
388 elif id == MIN_ALIGN_GRID_CENTER: self.sel_rmin.snap_to_align = SNAPTO_ALIGN_CENTER | |
389 elif id == MIN_ALIGN_GRID_TL: self.sel_rmin.snap_to_align = SNAPTO_ALIGN_TL | |
0
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390 elif id == MIN_PROP_DLG: |
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391 old_lock_value = self.sel_rmin.locked |
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392 dlg = min_edit_dialog(self.canvas.frame.GetParent(),self.sel_rmin) |
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393 if dlg.ShowModal() == wx.ID_OK: |
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394 if self.sel_rmin == self.sel_min and self.sel_rmin.locked != old_lock_value: |
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395 # when we lock / unlock the selected mini make sure it isn't still selected |
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396 # or it might easily get moved by accident and be hard to move back |
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397 self.sel_min.selected = False |
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398 self.sel_min.isUpdated = True |
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399 self.sel_min = None |
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400 self.canvas.Refresh(False) |
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401 self.canvas.send_map_data() |
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402 return |
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403 |
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404 elif id == MIN_BACK_ONE: |
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405 # This assumes that we always start out with a z-order |
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406 # that starts at 0 and goes up to the number of |
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407 # minis - 1. If this isn't the case, then execute |
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408 # a self.canvas.layers['miniatures'].collapse_zorder() |
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409 # before getting the oldz to test |
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410 # Save the selected minis current z-order |
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411 oldz = self.sel_rmin.zorder |
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412 # Make sure the mini isn't sticky front or back |
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413 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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414 ## print "old z-order = " + str(oldz) |
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415 self.sel_rmin.zorder -= 1 |
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416 # Re-collapse to normalize |
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417 # Note: only one update (with the final values) will be sent |
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418 self.canvas.layers['miniatures'].collapse_zorder() |
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419 |
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420 elif id == MIN_FORWARD_ONE: |
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421 # This assumes that we always start out with a z-order |
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422 # that starts at 0 and goes up to the number of |
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423 # minis - 1. If this isn't the case, then execute |
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424 # a self.canvas.layers['miniatures'].collapse_zorder() |
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425 # before getting the oldz to test |
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426 # Save the selected minis current z-order |
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427 oldz = self.sel_rmin.zorder |
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428 ## print "old z-order = " + str(oldz) |
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429 self.sel_rmin.zorder += 1 |
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430 |
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431 # Re-collapse to normalize |
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432 # Note: only one update (with the final values) will be sent |
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433 self.canvas.layers['miniatures'].collapse_zorder() |
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434 |
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435 elif id == MIN_TO_FRONT: |
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436 # This assumes that we always start out with a z-order |
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437 # that starts at 0 and goes up to the number of |
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438 # minis - 1. If this isn't the case, then execute |
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439 # a self.canvas.layers['miniatures'].collapse_zorder() |
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440 # before getting the oldz to test |
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441 # Save the selected minis current z-order |
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442 oldz = self.sel_rmin.zorder |
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443 |
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444 # Make sure the mini isn't sticky front or back |
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445 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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446 ## print "old z-order = " + str(oldz) |
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447 # The new z-order will be one more than the last index |
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448 newz = len(self.canvas.layers['miniatures'].miniatures) |
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449 ## print "new z-order = " + str(newz) |
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450 self.sel_rmin.zorder = newz |
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451 # Re-collapse to normalize |
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452 # Note: only one update (with the final values) will be sent |
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453 self.canvas.layers['miniatures'].collapse_zorder() |
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454 |
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455 elif id == MIN_TO_BACK: |
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456 # This assumes that we always start out with a z-order |
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457 # that starts at 0 and goes up to the number of |
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458 # minis - 1. If this isn't the case, then execute |
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459 # a self.canvas.layers['miniatures'].collapse_zorder() |
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460 # before getting the oldz to test |
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461 # Save the selected minis current z-order |
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462 oldz = self.sel_rmin.zorder |
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463 # Make sure the mini isn't sticky front or back |
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464 if (oldz != MIN_STICKY_BACK) and (oldz != MIN_STICKY_FRONT): |
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465 ## print "old z-order = " + str(oldz) |
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466 |
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467 # Since 0 is the lowest in a normalized order, be one less |
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468 newz = -1 |
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469 ## print "new z-order = " + str(newz) |
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470 self.sel_rmin.zorder = newz |
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471 # Re-collapse to normalize |
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472 # Note: only one update (with the final values) will be sent |
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473 self.canvas.layers['miniatures'].collapse_zorder() |
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474 |
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475 elif id == MIN_FRONTBACK_UNLOCK: |
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476 #print "Unlocked/ unstickified..." |
20 | 477 if self.sel_rmin.zorder == MIN_STICKY_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK + 1 |
478 elif self.sel_rmin.zorder == MIN_STICKY_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT - 1 | |
479 elif id == MIN_LOCK_BACK: self.sel_rmin.zorder = MIN_STICKY_BACK | |
480 elif id == MIN_LOCK_FRONT: self.sel_rmin.zorder = MIN_STICKY_FRONT | |
0
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481 # Pretty much, we always want to refresh when we go through here |
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482 # This helps us remove the redundant self.Refresh() on EVERY menu event |
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483 # that we process above. |
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484 self.sel_rmin.isUpdated = True |
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485 self.canvas.Refresh(False) |
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486 self.canvas.send_map_data() |
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487 |
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488 def on_miniature(self, evt): |
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489 session = self.canvas.frame.session |
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490 if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER) and (session.use_roles()): |
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491 self.infoPost("You must be either a player or GM to use the miniature Layer") |
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492 return |
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493 min_url = self.min_url.GetValue() |
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494 # build url |
20 | 495 if min_url == "" or min_url == "http://": return |
496 if min_url[:7] != "http://" : min_url = "http://" + min_url | |
0
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497 # make label |
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498 if self.auto_label and min_url[-4:-3] == '.': |
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499 start = min_url.rfind("/") + 1 |
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500 min_label = min_url[start:len(min_url)-4] |
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501 if self.use_serial: |
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502 min_label = '%s %d' % ( min_label, self.canvas.layers['miniatures'].next_serial() ) |
20 | 503 else: min_label = "" |
504 if self.min_url.FindString(min_url) == -1: self.min_url.Append(min_url) | |
0
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505 try: |
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506 id = 'mini-' + self.canvas.frame.session.get_next_id() |
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507 # make the new mini appear in top left of current viewable map |
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508 dc = wx.ClientDC(self.canvas) |
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509 self.canvas.PrepareDC(dc) |
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510 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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511 x = dc.DeviceToLogicalX(0) |
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512 y = dc.DeviceToLogicalY(0) |
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513 self.canvas.layers['miniatures'].add_miniature(id, min_url, pos=cmpPoint(x,y), label=min_label) |
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514 except: |
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515 # When there is an exception here, we should be decrementing the serial_number for reuse!! |
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516 unablemsg= "Unable to load/resolve URL: " + min_url + " on resource \"" + min_label + "\"!!!\n\n" |
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517 #print unablemsg |
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518 dlg = wx.MessageDialog(self,unablemsg, 'Url not found',wx.ICON_EXCLAMATION) |
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519 dlg.ShowModal() |
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520 dlg.Destroy() |
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521 self.canvas.layers['miniatures'].rollback_serial() |
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522 self.canvas.send_map_data() |
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523 self.canvas.Refresh(False) |
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524 #except Exception, e: |
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525 #wx.MessageBox(str(e),"Miniature Error") |
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526 |
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527 def on_label(self,evt): |
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528 self.auto_label = not self.auto_label |
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529 self.auto_label_cb.SetValue(self.auto_label) |
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530 #self.send_map_data() |
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531 #self.Refresh() |
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532 |
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533 def on_min_list(self,evt): |
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534 session = self.canvas.frame.session |
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535 if (session.my_role() != session.ROLE_GM): |
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536 self.infoPost("You must be a GM to use this feature") |
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537 return |
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538 #d = min_list_panel(self.frame.GetParent(),self.canvas.layers,"Miniature list") |
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539 d = min_list_panel(self.canvas.frame,self.canvas.layers,"Miniature list") |
20 | 540 if d.ShowModal() == wx.ID_OK: d.Destroy() |
0
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541 self.canvas.Refresh(False) |
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542 |
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543 def on_serial(self, evt): |
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544 self.use_serial = not self.use_serial |
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545 |
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546 def on_map_board_menu_item(self,evt): |
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547 id = evt.GetId() |
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548 if id == MAP_REFRESH_MINI_URLS: # Note: this doesn't change the mini, so no need to update the map |
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549 for mini in self.canvas.layers['miniatures'].miniatures: # For all minis |
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550 mini.set_bmp(ImageHandler.load(mini.path, 'miniature', mini.id)) # Reload their bmp member |
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551 self.canvas.Refresh(False) |
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552 |
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553 #################################################################### |
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554 ## old functions, changed an awful lot |
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555 |
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556 def on_left_down(self, evt): |
20 | 557 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
14 | 558 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
0
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559 if mini: |
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560 deselecting_selected_mini = (mini == self.sel_min) #clicked on the selected mini |
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561 self.deselectAndRefresh() |
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562 self.drag_mini = mini |
20 | 563 if deselecting_selected_mini: return |
0
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564 self.sel_min = mini |
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565 self.sel_min.selected = True |
7
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566 self.canvas.Refresh() |
0
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567 else: |
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568 self.drag_mini = None |
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569 pos = self.getLogicalPosition(evt) |
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570 self.moveSelectedMini(pos) |
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571 self.deselectAndRefresh() |
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572 |
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573 def on_right_down(self, evt): |
20 | 574 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
0
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575 self.last_rclick_pos = self.getLogicalPosition(evt) |
14 | 576 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
0
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577 if mini: |
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578 self.sel_rmin = mini |
20 | 579 if self.sel_min: self.min_menu.Enable(MIN_MOVE, True) |
580 else: self.min_menu.Enable(MIN_MOVE, False) | |
0
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581 self.prepare_mini_rclick_menu(evt) |
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582 self.do_min_menu(evt.GetPosition()) |
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583 else:# pass it on |
20 | 584 if self.sel_min: self.main_menu.Enable(MIN_MOVE, True) |
585 else: self.main_menu.Enable(MIN_MOVE, False) | |
0
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586 self.prepare_background_rclick_menu(evt) |
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587 base_layer_handler.on_right_down(self, evt) |
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588 |
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589 #################################################################### |
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|
590 ## new functions |
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591 |
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592 def on_drop_files(self, x, y, filepaths): |
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593 # currently we ignore multiple files |
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594 filepath = filepaths[0] |
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595 start1 = filepath.rfind("\\") + 1 # check for both slashes in path to be on the safe side |
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596 start2 = filepath.rfind("/") + 1 |
20 | 597 if start1 < start2: start1 = start2 |
0
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598 filename = filepath[start1:] |
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599 pos = filename.rfind('.') |
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600 ext = filename[pos:].lower() |
19
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601 #ext = filename[-4:].lower() |
0
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602 if(ext != ".bmp" and ext != ".gif" and ext != ".jpg" and ext != ".jpeg" and ext != ".png"): |
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603 self.infoPost("Supported file extensions are: *.bmp, *.gif, *.jpg, *.jpeg, *.png") |
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604 return |
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605 file = open(filepath, "rb") |
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606 imgdata = file.read() |
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|
607 file.close() |
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|
608 dc = wx.ClientDC(self.canvas) |
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609 self.canvas.PrepareDC(dc) |
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610 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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611 x = dc.DeviceToLogicalX(x) |
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612 y = dc.DeviceToLogicalY(y) |
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613 (imgtype,j) = mimetypes.guess_type(filename) |
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614 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype}) |
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615 thread.start_new_thread(self.canvas.layers['miniatures'].upload, (postdata, filepath), {'pos':cmpPoint(x,y)}) |
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616 |
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617 def on_tooltip_timer(self, *args): |
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618 pos = args[0] |
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619 dc = wx.ClientDC(self.canvas) |
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620 self.canvas.PrepareDC(dc) |
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621 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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622 pos = wx.Point(dc.DeviceToLogicalX(pos.x), dc.DeviceToLogicalY(pos.y)) |
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623 mini_list = self.getMiniListOrSelectedMini(pos) |
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624 if len(mini_list) > 0: |
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625 tooltip = self.get_mini_tooltip(mini_list) |
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626 self.canvas.SetToolTipString(tooltip) |
20 | 627 else: self.canvas.SetToolTipString("") |
0
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628 |
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629 def on_motion(self,evt): |
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630 if evt.Dragging() and evt.LeftIsDown(): |
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631 if self.canvas.drag is None and self.drag_mini is not None: |
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632 drag_bmp = self.drag_mini.bmp |
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633 if self.drag_mini.width and self.drag_mini.height: |
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634 tmp_image = drag_bmp.ConvertToImage() |
19
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635 tmp_image.Rescale(int(self.drag_mini.width * self.canvas.layers['grid'].mapscale), |
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|
636 int(self.drag_mini.height * self.canvas.layers['grid'].mapscale)) |
0
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637 tmp_image.ConvertAlphaToMask() |
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638 drag_bmp = tmp_image.ConvertToBitmap() |
19
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639 mask = wx.Mask(drag_bmp, wx.Colour(tmp_image.GetMaskRed(), |
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diff
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640 tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) |
0
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|
641 drag_bmp.SetMask(mask) |
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642 tmp_image = tmp_image.ConvertToGreyscale() |
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|
643 self.drag_mini.gray = True |
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644 self.drag_mini.isUpdated = True |
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645 def refresh(): |
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|
646 self.canvas.drag.Hide() |
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|
647 self.canvas.Refresh(False) |
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|
648 wx.CallAfter(refresh) |
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649 self.canvas.drag = wx.DragImage(drag_bmp) |
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650 self.drag_offset = self.getLogicalPosition(evt)- self.drag_mini.pos |
19
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14
diff
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651 self.canvas.drag.BeginDrag((int(self.drag_offset.x * self.canvas.layers['grid'].mapscale), |
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14
diff
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|
652 int(self.drag_offset.y * self.canvas.layers['grid'].mapscale)), self.canvas, False) |
0
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|
653 elif self.canvas.drag is not None: |
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|
654 self.canvas.drag.Move(evt.GetPosition()) |
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|
655 self.canvas.drag.Show() |
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|
656 # reset tool tip timer |
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diff
changeset
|
657 self.canvas.SetToolTipString("") |
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parents:
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658 self.tooltip_timer.Restart(self.tooltip_delay_miliseconds, evt.GetPosition()) |
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|
659 |
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660 def on_left_up(self,evt): |
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661 if self.canvas.drag: |
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|
662 self.canvas.drag.Hide() |
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changeset
|
663 self.canvas.drag.EndDrag() |
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664 self.canvas.drag = None |
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665 pos = self.getLogicalPosition(evt) |
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|
666 pos = pos - self.drag_offset |
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667 if self.canvas.layers['grid'].snap: |
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|
668 nudge = int(self.canvas.layers['grid'].unit_size/2) |
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669 if self.canvas.layers['grid'].mode != GRID_ISOMETRIC: |
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|
670 if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: |
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671 pos = pos + (int(self.drag_mini.bmp.GetWidth()/2),int(self.drag_mini.bmp.GetHeight()/2)) |
20 | 672 else: pos = pos + (nudge, nudge) |
0
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|
673 else:# GRID_ISOMETRIC |
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|
674 if self.drag_mini.snap_to_align == SNAPTO_ALIGN_CENTER: |
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675 pos = pos + (int(self.drag_mini.bmp.GetWidth()/2), self.drag_mini.bmp.GetHeight()) |
20 | 676 else: pass # no nudge for the isomorphic / top-left |
0
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677 self.sel_min = self.drag_mini |
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678 # check to see if the mouse is inside the window still |
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679 w = self.canvas.GetClientSizeTuple() # this is the window size, minus any scrollbars |
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|
680 p = evt.GetPosition() # compare the window size, w with the non-logical position |
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681 c = self.canvas.size # this is the grid size, compare with the logical position, pos |
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682 # both are [width, height] |
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683 if p.x>=0 and pos.x<c[0] and p.x<w[0] and p.y>=0 and pos.y<c[1] and p.y<w[1]: |
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684 self.moveSelectedMini(pos) |
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685 self.sel_min.gray = False |
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686 self.sel_min.selected = False |
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687 self.sel_min.isUpdated = True |
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688 self.canvas.Refresh(False) |
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689 self.canvas.send_map_data() |
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690 self.sel_min = None |
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691 self.drag_mini = None |
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|
692 |
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693 def on_left_dclick(self,evt): |
20 | 694 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
14 | 695 mini = self.find_mini(evt, evt.CmdDown() and self.role_is_gm()) |
20 | 696 if mini: self.on_mini_dclick(evt, mini) |
697 else: base_layer_handler.on_left_dclick(self, evt) | |
0
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698 |
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699 |
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700 #################################################################### |
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701 ## hook functions (although with python you can override any of the functions) |
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702 |
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703 def prepare_mini_rclick_menu(self, evt): |
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704 # override the entire right-click on a mini menu |
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705 pass |
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706 |
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707 def prepare_background_rclick_menu(self, evt): |
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708 # override the entire right-click on the map menu |
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709 pass |
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710 |
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|
711 def get_mini_tooltip(self, mini_list): |
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712 # override to create a tooltip |
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713 return "" |
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714 |
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715 def on_mini_dclick(self, evt, mini): |
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716 # do something after the mini was left double clicked |
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717 pass |
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718 |
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719 #################################################################### |
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720 ## easy way to add a single menu item |
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721 |
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722 def set_mini_rclick_menu_item(self, label, callback_function): |
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723 # remember you might want to call these at the end of your callback function: |
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724 # mini_handler.sel_rmin.isUpdated = True |
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725 # canvas.Refresh(False) |
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726 # canvas.send_map_data() |
20 | 727 if callback_function == None: del self.mini_rclick_menu_extra_items[label] |
0
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728 else: |
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729 if not self.mini_rclick_menu_extra_items.has_key(label): |
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730 self.mini_rclick_menu_extra_items[label]=wx.NewId() |
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731 menu_id = self.mini_rclick_menu_extra_items[label] |
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732 self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) |
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733 self.build_menu() |
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734 |
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735 def set_background_rclick_menu_item(self, label, callback_function): |
20 | 736 if callback_function == None: del self.background_rclick_menu_extra_items[label] |
0
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737 else: |
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738 if not self.background_rclick_menu_extra_items.has_key(label): |
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739 self.background_rclick_menu_extra_items[label]=wx.NewId() |
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740 menu_id = self.background_rclick_menu_extra_items[label] |
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741 self.canvas.Bind(wx.EVT_MENU, callback_function, id=menu_id) |
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742 self.build_menu() |
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743 |
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744 |
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745 #################################################################### |
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746 ## helper functions |
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|
747 |
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748 def infoPost(self, message): |
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749 open_rpg.get_component("chat").InfoPost(message) |
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750 |
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751 def role_is_gm_or_player(self): |
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752 session = self.canvas.frame.session |
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753 if (session.my_role() <> session.ROLE_GM) and (session.my_role() <> session.ROLE_PLAYER) and (session.use_roles()): |
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754 self.infoPost("You must be either a player or GM to use the miniature Layer") |
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|
755 return False |
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|
756 return True |
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|
757 |
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|
758 def role_is_gm(self): |
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|
759 session = self.canvas.frame.session |
20 | 760 if (session.my_role() <> session.ROLE_GM) and (session.use_roles()): return False |
0
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761 return True |
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|
762 |
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|
763 def alreadyDealingWithMenu(self): |
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|
764 return self.lastMenuChoice is not None |
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|
765 |
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|
766 def getLastMenuChoice(self): |
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|
767 choice = self.lastMenuChoice |
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768 self.lastMenuChoice = None |
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|
769 return choice |
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|
770 |
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|
771 def getLogicalPosition(self, evt): |
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|
772 dc = wx.ClientDC(self.canvas) |
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|
773 self.canvas.PrepareDC(dc) |
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774 dc.SetUserScale(self.canvas.layers['grid'].mapscale,self.canvas.layers['grid'].mapscale) |
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775 pos = evt.GetLogicalPosition(dc) |
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|
776 return pos |
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|
777 |
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|
778 def getMiniListOrSelectedMini(self, pos, include_locked=False): |
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779 if self.sel_min and self.sel_min.hit_test(pos): |
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|
780 # clicked on the selected mini - assume that is the intended target |
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|
781 # and don't give a choice of it and any other minis stacked with it |
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782 mini_list = [] |
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783 mini_list.append(self.sel_min) |
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784 return mini_list |
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|
785 mini_list = self.canvas.layers['miniatures'].find_miniature(pos, (not include_locked)) |
20 | 786 if mini_list: return mini_list |
0
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787 mini_list = [] |
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|
788 return mini_list |
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|
789 |
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|
790 def deselectAndRefresh(self): |
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|
791 if self.sel_min: |
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792 self.sel_min.selected = False |
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|
793 self.sel_min.isUpdated = True |
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|
794 self.canvas.Refresh(False) |
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|
795 self.canvas.send_map_data() |
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|
796 self.sel_min = None |
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|
797 |
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|
798 def moveSelectedMini(self, pos): |
20 | 799 if self.sel_min: self.moveMini(pos, self.sel_min) |
0
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|
800 |
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|
801 def moveMini(self, pos, mini): |
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|
802 grid = self.canvas.layers['grid'] |
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|
803 mini.pos = grid.get_snapped_to_pos(pos, mini.snap_to_align, mini.bmp.GetWidth(), mini.bmp.GetHeight()) |
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804 |
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|
805 def find_mini(self, evt, include_locked): |
20 | 806 if not self.role_is_gm_or_player() or self.alreadyDealingWithMenu(): return |
0
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807 pos = self.getLogicalPosition(evt) |
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|
808 mini_list = self.getMiniListOrSelectedMini(pos, include_locked) |
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|
809 mini = None |
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|
810 if len(mini_list) > 1: |
20 | 811 try: self.do_min_select_menu(mini_list, evt.GetPosition()) |
812 except: pass | |
0
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|
813 choice = self.getLastMenuChoice() |
20 | 814 if choice == None: return None # left menu without making a choice, eg by clicking outside menu |
0
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815 mini = mini_list[choice] |
20 | 816 elif len(mini_list) == 1: mini = mini_list[0] |
0
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|
817 return mini |
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818 |