Mercurial > traipse_dev
annotate orpg/mapper/grid.py @ 138:1ed2feab0db9 alpha
Traipse Alpha 'OpenRPG' {091021-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check
your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !!Alpha Still- Watch out for infinite loops!!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Appended tr_ to ID's to prevent non updated clients from
ruining the fix.
author | sirebral |
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date | Sat, 21 Nov 2009 03:19:34 -0600 |
parents | 54446a995007 |
children | 8e07c1a2c69b |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/gird.py |
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21 # Author: OpenRPG Team |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: grid.py,v 1.29 2007/12/07 20:39:49 digitalxero Exp $ |
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25 # |
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26 # Description: |
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27 # |
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28 __version__ = "$Id: grid.py,v 1.29 2007/12/07 20:39:49 digitalxero Exp $" |
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29 |
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30 from base import * |
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31 from isometric import * |
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32 from miniatures import SNAPTO_ALIGN_CENTER |
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33 from miniatures import SNAPTO_ALIGN_TL |
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34 from math import floor |
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35 |
137 | 36 from xml.etree.ElementTree import ElementTree, Element, tostring |
37 | |
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38 # Grid mode constants |
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39 GRID_RECTANGLE = 0 |
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40 GRID_HEXAGON = 1 |
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41 GRID_ISOMETRIC = 2 |
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42 LINE_NONE = 0 |
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43 LINE_DOTTED = 1 |
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44 LINE_SOLID = 2 |
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45 RATIO_DEFAULT = 2.0 |
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46 |
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47 ##----------------------------- |
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48 ## grid layer |
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49 ##----------------------------- |
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50 class grid_layer(layer_base): |
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51 |
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52 def __init__(self, canvas): |
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53 layer_base.__init__(self) |
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54 self.canvas = canvas |
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55 self.iso_ratio = RATIO_DEFAULT #2:1 isometric ratio |
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56 self.mapscale = 1.0 |
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57 self.unit_size = 100 |
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58 self.unit_size_y = 100 |
19
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Beginning of Code Clean-up. Some code untested, may break!
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59 #unit_widest and unit_offset are for the Hex Grid only. |
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60 #These are mathematics to figure out the exact center of the hex |
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61 self.unit_widest = 100 |
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62 self.unit_offset = 100 |
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63 #size_ratio is the size ajustment for Hex and ISO to make them more accurate |
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64 self.size_ratio = 1.5 |
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65 self.snap = True |
137 | 66 self.color = wx.BLACK # = color.Get() |
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67 #self.color = cmpColour(r,g,b) |
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68 self.r_h = RGBHex() |
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69 self.mode = GRID_RECTANGLE |
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70 self.line = LINE_NONE |
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71 # Keep logic for different modes in different functions |
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72 self.grid_hit_test = self.grid_hit_test_rect |
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73 self.get_top_corner = self.get_top_corner_rect |
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74 self.layerDraw = self.draw_rect |
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75 self.isUpdated = True |
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76 |
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77 def get_unit_size(self): |
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78 return self.unit_size |
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79 |
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80 def get_iso_ratio(self): |
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81 return self.iso_ratio |
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82 |
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83 def get_mode(self): |
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84 return self.mode |
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85 |
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86 def get_color(self): |
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87 return self.color |
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88 |
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89 def get_line_type(self): |
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90 return self.line |
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91 |
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92 def is_snap(self): |
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93 return self.snap |
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94 |
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95 def get_snapped_to_pos(self, pos, snap_to_align, mini_width, mini_height): |
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96 grid_pos = self.grid_hit_test(pos) |
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97 if grid_pos is not None: |
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98 topLeft = self.get_top_corner(grid_pos)# get the top corner for this grid cell |
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99 if snap_to_align == SNAPTO_ALIGN_CENTER: |
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100 if self.mode == GRID_HEXAGON: |
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101 x = topLeft.x + (((self.unit_size/1.75) - mini_width) /2) |
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102 y = topLeft.y + ((self.unit_size - mini_height) /2) |
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103 elif self.mode == GRID_ISOMETRIC: |
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104 x = (topLeft.x)-(mini_width/2) |
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105 y = (topLeft.y)-(mini_height) |
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106 else:# GRID_RECTANGLE |
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107 x = topLeft.x + ((self.unit_size - mini_width) / 2) |
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108 y = topLeft.y + ((self.unit_size_y - mini_height) /2) |
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109 else: |
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110 x = topLeft.x |
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111 y = topLeft.y |
71
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Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
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112 return cmpPoint(int(x),int(y)) # Set the pos attribute |
20 | 113 else: return cmpPoint(int(pos.x),int(pos.y)) |
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114 |
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115 def set_rect_mode(self): |
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116 "switch grid to rectangular mode" |
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117 self.mode = GRID_RECTANGLE |
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118 self.grid_hit_test = self.grid_hit_test_rect |
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119 self.get_top_corner = self.get_top_corner_rect |
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120 self.layerDraw = self.draw_rect |
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121 self.unit_size_y = self.unit_size |
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122 |
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123 def set_hex_mode(self): |
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124 "switch grid to hexagonal mode" |
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125 self.mode = GRID_HEXAGON |
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126 self.grid_hit_test = self.grid_hit_test_hex |
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127 self.get_top_corner = self.get_top_corner_hex |
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128 self.layerDraw = self.draw_hex |
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129 self.unit_size_y = self.unit_size |
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130 self.unit_offset = sqrt(pow((self.unit_size/self.size_ratio ),2)-pow((self.unit_size/2),2)) |
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131 self.unit_widest = (self.unit_offset*2)+(self.unit_size/self.size_ratio ) |
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132 |
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133 def set_iso_mode(self): |
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134 "switch grid to hexagonal mode" |
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135 self.mode = GRID_ISOMETRIC |
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136 self.grid_hit_test = self.grid_hit_test_iso |
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137 self.get_top_corner = self.get_top_corner_iso |
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138 self.layerDraw = self.draw_iso |
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139 self.unit_size_y = self.unit_size |
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140 |
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141 def set_line_none(self): |
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142 "switch to no line mode for grid" |
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143 self.line = LINE_NONE |
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144 |
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145 def set_line_dotted(self): |
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146 "switch to dotted line mode for grid" |
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147 self.line = LINE_DOTTED |
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148 |
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149 def set_line_solid(self): |
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150 "switch to solid line mode for grid" |
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151 self.line = LINE_SOLID |
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152 |
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153 def grid_hit_test_rect(self,pos): |
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154 "return grid pos (w,h) on rect map from pos" |
20 | 155 if self.unit_size and self.snap: return cmpPoint(int(pos.x/self.unit_size), int(pos.y/self.unit_size)) |
156 else: return None | |
0
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157 |
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158 def grid_hit_test_hex(self,pos): |
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159 "return grid pos (w,h) on hex map from pos" |
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160 if self.unit_size and self.snap: |
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161 # rectangular repeat patern is as follows (unit_size is the height of a hex) |
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162 hex_side = int(self.unit_size/1.75) |
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163 half_height = int(self.unit_size/2) |
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164 height = int(self.unit_size) |
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165 #_____ |
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166 # \ / |
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167 # \_____/ |
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168 # / \ |
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169 #_____/ \ |
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170 col = int(pos.x/(hex_side*1.5)) |
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171 row = int(pos.y/height) |
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172 (px, py) = (pos.x-(col*(hex_side*1.5)), pos.y-(row*height)) |
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173 # adjust for the odd columns' rows being staggered lower |
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174 if col % 2 == 1: |
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175 if py < half_height: |
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176 row = row - 1 |
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177 py = py + half_height |
20 | 178 else: py = py - half_height |
0
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179 # adjust for top right corner |
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180 if (px * height - py * hex_side) > height * hex_side: |
20 | 181 if col % 2 == 0: row = row - 1 |
0
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182 col = col + 1 |
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183 # adjust for bottom right corner |
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184 elif (px * height + py * hex_side) > 2 * height * hex_side: |
20 | 185 if col%2==1: row = row + 1 |
0
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186 col = col + 1 |
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187 return cmpPoint(col, row) |
20 | 188 else: return None |
0
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189 |
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190 def grid_hit_test_iso(self,pos): |
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191 "return grid pos (w,h) on isometric map from pos" |
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192 if self.unit_size and self.snap: |
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193 height = self.unit_size*self.size_ratio/self.iso_ratio |
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194 width = self.unit_size*self.size_ratio |
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195 iso_unit_size = height * width |
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196 # convert to isometric pos which has an origin of cell (0,0) |
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197 # x-ord increasing as you go up and right, y-ord increasing as you go down and right |
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198 # this is the transformation from grid co-ord to iso co-ords |
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199 iso_x = (pos.x*height) - (pos.y*width) + (iso_unit_size/2) |
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200 iso_y = (pos.x*height) + (pos.y*width) - (iso_unit_size/2) |
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201 # |
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202 # /\ |
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203 # / \ |
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204 #/ \ |
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205 #\ / |
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206 # \ / |
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207 # \/ |
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208 # so the exact isomorphic (0,0) is the left corner of the first (ie. top left) diamond |
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209 # this is at grid co-ordinate (0, height/2) |
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210 # the top corner of the first diamond is grid co-ord (width/2, 0) |
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211 # and therefore (per transformation above) is at iso co-ord (iso_unit_size, 0) |
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212 # the bottom corner of the first diamond is grid co-ord (width/2, height) |
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213 # and therefore (per transformation above) is at iso co-ord (0, iso_unit_size) |
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214 # the calculation is now as simple as the rectangle case, but using iso co-ords |
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215 return cmpPoint(floor(iso_x/iso_unit_size), floor(iso_y/iso_unit_size)) |
20 | 216 else: return None |
0
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217 |
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218 def get_top_corner_iso(self, iso_pos): |
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219 "return upper left of a iso grid pos" |
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220 # for whatever reason the iso grid returns the center of the diamond for "top left corner" |
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221 if self.unit_size: |
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222 half_height = self.unit_size*self.size_ratio/(2*self.iso_ratio) |
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223 half_width = self.unit_size*self.size_ratio/2 |
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224 # convert back into grid co-ordinates of center of diamond |
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225 grid_x = (iso_pos.y*half_width) + (iso_pos.x*half_width) + half_width |
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226 grid_y = (iso_pos.y*half_height) - (iso_pos.x*half_height) + half_height |
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227 return cmpPoint(int(grid_x), int(grid_y)) |
20 | 228 else: return None |
0
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229 |
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230 def get_top_corner_rect(self,grid_pos): |
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231 "return upper left of a rect grid pos" |
20 | 232 if self.unit_size: return cmpPoint(grid_pos[0]*self.unit_size,grid_pos[1]*self.unit_size) |
233 else: return None | |
0
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234 |
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235 def get_top_corner_hex(self,grid_pos): |
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236 "return upper left of a hex grid pos" |
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237 if self.unit_size: |
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238 # We can get our x value directly, y is trickier |
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239 temp_x = (((self.unit_size/1.75)*1.5)*grid_pos[0]) |
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240 temp_y = self.unit_size*grid_pos[1] |
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241 # On odd columns we have to slide down slightly |
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242 if grid_pos[0] % 2: |
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243 temp_y += self.unit_size/2 |
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244 return cmpPoint(temp_x,temp_y) |
20 | 245 else: return None |
0
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246 |
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247 def set_grid(self, unit_size, snap, color, mode, line, ratio=None): |
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248 self.unit_size = unit_size |
20 | 249 if ratio != None: self.iso_ratio = ratio |
0
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250 self.snap = snap |
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251 self.set_color(color) |
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252 self.SetMode(mode) |
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253 self.SetLine(line) |
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254 |
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255 def SetLine(self,line): |
20 | 256 if line == LINE_NONE: self.set_line_none() |
257 elif line == LINE_DOTTED: self.set_line_dotted() | |
258 elif line == LINE_SOLID: self.set_line_solid() | |
0
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259 |
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260 def SetMode(self, mode): |
20 | 261 if mode == GRID_RECTANGLE: self.set_rect_mode() |
262 elif mode == GRID_HEXAGON: self.set_hex_mode() | |
263 elif mode == GRID_ISOMETRIC: self.set_iso_mode() | |
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264 |
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265 def return_grid(self): |
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266 return self.canvas.size |
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267 |
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268 def set_color(self,color): |
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269 (r,g,b) = color.Get() |
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270 self.color = cmpColour(r,g,b) |
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271 |
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272 def draw_iso(self,dc,topleft,clientsize): |
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273 if not self.unit_size: return |
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274 if self.line == LINE_NONE: return |
20 | 275 if self.line == LINE_SOLID: dc.SetPen(wx.Pen(self.color,1,wx.SOLID)) |
276 else: dc.SetPen(wx.Pen(self.color,1,wx.DOT)) | |
0
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277 sz = self.canvas.size |
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278 |
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279 # Enable DC optimizations if available on a platform |
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280 dc.BeginDrawing() |
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281 |
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282 # create IsoGrid helper object |
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283 IG = IsoGrid(self.unit_size*self.size_ratio) |
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284 IG.Ratio(self.iso_ratio) |
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285 rows = int(min(clientsize[1]+topleft[1],sz[1])/IG.height) |
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286 cols = int(min(clientsize[0]+topleft[0],sz[0])/IG.width) |
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287 for y in range(rows+1): |
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288 for x in range(cols+1): |
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289 IG.BoundPlace((x*IG.width),(y*IG.height)) |
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290 x1,y1 = IG.Top() |
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291 x2,y2 = IG.Left() |
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292 dc.DrawLine(x1,y1,x2,y2) |
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293 x1,y1 = IG.Left() |
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294 x2,y2 = IG.Bottom() |
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295 dc.DrawLine(x1,y1,x2,y2) |
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296 x1,y1 = IG.Bottom() |
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297 x2,y2 = IG.Right() |
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298 dc.DrawLine(x1,y1,x2,y2) |
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299 x1,y1 = IG.Right() |
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300 x2,y2 = IG.Top() |
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301 dc.DrawLine(x1,y1,x2,y2) |
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302 # Enable DC optimizations if available on a platform |
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303 dc.EndDrawing() |
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304 dc.SetPen(wx.NullPen) |
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305 # Disable pen/brush optimizations to prevent any odd effects elsewhere |
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306 |
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307 def draw_rect(self,dc,topleft,clientsize): |
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308 if self.unit_size: |
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309 draw = 1 |
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310 # Enable pen/brush optimizations if available on a platform |
20 | 311 if self.line == LINE_NONE: draw = 0 |
312 elif self.line == LINE_SOLID: dc.SetPen(wx.Pen(self.color,1,wx.SOLID)) | |
313 else: dc.SetPen(wx.Pen(self.color,1,wx.DOT)) | |
0
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314 if draw: |
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315 sz = self.canvas.size |
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316 # Enable DC optimizations if available on a platform |
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317 dc.BeginDrawing() |
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318 # Now, draw the map grid |
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319 x = 0 |
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320 s = self.unit_size |
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321 x = int(topleft[0]/s)*s |
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322 mx = min(clientsize[0]+topleft[0],sz[0]) |
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323 my = min(clientsize[1]+topleft[1],sz[1]) |
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324 while x < mx: |
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325 dc.DrawLine(x,topleft[1],x,my) |
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326 x += self.unit_size |
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327 y = 0 |
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328 y = int (topleft[1]/s)*s |
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329 while y < my: |
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330 dc.DrawLine(topleft[0],y,mx,y) |
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331 y += self.unit_size |
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332 # Enable DC optimizations if available on a platform |
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333 dc.EndDrawing() |
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334 dc.SetPen(wx.NullPen) |
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335 # Disable pen/brush optimizations to prevent any odd effects elsewhere |
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336 |
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337 def draw_hex(self,dc,topleft,clientsize): |
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338 if self.unit_size: |
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339 draw = 1 |
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340 # Enable pen/brush optimizations if available on a platform |
20 | 341 if self.line == LINE_NONE: draw = 0 |
342 elif self.line == LINE_SOLID: dc.SetPen(wx.Pen(self.color,1,wx.SOLID)) | |
343 else: dc.SetPen(wx.Pen(self.color,1,wx.DOT)) | |
0
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344 if draw: |
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345 sz = self.canvas.size |
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346 x = 0 |
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347 A = self.unit_size/1.75 #Side Length |
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348 B = self.unit_size #The width between any two sides |
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349 D = self.unit_size/2 #The distance from the top to the middle of the hex |
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350 C = self.unit_size/3.5 #The distance from the point of the hex to the point where the top line starts |
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351 |
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352 # _____ |
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353 # / \ |
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354 # / \ |
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355 # \ / |
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356 # \_____/ |
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357 |
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358 startx=int(topleft[0]/(3*A))*(3*A) |
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359 starty=int(topleft[1]/B)*B |
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360 y = starty |
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361 mx = min(clientsize[0]+topleft[0],sz[0]) |
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362 my = min(clientsize[1]+topleft[1],sz[1]) |
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363 while y < my: |
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364 x = startx |
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365 lineArray = [] |
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366 while x < mx: |
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367 #The top / Bottom of the Hex |
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368 lineArray.append((x, y)) |
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369 lineArray.append((x+A, y)) |
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370 #The Right Top Side of the Hex |
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371 lineArray.append((x+A, y)) |
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372 lineArray.append((x+A+C, y+D)) |
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373 #The Right Bottom Side of the Hex |
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374 lineArray.append((x+A+C, y+D)) |
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375 lineArray.append((x+A, y+B)) |
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376 #The Top / of the Middle Hex |
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377 lineArray.append((x+A+C, y+D)) |
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378 lineArray.append((x+A+C+A, y+D)) |
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379 #The Left Bottom Side of the Hex |
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380 lineArray.append((x+A+C+A, y+D)) |
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381 lineArray.append((x+A+C+A+C, y+B)) |
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382 #The left Top Side of the Hex |
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383 lineArray.append((x+A+C+A, y+D)) |
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384 lineArray.append((x+A+C+A+C, y)) |
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385 x += A*3 |
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386 y += B |
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387 dc.DrawLines(lineArray) |
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388 dc.SetPen(wx.NullPen) |
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389 # Disable pen/brush optimizations to prevent any odd effects elsewhere |
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390 |
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391 def layerToXML(self,action = "update"): |
137 | 392 xml = Element('grid') |
0
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393 if self.color != None: |
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394 (red,green,blue) = self.color.Get() |
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395 hexcolor = self.r_h.hexstring(red, green, blue) |
137 | 396 xml.set('color', hexcolor) |
397 if self.unit_size != None: xml.set('size', str(self.unit_size)) | |
398 if self.iso_ratio != None: xml.set('ratio', str(self.iso_ratio)) | |
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399 if self.snap != None: |
137 | 400 if self.snap: xml.set('snap', '1') |
401 else: xml.set('snap', '0') | |
402 if self.mode != None: xml.set('mode', str(self.mode)) | |
403 if self.line != None: xml.set('line', str(self.line)) | |
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404 if (action == "update" and self.isUpdated) or action == "new": |
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405 self.isUpdated = False |
137 | 406 return tostring(xml) |
20 | 407 else: return '' |
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408 |
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409 def layerTakeDOM(self, xml_dom): |
137 | 410 if xml_dom.get("color"): |
411 r,g,b = self.r_h.rgb_tuple(xml_dom.get("color")) | |
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412 self.set_color(cmpColour(r,g,b)) |
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413 #backwards compatible with non-isometric map formated clients |
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414 ratio = RATIO_DEFAULT |
137 | 415 if xml_dom.get("ratio"): ratio = xml_dom.get("ratio") |
416 if xml_dom.get("mode"): | |
417 self.SetMode(int(xml_dom.get("mode"))) | |
418 if xml_dom.get("size"): | |
419 self.unit_size = int(xml_dom.get("size")) | |
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420 self.unit_size_y = self.unit_size |
137 | 421 if xml_dom.get("snap"): |
422 if (xml_dom.get("snap") == 'True') or (xml_dom.get("snap") == "1"): self.snap = True | |
20 | 423 else: self.snap = False |
137 | 424 if xml_dom.get("line"): |
425 self.SetLine(int(xml_dom.get("line"))) |