Mercurial > traipse_dev
annotate pyver.py @ 194:44ef45e77880 beta
Traipse Beta 'OpenRPG' {100201-03}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of sacrifice.
'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code.
'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos
roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference
(Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Mon, 01 Feb 2010 18:29:16 -0600 |
parents | 4385a7d0efd1 |
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0
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1 import sys # Needed for version |
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2 import string # Needed for split |
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3 from orpg.orpg_version import * # To get NEEDS_PYTHON_MAJOR, MINOR, and MICRO |
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4 |
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5 def getNumber(numberstringtoconvert): |
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6 currentnumberstring = "" |
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7 for number in numberstringtoconvert: |
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8 if number >= "0" and number <="9": |
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9 currentnumberstring += number |
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10 else: |
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11 break |
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12 if currentnumberstring == "": |
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13 return 0 |
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14 else: |
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15 return int(currentnumberstring) |
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16 # This checks to make sure a certain version of python or later is in use |
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17 # The actual version requested is set in orpg/openrpg_version |
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18 def checkPyVersion(): |
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19 |
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20 # taking the first split on whitespace of sys.version gives us the version info without the build stuff |
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21 vernumstring = string.split(sys.version)[0] |
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22 |
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23 # This splits the version string into (major,minor,micro). Actually, a complicating factor |
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24 # is that there sometimes isn't a micro, e.g. 2.0. We'll just do it the hard way to build |
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25 # the numbers instead of tuple unpacking. |
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26 splits = string.split(vernumstring,'.') |
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27 |
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28 # Assign default values |
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29 micro = 0 |
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30 minor = 0 |
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31 major = 0 |
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32 # Assign the integer conversion of each, assuming that it was found. If not found, we assumed 0 just above. |
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33 if len(splits) > 0: |
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34 major = getNumber(splits[0]) |
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35 if len(splits) > 1: |
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36 minor = getNumber(splits[1]) |
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37 if len(splits) > 2: |
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38 micro = getNumber(splits[2]) |
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39 # Check against min version info from orpg/orpg_version |
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40 if major >= NEEDS_PYTHON_MAJOR: |
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41 if major > NEEDS_PYTHON_MAJOR: # If it's greater, there's no need to check the minor |
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42 return |
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43 if minor >= NEEDS_PYTHON_MINOR: |
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44 if minor > NEEDS_PYTHON_MINOR: # If it's greater, there's no need to check the micro |
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45 return |
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46 if micro >= NEEDS_PYTHON_MICRO: |
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47 return |
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48 |
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49 # If we get here, then the version check failed so we inform the user of the required version and exit |
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50 print "Invalid python version being used. Detected version %s," % (vernumstring) |
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51 print "but version %i.%i.%i or better is required!" % (NEEDS_PYTHON_MAJOR,NEEDS_PYTHON_MINOR,NEEDS_PYTHON_MICRO) |
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52 print "You either have the wrong version of Python installed or you" |
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53 print "have multiple versions installed. If you have multiple versions," |
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54 print "please make sure Python %i.%i.%i or better is found first in your path or explicitly" % (NEEDS_PYTHON_MAJOR,NEEDS_PYTHON_MINOR,NEEDS_PYTHON_MICRO) |
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55 print "start using, \"<path>\python <program>\"." |
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56 sys.exit( 1 ) |