Mercurial > traipse_dev
annotate plugins/xxblank.py @ 68:3ea7a54284bb ornery-dev
Traipse Dev 'OpenRPG' {090818-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Stable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes.
Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
Fixed a mis-spelled import. whoops.
author | sirebral |
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date | Tue, 18 Aug 2009 07:38:58 -0500 |
parents | 4385a7d0efd1 |
children | 15488fe94f52 |
rev | line source |
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0
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1 import os |
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2 import orpg.pluginhandler |
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3 |
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4 class Plugin(orpg.pluginhandler.PluginHandler): |
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5 # Initialization subroutine. |
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6 # |
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7 # !self : instance of self |
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8 # !openrpg : instance of the the base openrpg control |
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9 def __init__(self, plugindb, parent): |
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10 orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) |
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11 |
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12 # The Following code should be edited to contain the proper information |
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13 self.name = 'Example Plugin' |
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14 self.author = 'Your Name' |
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15 self.help = 'Info About your plugin' |
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16 |
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17 #You can set variables below here. Always set them to a blank value in this section. Use plugin_enabled |
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18 #to set their proper values. |
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19 self.sample_variable = {} |
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20 |
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21 |
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22 def plugin_enabled(self): |
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23 #You can add new /commands like |
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24 # self.plugin_addcommand(cmd, function, helptext) |
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25 self.plugin_addcommand('/test', self.on_test, '- This is an example plugin command') |
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26 |
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27 #If you want your plugin to have more then one way to call the same function you can |
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28 #use self.plugin_commandalias(alias name, command name) |
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29 #You can also make shortcut commands like the following |
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30 self.plugin_commandalias('/example', '/me is giving you an example') |
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31 |
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32 #if you want your plugin to use custom messages to comunicate with other people using the same plugin |
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33 #you can add a message handler in a simmilar way to adding a new slash command. The first variable |
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34 #'xxblank' in this case is the tage name for your custom xml message. The second variable is the function |
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35 #you want to handle proccessing your messages when one is recived. |
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36 #Be sure to delete your handler in plugin_disabled |
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37 self.plugin_add_msg_handler('xxblank', self.on_xml_recive) |
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38 |
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39 #if you want your plugin to store some settings in the settings window |
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40 #you can add them here, the system checks to make sure it does not already exist so you dont |
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41 #have to worry about it adding copies every time the plugin loads or it overwriting the users changes to it. |
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42 #This should be used for simple short settings that you would like the user to be able to change in the settings window |
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43 #variables: |
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44 #setting - The setting name, cannot contain spaces |
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45 #value - The default value |
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46 #options - The type of value that is expected |
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47 #help - a help message to explain what this variable does. |
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48 self.plugin_add_setting('Setting', 'Value', 'Options', 'Help message') |
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49 |
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50 #This is where you set any variables that need to be initalized when your plugin starts |
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51 self.sample_variable = {1:'one', 2:'two'} |
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52 |
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53 def plugin_disabled(self): |
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54 #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin |
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55 #such as closing windows created by the plugin |
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56 self.plugin_removecmd('/test') |
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57 self.plugin_removecmd('/example') |
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58 |
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59 #This is the command to delete a message handler |
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60 self.plugin_delete_msg_handler('xxblank') |
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61 |
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62 #This is how you should destroy a frame when the plugin is disabled |
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63 #This same method should be used in close_module as well |
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64 try: |
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65 self.frame.Destroy() |
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66 except: |
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67 pass |
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68 |
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69 def on_test(self, cmdargs): |
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70 #this is just an example function for a command you create. |
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71 # cmdargs contains everything you typed after the command |
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72 # so if you typed /test this is a test, cmdargs = this is a test |
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73 # args are the individual arguments split. For the above example |
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74 # args[0] = this , args[1] = is , args[2] = a , args[3] = test |
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75 self.plugin_send_msg(cmdargs, '<xxblank>' + cmdargs + '</xxblank>') |
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76 args = cmdargs.split(None,-1) |
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77 msg = 'cmdargs = %s' % (cmdargs) |
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78 self.chat.InfoPost(msg) |
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79 |
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80 if len(args) == 0: |
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81 self.chat.InfoPost("You have no args") |
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82 else: |
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83 i = 0 |
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84 for n in args: |
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85 msg = 'args[' + str(i) + '] = ' + n |
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86 self.chat.InfoPost(msg) |
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87 i += 1 |
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88 |
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89 def on_xml_recive(self,id, data,xml_dom): |
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90 self.chat.InfoPost(self.name + ":: Message recived<br />" + data.replace("<","<").replace(">",">") +'<br />From id:' + str(id)) |
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91 |
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92 def pre_parse(self, text): |
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93 #This is called just before a message is parsed by openrpg |
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94 return text |
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95 |
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96 def send_msg(self, text, send): |
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97 #This is called when a message is about to be sent out. |
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98 #It covers all messages sent by the user, before they have been formatted. |
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99 #If send is set to 0, the message will not be sent out to other |
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100 #users, but it will still be posted to the user's chat normally. |
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101 #Otherwise, send defaults to 1. (The message is sent as normal) |
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102 return text, send |
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103 |
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104 def plugin_incoming_msg(self, text, type, name, player): |
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105 #This is called whenever a message from someone else is received, no matter |
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106 #what type of message it is. |
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107 #The text variable is the text of the message. If the type is a regular |
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108 #message, it is already formatted. Otherwise, it's not. |
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109 #The type variable is an integer which tells you the type: 1=chat, 2=whisper |
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110 #3=emote, 4=info, and 5=system. |
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111 #The name variable is the name of the player who sent you the message. |
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112 #The player variable contains lots of info about the player sending the |
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113 #message, including name, ID#, and currently-set role. |
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114 #Uncomment the following line to see the format for the player variable. |
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115 #print player |
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116 return text, type, name |
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117 |
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118 def post_msg(self, text, myself): |
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119 #This is called whenever a message from anyone is about to be posted |
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120 #to chat; it doesn't affect the copy of the message that gets sent to others |
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121 #Be careful; system and info messages trigger this too. |
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122 return text |
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123 |
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124 def refresh_counter(self): |
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125 #This is called once per second. That's all you need to know. |
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126 pass |