annotate plugins/inittool2_player.xml @ 60:3b2cfa13b610 ornery-dev

Fix to toolbar menus. More correct fix so docking is working on Ubuntu Fix to three broken nodes. Update Manager is no longer a top window, has an icon and now has a place on the task bar (panel).
author sirebral
date Wed, 12 Aug 2009 20:54:46 -0500
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2 <nodehandler class="group_handler" icon="player" module="containers" name="Player's Initiative Tool" status="useful" version="1.0">
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3 <group_atts border="1" cols="1"/>
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4 <nodehandler class="textctrl_handler" icon="note" module="forms" name="READ ME FIRST!!" version="1.0">
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5 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">=======================================
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7 +++To GMs+++: Send a copy of the Player's Initiative Tool node to each of your players by right-clicking and pressing &quot;Send to Player&quot;. Advise them to open &quot;READ ME FIRST&quot;. Feel free to delete the node afterwards.
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8
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9 This node should help speed things up a bit for the players, and hopefully end the nagging &quot;how do I roll my init again?&quot; questions.
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11 =======================================
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13 +++To Players+++: The Player's Initiative Tool provides you a list of macros for the Initiative Tool v2, usable by anyone (not just the GM). What to do:
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14
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15 1) Right-click and press &quot;design&quot; on each of the macro nodes.
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16 --- The title describes what the macro will do.
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17 --- The comment text (between the &quot;&lt;!---&quot; and &quot;---&gt;&quot;) describes how you should type it out in the chat or macro window. If you have trouble understanding, read the comment out loud to yourself.
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18 --- The last line shows an example of the macro.
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19
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20 2) Replace the examples with your character's information.
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21 --- Feel free to delete any comments or macros that you definitely won't use.
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22 --- &quot;Show Inits&quot; and &quot;Next Turn&quot; don't need to be changed at all.
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23
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24 3) Double-click the macro to activate it.
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25 --- If you need to make changes later on, just right-click and &quot;design&quot; again to change the macro.
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26 --- For effects in particular, sometimes it's easier just to memorize the formula rather than change it every time you want to add something.</text>
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27 </nodehandler>
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28 <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to D20 Dieroller" version="1.0">
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29 <text>/dieroller d20</text>
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30 </nodehandler>
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31 <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to SR4 Dieroller" version="1.0">
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32 <text>/dieroller sr4</text>
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33 </nodehandler>
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34 <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Next Turn" version="1.0">
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35 <text>&lt;!---Advances the initiative to the next turn; use only at end of your turn and not other people's turns---&gt;
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36 nextinit</text>
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37 </nodehandler>
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38 <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Show Inits" version="1.0">
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39 <text>&lt;!---Shows a public list of initiatives; can be quite spammy---&gt;
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40 showinits</text>
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41 </nodehandler>
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42 <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Roll Init (D20)" version="1.0">
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43 <text>&lt;!---Name, space Initiative Roll in brackets, space the word &quot;init&quot;---&gt;
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44 Veggiesama [1d20+2] init</text>
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45 </nodehandler>
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46 <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Add Effect (D20)" version="1.0">
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47 <text>&lt;!---Name, space Initiative Count of caster/user in brackets, space the word &quot;effect&quot;, space the Duration (in rounds) of the effect---&gt;
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48 &lt;!---Detailing the exact effects in the Name, though spammy, can be useful for yourself and the GM---&gt;
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49 Veggiesama's Awesome Aura (+4 STR/DEX/CON to all in 20' radius, +8 to self) [10] effect 5</text>
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50 </nodehandler>
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51 <nodehandler class="macro_handler" icon="gun2" module="chatmacro" name="Roll Init (SR4)" version="1.0">
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52 <text>&lt;!---Name, space Initiative Roll in brackets, space the word &quot;init&quot;, space Initiative Passes---&gt;
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53 &lt;!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---&gt;
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54 Veggiesama [5d6.init(5)] init 2</text>
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55 </nodehandler>
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56 <nodehandler class="macro_handler" icon="shades" module="chatmacro" name="Roll Init (SR4 Virtual)" version="1.0">
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57 <text>&lt;!---Name, space Initiative Roll in brackets, space the word &quot;init&quot;, space Initiative Passes---&gt;
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58 &lt;!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---&gt;
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59 Virtual Veggiesama [5d6.init(5)] init 2</text>
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60 </nodehandler>
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61 <nodehandler class="macro_handler" icon="wizard1" module="chatmacro" name="Roll Init (SR4 Astral)" version="1.0">
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62 <text>&lt;!---Name, space Initiative Roll in brackets, space the word &quot;init&quot;, space Initiative Passes---&gt;
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63 &lt;!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---&gt;
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64 Astral Veggiesama [5d6.init(5)] init 2</text>
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65 </nodehandler>
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66 </nodehandler>