Mercurial > traipse_dev
annotate orpg/mapper/map_utils.py @ 0:4385a7d0efd1 grumpy-goblin
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
author | sirebral |
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date | Tue, 14 Jul 2009 16:41:58 -0500 |
parents | |
children | 072ffc1d466f |
rev | line source |
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1 #------------------------------------------------ |
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2 # file: map_utils.py |
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3 # |
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4 # This file contains generic utility functions |
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5 # for use in the openrpg mapping system |
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6 # ----------------------------------------------- |
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7 |
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8 import math |
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9 |
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10 #----------------------------------------------------------------------- |
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11 # distance_between() |
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12 # Returns the distance between two points |
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13 #----------------------------------------------------------------------- |
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14 def distance_between( x1, y1, x2, y2 ): |
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15 "Returns the distance between two points" |
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16 dx = x2 - x1 |
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17 dy = y2 - y1 |
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18 return math.sqrt( dx*dx + dy*dy ) |
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19 |
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20 #----------------------------------------------------------------------- |
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21 # proximity_test() |
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22 # Tests if 'test_point' (T) is close (within 'threshold' units) to the |
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23 # line segment 'start_point' to 'end_point' (PQ). |
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24 # |
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25 # The closest point (R) to T on the line PQ is given by: |
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26 # R = P + u (Q - P) |
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27 # TR is perpendicular to PQ so: |
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28 # (T - R) dot (Q - P) = 0 |
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29 # Solving these two equations gives the equation for u (see below). |
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30 # |
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31 # If u < 0 or u > 1 then R is not within the line segment and we simply |
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32 # test against point P or Q. |
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33 #----------------------------------------------------------------------- |
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34 def proximity_test( start_point, end_point, test_point, threshold ): |
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35 "Test if a point is close to a line segment" |
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36 x1,y1 = start_point |
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37 x2,y2 = end_point |
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38 xt,yt = test_point |
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39 x1 = float(x1) |
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40 x2 = float(x2) |
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41 y1 = float(y1) |
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42 y2 = float(y2) |
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43 xt = float(xt) |
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44 yt = float(yt) |
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45 |
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46 # Coincident points? |
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47 if x1 == x2 and y1 == y2: |
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48 d = distance_between(xt, yt, x1, y1) |
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49 else: |
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50 dx = x2 - x1 |
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51 dy = y2 - y1 |
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52 u = ((xt - x1) * dx + (yt - y1) * dy) / (dx*dx + dy*dy) |
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53 if u < 0: |
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54 d = distance_between(xt, yt, x1, y1) |
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55 elif u > 1: |
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56 d = distance_between(xt, yt, x2, y2) |
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57 else: |
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58 xr = x1 + u * dx |
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59 yr = y1 + u * dy |
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60 d = distance_between(xt, yt, xr, yr) |
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61 return d <= threshold |