annotate orpg/dirpath/dirpath_tools.py @ 228:24769389a7ba alpha

Traipse Alpha 'OpenRPG' {100612-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Preparing to close updates) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created
author sirebral
date Sat, 12 Jun 2010 04:38:29 -0500
parents bf799efe7a8a
children 1df5912db00c
rev   line source
155
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1 import sys
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2 import os
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3 import errno
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4 from orpg.orpg_wx import *
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5
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6 if WXLOADED:
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7 class tmpApp(wx.App):
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8 def OnInit(self):
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9 return True
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10
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11 #-------------------------------------------------------
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12 # void load_paths( dir_struct_reference )
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13 # moved structure loading from dirpath.py by Snowdog 3-8-05
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14 #-------------------------------------------------------
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15 def load_paths(dir_struct, root_dir):
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16 dir_struct["home"] = root_dir + os.sep
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17 dir_struct["core"] = dir_struct["home"] + "orpg"+ os.sep
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18 dir_struct["data"] = dir_struct["home"] + "data"+ os.sep
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19 dir_struct["d20"] = dir_struct["data"] + "d20" + os.sep
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20 dir_struct["dnd3e"] = dir_struct["data"] + "dnd3e" + os.sep
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21 dir_struct["dnd35"] = dir_struct["data"] + "dnd35" + os.sep
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22 dir_struct["SWd20"] = dir_struct["data"] + "SWd20" + os.sep
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23 dir_struct["icon"] = dir_struct["home"] + "images" + os.sep
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24 dir_struct["template"] = dir_struct["core"] + "templates" + os.sep
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25 dir_struct["plugins"] = dir_struct["home"] + "plugins" + os.sep
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26 dir_struct["nodes"] = dir_struct["template"] + "nodes" + os.sep
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27 dir_struct["rollers"] = dir_struct["core"] + "dieroller" + os.sep + "rollers" + os.sep
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28
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29 _userbase_dir = dir_struct["home"]
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30 _user_dir = dir_struct["home"] + "myfiles" + os.sep
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31
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32 try:
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33 os.makedirs(_user_dir)
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34 os.makedirs(_user_dir + "runlogs" + os.sep);
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35 os.makedirs(_user_dir + "logs" + os.sep);
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36 os.makedirs(_user_dir + "webfiles" + os.sep);
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37 except OSError, e:
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38 if e.errno != errno.EEXIST: raise
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39
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40 dir_struct["user"] = _user_dir
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41 dir_struct["logs"] = dir_struct["user"] + "logs" + os.sep
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42
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43 #-------------------------------------------------------
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44 # int verify_home_path( directory_name )
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45 # added by Snowdog 3-8-05
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46 # updated with bailout code. Snowdog 7-25-05
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47 #-------------------------------------------------------
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48 def verify_home_path( path ):
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49 """checks for key ORPG files in the openrpg tree
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50 and askes for user intervention if their is a problem"""
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51 try:
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52 #verify that the root dir (as supplied) exists
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53 if not verify_file(path): return 0
65
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54
155
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55 #These checks require that 'path' have a separator at the end.
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56 #Check and temporarily add one if needed
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57 if (path[(len(path)-len(os.sep)):] != os.sep):
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58 path = path + os.sep
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59 # These files should always exist at the root orpg dir
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60 check_files = ["orpg","data","images"]
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61 for n in range(len(check_files)):
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62 if not verify_file(path + check_files[n]): return 0
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63 except:
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64 # an error occured while verifying the directory structure
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65 # bail out with error signal
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66 return 0
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67
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68 #all files and directories exist.
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69 return 1
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70
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71 #-------------------------------------------------------
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72 # int verify_file( absolute_path )
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73 # added by Snowdog 3-8-05
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74 #-------------------------------------------------------
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75 def verify_file(abs_path):
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76 """Returns True if file or directory exists"""
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77 try:
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78 os.stat(abs_path)
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79 return 1
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80 except OSError:
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81 #this exception signifies the file or dir doesn't exist
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82 return 0
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83
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84
65
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85 #-------------------------------------------------------
155
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86 # pathname get_user_help()
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87 # added by Snowdog 3-8-05
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88 # bug fix (SF #1242456) and updated with bailout code. Snowdog 7-25-05
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89 #-------------------------------------------------------
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90 ## This can be removed in the future. TaS '09
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91 def get_user_located_root():
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92 """Notify the user of directory problems
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93 and show directory selection dialog """
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94
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95 if WXLOADED:
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96 app = tmpApp(0)
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97 app.MainLoop()
65
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98
155
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99 dir = None
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100 try:
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101 msg = "OpenRPG cannot locate critical files.\nPlease locate the /System/ directory in the following window"
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102 alert= wx.MessageDialog(None,msg,"Warning",wx.OK|wx.ICON_ERROR)
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103 alert.Show()
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104 if alert.ShowModal() == wx.OK:
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105 alert.Destroy()
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106 dlg = wx.DirDialog(None, "Locate the System directory:",style=wx.DD_DEFAULT_STYLE)
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107 if dlg.ShowModal() == wx.ID_OK:
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108 dir = dlg.GetPath()
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109 dlg.Destroy()
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110 app.Destroy()
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111 return dir
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112 except Exception, e:
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113 print e
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114 print "OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory."
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115 print "please delete the files ./openrpg/orpg/dirpath/aproot.py and ./openrpg/orpg/dirpath/aproot.pyc and try again."
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116 else:
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117 dir = raw_input("Enter the full path to your openrpg folder: ")
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118 return dir
14
0b8b7e3ed78d Adding fixes from OpenRPG 1.8.0
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119