Mercurial > traipse_dev
annotate orpg/mapper/fog_handler.py @ 65:4840657c23c5 ornery-dev
Traipse Dev 'OpenRPG' {090817-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Update to Settings Menu. When user changes font or font size the chat window will now update without needing a restart. Change to dirpath/dir_struct file. No longer creates OPENRPG_BASE environment key.
author | sirebral |
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date | Mon, 17 Aug 2009 06:56:31 -0500 |
parents | 072ffc1d466f |
children | c54768cffbd4 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/fog_handler.py |
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21 # Author: Mark Tarrabain |
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22 # |
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23 # Description: Handler for fog layer |
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24 # |
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25 |
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26 from fog import * |
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27 from base_handler import * |
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28 from region import * |
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29 |
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30 #CTRL_REVEAL = wx.NewId() |
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31 #CTRL_HIDE = wx.NewId() |
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32 #CTRL_REMOVE = wx.NewId() |
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33 #CTRL_SHOWALL = wx.NewId() |
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34 #CTRL_HIDEALL = wx.NewId() |
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35 #CTRL_COLOR = wx.NewId() |
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36 #CTRL_PEN = wx.NewId() |
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37 |
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38 class fog_handler(base_layer_handler): |
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39 def __init__(self, parent, id, canvas): |
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40 self.showmode = 1 |
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41 self.drawing = False |
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42 self.pencolor=wx.WHITE |
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43 base_layer_handler.__init__(self, parent, id, canvas) |
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44 |
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45 def build_ctrls(self): |
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46 foglayer = self.canvas.layers['fog'] |
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47 base_layer_handler.build_ctrls(self) |
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48 self.f_type_radio = {} |
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49 self.fogshow = wx.RadioButton(self, wx.ID_ANY, "Show", style=wx.RB_GROUP) |
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50 self.foghide = wx.RadioButton(self, wx.ID_ANY, "Hide") |
14 | 51 self.sizer.Add(self.foghide, 0, wx.ALIGN_CENTER) |
52 self.sizer.Add(self.fogshow, 0, wx.ALIGN_CENTER) | |
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53 self.sizer.Add(wx.Size(20,25),1) |
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54 |
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55 def build_menu(self,label = "fog"): |
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56 base_layer_handler.build_menu(self,label) |
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57 self.main_menu.AppendSeparator() |
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58 item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Hide All", "Hide All") |
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59 self.canvas.Bind(wx.EVT_MENU, self.on_hideall, item) |
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60 self.main_menu.AppendItem(item) |
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61 item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Fog Mask", "Fog Mask") |
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62 self.canvas.Bind(wx.EVT_MENU, self.on_color, item) |
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63 self.main_menu.AppendItem(item) |
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64 item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Remove Fog Layer", "Remove Fog Layer") |
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65 self.canvas.Bind(wx.EVT_MENU, self.on_remove, item) |
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66 self.main_menu.AppendItem(item) |
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67 item = wx.MenuItem(self.main_menu, wx.ID_ANY, "&Pen Color", "Pen Color") |
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68 self.canvas.Bind(wx.EVT_MENU, self.on_pen_color, item) |
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69 self.main_menu.AppendItem(item) |
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70 |
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71 def on_remove(self,evt): |
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72 session=self.canvas.frame.session |
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73 if (session.my_role() != session.ROLE_GM): |
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74 open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature") |
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75 return |
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76 self.canvas.layers['fog'].remove_fog() |
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77 self.canvas.Refresh(False) |
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78 |
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79 def on_showall(self,evt): |
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80 session=self.canvas.frame.session |
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81 if (session.my_role() != session.ROLE_GM): |
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82 open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature") |
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83 return |
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84 foglayer = self.canvas.layers['fog'] |
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85 foglayer.showall() |
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86 self.canvas.Refresh(False) |
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87 |
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88 def on_pen_color(self,evt): |
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89 data = wx.ColourData() |
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90 data.SetChooseFull(True) |
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91 data.SetColour(self.pencolor) |
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92 dlg = wx.ColourDialog(self.canvas, data) |
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93 if dlg.ShowModal() == wx.ID_OK: |
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94 data = dlg.GetColourData() |
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95 color = data.GetColour() |
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96 self.pencolor=color |
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97 dlg.Destroy() |
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98 |
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99 def on_hideall(self,evt): |
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100 session=self.canvas.frame.session |
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101 if (session.my_role() != session.ROLE_GM): |
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102 open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature") |
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103 return |
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104 foglayer=self.canvas.layers['fog'] |
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105 foglayer.clear() |
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106 self.canvas.Refresh(False) |
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107 |
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108 def on_color(self,evt): |
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109 session=self.canvas.frame.session |
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110 if (session.my_role() != session.ROLE_GM): |
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111 open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature") |
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112 return |
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113 data = wx.ColourData() |
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114 data.SetChooseFull(True) |
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115 data.SetColour(self.canvas.layers['fog'].color) |
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116 dlg = wx.ColourDialog(self.canvas, data) |
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117 if dlg.ShowModal() == wx.ID_OK: |
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118 data = dlg.GetColourData() |
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119 color = data.GetColour() |
20 | 120 if "__WXGTK__" not in wx.PlatformInfo: color = wx.Color(color.Red(), color.Green(), color.Blue(), 128) |
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121 self.canvas.layers['fog'].color = color |
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122 dlg.Destroy() |
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123 self.canvas.layers['fog'].fill_fog() |
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124 self.canvas.Refresh(False) |
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125 |
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126 def update_info(self): |
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127 foglayer = self.canvas.layers['fog'] |
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128 pass |
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129 |
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130 def on_motion(self, evt): |
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131 scale = self.canvas.layers['grid'].mapscale |
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132 dc = wx.ClientDC(self.canvas) |
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133 dc.SetUserScale(scale, scale) |
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134 self.canvas.PrepareDC(dc) |
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135 pos = evt.GetLogicalPosition(dc) |
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136 pos.x /= COURSE |
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137 pos.y /= COURSE |
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138 pos.x /= scale |
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139 pos.y /= scale |
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140 |
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141 if evt.m_leftDown: |
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142 if not self.drawing: |
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143 self.line = [] |
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144 self.line.append(IPoint().make(pos.x, pos.y)) |
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145 elif pos.x != self.last.x or pos.y != self.last.y: |
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146 pen= wx.Pen(self.pencolor) |
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147 pen.SetWidth(COURSE/2+1) |
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148 dc.SetPen(pen) |
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149 multi = scale*COURSE |
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150 dc.DrawLine(self.last.x*multi, self.last.y*multi, pos.x*multi, pos.y*multi) |
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151 dc.SetPen(wx.NullPen) |
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152 self.line.append(IPoint().make(pos.x, pos.y)) |
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153 self.last = pos |
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154 self.drawing = True |
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155 del dc |
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156 |
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157 def on_left_up(self,evt): |
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158 if self.drawing == True: |
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159 session=self.canvas.frame.session |
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160 if (session.my_role() != session.ROLE_GM): |
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161 open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature") |
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162 else: |
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163 # This code sets the mode to either new or del |
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164 # depending on the action to function with the updated createregen code. |
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165 if (self.fogshow.GetValue() == 1): |
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166 showmode = 'new' |
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167 else: |
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168 showmode = 'del' |
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169 scale = self.canvas.layers['grid'].mapscale |
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170 dc = wx.ClientDC(self.canvas) |
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171 self.canvas.PrepareDC(dc) |
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172 dc.SetUserScale(scale,scale) |
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173 pen= wx.Pen(self.pencolor) |
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174 pen.SetWidth(COURSE/2+1) |
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175 dc.SetPen(pen) |
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176 dc.DrawLine(self.last.x*scale*COURSE,self.last.y*scale*COURSE, |
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177 self.line[0].X*scale*COURSE,self.line[0].Y*scale*COURSE) |
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178 dc.SetPen(wx.NullPen) |
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179 wx.BeginBusyCursor() |
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180 # This prevents the divide by zero error by not even |
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181 # sending the line to be proccessed if it contains less then 3 points |
20 | 182 if (len(self.line)>1): self.canvas.layers['fog'].createregn(self.line, showmode) |
183 else: pass | |
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184 wx.EndBusyCursor() |
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185 del dc |
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186 self.canvas.Refresh(False) |
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187 self.drawing = False |