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annotate orpg/dieroller/HOWTO.txt @ 80:51bb772c3609 ornery-dev
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author | sirebral |
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date | Mon, 24 Aug 2009 00:56:09 -0500 |
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1 HOW TO CREATE A NEW DIE ROLLER |
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2 |
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3 So you want a make a new roller or add a new option? here's a short guide. |
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4 |
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5 |
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6 Step 1: Create a new die roller sub class. |
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7 |
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8 You need to derive a new die roller class from an existing die roller class. |
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9 Most likely, this will be the std die roller class. |
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10 |
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11 The basics would look like this: |
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12 |
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13 class new_roller(std): |
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14 def __init__(self,source=[]): |
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15 std.__init__(self,source) |
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16 ..... |
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17 |
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18 .... |
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19 |
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20 Step 2: Implement new methods and/or override existing ones. |
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21 |
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22 Now, you just need to implement any new die options and override any |
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23 existing ones that you want to act differently. The most common options |
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24 to override are the sum and __str__ functions. Sum is used to determine |
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25 the result of the rolls and __str__ is used to display the results in |
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26 a user friendly string. |
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27 |
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28 For example: |
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29 |
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30 class new_roller(std): |
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31 def __init__(self,source=[]): |
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32 std.__init__(self,source) |
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33 ..... |
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34 |
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35 def myoption(self,param): |
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36 .... |
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37 |
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38 def sum(self): |
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39 .... |
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40 |
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41 def __str__(self): |
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42 .... |
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43 |
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44 REMEMBER! |
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45 Always return an instance of your die roller for each option expect str and sum. |
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46 |
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47 |
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48 Step 3: |
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49 |
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50 Modify Utils.py |
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51 |
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52 You need to make some minor modifications to utils.py to facilitate |
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53 your new roller. You need to a) add an import call for your roller, |
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54 and b) add your roller to the list of available rollers. |
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55 |
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56 For example: |
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57 |
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58 from die import * |
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59 # add addtional rollers here |
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60 from myroller import * |
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61 .... |
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62 |
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63 rollers = ['std','wod','d20','myroller'] |
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64 |
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65 Step 4: You're done! |
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66 |
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67 Test it and make sure it works. When you think its done, send it to |
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68 the openrpg developers and they might include it in future releases. |
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69 |
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70 -Chris Davis |
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71 |
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72 |