Mercurial > traipse_dev
annotate orpg/dieroller/HOWTO.txt @ 101:394ebb3b6a0f beta
Traipse Beta 'OpenRPG' {090925-01}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
090925-00:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
Fixes CherryPit misspelling.
Makes Traipse Suite 'Attention' item portable, and executes it on 'Critical' debug notices.
Adds incomplete Shift + Enter to Text Entry, currently creates a 'Critical' warning.
New default Lobby Map, designed for Traipse. Feel free to change it.
Updates to Server GUI:
* Admin can Ban from Backend.
* Admin can Modify Ban List and Un Ban users.
* Server GUI finds your Lobby Name
* New users default as Lurker unless a Role is set
Cleaner TraipseSuiteAttention portability and clean up in Main.
Die Roll Commands addition from Core code allowing Math Ordering with ()'s
New About Dialog. A more uniform About Dialog.
Corrects image loading of duplicate images.
01:
Corrects Version Build Number
author | sirebral |
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date | Fri, 25 Sep 2009 20:47:16 -0500 |
parents | 4385a7d0efd1 |
children | bf799efe7a8a |
rev | line source |
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0
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1 HOW TO CREATE A NEW DIE ROLLER |
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2 |
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3 So you want a make a new roller or add a new option? here's a short guide. |
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4 |
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5 |
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6 Step 1: Create a new die roller sub class. |
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7 |
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8 You need to derive a new die roller class from an existing die roller class. |
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9 Most likely, this will be the std die roller class. |
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10 |
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11 The basics would look like this: |
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12 |
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13 class new_roller(std): |
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14 def __init__(self,source=[]): |
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15 std.__init__(self,source) |
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16 ..... |
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17 |
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18 .... |
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19 |
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20 Step 2: Implement new methods and/or override existing ones. |
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21 |
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22 Now, you just need to implement any new die options and override any |
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23 existing ones that you want to act differently. The most common options |
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24 to override are the sum and __str__ functions. Sum is used to determine |
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25 the result of the rolls and __str__ is used to display the results in |
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26 a user friendly string. |
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27 |
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28 For example: |
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29 |
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30 class new_roller(std): |
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31 def __init__(self,source=[]): |
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32 std.__init__(self,source) |
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33 ..... |
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34 |
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35 def myoption(self,param): |
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36 .... |
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37 |
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38 def sum(self): |
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39 .... |
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40 |
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41 def __str__(self): |
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42 .... |
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43 |
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44 REMEMBER! |
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45 Always return an instance of your die roller for each option expect str and sum. |
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46 |
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47 |
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48 Step 3: |
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49 |
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50 Modify Utils.py |
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51 |
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52 You need to make some minor modifications to utils.py to facilitate |
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53 your new roller. You need to a) add an import call for your roller, |
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54 and b) add your roller to the list of available rollers. |
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55 |
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56 For example: |
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57 |
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58 from die import * |
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59 # add addtional rollers here |
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60 from myroller import * |
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61 .... |
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62 |
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63 rollers = ['std','wod','d20','myroller'] |
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64 |
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65 Step 4: You're done! |
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66 |
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67 Test it and make sure it works. When you think its done, send it to |
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68 the openrpg developers and they might include it in future releases. |
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69 |
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70 -Chris Davis |
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71 |
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72 |