annotate upmana/mercurial/ancestor.py @ 179:5609ac142298 alpha

Traipse Alpha 'OpenRPG' {100114-03} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Thu, 14 Jan 2010 21:22:21 -0600
parents 496dbf12a6cb
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1 # ancestor.py - generic DAG ancestor algorithm for mercurial
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2 #
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3 # Copyright 2006 Matt Mackall <mpm@selenic.com>
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4 #
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5 # This software may be used and distributed according to the terms of the
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6 # GNU General Public License version 2, incorporated herein by reference.
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7
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8 import heapq
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9
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10 def ancestor(a, b, pfunc):
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11 """
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12 return the least common ancestor of nodes a and b or None if there
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13 is no such ancestor.
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14
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15 pfunc must return a list of parent vertices
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16 """
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17
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18 if a == b:
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19 return a
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20
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21 # find depth from root of all ancestors
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22 parentcache = {}
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23 visit = [a, b]
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24 depth = {}
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25 while visit:
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26 vertex = visit[-1]
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27 pl = pfunc(vertex)
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28 parentcache[vertex] = pl
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29 if not pl:
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30 depth[vertex] = 0
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31 visit.pop()
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32 else:
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33 for p in pl:
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34 if p == a or p == b: # did we find a or b as a parent?
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35 return p # we're done
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36 if p not in depth:
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37 visit.append(p)
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38 if visit[-1] == vertex:
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39 depth[vertex] = min([depth[p] for p in pl]) - 1
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40 visit.pop()
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41
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42 # traverse ancestors in order of decreasing distance from root
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43 def ancestors(vertex):
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44 h = [(depth[vertex], vertex)]
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45 seen = set()
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46 while h:
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47 d, n = heapq.heappop(h)
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48 if n not in seen:
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49 seen.add(n)
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50 yield (d, n)
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51 for p in parentcache[n]:
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52 heapq.heappush(h, (depth[p], p))
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53
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54 def generations(vertex):
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55 sg, s = None, set()
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56 for g, v in ancestors(vertex):
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57 if g != sg:
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58 if sg:
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59 yield sg, s
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60 sg, s = g, set((v,))
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61 else:
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62 s.add(v)
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63 yield sg, s
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64
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65 x = generations(a)
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66 y = generations(b)
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67 gx = x.next()
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68 gy = y.next()
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69
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70 # increment each ancestor list until it is closer to root than
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71 # the other, or they match
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72 try:
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73 while 1:
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74 if gx[0] == gy[0]:
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75 for v in gx[1]:
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76 if v in gy[1]:
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77 return v
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78 gy = y.next()
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79 gx = x.next()
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80 elif gx[0] > gy[0]:
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81 gy = y.next()
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82 else:
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83 gx = x.next()
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84 except StopIteration:
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85 return None