Mercurial > traipse_dev
annotate orpg/tools/inputValidator.py @ 215:50af54dbd6a6 alpha
Traipse Alpha 'OpenRPG' {100430-0}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Beta!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
author | sirebral |
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date | Fri, 30 Apr 2010 05:36:11 -0500 |
parents | b633f4c64aae |
children |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: inputValidator.py |
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21 # Author: Greg Copeland |
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22 # Maintainer: |
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23 # |
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24 # Description: Contains simple input validators to help reduce the amount of |
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25 # user input generated text. |
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26 # |
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27 |
195 | 28 __version__ = "$Id: inputValidator.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
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29 |
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30 |
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31 ## |
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32 ## Module Loading |
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33 ## |
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34 from orpg.orpg_wx import * |
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35 import string |
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36 |
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37 |
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38 ## |
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39 ## Text Only input (no numbers allowed) |
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40 ## |
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41 class TextOnlyValidator(wx.PyValidator): |
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42 def __init__( self ): |
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43 wx.PyValidator.__init__( self ) |
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44 self.Bind(wx.EVT_CHAR, self.onChar) |
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45 |
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46 |
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47 |
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48 def Clone( self ): |
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49 return TextOnlyValidator() |
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50 |
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51 |
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52 |
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53 def Validate( self, win ): |
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54 tc = self.GetWindow() |
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55 val = tc.GetValue() |
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56 |
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57 retVal = True |
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58 for x in val: |
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59 if x not in string.letters: |
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60 retVal = False |
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61 break |
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62 |
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63 return retVal |
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64 |
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65 |
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66 |
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67 def onChar( self, event ): |
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68 key = event.GetKeyCode() |
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69 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: |
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70 event.Skip() |
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71 |
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72 elif chr(key) in string.letters: |
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73 event.Skip() |
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74 |
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75 else: |
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76 if not wxValidator_IsSilent(): |
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77 wxBell() |
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78 |
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79 # Returning without calling even. Skip eats the event before it |
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80 # gets to the text control |
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81 return |
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82 |
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83 |
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84 |
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85 ## |
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86 ## Number Only input (no text allowed) |
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87 ## |
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88 class NumberOnlyValidator(wx.PyValidator): |
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89 def __init__( self ): |
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90 wx.PyValidator.__init__( self ) |
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91 self.Bind(wx.EVT_CHAR, self.onChar) |
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92 |
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93 |
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94 |
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95 def Clone( self ): |
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96 return NumberOnlyValidator() |
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97 |
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98 |
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99 |
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100 def Validate( self, win ): |
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101 tc = self.GetWindow() |
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102 val = tc.GetValue() |
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103 |
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104 retVal = True |
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105 for x in val: |
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106 if x not in string.digits: |
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107 retVal = False |
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108 break |
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109 |
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110 return retVal |
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111 |
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112 |
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113 |
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114 def onChar( self, event ): |
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115 key = event.GetKeyCode() |
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116 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: |
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117 event.Skip() |
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118 |
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119 elif chr(key) in string.digits: |
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120 event.Skip() |
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121 |
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122 else: |
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123 if not wxValidator_IsSilent(): |
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124 wxBell() |
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125 |
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126 # Returning without calling even. Skip eats the event before it |
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127 # gets to the text control |
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128 return |
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129 |
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130 |
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131 |
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132 |
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133 |
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134 |
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135 ## |
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136 ## Math Only input (no text allowed, only numbers of math symbols) |
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137 ## |
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138 class MathOnlyValidator(wx.PyValidator): |
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139 def __init__( self ): |
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140 wx.PyValidator.__init__( self ) |
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141 |
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142 # Build it as part of the class and not per Validate() call |
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143 self.allowedInput = "0123456789()*/+-<>" |
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144 self.Bind(wx.EVT_CHAR, self.onChar) |
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145 |
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146 |
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147 |
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148 def Clone( self ): |
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149 return MathOnlyValidator() |
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150 |
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151 |
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152 |
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153 def Validate( self, win ): |
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154 tc = self.GetWindow() |
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155 val = tc.GetValue() |
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156 |
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157 retVal = True |
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158 for x in val: |
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159 if x not in self.allowedInput: |
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160 retVal = False |
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161 break |
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162 |
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163 return retVal |
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164 |
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165 |
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166 |
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167 def onChar( self, event ): |
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168 key = event.GetKeyCode() |
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169 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: |
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170 event.Skip() |
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171 |
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172 elif chr(key) in self.allowedInput: |
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173 event.Skip() |
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174 |
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175 else: |
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176 if not wxValidator_IsSilent(): |
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177 wxBell() |
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178 |
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179 # Returning without calling even. Skip eats the event before it |
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180 # gets to the text control |
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181 return |
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182 |
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183 |
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184 |
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185 |
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186 |
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187 |
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188 ## |
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189 ## Text and number input but DO NOT allow ANY HTML type input (no numbers allowed) |
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190 ## |
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191 class NoHTMLValidator(wx.PyValidator): |
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192 def __init__( self ): |
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193 wx.PyValidator.__init__( self ) |
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194 |
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195 # Build it as part of the class and not per Validate() call |
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196 self.allowedInput = " 1234567890!@#$%^&*()_-+=`~abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ,[]{}|;:'\",./?\\" |
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197 self.Bind(wx.EVT_CHAR, self.onChar) |
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198 |
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199 |
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200 |
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201 def Clone( self ): |
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202 return NoHTMLValidator() |
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203 |
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204 |
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205 |
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206 def Validate( self, win ): |
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207 tc = self.GetWindow() |
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208 val = tc.GetValue() |
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209 |
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210 retVal = True |
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211 for x in val: |
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212 if x not in self.allowedInput: |
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213 retVal = False |
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214 break |
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215 |
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216 return retVal |
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217 |
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218 |
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219 |
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220 def onChar( self, event ): |
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221 key = event.GetKeyCode() |
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222 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: |
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223 event.Skip() |
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224 |
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225 elif chr(key) in self.allowedInput: |
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226 event.Skip() |
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227 |
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228 else: |
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229 if not wxValidator_IsSilent(): |
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230 wxBell() |
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231 |
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232 # Returning without calling even. Skip eats the event before it |
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233 # gets to the text control |
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234 return |